--[[ Copyright (c) 2012 Matthias Richter Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Except as contained in this notice, the name(s) of the above copyright holders shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- -- state local context = {maxid = 0} local draw_items = {n = 0} local NO_WIDGET = function()end local function generateID() context.maxid = context.maxid + 1 return context.maxid end local function setHot(id) context.hot = id end local function isHot(id) return context.hot == id end local function setActive(id) context.active = id end local function isActive(id) return context.active == id end local function setKeyFocus(id) context.keyfocus = id end local function hasKeyFocus(id) return context.keyfocus == id end local function disableKeyFocus() return setKeyFocus{} end local function clearKeyFocus() return setKeyFocus(nil) end -- input local mouse = {x = 0, y = 0, down = false} local keyboard = {key = nil, code = -1} keyboard.cycle = { -- binding = {key = key, modifier1, modifier2, ...} XXX: modifiers are OR-ed! prev = {key = 'tab', 'lshift', 'rshift'}, next = {key = 'tab'}, } function mouse.updateState(id, widgetHit, ...) if widgetHit(mouse.x, mouse.y, ...) then setHot(id) if not context.active and mouse.down then setActive(id) end end end function mouse.releasedOn(id) return not mouse.down and isHot(id) and isActive(id) end function keyboard.pressed(key, code) keyboard.key = key keyboard.code = code end function keyboard.tryGrab(id) if not context.keyfocus then setKeyFocus(id) end end function keyboard.isBindingDown(bind) local modifiersDown = #bind == 0 or love.keyboard.isDown(unpack(bind)) return keyboard.key == bind.key and modifiersDown end local function makeCyclable(id) keyboard.tryGrab(id) if hasKeyFocus(id) then if keyboard.isBindingDown(keyboard.cycle.prev) then setKeyFocus(context.lastwidget) keyboard.key = nil elseif keyboard.isBindingDown(keyboard.cycle.next) then setKeyFocus(nil) keyboard.key = nil end end context.lastwidget = id end -- helper functions local function strictAnd(...) local n = select("#", ...) local ret = true for i = 1,n do ret = select(i, ...) and ret end return ret end local function strictOr(...) local n = select("#", ...) local ret = false for i = 1,n do ret = select(i, ...) or ret end return ret end -- allow packed nil local function save_pack(...) return {n = select('#', ...), ...} end local function save_unpack(t, i) i = i or 1 if i >= t.n then return t[i] end return t[i], save_unpack(t, i+1) end local function registerDraw(id, f, ...) assert(type(f) == 'function' or (getmetatable(f) or {}).__call, 'Drawing function is not a callable type!') local state = 'normal' if isHot(id) or hasKeyFocus(id) then state = isActive(id) and 'active' or 'hot' end local rest = save_pack(...) draw_items.n = draw_items.n + 1 draw_items[draw_items.n] = function() f(state, save_unpack(rest)) end end -- actually update-and-draw local function draw() -- close frame state if not mouse.down then -- released setActive(nil) elseif not context.active then -- clicked outside setActive(NO_WIDGET) end for i = 1,draw_items.n do draw_items[i]() end -- prepare for next frame draw_items.n = 0 context.maxid = 0 -- update mouse status setHot(nil) mouse.x, mouse.y = love.mouse.getPosition() mouse.down = love.mouse.isDown('l') keyboard.key, keyboard.code = nil, -1 end return { mouse = mouse, keyboard = keyboard, generateID = generateID, setHot = setHot, setActive = setActive, setKeyFocus = setKeyFocus, isHot = isHot, isActive = isActive, hasKeyFocus = hasKeyFocus, disableKeyFocus = disableKeyFocus, enableKeyFocus = clearKeyFocus, clearKeyFocus = clearKeyFocus, makeCyclable = makeCyclable, style = require((...):match("(.-)[^%.]+$") .. '.style-default'), color = color, registerDraw = registerDraw, draw = draw, strictAnd = strictAnd, strictOr = strictOr, save_pack = save_pack, save_unpack = save_unpack, }