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#ifndef DISPLAY_H_INCLUDED
#define DISPLAY_H_INCLUDED

#include <string>
#include <SDL.h>
#include <SDL_image.h>
#include <SDL_ttf.h>

#define STATE_INIT 0
#define STATE_MENU 1
#define STATE_PLAYING 2


SDL_Texture* loadTexture(const std::string &file, SDL_Renderer *ren);
void renderTexture(SDL_Texture *tex, SDL_Renderer *ren, float x, float y);

struct display
{
	int height;
	int width;
	const char * name;
	SDL_Renderer *renderer;
	SDL_Window *window;
	TTF_Font *font;

	int state;

	display(): width(600), height(600), name("MaiMai"), state(STATE_INIT) {}

};

extern display screen;

#endif // DISPLAY_H_INCLUDED