From 12ba7de4216a435acd7958820588c27e76b150e4 Mon Sep 17 00:00:00 2001 From: piernov Date: Wed, 14 May 2014 20:25:49 +0200 Subject: Add README (thanks Fallstar) + INSTALLATION + Update TODO --- INSTALLATION | 28 ++++++++++++++++++++++++++++ Projet ISN PE-ARTHUR.png | Bin 15638 -> 0 bytes README | 9 +++++++++ TODO.odt | Bin 77234 -> 55329 bytes 4 files changed, 37 insertions(+) create mode 100644 INSTALLATION delete mode 100644 Projet ISN PE-ARTHUR.png create mode 100644 README diff --git a/INSTALLATION b/INSTALLATION new file mode 100644 index 0000000..8687808 --- /dev/null +++ b/INSTALLATION @@ -0,0 +1,28 @@ +To play BlueMind on GNU/Linux, Mac OS X or Microsoft Windows, +you need at least LÖVE 0.9, which can be downloaded here: + https://love2d.org/ + +If you're using the git repository you need first to do: + git submodule update --init +to fetch dependencies. + + +Android 4.1 or newer is required to run BlueMind since it uses Android NSD. + +To build an APK for Android, you'll need the Android's SDK and NDK. +Then, clone the love-android-sdl2 repository with changes for BlueMind: + git clone -b bluemind https://bitbucket.org/piernov/love-android-sdl2/ +Create the assets directory: + mkdir love-android-sdl2/assets + +Then, got to BlueMind's directory and zip all the files to game.love: + zip -r game.love * +And move it: + mv game.love ../love-android-sdl2/assets/ + +Build natives libraries: + ndk-build +And the APK itself: + ant debug +To install it on your device (with ADB enabled) do: + ant debug install diff --git a/Projet ISN PE-ARTHUR.png b/Projet ISN PE-ARTHUR.png deleted file mode 100644 index 840f447..0000000 Binary files a/Projet ISN PE-ARTHUR.png and /dev/null differ diff --git a/README b/README new file mode 100644 index 0000000..09354a5 --- /dev/null +++ b/README @@ -0,0 +1,9 @@ +Dans le cadre du projet final d'ISN, piernov et Roildan sont fiers +de vous présenter BlueMind. BlueMind est un "Mastermind™" jouable sur +ordinateur et sous appareil Android. +Dans le mode "solo", le joueur doit trouver la combinaison aléatoire +créée par l'ordinateur, l'ordinateur donnant les indices permettant la +résolution de l'énigme. +Dans le mode "multijoueur", deux joueurs sont connectés en LAN et +effectuent une course contre la montre de résolution de BlueMind avec +leur adversaire. diff --git a/TODO.odt b/TODO.odt index 8fdf84c..8d2a101 100644 Binary files a/TODO.odt and b/TODO.odt differ -- cgit v1.2.3-54-g00ecf