From c9af7bb67bfefc3f37b4cdd4a066a29138f202b3 Mon Sep 17 00:00:00 2001 From: piernov Date: Thu, 13 Mar 2014 16:48:55 +0100 Subject: Importation du projet --- .../libs/inc/SoundManager2/script/soundmanager2.js | 5019 ++++++++++++++++++++ 1 file changed, 5019 insertions(+) create mode 100755 Processing-js/libs/inc/SoundManager2/script/soundmanager2.js (limited to 'Processing-js/libs/inc/SoundManager2/script/soundmanager2.js') diff --git a/Processing-js/libs/inc/SoundManager2/script/soundmanager2.js b/Processing-js/libs/inc/SoundManager2/script/soundmanager2.js new file mode 100755 index 0000000..4b115c3 --- /dev/null +++ b/Processing-js/libs/inc/SoundManager2/script/soundmanager2.js @@ -0,0 +1,5019 @@ +/** @license + * + * SoundManager 2: JavaScript Sound for the Web + * ---------------------------------------------- + * http://schillmania.com/projects/soundmanager2/ + * + * Copyright (c) 2007, Scott Schiller. All rights reserved. + * Code provided under the BSD License: + * http://schillmania.com/projects/soundmanager2/license.txt + * + * V2.97a.20111220 + */ + +/*global window, SM2_DEFER, sm2Debugger, console, document, navigator, setTimeout, setInterval, clearInterval, Audio */ +/* jslint regexp: true, sloppy: true, white: true, nomen: true, plusplus: true */ + +/** + * About this file + * --------------- + * This is the fully-commented source version of the SoundManager 2 API, + * recommended for use during development and testing. + * + * See soundmanager2-nodebug-jsmin.js for an optimized build (~10KB with gzip.) + * http://schillmania.com/projects/soundmanager2/doc/getstarted/#basic-inclusion + * Alternately, serve this file with gzip for 75% compression savings (~30KB over HTTP.) + * + * You may notice and comments in this source; these are delimiters for + * debug blocks which are removed in the -nodebug builds, further optimizing code size. + * + * Also, as you may note: Whoa, reliable cross-platform/device audio support is hard! ;) + */ + +(function(window) { + +var soundManager = null; + +/** + * The SoundManager constructor. + * + * @constructor + * @param {string} smURL Optional: Path to SWF files + * @param {string} smID Optional: The ID to use for the SWF container element + * @this {SoundManager} + * @return {SoundManager} The new SoundManager instance + */ + +function SoundManager(smURL, smID) { + // Top-level configuration options + + this.flashVersion = 8; // flash build to use (8 or 9.) Some API features require 9. + this.debugMode = true; // enable debugging output (console.log() with HTML fallback) + this.debugFlash = false; // enable debugging output inside SWF, troubleshoot Flash/browser issues + this.useConsole = true; // use console.log() if available (otherwise, writes to #soundmanager-debug element) + this.consoleOnly = true; // if console is being used, do not create/write to #soundmanager-debug + this.waitForWindowLoad = false; // force SM2 to wait for window.onload() before trying to call soundManager.onload() + this.bgColor = '#ffffff'; // SWF background color. N/A when wmode = 'transparent' + this.useHighPerformance = false; // position:fixed flash movie can help increase js/flash speed, minimize lag + this.flashPollingInterval = null; // msec affecting whileplaying/loading callback frequency. If null, default of 50 msec is used. + this.html5PollingInterval = null; // msec affecting whileplaying() for HTML5 audio, excluding mobile devices. If null, native HTML5 update events are used. + this.flashLoadTimeout = 1000; // msec to wait for flash movie to load before failing (0 = infinity) + this.wmode = null; // flash rendering mode - null, 'transparent', or 'opaque' (last two allow z-index to work) + this.allowScriptAccess = 'always'; // for scripting the SWF (object/embed property), 'always' or 'sameDomain' + this.useFlashBlock = false; // *requires flashblock.css, see demos* - allow recovery from flash blockers. Wait indefinitely and apply timeout CSS to SWF, if applicable. + this.useHTML5Audio = true; // use HTML5 Audio() where API is supported (most Safari, Chrome versions), Firefox (no MP3/MP4.) Ideally, transparent vs. Flash API where possible. + this.html5Test = /^(probably|maybe)$/i; // HTML5 Audio() format support test. Use /^probably$/i; if you want to be more conservative. + this.preferFlash = true; // overrides useHTML5audio. if true and flash support present, will try to use flash for MP3/MP4 as needed since HTML5 audio support is still quirky in browsers. + this.noSWFCache = false; // if true, appends ?ts={date} to break aggressive SWF caching. + + this.audioFormats = { + + /** + * determines HTML5 support + flash requirements. + * if no support (via flash and/or HTML5) for a "required" format, SM2 will fail to start. + * flash fallback is used for MP3 or MP4 if HTML5 can't play it (or if preferFlash = true) + * multiple MIME types may be tested while trying to get a positive canPlayType() response. + */ + + 'mp3': { + 'type': ['audio/mpeg; codecs="mp3"', 'audio/mpeg', 'audio/mp3', 'audio/MPA', 'audio/mpa-robust'], + 'required': true + }, + + 'mp4': { + 'related': ['aac','m4a'], // additional formats under the MP4 container + 'type': ['audio/mp4; codecs="mp4a.40.2"', 'audio/aac', 'audio/x-m4a', 'audio/MP4A-LATM', 'audio/mpeg4-generic'], + 'required': false + }, + + 'ogg': { + 'type': ['audio/ogg; codecs=vorbis'], + 'required': false + }, + + 'wav': { + 'type': ['audio/wav; codecs="1"', 'audio/wav', 'audio/wave', 'audio/x-wav'], + 'required': false + } + + }; + + this.defaultOptions = { + + /** + * the default configuration for sound objects made with createSound() and related methods + * eg., volume, auto-load behaviour and so forth + */ + + 'autoLoad': false, // enable automatic loading (otherwise .load() will be called on demand with .play(), the latter being nicer on bandwidth - if you want to .load yourself, you also can) + 'autoPlay': false, // enable playing of file as soon as possible (much faster if "stream" is true) + 'from': null, // position to start playback within a sound (msec), default = beginning + 'loops': 1, // how many times to repeat the sound (position will wrap around to 0, setPosition() will break out of loop when >0) + 'onid3': null, // callback function for "ID3 data is added/available" + 'onload': null, // callback function for "load finished" + 'whileloading': null, // callback function for "download progress update" (X of Y bytes received) + 'onplay': null, // callback for "play" start + 'onpause': null, // callback for "pause" + 'onresume': null, // callback for "resume" (pause toggle) + 'whileplaying': null, // callback during play (position update) + 'onposition': null, // object containing times and function callbacks for positions of interest + 'onstop': null, // callback for "user stop" + 'onfailure': null, // callback function for when playing fails + 'onfinish': null, // callback function for "sound finished playing" + 'multiShot': true, // let sounds "restart" or layer on top of each other when played multiple times, rather than one-shot/one at a time + 'multiShotEvents': false, // fire multiple sound events (currently onfinish() only) when multiShot is enabled + 'position': null, // offset (milliseconds) to seek to within loaded sound data. + 'pan': 0, // "pan" settings, left-to-right, -100 to 100 + 'stream': true, // allows playing before entire file has loaded (recommended) + 'to': null, // position to end playback within a sound (msec), default = end + 'type': null, // MIME-like hint for file pattern / canPlay() tests, eg. audio/mp3 + 'usePolicyFile': false, // enable crossdomain.xml request for audio on remote domains (for ID3/waveform access) + 'volume': 100 // self-explanatory. 0-100, the latter being the max. + + }; + + this.flash9Options = { + + /** + * flash 9-only options, + * merged into defaultOptions if flash 9 is being used + */ + + 'isMovieStar': null, // "MovieStar" MPEG4 audio mode. Null (default) = auto detect MP4, AAC etc. based on URL. true = force on, ignore URL + 'usePeakData': false, // enable left/right channel peak (level) data + 'useWaveformData': false, // enable sound spectrum (raw waveform data) - NOTE: May increase CPU load. + 'useEQData': false, // enable sound EQ (frequency spectrum data) - NOTE: May increase CPU load. + 'onbufferchange': null, // callback for "isBuffering" property change + 'ondataerror': null // callback for waveform/eq data access error (flash playing audio in other tabs/domains) + + }; + + this.movieStarOptions = { + + /** + * flash 9.0r115+ MPEG4 audio options, + * merged into defaultOptions if flash 9+movieStar mode is enabled + */ + + 'bufferTime': 3, // seconds of data to buffer before playback begins (null = flash default of 0.1 seconds - if AAC playback is gappy, try increasing.) + 'serverURL': null, // rtmp: FMS or FMIS server to connect to, required when requesting media via RTMP or one of its variants + 'onconnect': null, // rtmp: callback for connection to flash media server + 'duration': null // rtmp: song duration (msec) + + }; + + // HTML attributes (id + class names) for the SWF container + + this.movieID = 'sm2-container'; + this.id = (smID || 'sm2movie'); + + this.debugID = 'soundmanager-debug'; + this.debugURLParam = /([#?&])debug=1/i; + + // dynamic attributes + + this.versionNumber = 'V2.97a.20111220'; + this.version = null; + this.movieURL = null; + this.url = (smURL || null); + this.altURL = null; + this.swfLoaded = false; + this.enabled = false; + this.oMC = null; + this.sounds = {}; + this.soundIDs = []; + this.muted = false; + this.didFlashBlock = false; + this.filePattern = null; + + this.filePatterns = { + + 'flash8': /\.mp3(\?.*)?$/i, + 'flash9': /\.mp3(\?.*)?$/i + + }; + + // support indicators, set at init + + this.features = { + + 'buffering': false, + 'peakData': false, + 'waveformData': false, + 'eqData': false, + 'movieStar': false + + }; + + // flash sandbox info, used primarily in troubleshooting + + this.sandbox = { + + // + 'type': null, + 'types': { + 'remote': 'remote (domain-based) rules', + 'localWithFile': 'local with file access (no internet access)', + 'localWithNetwork': 'local with network (internet access only, no local access)', + 'localTrusted': 'local, trusted (local+internet access)' + }, + 'description': null, + 'noRemote': null, + 'noLocal': null + // + + }; + + /** + * basic HTML5 Audio() support test + * try...catch because of IE 9 "not implemented" nonsense + * https://github.com/Modernizr/Modernizr/issues/224 + */ + + this.hasHTML5 = (function() { + try { + return (typeof Audio !== 'undefined' && typeof new Audio().canPlayType !== 'undefined'); + } catch(e) { + return false; + } + }()); + + /** + * format support (html5/flash) + * stores canPlayType() results based on audioFormats. + * eg. { mp3: boolean, mp4: boolean } + * treat as read-only. + */ + + this.html5 = { + 'usingFlash': null // set if/when flash fallback is needed + }; + + this.flash = {}; // file type support hash + + this.html5Only = false; // determined at init time + this.ignoreFlash = false; // used for special cases (eg. iPad/iPhone/palm OS?) + + /** + * a few private internals (OK, a lot. :D) + */ + + var SMSound, + _s = this, _flash = null, _sm = 'soundManager', _smc = _sm+'::', _h5 = 'HTML5::', _id, _ua = navigator.userAgent, _win = window, _wl = _win.location.href.toString(), _doc = document, _doNothing, _init, _fV, _on_queue = [], _debugOpen = true, _debugTS, _didAppend = false, _appendSuccess = false, _didInit = false, _disabled = false, _windowLoaded = false, _wDS, _wdCount = 0, _initComplete, _mixin, _addOnEvent, _processOnEvents, _initUserOnload, _delayWaitForEI, _waitForEI, _setVersionInfo, _handleFocus, _strings, _initMovie, _domContentLoaded, _winOnLoad, _didDCLoaded, _getDocument, _createMovie, _catchError, _setPolling, _initDebug, _debugLevels = ['log', 'info', 'warn', 'error'], _defaultFlashVersion = 8, _disableObject, _failSafely, _normalizeMovieURL, _oRemoved = null, _oRemovedHTML = null, _str, _flashBlockHandler, _getSWFCSS, _swfCSS, _toggleDebug, _loopFix, _policyFix, _complain, _idCheck, _waitingForEI = false, _initPending = false, _smTimer, _onTimer, _startTimer, _stopTimer, _timerExecute, _h5TimerCount = 0, _h5IntervalTimer = null, _parseURL, + _needsFlash = null, _featureCheck, _html5OK, _html5CanPlay, _html5Ext, _html5Unload, _domContentLoadedIE, _testHTML5, _event, _slice = Array.prototype.slice, _useGlobalHTML5Audio = false, _hasFlash, _detectFlash, _badSafariFix, _html5_events, _showSupport, + _is_iDevice = _ua.match(/(ipad|iphone|ipod)/i), _is_firefox = _ua.match(/firefox/i), _is_android = _ua.match(/droid/i), _isIE = _ua.match(/msie/i), _isWebkit = _ua.match(/webkit/i), _isSafari = (_ua.match(/safari/i) && !_ua.match(/chrome/i)), _isOpera = (_ua.match(/opera/i)), + _likesHTML5 = (_ua.match(/(mobile|pre\/|xoom)/i) || _is_iDevice), + _isBadSafari = (!_wl.match(/usehtml5audio/i) && !_wl.match(/sm2\-ignorebadua/i) && _isSafari && !_ua.match(/silk/i) && _ua.match(/OS X 10_6_([3-7])/i)), // Safari 4 and 5 (excluding Kindle Fire, "Silk") occasionally fail to load/play HTML5 audio on Snow Leopard 10.6.3 through 10.6.7 due to bug(s) in QuickTime X and/or other underlying frameworks. :/ Confirmed bug. https://bugs.webkit.org/show_bug.cgi?id=32159 + _hasConsole = (typeof console !== 'undefined' && typeof console.log !== 'undefined'), _isFocused = (typeof _doc.hasFocus !== 'undefined'?_doc.hasFocus():null), _tryInitOnFocus = (_isSafari && typeof _doc.hasFocus === 'undefined'), _okToDisable = !_tryInitOnFocus, _flashMIME = /(mp3|mp4|mpa)/i, + _emptyURL = 'about:blank', // safe URL to unload, or load nothing from (flash 8 + most HTML5 UAs) + _overHTTP = (_doc.location?_doc.location.protocol.match(/http/i):null), + _http = (!_overHTTP ? 'http:/'+'/' : ''), + // mp3, mp4, aac etc. + _netStreamMimeTypes = /^\s*audio\/(?:x-)?(?:mpeg4|aac|flv|mov|mp4||m4v|m4a|mp4v|3gp|3g2)\s*(?:$|;)/i, + // Flash v9.0r115+ "moviestar" formats + _netStreamTypes = ['mpeg4', 'aac', 'flv', 'mov', 'mp4', 'm4v', 'f4v', 'm4a', 'mp4v', '3gp', '3g2'], + _netStreamPattern = new RegExp('\\.(' + _netStreamTypes.join('|') + ')(\\?.*)?$', 'i'); + + this.mimePattern = /^\s*audio\/(?:x-)?(?:mp(?:eg|3))\s*(?:$|;)/i; // default mp3 set + + // use altURL if not "online" + this.useAltURL = !_overHTTP; + this._global_a = null; + + _swfCSS = { + + 'swfBox': 'sm2-object-box', + 'swfDefault': 'movieContainer', + 'swfError': 'swf_error', // SWF loaded, but SM2 couldn't start (other error) + 'swfTimedout': 'swf_timedout', + 'swfLoaded': 'swf_loaded', + 'swfUnblocked': 'swf_unblocked', // or loaded OK + 'sm2Debug': 'sm2_debug', + 'highPerf': 'high_performance', + 'flashDebug': 'flash_debug' + + }; + + if (_likesHTML5) { + + // prefer HTML5 for mobile + tablet-like devices, probably more reliable vs. flash at this point. + _s.useHTML5Audio = true; + _s.preferFlash = false; + + if (_is_iDevice) { + // by default, use global feature. iOS onfinish() -> next may fail otherwise. + _s.ignoreFlash = true; + _useGlobalHTML5Audio = true; + } + + } + + /** + * Public SoundManager API + * ----------------------- + */ + + this.ok = function() { + + return (_needsFlash?(_didInit && !_disabled):(_s.useHTML5Audio && _s.hasHTML5)); + + }; + + this.supported = this.ok; // legacy + + this.getMovie = function(smID) { + + // safety net: some old browsers differ on SWF references, possibly related to ExternalInterface / flash version + return _id(smID) || _doc[smID] || _win[smID]; + + }; + + /** + * Creates a SMSound sound object instance. + * + * @param {object} oOptions Sound options (at minimum, id and url are required.) + * @return {object} SMSound The new SMSound object. + */ + + this.createSound = function(oOptions) { + + var _cs, _cs_string, + thisOptions = null, oSound = null, _tO = null; + + // + _cs = _sm+'.createSound(): '; + _cs_string = _cs + _str(!_didInit?'notReady':'notOK'); + // + + if (!_didInit || !_s.ok()) { + _complain(_cs_string); + return false; + } + + if (arguments.length === 2) { + // function overloading in JS! :) ..assume simple createSound(id,url) use case + oOptions = { + 'id': arguments[0], + 'url': arguments[1] + }; + } + + // inherit from defaultOptions + thisOptions = _mixin(oOptions); + + thisOptions.url = _parseURL(thisOptions.url); + + // local shortcut + _tO = thisOptions; + + // + if (_tO.id.toString().charAt(0).match(/^[0-9]$/)) { + _s._wD(_cs + _str('badID', _tO.id), 2); + } + + _s._wD(_cs + _tO.id + ' (' + _tO.url + ')', 1); + // + + if (_idCheck(_tO.id, true)) { + _s._wD(_cs + _tO.id + ' exists', 1); + return _s.sounds[_tO.id]; + } + + function make() { + + thisOptions = _loopFix(thisOptions); + _s.sounds[_tO.id] = new SMSound(_tO); + _s.soundIDs.push(_tO.id); + return _s.sounds[_tO.id]; + + } + + if (_html5OK(_tO)) { + + oSound = make(); + _s._wD('Loading sound '+_tO.id+' via HTML5'); + oSound._setup_html5(_tO); + + } else { + + if (_fV > 8) { + if (_tO.isMovieStar === null) { + // attempt to detect MPEG-4 formats + _tO.isMovieStar = (_tO.serverURL || (_tO.type ? _tO.type.match(_netStreamMimeTypes) : false) || _tO.url.match(_netStreamPattern)); + } + // + if (_tO.isMovieStar) { + _s._wD(_cs + 'using MovieStar handling'); + } + // + if (_tO.isMovieStar) { + if (_tO.usePeakData) { + _wDS('noPeak'); + _tO.usePeakData = false; + } + // + if (_tO.loops > 1) { + _wDS('noNSLoop'); + } + // + } + } + + _tO = _policyFix(_tO, _cs); + oSound = make(); + + if (_fV === 8) { + _flash._createSound(_tO.id, _tO.loops||1, _tO.usePolicyFile); + } else { + _flash._createSound(_tO.id, _tO.url, _tO.usePeakData, _tO.useWaveformData, _tO.useEQData, _tO.isMovieStar, (_tO.isMovieStar?_tO.bufferTime:false), _tO.loops||1, _tO.serverURL, _tO.duration||null, _tO.autoPlay, true, _tO.autoLoad, _tO.usePolicyFile); + if (!_tO.serverURL) { + // We are connected immediately + oSound.connected = true; + if (_tO.onconnect) { + _tO.onconnect.apply(oSound); + } + } + } + + if (!_tO.serverURL && (_tO.autoLoad || _tO.autoPlay)) { + // call load for non-rtmp streams + oSound.load(_tO); + } + + } + + // rtmp will play in onconnect + if (!_tO.serverURL && _tO.autoPlay) { + oSound.play(); + } + + return oSound; + + }; + + /** + * Destroys a SMSound sound object instance. + * + * @param {string} sID The ID of the sound to destroy + */ + + this.destroySound = function(sID, _bFromSound) { + + // explicitly destroy a sound before normal page unload, etc. + + if (!_idCheck(sID)) { + return false; + } + + var oS = _s.sounds[sID], i; + + // Disable all callbacks while the sound is being destroyed + oS._iO = {}; + + oS.stop(); + oS.unload(); + + for (i = 0; i < _s.soundIDs.length; i++) { + if (_s.soundIDs[i] === sID) { + _s.soundIDs.splice(i, 1); + break; + } + } + + if (!_bFromSound) { + // ignore if being called from SMSound instance + oS.destruct(true); + } + + oS = null; + delete _s.sounds[sID]; + + return true; + + }; + + /** + * Calls the load() method of a SMSound object by ID. + * + * @param {string} sID The ID of the sound + * @param {object} oOptions Optional: Sound options + */ + + this.load = function(sID, oOptions) { + + if (!_idCheck(sID)) { + return false; + } + return _s.sounds[sID].load(oOptions); + + }; + + /** + * Calls the unload() method of a SMSound object by ID. + * + * @param {string} sID The ID of the sound + */ + + this.unload = function(sID) { + + if (!_idCheck(sID)) { + return false; + } + return _s.sounds[sID].unload(); + + }; + + /** + * Calls the onPosition() method of a SMSound object by ID. + * + * @param {string} sID The ID of the sound + * @param {number} nPosition The position to watch for + * @param {function} oMethod The relevant callback to fire + * @param {object} oScope Optional: The scope to apply the callback to + * @return {SMSound} The SMSound object + */ + + this.onPosition = function(sID, nPosition, oMethod, oScope) { + + if (!_idCheck(sID)) { + return false; + } + return _s.sounds[sID].onposition(nPosition, oMethod, oScope); + + }; + + // legacy/backwards-compability: lower-case method name + this.onposition = this.onPosition; + + /** + * Calls the clearOnPosition() method of a SMSound object by ID. + * + * @param {string} sID The ID of the sound + * @param {number} nPosition The position to watch for + * @param {function} oMethod Optional: The relevant callback to fire + * @return {SMSound} The SMSound object + */ + + this.clearOnPosition = function(sID, nPosition, oMethod) { + + if (!_idCheck(sID)) { + return false; + } + return _s.sounds[sID].clearOnPosition(nPosition, oMethod); + + }; + + /** + * Calls the play() method of a SMSound object by ID. + * + * @param {string} sID The ID of the sound + * @param {object} oOptions Optional: Sound options + * @return {SMSound} The SMSound object + */ + + this.play = function(sID, oOptions) { + + if (!_didInit || !_s.ok()) { + _complain(_sm+'.play(): ' + _str(!_didInit?'notReady':'notOK')); + return false; + } + + if (!_idCheck(sID)) { + if (!(oOptions instanceof Object)) { + // overloading use case: play('mySound','/path/to/some.mp3'); + oOptions = { + url: oOptions + }; + } + if (oOptions && oOptions.url) { + // overloading use case, create+play: .play('someID',{url:'/path/to.mp3'}); + _s._wD(_sm+'.play(): attempting to create "' + sID + '"', 1); + oOptions.id = sID; + return _s.createSound(oOptions).play(); + } else { + return false; + } + } + + return _s.sounds[sID].play(oOptions); + + }; + + this.start = this.play; // just for convenience + + /** + * Calls the setPosition() method of a SMSound object by ID. + * + * @param {string} sID The ID of the sound + * @param {number} nMsecOffset Position (milliseconds) + * @return {SMSound} The SMSound object + */ + + this.setPosition = function(sID, nMsecOffset) { + + if (!_idCheck(sID)) { + return false; + } + return _s.sounds[sID].setPosition(nMsecOffset); + + }; + + /** + * Calls the stop() method of a SMSound object by ID. + * + * @param {string} sID The ID of the sound + * @return {SMSound} The SMSound object + */ + + this.stop = function(sID) { + + if (!_idCheck(sID)) { + return false; + } + + _s._wD(_sm+'.stop(' + sID + ')', 1); + return _s.sounds[sID].stop(); + + }; + + /** + * Stops all currently-playing sounds. + */ + + this.stopAll = function() { + + var oSound; + _s._wD(_sm+'.stopAll()', 1); + + for (oSound in _s.sounds) { + if (_s.sounds.hasOwnProperty(oSound)) { + // apply only to sound objects + _s.sounds[oSound].stop(); + } + } + + }; + + /** + * Calls the pause() method of a SMSound object by ID. + * + * @param {string} sID The ID of the sound + * @return {SMSound} The SMSound object + */ + + this.pause = function(sID) { + + if (!_idCheck(sID)) { + return false; + } + return _s.sounds[sID].pause(); + + }; + + /** + * Pauses all currently-playing sounds. + */ + + this.pauseAll = function() { + + var i; + for (i = _s.soundIDs.length; i--;) { + _s.sounds[_s.soundIDs[i]].pause(); + } + + }; + + /** + * Calls the resume() method of a SMSound object by ID. + * + * @param {string} sID The ID of the sound + * @return {SMSound} The SMSound object + */ + + this.resume = function(sID) { + + if (!_idCheck(sID)) { + return false; + } + return _s.sounds[sID].resume(); + + }; + + /** + * Resumes all currently-paused sounds. + */ + + this.resumeAll = function() { + + var i; + for (i = _s.soundIDs.length; i--;) { + _s.sounds[_s.soundIDs[i]].resume(); + } + + }; + + /** + * Calls the togglePause() method of a SMSound object by ID. + * + * @param {string} sID The ID of the sound + * @return {SMSound} The SMSound object + */ + + this.togglePause = function(sID) { + + if (!_idCheck(sID)) { + return false; + } + return _s.sounds[sID].togglePause(); + + }; + + /** + * Calls the setPan() method of a SMSound object by ID. + * + * @param {string} sID The ID of the sound + * @param {number} nPan The pan value (-100 to 100) + * @return {SMSound} The SMSound object + */ + + this.setPan = function(sID, nPan) { + + if (!_idCheck(sID)) { + return false; + } + return _s.sounds[sID].setPan(nPan); + + }; + + /** + * Calls the setVolume() method of a SMSound object by ID. + * + * @param {string} sID The ID of the sound + * @param {number} nVol The volume value (0 to 100) + * @return {SMSound} The SMSound object + */ + + this.setVolume = function(sID, nVol) { + + if (!_idCheck(sID)) { + return false; + } + return _s.sounds[sID].setVolume(nVol); + + }; + + /** + * Calls the mute() method of either a single SMSound object by ID, or all sound objects. + * + * @param {string} sID Optional: The ID of the sound (if omitted, all sounds will be used.) + */ + + this.mute = function(sID) { + + var i = 0; + + if (typeof sID !== 'string') { + sID = null; + } + + if (!sID) { + _s._wD(_sm+'.mute(): Muting all sounds'); + for (i = _s.soundIDs.length; i--;) { + _s.sounds[_s.soundIDs[i]].mute(); + } + _s.muted = true; + } else { + if (!_idCheck(sID)) { + return false; + } + _s._wD(_sm+'.mute(): Muting "' + sID + '"'); + return _s.sounds[sID].mute(); + } + + return true; + + }; + + /** + * Mutes all sounds. + */ + + this.muteAll = function() { + + _s.mute(); + + }; + + /** + * Calls the unmute() method of either a single SMSound object by ID, or all sound objects. + * + * @param {string} sID Optional: The ID of the sound (if omitted, all sounds will be used.) + */ + + this.unmute = function(sID) { + + var i; + + if (typeof sID !== 'string') { + sID = null; + } + + if (!sID) { + + _s._wD(_sm+'.unmute(): Unmuting all sounds'); + for (i = _s.soundIDs.length; i--;) { + _s.sounds[_s.soundIDs[i]].unmute(); + } + _s.muted = false; + + } else { + + if (!_idCheck(sID)) { + return false; + } + _s._wD(_sm+'.unmute(): Unmuting "' + sID + '"'); + return _s.sounds[sID].unmute(); + + } + + return true; + + }; + + /** + * Unmutes all sounds. + */ + + this.unmuteAll = function() { + + _s.unmute(); + + }; + + /** + * Calls the toggleMute() method of a SMSound object by ID. + * + * @param {string} sID The ID of the sound + * @return {SMSound} The SMSound object + */ + + this.toggleMute = function(sID) { + + if (!_idCheck(sID)) { + return false; + } + return _s.sounds[sID].toggleMute(); + + }; + + /** + * Retrieves the memory used by the flash plugin. + * + * @return {number} The amount of memory in use + */ + + this.getMemoryUse = function() { + + // flash-only + var ram = 0; + + if (_flash && _fV !== 8) { + ram = parseInt(_flash._getMemoryUse(), 10); + } + + return ram; + + }; + + /** + * Undocumented: NOPs soundManager and all SMSound objects. + */ + + this.disable = function(bNoDisable) { + + // destroy all functions + var i; + + if (typeof bNoDisable === 'undefined') { + bNoDisable = false; + } + + if (_disabled) { + return false; + } + + _disabled = true; + _wDS('shutdown', 1); + + for (i = _s.soundIDs.length; i--;) { + _disableObject(_s.sounds[_s.soundIDs[i]]); + } + + // fire "complete", despite fail + _initComplete(bNoDisable); + _event.remove(_win, 'load', _initUserOnload); + + return true; + + }; + + /** + * Determines playability of a MIME type, eg. 'audio/mp3'. + */ + + this.canPlayMIME = function(sMIME) { + + var result; + + if (_s.hasHTML5) { + result = _html5CanPlay({type:sMIME}); + } + + if (!_needsFlash || result) { + // no flash, or OK + return result; + } else { + // if flash 9, test netStream (movieStar) types as well. + return (sMIME ? !!((_fV > 8 ? sMIME.match(_netStreamMimeTypes) : null) || sMIME.match(_s.mimePattern)) : null); + } + + }; + + /** + * Determines playability of a URL based on audio support. + * + * @param {string} sURL The URL to test + * @return {boolean} URL playability + */ + + this.canPlayURL = function(sURL) { + + var result; + + if (_s.hasHTML5) { + result = _html5CanPlay({url: sURL}); + } + + if (!_needsFlash || result) { + // no flash, or OK + return result; + } else { + return (sURL ? !!(sURL.match(_s.filePattern)) : null); + } + + }; + + /** + * Determines playability of an HTML DOM <a> object (or similar object literal) based on audio support. + * + * @param {object} oLink an HTML DOM <a> object or object literal including href and/or type attributes + * @return {boolean} URL playability + */ + + this.canPlayLink = function(oLink) { + + if (typeof oLink.type !== 'undefined' && oLink.type) { + if (_s.canPlayMIME(oLink.type)) { + return true; + } + } + + return _s.canPlayURL(oLink.href); + + }; + + /** + * Retrieves a SMSound object by ID. + * + * @param {string} sID The ID of the sound + * @return {SMSound} The SMSound object + */ + + this.getSoundById = function(sID, _suppressDebug) { + + if (!sID) { + throw new Error(_sm+'.getSoundById(): sID is null/undefined'); + } + + var result = _s.sounds[sID]; + + // + if (!result && !_suppressDebug) { + _s._wD('"' + sID + '" is an invalid sound ID.', 2); + } + // + + return result; + + }; + + /** + * Queues a callback for execution when SoundManager has successfully initialized. + * + * @param {function} oMethod The callback method to fire + * @param {object} oScope Optional: The scope to apply to the callback + */ + + this.onready = function(oMethod, oScope) { + + var sType = 'onready'; + + if (oMethod && oMethod instanceof Function) { + + // + if (_didInit) { + _s._wD(_str('queue', sType)); + } + // + + if (!oScope) { + oScope = _win; + } + + _addOnEvent(sType, oMethod, oScope); + _processOnEvents(); + + return true; + + } else { + + throw _str('needFunction', sType); + + } + + }; + + /** + * Queues a callback for execution when SoundManager has failed to initialize. + * + * @param {function} oMethod The callback method to fire + * @param {object} oScope Optional: The scope to apply to the callback + */ + + this.ontimeout = function(oMethod, oScope) { + + var sType = 'ontimeout'; + + if (oMethod && oMethod instanceof Function) { + + // + if (_didInit) { + _s._wD(_str('queue', sType)); + } + // + + if (!oScope) { + oScope = _win; + } + + _addOnEvent(sType, oMethod, oScope); + _processOnEvents({type:sType}); + + return true; + + } else { + + throw _str('needFunction', sType); + + } + + }; + + /** + * Writes console.log()-style debug output to a console or in-browser element. + * Applies when SoundManager.debugMode = true + * + * @param {string} sText The console message + * @param {string} sType Optional: Log type of 'info', 'warn' or 'error' + * @param {object} Optional: The scope to apply to the callback + */ + + this._writeDebug = function(sText, sType, _bTimestamp) { + + // pseudo-private console.log()-style output + // + + var sDID = 'soundmanager-debug', o, oItem, sMethod; + + if (!_s.debugMode) { + return false; + } + + if (typeof _bTimestamp !== 'undefined' && _bTimestamp) { + sText = sText + ' | ' + new Date().getTime(); + } + + if (_hasConsole && _s.useConsole) { + sMethod = _debugLevels[sType]; + if (typeof console[sMethod] !== 'undefined') { + console[sMethod](sText); + } else { + console.log(sText); + } + if (_s.consoleOnly) { + return true; + } + } + + try { + + o = _id(sDID); + + if (!o) { + return false; + } + + oItem = _doc.createElement('div'); + + if (++_wdCount % 2 === 0) { + oItem.className = 'sm2-alt'; + } + + if (typeof sType === 'undefined') { + sType = 0; + } else { + sType = parseInt(sType, 10); + } + + oItem.appendChild(_doc.createTextNode(sText)); + + if (sType) { + if (sType >= 2) { + oItem.style.fontWeight = 'bold'; + } + if (sType === 3) { + oItem.style.color = '#ff3333'; + } + } + + // top-to-bottom + // o.appendChild(oItem); + + // bottom-to-top + o.insertBefore(oItem, o.firstChild); + + } catch(e) { + // oh well + } + + o = null; + // + + return true; + + }; + + // alias + this._wD = this._writeDebug; + + /** + * Provides debug / state information on all SMSound objects. + */ + + this._debug = function() { + + // + var i, j; + _wDS('currentObj', 1); + + for (i = 0, j = _s.soundIDs.length; i < j; i++) { + _s.sounds[_s.soundIDs[i]]._debug(); + } + // + + }; + + /** + * Restarts and re-initializes the SoundManager instance. + */ + + this.reboot = function() { + + // attempt to reset and init SM2 + _s._wD(_sm+'.reboot()'); + + // + if (_s.soundIDs.length) { + _s._wD('Destroying ' + _s.soundIDs.length + ' SMSound objects...'); + } + // + + var i, j; + + for (i = _s.soundIDs.length; i--;) { + _s.sounds[_s.soundIDs[i]].destruct(); + } + + // trash ze flash + + try { + if (_isIE) { + _oRemovedHTML = _flash.innerHTML; + } + _oRemoved = _flash.parentNode.removeChild(_flash); + _s._wD('Flash movie removed.'); + } catch(e) { + // uh-oh. + _wDS('badRemove', 2); + } + + // actually, force recreate of movie. + _oRemovedHTML = _oRemoved = _needsFlash = null; + + _s.enabled = _didDCLoaded = _didInit = _waitingForEI = _initPending = _didAppend = _appendSuccess = _disabled = _s.swfLoaded = false; + _s.soundIDs = _s.sounds = []; + _flash = null; + + for (i in _on_queue) { + if (_on_queue.hasOwnProperty(i)) { + for (j = _on_queue[i].length; j--;) { + _on_queue[i][j].fired = false; + } + } + } + + _s._wD(_sm + ': Rebooting...'); + _win.setTimeout(_s.beginDelayedInit, 20); + + }; + + /** + * Undocumented: Determines the SM2 flash movie's load progress. + * + * @return {number or null} Percent loaded, or if invalid/unsupported, null. + */ + + this.getMoviePercent = function() { + + return (_flash && typeof _flash.PercentLoaded !== 'undefined' ? _flash.PercentLoaded() : null); + + }; + + /** + * Additional helper for manually invoking SM2's init process after DOM Ready / window.onload(). + */ + + this.beginDelayedInit = function() { + + _windowLoaded = true; + _domContentLoaded(); + + setTimeout(function() { + + if (_initPending) { + return false; + } + + _createMovie(); + _initMovie(); + _initPending = true; + + return true; + + }, 20); + + _delayWaitForEI(); + + }; + + /** + * Destroys the SoundManager instance and all SMSound instances. + */ + + this.destruct = function() { + + _s._wD(_sm+'.destruct()'); + _s.disable(true); + + }; + + /** + * SMSound() (sound object) constructor + * ------------------------------------ + * + * @param {object} oOptions Sound options (id and url are required attributes) + * @return {SMSound} The new SMSound object + */ + + SMSound = function(oOptions) { + + var _t = this, _resetProperties, _add_html5_events, _remove_html5_events, _stop_html5_timer, _start_html5_timer, _attachOnPosition, _onplay_called = false, _onPositionItems = [], _onPositionFired = 0, _detachOnPosition, _applyFromTo, _lastURL = null; + + var _lastHTML5State = { + // tracks duration + position (time) + duration: null, + time: null + }; + + this.sID = oOptions.id; + this.url = oOptions.url; + this.options = _mixin(oOptions); + + // per-play-instance-specific options + this.instanceOptions = this.options; + + // short alias + this._iO = this.instanceOptions; + + // assign property defaults + this.pan = this.options.pan; + this.volume = this.options.volume; + this.isHTML5 = false; + this._a = null; + + /** + * SMSound() public methods + * ------------------------ + */ + + this.id3 = {}; + + /** + * Writes SMSound object parameters to debug console + */ + + this._debug = function() { + + // + // pseudo-private console.log()-style output + + if (_s.debugMode) { + + var stuff = null, msg = [], sF, sfBracket, maxLength = 64; + + for (stuff in _t.options) { + if (_t.options[stuff] !== null) { + if (_t.options[stuff] instanceof Function) { + // handle functions specially + sF = _t.options[stuff].toString(); + // normalize spaces + sF = sF.replace(/\s\s+/g, ' '); + sfBracket = sF.indexOf('{'); + msg.push(' ' + stuff + ': {' + sF.substr(sfBracket + 1, (Math.min(Math.max(sF.indexOf('\n') - 1, maxLength), maxLength))).replace(/\n/g, '') + '... }'); + } else { + msg.push(' ' + stuff + ': ' + _t.options[stuff]); + } + } + } + + _s._wD('SMSound() merged options: {\n' + msg.join(', \n') + '\n}'); + + } + // + + }; + + // + this._debug(); + // + + /** + * Begins loading a sound per its *url*. + * + * @param {object} oOptions Optional: Sound options + * @return {SMSound} The SMSound object + */ + + this.load = function(oOptions) { + + var oS = null, _iO; + + if (typeof oOptions !== 'undefined') { + _t._iO = _mixin(oOptions, _t.options); + _t.instanceOptions = _t._iO; + } else { + oOptions = _t.options; + _t._iO = oOptions; + _t.instanceOptions = _t._iO; + if (_lastURL && _lastURL !== _t.url) { + _wDS('manURL'); + _t._iO.url = _t.url; + _t.url = null; + } + } + + if (!_t._iO.url) { + _t._iO.url = _t.url; + } + + _t._iO.url = _parseURL(_t._iO.url); + + _s._wD('SMSound.load(): ' + _t._iO.url, 1); + + if (_t._iO.url === _t.url && _t.readyState !== 0 && _t.readyState !== 2) { + _wDS('onURL', 1); + // if loaded and an onload() exists, fire immediately. + if (_t.readyState === 3 && _t._iO.onload) { + // assume success based on truthy duration. + _t._iO.onload.apply(_t, [(!!_t.duration)]); + } + return _t; + } + + // local shortcut + _iO = _t._iO; + + _lastURL = _t.url; + _t.loaded = false; + _t.readyState = 1; + _t.playState = 0; + + // TODO: If switching from HTML5 -> flash (or vice versa), stop currently-playing audio. + + if (_html5OK(_iO)) { + + oS = _t._setup_html5(_iO); + + if (!oS._called_load) { + + _s._wD(_h5+'load: '+_t.sID); + _t._html5_canplay = false; + + // given explicit load call, try to get whole file. + // early HTML5 implementation (non-standard) + _t._a.autobuffer = 'auto'; + // standard + _t._a.preload = 'auto'; + + oS.load(); + oS._called_load = true; + + if (_iO.autoPlay) { + _t.play(); + } + + } else { + _s._wD(_h5+'ignoring request to load again: '+_t.sID); + } + + } else { + + try { + _t.isHTML5 = false; + _t._iO = _policyFix(_loopFix(_iO)); + // re-assign local shortcut + _iO = _t._iO; + if (_fV === 8) { + _flash._load(_t.sID, _iO.url, _iO.stream, _iO.autoPlay, (_iO.whileloading?1:0), _iO.loops||1, _iO.usePolicyFile); + } else { + _flash._load(_t.sID, _iO.url, !!(_iO.stream), !!(_iO.autoPlay), _iO.loops||1, !!(_iO.autoLoad), _iO.usePolicyFile); + } + } catch(e) { + _wDS('smError', 2); + _debugTS('onload', false); + _catchError({type:'SMSOUND_LOAD_JS_EXCEPTION', fatal:true}); + + } + + } + + return _t; + + }; + + /** + * Unloads a sound, canceling any open HTTP requests. + * + * @return {SMSound} The SMSound object + */ + + this.unload = function() { + + // Flash 8/AS2 can't "close" a stream - fake it by loading an empty URL + // Flash 9/AS3: Close stream, preventing further load + // HTML5: Most UAs will use empty URL + + if (_t.readyState !== 0) { + + _s._wD('SMSound.unload(): "' + _t.sID + '"'); + + if (!_t.isHTML5) { + if (_fV === 8) { + _flash._unload(_t.sID, _emptyURL); + } else { + _flash._unload(_t.sID); + } + } else { + _stop_html5_timer(); + if (_t._a) { + _t._a.pause(); + _html5Unload(_t._a); + } + } + + // reset load/status flags + _resetProperties(); + + } + + return _t; + + }; + + /** + * Unloads and destroys a sound. + */ + + this.destruct = function(_bFromSM) { + + _s._wD('SMSound.destruct(): "' + _t.sID + '"'); + + if (!_t.isHTML5) { + + // kill sound within Flash + // Disable the onfailure handler + _t._iO.onfailure = null; + _flash._destroySound(_t.sID); + + } else { + + _stop_html5_timer(); + + if (_t._a) { + _t._a.pause(); + _html5Unload(_t._a); + if (!_useGlobalHTML5Audio) { + _remove_html5_events(); + } + // break obvious circular reference + _t._a._t = null; + _t._a = null; + } + + } + + if (!_bFromSM) { + // ensure deletion from controller + _s.destroySound(_t.sID, true); + + } + + }; + + /** + * Begins playing a sound. + * + * @param {object} oOptions Optional: Sound options + * @return {SMSound} The SMSound object + */ + + this.play = function(oOptions, _updatePlayState) { + + var fN, allowMulti, a, onready; + + // + fN = 'SMSound.play(): '; + // + + _updatePlayState = _updatePlayState === undefined ? true : _updatePlayState; // default to true + + if (!oOptions) { + oOptions = {}; + } + + _t._iO = _mixin(oOptions, _t._iO); + _t._iO = _mixin(_t._iO, _t.options); + _t._iO.url = _parseURL(_t._iO.url); + _t.instanceOptions = _t._iO; + + // RTMP-only + if (_t._iO.serverURL && !_t.connected) { + if (!_t.getAutoPlay()) { + _s._wD(fN+' Netstream not connected yet - setting autoPlay'); + _t.setAutoPlay(true); + } + // play will be called in _onconnect() + return _t; + } + + if (_html5OK(_t._iO)) { + _t._setup_html5(_t._iO); + _start_html5_timer(); + } + + if (_t.playState === 1 && !_t.paused) { + allowMulti = _t._iO.multiShot; + if (!allowMulti) { + _s._wD(fN + '"' + _t.sID + '" already playing (one-shot)', 1); + return _t; + } else { + _s._wD(fN + '"' + _t.sID + '" already playing (multi-shot)', 1); + } + } + + if (!_t.loaded) { + + if (_t.readyState === 0) { + + _s._wD(fN + 'Attempting to load "' + _t.sID + '"', 1); + + // try to get this sound playing ASAP + if (!_t.isHTML5) { + // assign directly because setAutoPlay() increments the instanceCount + _t._iO.autoPlay = true; + } + + _t.load(_t._iO); + + } else if (_t.readyState === 2) { + + _s._wD(fN + 'Could not load "' + _t.sID + '" - exiting', 2); + return _t; + + } else { + + _s._wD(fN + '"' + _t.sID + '" is loading - attempting to play..', 1); + + } + + } else { + + _s._wD(fN + '"' + _t.sID + '"'); + + } + + if (!_t.isHTML5 && _fV === 9 && _t.position > 0 && _t.position === _t.duration) { + // flash 9 needs a position reset if play() is called while at the end of a sound. + _s._wD(fN + '"' + _t.sID + '": Sound at end, resetting to position:0'); + oOptions.position = 0; + } + + /** + * Streams will pause when their buffer is full if they are being loaded. + * In this case paused is true, but the song hasn't started playing yet. + * If we just call resume() the onplay() callback will never be called. + * So only call resume() if the position is > 0. + * Another reason is because options like volume won't have been applied yet. + */ + + if (_t.paused && _t.position && _t.position > 0) { + + // https://gist.github.com/37b17df75cc4d7a90bf6 + _s._wD(fN + '"' + _t.sID + '" is resuming from paused state',1); + _t.resume(); + + } else { + + _t._iO = _mixin(oOptions, _t._iO); + + // apply from/to parameters, if they exist (and not using RTMP) + if (_t._iO.from !== null && _t._iO.to !== null && _t.instanceCount === 0 && _t.playState === 0 && !_t._iO.serverURL) { + + onready = function() { + // sound "canplay" or onload() + // re-apply from/to to instance options, and start playback + _t._iO = _mixin(oOptions, _t._iO); + _t.play(_t._iO); + }; + + // HTML5 needs to at least have "canplay" fired before seeking. + if (_t.isHTML5 && !_t._html5_canplay) { + + // this hasn't been loaded yet. load it first, and then do this again. + _s._wD(fN+'Beginning load of "'+ _t.sID+'" for from/to case'); + + _t.load({ + _oncanplay: onready + }); + + return false; + + } else if (!_t.isHTML5 && !_t.loaded && (!_t.readyState || _t.readyState !== 2)) { + + // to be safe, preload the whole thing in Flash. + + _s._wD(fN+'Preloading "'+ _t.sID+'" for from/to case'); + + _t.load({ + onload: onready + }); + + return false; + + } + + // otherwise, we're ready to go. re-apply local options, and continue + + _t._iO = _applyFromTo(); + + } + + _s._wD(fN+'"'+ _t.sID+'" is starting to play'); + + if (!_t.instanceCount || _t._iO.multiShotEvents || (!_t.isHTML5 && _fV > 8 && !_t.getAutoPlay())) { + _t.instanceCount++; + } + + // if first play and onposition parameters exist, apply them now + if (_t.playState === 0 && _t._iO.onposition) { + _attachOnPosition(_t); + } + + _t.playState = 1; + _t.paused = false; + + _t.position = (typeof _t._iO.position !== 'undefined' && !isNaN(_t._iO.position) ? _t._iO.position : 0); + + if (!_t.isHTML5) { + _t._iO = _policyFix(_loopFix(_t._iO)); + } + + if (_t._iO.onplay && _updatePlayState) { + _t._iO.onplay.apply(_t); + _onplay_called = true; + } + + _t.setVolume(_t._iO.volume, true); + _t.setPan(_t._iO.pan, true); + + if (!_t.isHTML5) { + + _flash._start(_t.sID, _t._iO.loops || 1, (_fV === 9?_t._iO.position:_t._iO.position / 1000)); + + } else { + + _start_html5_timer(); + a = _t._setup_html5(); + _t.setPosition(_t._iO.position); + a.play(); + + } + + } + + return _t; + + }; + + // just for convenience + this.start = this.play; + + /** + * Stops playing a sound (and optionally, all sounds) + * + * @param {boolean} bAll Optional: Whether to stop all sounds + * @return {SMSound} The SMSound object + */ + + this.stop = function(bAll) { + + var _iO = _t._iO, _oP; + + if (_t.playState === 1) { + + _t._onbufferchange(0); + _t._resetOnPosition(0); + _t.paused = false; + + if (!_t.isHTML5) { + _t.playState = 0; + } + + // remove onPosition listeners, if any + _detachOnPosition(); + + // and "to" position, if set + if (_iO.to) { + _t.clearOnPosition(_iO.to); + } + + if (!_t.isHTML5) { + + _flash._stop(_t.sID, bAll); + + // hack for netStream: just unload + if (_iO.serverURL) { + _t.unload(); + } + + } else { + + if (_t._a) { + + _oP = _t.position; + + // act like Flash, though + _t.setPosition(0); + + // hack: reflect old position for onstop() (also like Flash) + _t.position = _oP; + + // html5 has no stop() + // NOTE: pausing means iOS requires interaction to resume. + _t._a.pause(); + + _t.playState = 0; + + // and update UI + _t._onTimer(); + + _stop_html5_timer(); + + } + + } + + _t.instanceCount = 0; + _t._iO = {}; + + if (_iO.onstop) { + _iO.onstop.apply(_t); + } + + } + + return _t; + + }; + + /** + * Undocumented/internal: Sets autoPlay for RTMP. + * + * @param {boolean} autoPlay state + */ + + this.setAutoPlay = function(autoPlay) { + + _s._wD('sound '+_t.sID+' turned autoplay ' + (autoPlay ? 'on' : 'off')); + _t._iO.autoPlay = autoPlay; + + if (!_t.isHTML5) { + _flash._setAutoPlay(_t.sID, autoPlay); + if (autoPlay) { + // only increment the instanceCount if the sound isn't loaded (TODO: verify RTMP) + if (!_t.instanceCount && _t.readyState === 1) { + _t.instanceCount++; + _s._wD('sound '+_t.sID+' incremented instance count to '+_t.instanceCount); + } + } + } + + }; + + /** + * Undocumented/internal: Returns the autoPlay boolean. + * + * @return {boolean} The current autoPlay value + */ + + this.getAutoPlay = function() { + + return _t._iO.autoPlay; + + }; + + /** + * Sets the position of a sound. + * + * @param {number} nMsecOffset Position (milliseconds) + * @return {SMSound} The SMSound object + */ + + this.setPosition = function(nMsecOffset) { + + if (nMsecOffset === undefined) { + nMsecOffset = 0; + } + + var original_pos, + position, position1K, + // Use the duration from the instance options, if we don't have a track duration yet. + // position >= 0 and <= current available (loaded) duration + offset = (_t.isHTML5 ? Math.max(nMsecOffset,0) : Math.min(_t.duration || _t._iO.duration, Math.max(nMsecOffset, 0))); + + original_pos = _t.position; + _t.position = offset; + position1K = _t.position/1000; + _t._resetOnPosition(_t.position); + _t._iO.position = offset; + + if (!_t.isHTML5) { + + position = (_fV === 9 ? _t.position : position1K); + if (_t.readyState && _t.readyState !== 2) { + // if paused or not playing, will not resume (by playing) + _flash._setPosition(_t.sID, position, (_t.paused || !_t.playState)); + } + + } else if (_t._a) { + + // Set the position in the canplay handler if the sound is not ready yet + if (_t._html5_canplay) { + if (_t._a.currentTime !== position1K) { + /** + * DOM/JS errors/exceptions to watch out for: + * if seek is beyond (loaded?) position, "DOM exception 11" + * "INDEX_SIZE_ERR": DOM exception 1 + */ + _s._wD('setPosition('+position1K+'): setting position'); + try { + _t._a.currentTime = position1K; + if (_t.playState === 0 || _t.paused) { + // allow seek without auto-play/resume + _t._a.pause(); + } + } catch(e) { + _s._wD('setPosition('+position1K+'): setting position failed: '+e.message, 2); + } + } + } else { + _s._wD('setPosition('+position1K+'): delaying, sound not ready'); + } + + } + + if (_t.isHTML5) { + if (_t.paused) { + // if paused, refresh UI right away + // force update + _t._onTimer(true); + } + } + + return _t; + + }; + + /** + * Pauses sound playback. + * + * @return {SMSound} The SMSound object + */ + + this.pause = function(_bCallFlash) { + + if (_t.paused || (_t.playState === 0 && _t.readyState !== 1)) { + return _t; + } + + _s._wD('SMSound.pause()'); + _t.paused = true; + + if (!_t.isHTML5) { + if (_bCallFlash || _bCallFlash === undefined) { + _flash._pause(_t.sID); + } + } else { + _t._setup_html5().pause(); + _stop_html5_timer(); + } + + if (_t._iO.onpause) { + _t._iO.onpause.apply(_t); + } + + return _t; + + }; + + /** + * Resumes sound playback. + * + * @return {SMSound} The SMSound object + */ + + /** + * When auto-loaded streams pause on buffer full they have a playState of 0. + * We need to make sure that the playState is set to 1 when these streams "resume". + * When a paused stream is resumed, we need to trigger the onplay() callback if it + * hasn't been called already. In this case since the sound is being played for the + * first time, I think it's more appropriate to call onplay() rather than onresume(). + */ + + this.resume = function() { + + var _iO = _t._iO; + + if (!_t.paused) { + return _t; + } + + _s._wD('SMSound.resume()'); + _t.paused = false; + _t.playState = 1; + + if (!_t.isHTML5) { + if (_iO.isMovieStar && !_iO.serverURL) { + // Bizarre Webkit bug (Chrome reported via 8tracks.com dudes): AAC content paused for 30+ seconds(?) will not resume without a reposition. + _t.setPosition(_t.position); + } + // flash method is toggle-based (pause/resume) + _flash._pause(_t.sID); + } else { + _t._setup_html5().play(); + _start_html5_timer(); + } + + if (_onplay_called && _iO.onplay) { + _iO.onplay.apply(_t); + _onplay_called = true; + } else if (_iO.onresume) { + _iO.onresume.apply(_t); + } + + return _t; + + }; + + /** + * Toggles sound playback. + * + * @return {SMSound} The SMSound object + */ + + this.togglePause = function() { + + _s._wD('SMSound.togglePause()'); + + if (_t.playState === 0) { + _t.play({ + position: (_fV === 9 && !_t.isHTML5 ? _t.position : _t.position / 1000) + }); + return _t; + } + + if (_t.paused) { + _t.resume(); + } else { + _t.pause(); + } + + return _t; + + }; + + /** + * Sets the panning (L-R) effect. + * + * @param {number} nPan The pan value (-100 to 100) + * @return {SMSound} The SMSound object + */ + + this.setPan = function(nPan, bInstanceOnly) { + + if (typeof nPan === 'undefined') { + nPan = 0; + } + + if (typeof bInstanceOnly === 'undefined') { + bInstanceOnly = false; + } + + if (!_t.isHTML5) { + _flash._setPan(_t.sID, nPan); + } // else { no HTML5 pan? } + + _t._iO.pan = nPan; + + if (!bInstanceOnly) { + _t.pan = nPan; + _t.options.pan = nPan; + } + + return _t; + + }; + + /** + * Sets the volume. + * + * @param {number} nVol The volume value (0 to 100) + * @return {SMSound} The SMSound object + */ + + this.setVolume = function(nVol, _bInstanceOnly) { + + /** + * Note: Setting volume has no effect on iOS "special snowflake" devices. + * Hardware volume control overrides software, and volume + * will always return 1 per Apple docs. (iOS 4 + 5.) + * http://developer.apple.com/library/safari/documentation/AudioVideo/Conceptual/HTML-canvas-guide/AddingSoundtoCanvasAnimations/AddingSoundtoCanvasAnimations.html + */ + + if (typeof nVol === 'undefined') { + nVol = 100; + } + + if (typeof _bInstanceOnly === 'undefined') { + _bInstanceOnly = false; + } + + if (!_t.isHTML5) { + _flash._setVolume(_t.sID, (_s.muted && !_t.muted) || _t.muted?0:nVol); + } else if (_t._a) { + // valid range: 0-1 + _t._a.volume = Math.max(0, Math.min(1, nVol/100)); + } + + _t._iO.volume = nVol; + + if (!_bInstanceOnly) { + _t.volume = nVol; + _t.options.volume = nVol; + } + + return _t; + + }; + + /** + * Mutes the sound. + * + * @return {SMSound} The SMSound object + */ + + this.mute = function() { + + _t.muted = true; + + if (!_t.isHTML5) { + _flash._setVolume(_t.sID, 0); + } else if (_t._a) { + _t._a.muted = true; + } + + return _t; + + }; + + /** + * Unmutes the sound. + * + * @return {SMSound} The SMSound object + */ + + this.unmute = function() { + + _t.muted = false; + var hasIO = typeof _t._iO.volume !== 'undefined'; + + if (!_t.isHTML5) { + _flash._setVolume(_t.sID, hasIO?_t._iO.volume:_t.options.volume); + } else if (_t._a) { + _t._a.muted = false; + } + + return _t; + + }; + + /** + * Toggles the muted state of a sound. + * + * @return {SMSound} The SMSound object + */ + + this.toggleMute = function() { + + return (_t.muted?_t.unmute():_t.mute()); + + }; + + /** + * Registers a callback to be fired when a sound reaches a given position during playback. + * + * @param {number} nPosition The position to watch for + * @param {function} oMethod The relevant callback to fire + * @param {object} oScope Optional: The scope to apply the callback to + * @return {SMSound} The SMSound object + */ + + this.onPosition = function(nPosition, oMethod, oScope) { + + // TODO: basic dupe checking? + + _onPositionItems.push({ + position: nPosition, + method: oMethod, + scope: (typeof oScope !== 'undefined' ? oScope : _t), + fired: false + }); + + return _t; + + }; + + // legacy/backwards-compability: lower-case method name + this.onposition = this.onPosition; + + /** + * Removes registered callback(s) from a sound, by position and/or callback. + * + * @param {number} nPosition The position to clear callback(s) for + * @param {function} oMethod Optional: Identify one callback to be removed when multiple listeners exist for one position + * @return {SMSound} The SMSound object + */ + + this.clearOnPosition = function(nPosition, oMethod) { + + var i; + + nPosition = parseInt(nPosition, 10); + + if (isNaN(nPosition)) { + // safety check + return false; + } + + for (i=0; i < _onPositionItems.length; i++) { + + if (nPosition === _onPositionItems[i].position) { + // remove this item if no method was specified, or, if the method matches + if (!oMethod || (oMethod === _onPositionItems[i].method)) { + if (_onPositionItems[i].fired) { + // decrement "fired" counter, too + _onPositionFired--; + } + _onPositionItems.splice(i, 1); + } + } + + } + + }; + + this._processOnPosition = function() { + + var i, item, j = _onPositionItems.length; + + if (!j || !_t.playState || _onPositionFired >= j) { + return false; + } + + for (i=j; i--;) { + item = _onPositionItems[i]; + if (!item.fired && _t.position >= item.position) { + item.fired = true; + _onPositionFired++; + item.method.apply(item.scope, [item.position]); + } + } + + return true; + + }; + + this._resetOnPosition = function(nPosition) { + + // reset "fired" for items interested in this position + var i, item, j = _onPositionItems.length; + + if (!j) { + return false; + } + + for (i=j; i--;) { + item = _onPositionItems[i]; + if (item.fired && nPosition <= item.position) { + item.fired = false; + _onPositionFired--; + } + } + + return true; + + }; + + /** + * SMSound() private internals + * -------------------------------- + */ + + _applyFromTo = function() { + + var _iO = _t._iO, + f = _iO.from, + t = _iO.to, + start, end; + + end = function() { + + // end has been reached. + _s._wD(_t.sID + ': "to" time of ' + t + ' reached.'); + + // detach listener + _t.clearOnPosition(t, end); + + // stop should clear this, too + _t.stop(); + + }; + + start = function() { + + _s._wD(_t.sID + ': playing "from" ' + f); + + // add listener for end + if (t !== null && !isNaN(t)) { + _t.onPosition(t, end); + } + + }; + + if (f !== null && !isNaN(f)) { + + // apply to instance options, guaranteeing correct start position. + _iO.position = f; + + // multiShot timing can't be tracked, so prevent that. + _iO.multiShot = false; + + start(); + + } + + // return updated instanceOptions including starting position + return _iO; + + }; + + _attachOnPosition = function() { + + var op = _t._iO.onposition; + + // attach onposition things, if any, now. + + if (op) { + + var item; + + for (item in op) { + if (op.hasOwnProperty(item)) { + _t.onPosition(parseInt(item, 10), op[item]); + } + } + + } + + }; + + _detachOnPosition = function() { + + var op = _t._iO.onposition; + + // detach any onposition()-style listeners. + + if (op) { + + var item; + + for (item in op) { + if (op.hasOwnProperty(item)) { + _t.clearOnPosition(parseInt(item, 10)); + } + } + + } + + }; + + _start_html5_timer = function() { + + if (_t.isHTML5) { + _startTimer(_t); + } + + }; + + _stop_html5_timer = function() { + + if (_t.isHTML5) { + _stopTimer(_t); + } + + }; + + _resetProperties = function() { + + _onPositionItems = []; + _onPositionFired = 0; + _onplay_called = false; + + _t._hasTimer = null; + _t._a = null; + _t._html5_canplay = false; + _t.bytesLoaded = null; + _t.bytesTotal = null; + _t.duration = (_t._iO && _t._iO.duration ? _t._iO.duration : null); + _t.durationEstimate = null; + + // legacy: 1D array + _t.eqData = []; + + _t.eqData.left = []; + _t.eqData.right = []; + + _t.failures = 0; + _t.isBuffering = false; + _t.instanceOptions = {}; + _t.instanceCount = 0; + _t.loaded = false; + _t.metadata = {}; + + // 0 = uninitialised, 1 = loading, 2 = failed/error, 3 = loaded/success + _t.readyState = 0; + + _t.muted = false; + _t.paused = false; + + _t.peakData = { + left: 0, + right: 0 + }; + + _t.waveformData = { + left: [], + right: [] + }; + + _t.playState = 0; + _t.position = null; + + }; + + _resetProperties(); + + /** + * Pseudo-private SMSound internals + * -------------------------------- + */ + + this._onTimer = function(bForce) { + + /** + * HTML5-only _whileplaying() etc. + * called from both HTML5 native events, and polling/interval-based timers + * mimics flash and fires only when time/duration change, so as to be polling-friendly + */ + + var duration, isNew = false, time, x = {}; + + if (_t._hasTimer || bForce) { + + // TODO: May not need to track readyState (1 = loading) + + if (_t._a && (bForce || ((_t.playState > 0 || _t.readyState === 1) && !_t.paused))) { + + duration = _t._get_html5_duration(); + + if (duration !== _lastHTML5State.duration) { + + _lastHTML5State.duration = duration; + _t.duration = duration; + isNew = true; + + } + + // TODO: investigate why this goes wack if not set/re-set each time. + _t.durationEstimate = _t.duration; + + time = (_t._a.currentTime * 1000 || 0); + + if (time !== _lastHTML5State.time) { + + _lastHTML5State.time = time; + isNew = true; + + } + + if (isNew || bForce) { + + _t._whileplaying(time,x,x,x,x); + + } + + return isNew; + + } else { + + // _s._wD('_onTimer: Warn for "'+_t.sID+'": '+(!_t._a?'Could not find element. ':'')+(_t.playState === 0?'playState bad, 0?':'playState = '+_t.playState+', OK')); + + return false; + + } + + } + + }; + + this._get_html5_duration = function() { + + var _iO = _t._iO, + d = (_t._a ? _t._a.duration*1000 : (_iO ? _iO.duration : undefined)), + result = (d && !isNaN(d) && d !== Infinity ? d : (_iO ? _iO.duration : null)); + + return result; + + }; + + this._setup_html5 = function(oOptions) { + + var _iO = _mixin(_t._iO, oOptions), d = decodeURI, + _a = _useGlobalHTML5Audio ? _s._global_a : _t._a, + _dURL = d(_iO.url), + _oldIO = (_a && _a._t ? _a._t.instanceOptions : null); + + if (_a) { + + if (_a._t) { + + if (!_useGlobalHTML5Audio && _dURL === d(_lastURL)) { + // same url, ignore request + return _a; + } else if (_useGlobalHTML5Audio && _oldIO.url === _iO.url && (!_lastURL || (_lastURL === _oldIO.url))) { + // iOS-type reuse case + return _a; + } + + } + + _s._wD('setting new URL on existing object: ' + _dURL + (_lastURL ? ', old URL: ' + _lastURL : '')); + + /** + * "First things first, I, Poppa.." (reset the previous state of the old sound, if playing) + * Fixes case with devices that can only play one sound at a time + * Otherwise, other sounds in mid-play will be terminated without warning and in a stuck state + */ + + if (_useGlobalHTML5Audio && _a._t && _a._t.playState && _iO.url !== _oldIO.url) { + _a._t.stop(); + } + + // new URL, so reset load/playstate and so on + _resetProperties(); + + _a.src = _iO.url; + _t.url = _iO.url; + _lastURL = _iO.url; + _a._called_load = false; + + } else { + + _s._wD('creating HTML5 Audio() element with URL: '+_dURL); + _a = new Audio(_iO.url); + + _a._called_load = false; + + // android (seen in 2.3/Honeycomb) sometimes fails first .load() -> .play(), results in playback failure and ended() events? + if (_is_android) { + _a._called_load = true; + } + + if (_useGlobalHTML5Audio) { + _s._global_a = _a; + } + + } + + _t.isHTML5 = true; + + // store a ref on the track + _t._a = _a; + + // store a ref on the audio + _a._t = _t; + + _add_html5_events(); + _a.loop = (_iO.loops>1?'loop':''); + + if (_iO.autoLoad || _iO.autoPlay) { + + _t.load(); + + } else { + + // early HTML5 implementation (non-standard) + _a.autobuffer = false; + + // standard + _a.preload = 'none'; + + } + + // boolean instead of "loop", for webkit? - spec says string. http://www.w3.org/TR/html-markup/audio.html#audio.attrs.loop + _a.loop = (_iO.loops > 1 ? 'loop' : ''); + + return _a; + + }; + + _add_html5_events = function() { + + if (_t._a._added_events) { + return false; + } + + var f; + + function add(oEvt, oFn, bCapture) { + return _t._a ? _t._a.addEventListener(oEvt, oFn, bCapture||false) : null; + } + + _s._wD(_h5+'adding event listeners: '+_t.sID); + _t._a._added_events = true; + + for (f in _html5_events) { + if (_html5_events.hasOwnProperty(f)) { + add(f, _html5_events[f]); + } + } + + return true; + + }; + + _remove_html5_events = function() { + + // Remove event listeners + + var f; + + function remove(oEvt, oFn, bCapture) { + return (_t._a ? _t._a.removeEventListener(oEvt, oFn, bCapture||false) : null); + } + + _s._wD(_h5+'removing event listeners: '+_t.sID); + _t._a._added_events = false; + + for (f in _html5_events) { + if (_html5_events.hasOwnProperty(f)) { + remove(f, _html5_events[f]); + } + } + + }; + + /** + * Pseudo-private event internals + * ------------------------------ + */ + + this._onload = function(nSuccess) { + + + var fN, loadOK = !!(nSuccess); + _s._wD(fN + '"' + _t.sID + '"' + (loadOK?' loaded.':' failed to load? - ' + _t.url), (loadOK?1:2)); + + // + fN = 'SMSound._onload(): '; + if (!loadOK && !_t.isHTML5) { + if (_s.sandbox.noRemote === true) { + _s._wD(fN + _str('noNet'), 1); + } + if (_s.sandbox.noLocal === true) { + _s._wD(fN + _str('noLocal'), 1); + } + } + // + + _t.loaded = loadOK; + _t.readyState = loadOK?3:2; + _t._onbufferchange(0); + + if (_t._iO.onload) { + _t._iO.onload.apply(_t, [loadOK]); + } + + return true; + + }; + + this._onbufferchange = function(nIsBuffering) { + + if (_t.playState === 0) { + // ignore if not playing + return false; + } + + if ((nIsBuffering && _t.isBuffering) || (!nIsBuffering && !_t.isBuffering)) { + return false; + } + + _t.isBuffering = (nIsBuffering === 1); + if (_t._iO.onbufferchange) { + _s._wD('SMSound._onbufferchange(): ' + nIsBuffering); + _t._iO.onbufferchange.apply(_t); + } + + return true; + + }; + + /** + * Notify Mobile Safari that user action is required + * to continue playing / loading the audio file. + */ + + this._onsuspend = function() { + + if (_t._iO.onsuspend) { + _s._wD('SMSound._onsuspend()'); + _t._iO.onsuspend.apply(_t); + } + + return true; + + }; + + /** + * flash 9/movieStar + RTMP-only method, should fire only once at most + * at this point we just recreate failed sounds rather than trying to reconnect + */ + + this._onfailure = function(msg, level, code) { + + _t.failures++; + _s._wD('SMSound._onfailure(): "'+_t.sID+'" count '+_t.failures); + + if (_t._iO.onfailure && _t.failures === 1) { + _t._iO.onfailure(_t, msg, level, code); + } else { + _s._wD('SMSound._onfailure(): ignoring'); + } + + }; + + this._onfinish = function() { + + // store local copy before it gets trashed.. + var _io_onfinish = _t._iO.onfinish; + + _t._onbufferchange(0); + _t._resetOnPosition(0); + + // reset some state items + if (_t.instanceCount) { + + _t.instanceCount--; + + if (!_t.instanceCount) { + + // remove onPosition listeners, if any + _detachOnPosition(); + + // reset instance options + _t.playState = 0; + _t.paused = false; + _t.instanceCount = 0; + _t.instanceOptions = {}; + _t._iO = {}; + _stop_html5_timer(); + + } + + if (!_t.instanceCount || _t._iO.multiShotEvents) { + // fire onfinish for last, or every instance + if (_io_onfinish) { + _s._wD('SMSound._onfinish(): "' + _t.sID + '"'); + _io_onfinish.apply(_t); + } + } + + } + + }; + + this._whileloading = function(nBytesLoaded, nBytesTotal, nDuration, nBufferLength) { + + var _iO = _t._iO; + + _t.bytesLoaded = nBytesLoaded; + _t.bytesTotal = nBytesTotal; + _t.duration = Math.floor(nDuration); + _t.bufferLength = nBufferLength; + + if (!_iO.isMovieStar) { + + if (_iO.duration) { + // use options, if specified and larger + _t.durationEstimate = (_t.duration > _iO.duration) ? _t.duration : _iO.duration; + } else { + _t.durationEstimate = parseInt((_t.bytesTotal / _t.bytesLoaded) * _t.duration, 10); + + } + + if (_t.durationEstimate === undefined) { + _t.durationEstimate = _t.duration; + } + + if (_t.readyState !== 3 && _iO.whileloading) { + _iO.whileloading.apply(_t); + } + + } else { + + _t.durationEstimate = _t.duration; + if (_t.readyState !== 3 && _iO.whileloading) { + _iO.whileloading.apply(_t); + } + + } + + }; + + this._whileplaying = function(nPosition, oPeakData, oWaveformDataLeft, oWaveformDataRight, oEQData) { + + var _iO = _t._iO; + + if (isNaN(nPosition) || nPosition === null) { + // flash safety net + return false; + } + + _t.position = nPosition; + _t._processOnPosition(); + + if (!_t.isHTML5 && _fV > 8) { + + if (_iO.usePeakData && typeof oPeakData !== 'undefined' && oPeakData) { + _t.peakData = { + left: oPeakData.leftPeak, + right: oPeakData.rightPeak + }; + } + + if (_iO.useWaveformData && typeof oWaveformDataLeft !== 'undefined' && oWaveformDataLeft) { + _t.waveformData = { + left: oWaveformDataLeft.split(','), + right: oWaveformDataRight.split(',') + }; + } + + if (_iO.useEQData) { + if (typeof oEQData !== 'undefined' && oEQData && oEQData.leftEQ) { + var eqLeft = oEQData.leftEQ.split(','); + _t.eqData = eqLeft; + _t.eqData.left = eqLeft; + if (typeof oEQData.rightEQ !== 'undefined' && oEQData.rightEQ) { + _t.eqData.right = oEQData.rightEQ.split(','); + } + } + } + + } + + if (_t.playState === 1) { + + // special case/hack: ensure buffering is false if loading from cache (and not yet started) + if (!_t.isHTML5 && _fV === 8 && !_t.position && _t.isBuffering) { + _t._onbufferchange(0); + } + + if (_iO.whileplaying) { + // flash may call after actual finish + _iO.whileplaying.apply(_t); + } + + } + + return true; + + }; + + this._onmetadata = function(oMDProps, oMDData) { + + /** + * internal: flash 9 + NetStream (MovieStar/RTMP-only) feature + * RTMP may include song title, MovieStar content may include encoding info + * + * @param {array} oMDProps (names) + * @param {array} oMDData (values) + */ + + _s._wD('SMSound._onmetadata(): "' + this.sID + '" metadata received.'); + + var oData = {}, i, j; + + for (i = 0, j = oMDProps.length; i < j; i++) { + oData[oMDProps[i]] = oMDData[i]; + } + _t.metadata = oData; + + if (_t._iO.onmetadata) { + _t._iO.onmetadata.apply(_t); + } + + }; + + this._onid3 = function(oID3Props, oID3Data) { + + /** + * internal: flash 8 + flash 9 ID3 feature + * may include artist, song title etc. + * + * @param {array} oID3Props (names) + * @param {array} oID3Data (values) + */ + + _s._wD('SMSound._onid3(): "' + this.sID + '" ID3 data received.'); + + var oData = [], i, j; + + for (i = 0, j = oID3Props.length; i < j; i++) { + oData[oID3Props[i]] = oID3Data[i]; + } + _t.id3 = _mixin(_t.id3, oData); + + if (_t._iO.onid3) { + _t._iO.onid3.apply(_t); + } + + }; + + // flash/RTMP-only + + this._onconnect = function(bSuccess) { + + bSuccess = (bSuccess === 1); + _s._wD('SMSound._onconnect(): "'+_t.sID+'"'+(bSuccess?' connected.':' failed to connect? - '+_t.url), (bSuccess?1:2)); + _t.connected = bSuccess; + + if (bSuccess) { + + _t.failures = 0; + + if (_idCheck(_t.sID)) { + if (_t.getAutoPlay()) { + // only update the play state if auto playing + _t.play(undefined, _t.getAutoPlay()); + } else if (_t._iO.autoLoad) { + _t.load(); + } + } + + if (_t._iO.onconnect) { + _t._iO.onconnect.apply(_t, [bSuccess]); + } + + } + + }; + + this._ondataerror = function(sError) { + + // flash 9 wave/eq data handler + // hack: called at start, and end from flash at/after onfinish() + if (_t.playState > 0) { + _s._wD('SMSound._ondataerror(): ' + sError); + if (_t._iO.ondataerror) { + _t._iO.ondataerror.apply(_t); + } + } + + }; + + }; // SMSound() + + /** + * Private SoundManager internals + * ------------------------------ + */ + + _getDocument = function() { + + return (_doc.body || _doc._docElement || _doc.getElementsByTagName('div')[0]); + + }; + + _id = function(sID) { + + return _doc.getElementById(sID); + + }; + + _mixin = function(oMain, oAdd) { + + // non-destructive merge + var o1 = {}, i, o2, o; + + // clone c1 + for (i in oMain) { + if (oMain.hasOwnProperty(i)) { + o1[i] = oMain[i]; + } + } + + o2 = (typeof oAdd === 'undefined'?_s.defaultOptions:oAdd); + for (o in o2) { + if (o2.hasOwnProperty(o) && typeof o1[o] === 'undefined') { + o1[o] = o2[o]; + } + } + return o1; + + }; + + _event = (function() { + + var old = (_win.attachEvent), + evt = { + add: (old?'attachEvent':'addEventListener'), + remove: (old?'detachEvent':'removeEventListener') + }; + + function getArgs(oArgs) { + + var args = _slice.call(oArgs), len = args.length; + + if (old) { + // prefix + args[1] = 'on' + args[1]; + if (len > 3) { + // no capture + args.pop(); + } + } else if (len === 3) { + args.push(false); + } + + return args; + + } + + function apply(args, sType) { + + var element = args.shift(), + method = [evt[sType]]; + + if (old) { + element[method](args[0], args[1]); + } else { + element[method].apply(element, args); + } + + } + + function add() { + + apply(getArgs(arguments), 'add'); + + } + + function remove() { + + apply(getArgs(arguments), 'remove'); + + } + + return { + 'add': add, + 'remove': remove + }; + + }()); + + /** + * Internal HTML5 event handling + * ----------------------------- + */ + + function _html5_event(oFn) { + + // wrap html5 event handlers so we don't call them on destroyed sounds + + return function(e) { + + var t = this._t; + + if (!t || !t._a) { + // + if (t && t.sID) { + _s._wD(_h5+'ignoring '+e.type+': '+t.sID); + } else { + _s._wD(_h5+'ignoring '+e.type); + } + // + return null; + } else { + return oFn.call(this, e); + } + + }; + + } + + _html5_events = { + + // HTML5 event-name-to-handler map + + abort: _html5_event(function(e) { + + _s._wD(_h5+'abort: '+this._t.sID); + + }), + + // enough has loaded to play + + canplay: _html5_event(function(e) { + + var t = this._t; + + if (t._html5_canplay) { + // this event has already fired. ignore. + return true; + } + + t._html5_canplay = true; + _s._wD(_h5+'canplay: '+t.sID+', '+t.url); + t._onbufferchange(0); + var position1K = (!isNaN(t.position)?t.position/1000:null); + + // set the position if position was set before the sound loaded + if (t.position && this.currentTime !== position1K) { + _s._wD(_h5+'canplay: setting position to '+position1K); + try { + this.currentTime = position1K; + } catch(ee) { + _s._wD(_h5+'setting position failed: '+ee.message, 2); + } + } + + // hack for HTML5 from/to case + if (t._iO._oncanplay) { + t._iO._oncanplay(); + } + + }), + + load: _html5_event(function(e) { + + var t = this._t; + + if (!t.loaded) { + t._onbufferchange(0); + // should be 1, and the same + t._whileloading(t.bytesTotal, t.bytesTotal, t._get_html5_duration()); + t._onload(true); + } + + }), + + emptied: _html5_event(function(e) { + + _s._wD(_h5+'emptied: '+this._t.sID); + + }), + + ended: _html5_event(function(e) { + + var t = this._t; + + _s._wD(_h5+'ended: '+t.sID); + t._onfinish(); + + }), + + error: _html5_event(function(e) { + + _s._wD(_h5+'error: '+this.error.code); + // call load with error state? + this._t._onload(false); + + }), + + loadeddata: _html5_event(function(e) { + + var t = this._t, + // at least 1 byte, so math works + bytesTotal = t.bytesTotal || 1; + + _s._wD(_h5+'loadeddata: '+this._t.sID); + + // safari seems to nicely report progress events, eventually totalling 100% + if (!t._loaded && !_isSafari) { + t.duration = t._get_html5_duration(); + // fire whileloading() with 100% values + t._whileloading(bytesTotal, bytesTotal, t._get_html5_duration()); + t._onload(true); + } + + }), + + loadedmetadata: _html5_event(function(e) { + + _s._wD(_h5+'loadedmetadata: '+this._t.sID); + + }), + + loadstart: _html5_event(function(e) { + + _s._wD(_h5+'loadstart: '+this._t.sID); + // assume buffering at first + this._t._onbufferchange(1); + + }), + + play: _html5_event(function(e) { + + _s._wD(_h5+'play: '+this._t.sID+', '+this._t.url); + // once play starts, no buffering + this._t._onbufferchange(0); + + }), + + playing: _html5_event(function(e) { + + _s._wD(_h5+'playing: '+this._t.sID); + + // once play starts, no buffering + this._t._onbufferchange(0); + + }), + + progress: _html5_event(function(e) { + + var t = this._t; + + if (t.loaded) { + return false; + } + + var i, j, str, buffered = 0, + isProgress = (e.type === 'progress'), + ranges = e.target.buffered, + + // firefox 3.6 implements e.loaded/total (bytes) + loaded = (e.loaded||0), + + total = (e.total||1); + + if (ranges && ranges.length) { + + // if loaded is 0, try TimeRanges implementation as % of load + // https://developer.mozilla.org/en/DOM/TimeRanges + + for (i=ranges.length; i--;) { + buffered = (ranges.end(i) - ranges.start(i)); + } + + // linear case, buffer sum; does not account for seeking and HTTP partials / byte ranges + loaded = buffered/e.target.duration; + + // + if (isProgress && ranges.length > 1) { + str = []; + j = ranges.length; + for (i=0; i + + } + + if (!isNaN(loaded)) { + + // if progress, likely not buffering + t._onbufferchange(0); + t._whileloading(loaded, total, t._get_html5_duration()); + if (loaded && total && loaded === total) { + // in case "onload" doesn't fire (eg. gecko 1.9.2) + _html5_events.load.call(this, e); + } + + } + + }), + + ratechange: _html5_event(function(e) { + + _s._wD(_h5+'ratechange: '+this._t.sID); + + }), + + suspend: _html5_event(function(e) { + + // download paused/stopped, may have finished (eg. onload) + var t = this._t; + + _s._wD(_h5+'suspend: '+t.sID); + _html5_events.progress.call(this, e); + t._onsuspend(); + + }), + + stalled: _html5_event(function(e) { + + _s._wD(_h5+'stalled: '+this._t.sID); + + }), + + timeupdate: _html5_event(function(e) { + + this._t._onTimer(); + + }), + + waiting: _html5_event(function(e) { + + var t = this._t; + + // see also: seeking + _s._wD(_h5+'waiting: '+t.sID); + + // playback faster than download rate, etc. + t._onbufferchange(1); + + }) + + }; + + _html5OK = function(iO) { + + // Use type, if specified. If HTML5-only mode, no other options, so just give 'er + return (!iO.serverURL && (iO.type?_html5CanPlay({type:iO.type}):_html5CanPlay({url:iO.url})||_s.html5Only)); + + }; + + _html5Unload = function(oAudio) { + + /** + * Internal method: Unload media, and cancel any current/pending network requests. + * Firefox can load an empty URL, which allegedly destroys the decoder and stops the download. + * https://developer.mozilla.org/En/Using_audio_and_video_in_Firefox#Stopping_the_download_of_media + * Other UA behaviour is unclear, so everyone else gets an about:blank-style URL. + */ + + if (oAudio) { + // Firefox likes '' for unload, most other UAs don't and fail to unload. + oAudio.src = (_is_firefox ? '' : _emptyURL); + } + + }; + + _html5CanPlay = function(o) { + + /** + * Try to find MIME, test and return truthiness + * o = { + * url: '/path/to/an.mp3', + * type: 'audio/mp3' + * } + */ + + if (!_s.useHTML5Audio || !_s.hasHTML5) { + return false; + } + + var url = (o.url || null), + mime = (o.type || null), + aF = _s.audioFormats, + result, + offset, + fileExt, + item; + + function preferFlashCheck(kind) { + + // whether flash should play a given type + return (_s.preferFlash && _hasFlash && !_s.ignoreFlash && (typeof _s.flash[kind] !== 'undefined' && _s.flash[kind])); + + } + + // account for known cases like audio/mp3 + + if (mime && _s.html5[mime] !== 'undefined') { + return (_s.html5[mime] && !preferFlashCheck(mime)); + } + + if (!_html5Ext) { + _html5Ext = []; + for (item in aF) { + if (aF.hasOwnProperty(item)) { + _html5Ext.push(item); + if (aF[item].related) { + _html5Ext = _html5Ext.concat(aF[item].related); + } + } + } + _html5Ext = new RegExp('\\.('+_html5Ext.join('|')+')(\\?.*)?$','i'); + } + + // TODO: Strip URL queries, etc. + fileExt = (url ? url.toLowerCase().match(_html5Ext) : null); + + if (!fileExt || !fileExt.length) { + if (!mime) { + return false; + } else { + // audio/mp3 -> mp3, result should be known + offset = mime.indexOf(';'); + // strip "audio/X; codecs.." + fileExt = (offset !== -1?mime.substr(0,offset):mime).substr(6); + } + } else { + // match the raw extension name - "mp3", for example + fileExt = fileExt[1]; + } + + if (fileExt && typeof _s.html5[fileExt] !== 'undefined') { + // result known + return (_s.html5[fileExt] && !preferFlashCheck(fileExt)); + } else { + mime = 'audio/'+fileExt; + result = _s.html5.canPlayType({type:mime}); + _s.html5[fileExt] = result; + // _s._wD('canPlayType, found result: '+result); + return (result && _s.html5[mime] && !preferFlashCheck(mime)); + } + + }; + + _testHTML5 = function() { + + if (!_s.useHTML5Audio || typeof Audio === 'undefined') { + return false; + } + + // double-whammy: Opera 9.64 throws WRONG_ARGUMENTS_ERR if no parameter passed to Audio(), and Webkit + iOS happily tries to load "null" as a URL. :/ + var a = (typeof Audio !== 'undefined' ? (_isOpera ? new Audio(null) : new Audio()) : null), + item, support = {}, aF, i; + + function _cp(m) { + + var canPlay, i, j, isOK = false; + + if (!a || typeof a.canPlayType !== 'function') { + return false; + } + + if (m instanceof Array) { + // iterate through all mime types, return any successes + for (i=0, j=m.length; i + notReady: 'Not loaded yet - wait for soundManager.onload()/onready()', + notOK: 'Audio support is not available.', + domError: _smc + 'createMovie(): appendChild/innerHTML call failed. DOM not ready or other error.', + spcWmode: _smc + 'createMovie(): Removing wmode, preventing known SWF loading issue(s)', + swf404: _sm + ': Verify that %s is a valid path.', + tryDebug: 'Try ' + _sm + '.debugFlash = true for more security details (output goes to SWF.)', + checkSWF: 'See SWF output for more debug info.', + localFail: _sm + ': Non-HTTP page (' + _doc.location.protocol + ' URL?) Review Flash player security settings for this special case:\nhttp://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04.html\nMay need to add/allow path, eg. c:/sm2/ or /users/me/sm2/', + waitFocus: _sm + ': Special case: Waiting for focus-related event..', + waitImpatient: _sm + ': Getting impatient, still waiting for Flash%s...', + waitForever: _sm + ': Waiting indefinitely for Flash (will recover if unblocked)...', + needFunction: _sm + ': Function object expected for %s', + badID: 'Warning: Sound ID "%s" should be a string, starting with a non-numeric character', + currentObj: '--- ' + _sm + '._debug(): Current sound objects ---', + waitEI: _smc + 'initMovie(): Waiting for ExternalInterface call from Flash..', + waitOnload: _sm + ': Waiting for window.onload()', + docLoaded: _sm + ': Document already loaded', + onload: _smc + 'initComplete(): calling soundManager.onload()', + onloadOK: _sm + '.onload() complete', + init: _smc + 'init()', + didInit: _smc + 'init(): Already called?', + flashJS: _sm + ': Attempting to call Flash from JS..', + secNote: 'Flash security note: Network/internet URLs will not load due to security restrictions. Access can be configured via Flash Player Global Security Settings Page: http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04.html', + badRemove: 'Warning: Failed to remove flash movie.', + noPeak: 'Warning: peakData features unsupported for movieStar formats', + shutdown: _sm + '.disable(): Shutting down', + queue: _sm + ': Queueing %s handler', + smFail: _sm + ': Failed to initialise.', + smError: 'SMSound.load(): Exception: JS-Flash communication failed, or JS error.', + fbTimeout: 'No flash response, applying .'+_swfCSS.swfTimedout+' CSS..', + fbLoaded: 'Flash loaded', + fbHandler: _smc+'flashBlockHandler()', + manURL: 'SMSound.load(): Using manually-assigned URL', + onURL: _sm + '.load(): current URL already assigned.', + badFV: _sm + '.flashVersion must be 8 or 9. "%s" is invalid. Reverting to %s.', + as2loop: 'Note: Setting stream:false so looping can work (flash 8 limitation)', + noNSLoop: 'Note: Looping not implemented for MovieStar formats', + needfl9: 'Note: Switching to flash 9, required for MP4 formats.', + mfTimeout: 'Setting flashLoadTimeout = 0 (infinite) for off-screen, mobile flash case', + mfOn: 'mobileFlash::enabling on-screen flash repositioning', + policy: 'Enabling usePolicyFile for data access' + // + + }; + + _str = function() { + + // internal string replace helper. + // arguments: o [,items to replace] + // + + // real array, please + var args = _slice.call(arguments), + + // first arg + o = args.shift(), + + str = (_strings && _strings[o]?_strings[o]:''), i, j; + if (str && args && args.length) { + for (i = 0, j = args.length; i < j; i++) { + str = str.replace('%s', args[i]); + } + } + + return str; + // + + }; + + _loopFix = function(sOpt) { + + // flash 8 requires stream = false for looping to work + if (_fV === 8 && sOpt.loops > 1 && sOpt.stream) { + _wDS('as2loop'); + sOpt.stream = false; + } + + return sOpt; + + }; + + _policyFix = function(sOpt, sPre) { + + if (sOpt && !sOpt.usePolicyFile && (sOpt.onid3 || sOpt.usePeakData || sOpt.useWaveformData || sOpt.useEQData)) { + _s._wD((sPre || '') + _str('policy')); + sOpt.usePolicyFile = true; + } + + return sOpt; + + }; + + _complain = function(sMsg) { + + // + if (typeof console !== 'undefined' && typeof console.warn !== 'undefined') { + console.warn(sMsg); + } else { + _s._wD(sMsg); + } + // + + }; + + _doNothing = function() { + + return false; + + }; + + _disableObject = function(o) { + + var oProp; + + for (oProp in o) { + if (o.hasOwnProperty(oProp) && typeof o[oProp] === 'function') { + o[oProp] = _doNothing; + } + } + + oProp = null; + + }; + + _failSafely = function(bNoDisable) { + + // general failure exception handler + + if (typeof bNoDisable === 'undefined') { + bNoDisable = false; + } + + if (_disabled || bNoDisable) { + _wDS('smFail', 2); + _s.disable(bNoDisable); + } + + }; + + _normalizeMovieURL = function(smURL) { + + var urlParams = null, url; + + if (smURL) { + if (smURL.match(/\.swf(\?.*)?$/i)) { + urlParams = smURL.substr(smURL.toLowerCase().lastIndexOf('.swf?') + 4); + if (urlParams) { + // assume user knows what they're doing + return smURL; + } + } else if (smURL.lastIndexOf('/') !== smURL.length - 1) { + // append trailing slash, if needed + smURL += '/'; + } + } + + url = (smURL && smURL.lastIndexOf('/') !== - 1 ? smURL.substr(0, smURL.lastIndexOf('/') + 1) : './') + _s.movieURL; + + if (_s.noSWFCache) { + url += ('?ts=' + new Date().getTime()); + } + + return url; + + }; + + _setVersionInfo = function() { + + // short-hand for internal use + + _fV = parseInt(_s.flashVersion, 10); + + if (_fV !== 8 && _fV !== 9) { + _s._wD(_str('badFV', _fV, _defaultFlashVersion)); + _s.flashVersion = _fV = _defaultFlashVersion; + } + + // debug flash movie, if applicable + + var isDebug = (_s.debugMode || _s.debugFlash?'_debug.swf':'.swf'); + + if (_s.useHTML5Audio && !_s.html5Only && _s.audioFormats.mp4.required && _fV < 9) { + _s._wD(_str('needfl9')); + _s.flashVersion = _fV = 9; + } + + _s.version = _s.versionNumber + (_s.html5Only?' (HTML5-only mode)':(_fV === 9?' (AS3/Flash 9)':' (AS2/Flash 8)')); + + // set up default options + if (_fV > 8) { + // +flash 9 base options + _s.defaultOptions = _mixin(_s.defaultOptions, _s.flash9Options); + _s.features.buffering = true; + // +moviestar support + _s.defaultOptions = _mixin(_s.defaultOptions, _s.movieStarOptions); + _s.filePatterns.flash9 = new RegExp('\\.(mp3|' + _netStreamTypes.join('|') + ')(\\?.*)?$', 'i'); + _s.features.movieStar = true; + } else { + _s.features.movieStar = false; + } + + // regExp for flash canPlay(), etc. + _s.filePattern = _s.filePatterns[(_fV !== 8?'flash9':'flash8')]; + + // if applicable, use _debug versions of SWFs + _s.movieURL = (_fV === 8?'soundmanager2.swf':'soundmanager2_flash9.swf').replace('.swf', isDebug); + + _s.features.peakData = _s.features.waveformData = _s.features.eqData = (_fV > 8); + + }; + + _setPolling = function(bPolling, bHighPerformance) { + + if (!_flash) { + return false; + } + + _flash._setPolling(bPolling, bHighPerformance); + + }; + + _initDebug = function() { + + // starts debug mode, creating output
for UAs without console object + + // allow force of debug mode via URL + if (_s.debugURLParam.test(_wl)) { + _s.debugMode = true; + } + + // + if (_id(_s.debugID)) { + return false; + } + + var oD, oDebug, oTarget, oToggle, tmp; + + if (_s.debugMode && !_id(_s.debugID) && (!_hasConsole || !_s.useConsole || !_s.consoleOnly)) { + + oD = _doc.createElement('div'); + oD.id = _s.debugID + '-toggle'; + + oToggle = { + 'position': 'fixed', + 'bottom': '0px', + 'right': '0px', + 'width': '1.2em', + 'height': '1.2em', + 'lineHeight': '1.2em', + 'margin': '2px', + 'textAlign': 'center', + 'border': '1px solid #999', + 'cursor': 'pointer', + 'background': '#fff', + 'color': '#333', + 'zIndex': 10001 + }; + + oD.appendChild(_doc.createTextNode('-')); + oD.onclick = _toggleDebug; + oD.title = 'Toggle SM2 debug console'; + + if (_ua.match(/msie 6/i)) { + oD.style.position = 'absolute'; + oD.style.cursor = 'hand'; + } + + for (tmp in oToggle) { + if (oToggle.hasOwnProperty(tmp)) { + oD.style[tmp] = oToggle[tmp]; + } + } + + oDebug = _doc.createElement('div'); + oDebug.id = _s.debugID; + oDebug.style.display = (_s.debugMode?'block':'none'); + + if (_s.debugMode && !_id(oD.id)) { + try { + oTarget = _getDocument(); + oTarget.appendChild(oD); + } catch(e2) { + throw new Error(_str('domError')+' \n'+e2.toString()); + } + oTarget.appendChild(oDebug); + } + + } + + oTarget = null; + // + + }; + + _idCheck = this.getSoundById; + + // + _wDS = function(o, errorLevel) { + + if (!o) { + return ''; + } else { + return _s._wD(_str(o), errorLevel); + } + + }; + + // last-resort debugging option + + if (_wl.indexOf('sm2-debug=alert') + 1 && _s.debugMode) { + _s._wD = function(sText) {window.alert(sText);}; + } + + _toggleDebug = function() { + + var o = _id(_s.debugID), + oT = _id(_s.debugID + '-toggle'); + + if (!o) { + return false; + } + + if (_debugOpen) { + // minimize + oT.innerHTML = '+'; + o.style.display = 'none'; + } else { + oT.innerHTML = '-'; + o.style.display = 'block'; + } + + _debugOpen = !_debugOpen; + + }; + + _debugTS = function(sEventType, bSuccess, sMessage) { + + // troubleshooter debug hooks + + if (typeof sm2Debugger !== 'undefined') { + try { + sm2Debugger.handleEvent(sEventType, bSuccess, sMessage); + } catch(e) { + // oh well + } + } + + return true; + + }; + // + + _getSWFCSS = function() { + + var css = []; + + if (_s.debugMode) { + css.push(_swfCSS.sm2Debug); + } + + if (_s.debugFlash) { + css.push(_swfCSS.flashDebug); + } + + if (_s.useHighPerformance) { + css.push(_swfCSS.highPerf); + } + + return css.join(' '); + + }; + + _flashBlockHandler = function() { + + // *possible* flash block situation. + + var name = _str('fbHandler'), + p = _s.getMoviePercent(), + css = _swfCSS, + error = {type:'FLASHBLOCK'}; + + if (_s.html5Only) { + return false; + } + + if (!_s.ok()) { + + if (_needsFlash) { + // make the movie more visible, so user can fix + _s.oMC.className = _getSWFCSS() + ' ' + css.swfDefault + ' ' + (p === null?css.swfTimedout:css.swfError); + _s._wD(name+': '+_str('fbTimeout')+(p?' ('+_str('fbLoaded')+')':'')); + } + + _s.didFlashBlock = true; + + // fire onready(), complain lightly + _processOnEvents({type:'ontimeout', ignoreInit:true, error:error}); + _catchError(error); + + } else { + + // SM2 loaded OK (or recovered) + + // + if (_s.didFlashBlock) { + _s._wD(name+': Unblocked'); + } + // + + if (_s.oMC) { + _s.oMC.className = [_getSWFCSS(), css.swfDefault, css.swfLoaded + (_s.didFlashBlock?' '+css.swfUnblocked:'')].join(' '); + } + + } + + }; + + _addOnEvent = function(sType, oMethod, oScope) { + + if (typeof _on_queue[sType] === 'undefined') { + _on_queue[sType] = []; + } + + _on_queue[sType].push({ + 'method': oMethod, + 'scope': (oScope || null), + 'fired': false + }); + + }; + + _processOnEvents = function(oOptions) { + + // assume onready, if unspecified + + if (!oOptions) { + oOptions = { + type: 'onready' + }; + } + + if (!_didInit && oOptions && !oOptions.ignoreInit) { + // not ready yet. + return false; + } + + if (oOptions.type === 'ontimeout' && _s.ok()) { + // invalid case + return false; + } + + var status = { + success: (oOptions && oOptions.ignoreInit?_s.ok():!_disabled) + }, + + // queue specified by type, or none + srcQueue = (oOptions && oOptions.type?_on_queue[oOptions.type]||[]:[]), + + queue = [], i, j, + args = [status], + canRetry = (_needsFlash && _s.useFlashBlock && !_s.ok()); + + if (oOptions.error) { + args[0].error = oOptions.error; + } + + for (i = 0, j = srcQueue.length; i < j; i++) { + if (srcQueue[i].fired !== true) { + queue.push(srcQueue[i]); + } + } + + if (queue.length) { + _s._wD(_sm + ': Firing ' + queue.length + ' '+oOptions.type+'() item' + (queue.length === 1?'':'s')); + for (i = 0, j = queue.length; i < j; i++) { + if (queue[i].scope) { + queue[i].method.apply(queue[i].scope, args); + } else { + queue[i].method.apply(this, args); + } + if (!canRetry) { + // flashblock case doesn't count here + queue[i].fired = true; + } + } + } + + return true; + + }; + + _initUserOnload = function() { + + _win.setTimeout(function() { + + if (_s.useFlashBlock) { + _flashBlockHandler(); + } + + _processOnEvents(); + + // call user-defined "onload", scoped to window + + if (_s.onload instanceof Function) { + _wDS('onload', 1); + _s.onload.apply(_win); + _wDS('onloadOK', 1); + } + + if (_s.waitForWindowLoad) { + _event.add(_win, 'load', _initUserOnload); + } + + },1); + + }; + + _detectFlash = function() { + + // hat tip: Flash Detect library (BSD, (C) 2007) by Carl "DocYes" S. Yestrau - http://featureblend.com/javascript-flash-detection-library.html / http://featureblend.com/license.txt + + if (_hasFlash !== undefined) { + // this work has already been done. + return _hasFlash; + } + + var hasPlugin = false, n = navigator, nP = n.plugins, obj, type, types, AX = _win.ActiveXObject; + + if (nP && nP.length) { + type = 'application/x-shockwave-flash'; + types = n.mimeTypes; + if (types && types[type] && types[type].enabledPlugin && types[type].enabledPlugin.description) { + hasPlugin = true; + } + } else if (typeof AX !== 'undefined') { + try { + obj = new AX('ShockwaveFlash.ShockwaveFlash'); + } catch(e) { + // oh well + } + hasPlugin = (!!obj); + } + + _hasFlash = hasPlugin; + + return hasPlugin; + + }; + + _featureCheck = function() { + + var needsFlash, item, + + // iPhone <= 3.1 has broken HTML5 audio(), but firmware 3.2 (iPad) + iOS4 works. + isSpecial = (_is_iDevice && !!(_ua.match(/os (1|2|3_0|3_1)/i))); + + if (isSpecial) { + + // has Audio(), but is broken; let it load links directly. + _s.hasHTML5 = false; + + // ignore flash case, however + _s.html5Only = true; + + if (_s.oMC) { + _s.oMC.style.display = 'none'; + } + + return false; + + } + + if (_s.useHTML5Audio) { + + if (!_s.html5 || !_s.html5.canPlayType) { + _s._wD('SoundManager: No HTML5 Audio() support detected.'); + _s.hasHTML5 = false; + return true; + } else { + _s.hasHTML5 = true; + } + if (_isBadSafari) { + _s._wD(_smc+'Note: Buggy HTML5 Audio in Safari on this OS X release, see https://bugs.webkit.org/show_bug.cgi?id=32159 - '+(!_hasFlash?' would use flash fallback for MP3/MP4, but none detected.':'will use flash fallback for MP3/MP4, if available'),1); + if (_detectFlash()) { + return true; + } + } + } else { + + // flash needed (or, HTML5 needs enabling.) + return true; + + } + + for (item in _s.audioFormats) { + if (_s.audioFormats.hasOwnProperty(item)) { + if ((_s.audioFormats[item].required && !_s.html5.canPlayType(_s.audioFormats[item].type)) || _s.flash[item] || _s.flash[_s.audioFormats[item].type]) { + // flash may be required, or preferred for this format + needsFlash = true; + } + } + } + + // sanity check.. + if (_s.ignoreFlash) { + needsFlash = false; + } + + _s.html5Only = (_s.hasHTML5 && _s.useHTML5Audio && !needsFlash); + + return (!_s.html5Only); + + }; + + _parseURL = function(url) { + + /** + * Internal: Finds and returns the first playable URL (or failing that, the first URL.) + * @param {string or array} url A single URL string, OR, an array of URL strings or {url:'/path/to/resource', type:'audio/mp3'} objects. + */ + + var i, j, result = 0; + + if (url instanceof Array) { + + // find the first good one + for (i=0, j=url.length; i + var sb = _s.sandbox; + + sb.type = sandboxType; + sb.description = sb.types[(typeof sb.types[sandboxType] !== 'undefined'?sandboxType:'unknown')]; + + _s._wD('Flash security sandbox type: ' + sb.type); + + if (sb.type === 'localWithFile') { + + sb.noRemote = true; + sb.noLocal = false; + _wDS('secNote', 2); + + } else if (sb.type === 'localWithNetwork') { + + sb.noRemote = false; + sb.noLocal = true; + + } else if (sb.type === 'localTrusted') { + + sb.noRemote = false; + sb.noLocal = false; + + } + // + + }; + + this._externalInterfaceOK = function(flashDate, swfVersion) { + + // flash callback confirming flash loaded, EI working etc. + // flashDate = approx. timing/delay info for JS/flash bridge + // swfVersion: SWF build string + + if (_s.swfLoaded) { + return false; + } + + var e, eiTime = new Date().getTime(); + + _s._wD(_smc+'externalInterfaceOK()' + (flashDate?' (~' + (eiTime - flashDate) + ' ms)':'')); + _debugTS('swf', true); + _debugTS('flashtojs', true); + _s.swfLoaded = true; + _tryInitOnFocus = false; + + if (_isBadSafari) { + _badSafariFix(); + } + + // complain if JS + SWF build/version strings don't match, excluding +DEV builds + // + if (!swfVersion || swfVersion.replace(/\+dev/i,'') !== _s.versionNumber.replace(/\+dev/i, '')) { + + e = _sm + ': Fatal: JavaScript file build "' + _s.versionNumber + '" does not match Flash SWF build "' + swfVersion + '" at ' + _s.url + '. Ensure both are up-to-date.'; + + // escape flash -> JS stack so this error fires in window. + setTimeout(function versionMismatch() { + throw new Error(e); + }, 0); + + // exit, init will fail with timeout + return false; + + } + // + + if (_isIE) { + // IE needs a timeout OR delay until window.onload - may need TODO: investigating + setTimeout(_init, 100); + } else { + _init(); + } + + }; + + /** + * Private initialization helpers + * ------------------------------ + */ + + _createMovie = function(smID, smURL) { + + if (_didAppend && _appendSuccess) { + // ignore if already succeeded + return false; + } + + function _initMsg() { + _s._wD('-- SoundManager 2 ' + _s.version + (!_s.html5Only && _s.useHTML5Audio?(_s.hasHTML5?' + HTML5 audio':', no HTML5 audio support'):'') + (!_s.html5Only ? (_s.useHighPerformance?', high performance mode, ':', ') + (( _s.flashPollingInterval ? 'custom (' + _s.flashPollingInterval + 'ms)' : 'normal') + ' polling') + (_s.wmode?', wmode: ' + _s.wmode:'') + (_s.debugFlash?', flash debug mode':'') + (_s.useFlashBlock?', flashBlock mode':'') : '') + ' --', 1); + } + + if (_s.html5Only) { + + // 100% HTML5 mode + _setVersionInfo(); + + _initMsg(); + _s.oMC = _id(_s.movieID); + _init(); + + // prevent multiple init attempts + _didAppend = true; + + _appendSuccess = true; + + return false; + + } + + // flash path + var remoteURL = (smURL || _s.url), + localURL = (_s.altURL || remoteURL), + swfTitle = 'JS/Flash audio component (SoundManager 2)', + oEmbed, oMovie, oTarget = _getDocument(), tmp, movieHTML, oEl, extraClass = _getSWFCSS(), + s, x, sClass, side = 'auto', isRTL = null, + html = _doc.getElementsByTagName('html')[0]; + + isRTL = (html && html.dir && html.dir.match(/rtl/i)); + smID = (typeof smID === 'undefined'?_s.id:smID); + + function param(name, value) { + return ''; + } + + // safety check for legacy (change to Flash 9 URL) + _setVersionInfo(); + _s.url = _normalizeMovieURL("inc/SoundManager2/swf/"); + smURL = _s.url; + + _s.wmode = (!_s.wmode && _s.useHighPerformance ? 'transparent' : _s.wmode); + + if (_s.wmode !== null && (_ua.match(/msie 8/i) || (!_isIE && !_s.useHighPerformance)) && navigator.platform.match(/win32|win64/i)) { + /** + * extra-special case: movie doesn't load until scrolled into view when using wmode = anything but 'window' here + * does not apply when using high performance (position:fixed means on-screen), OR infinite flash load timeout + * wmode breaks IE 8 on Vista + Win7 too in some cases, as of January 2011 (?) + */ + _wDS('spcWmode'); + _s.wmode = null; + } + + oEmbed = { + 'name': smID, + 'id': smID, + 'src': smURL, + 'width': side, + 'height': side, + 'quality': 'high', + 'allowScriptAccess': _s.allowScriptAccess, + 'bgcolor': _s.bgColor, + 'pluginspage': _http+'www.macromedia.com/go/getflashplayer', + 'title': swfTitle, + 'type': 'application/x-shockwave-flash', + 'wmode': _s.wmode, + // http://help.adobe.com/en_US/as3/mobile/WS4bebcd66a74275c36cfb8137124318eebc6-7ffd.html + 'hasPriority': 'true' + }; + + if (_s.debugFlash) { + oEmbed.FlashVars = 'debug=1'; + } + + if (!_s.wmode) { + // don't write empty attribute + delete oEmbed.wmode; + } + + if (_isIE) { + + // IE is "special". + oMovie = _doc.createElement('div'); + movieHTML = [ + '', + param('movie', smURL), + param('AllowScriptAccess', _s.allowScriptAccess), + param('quality', oEmbed.quality), + (_s.wmode? param('wmode', _s.wmode): ''), + param('bgcolor', _s.bgColor), + param('hasPriority', 'true'), + (_s.debugFlash ? param('FlashVars', oEmbed.FlashVars) : ''), + '' + ].join(''); + + } else { + + oMovie = _doc.createElement('embed'); + for (tmp in oEmbed) { + if (oEmbed.hasOwnProperty(tmp)) { + oMovie.setAttribute(tmp, oEmbed[tmp]); + } + } + + } + + _initDebug(); + extraClass = _getSWFCSS(); + oTarget = _getDocument(); + + if (oTarget) { + + _s.oMC = (_id(_s.movieID) || _doc.createElement('div')); + + if (!_s.oMC.id) { + + _s.oMC.id = _s.movieID; + _s.oMC.className = _swfCSS.swfDefault + ' ' + extraClass; + s = null; + oEl = null; + + if (!_s.useFlashBlock) { + if (_s.useHighPerformance) { + // on-screen at all times + s = { + 'position': 'fixed', + 'width': '8px', + 'height': '8px', + // >= 6px for flash to run fast, >= 8px to start up under Firefox/win32 in some cases. odd? yes. + 'bottom': '0px', + 'left': '0px', + 'overflow': 'hidden' + }; + } else { + // hide off-screen, lower priority + s = { + 'position': 'absolute', + 'width': '6px', + 'height': '6px', + 'top': '-9999px', + 'left': '-9999px' + }; + if (isRTL) { + s.left = Math.abs(parseInt(s.left,10))+'px'; + } + } + } + + if (_isWebkit) { + // soundcloud-reported render/crash fix, safari 5 + _s.oMC.style.zIndex = 10000; + } + + if (!_s.debugFlash) { + for (x in s) { + if (s.hasOwnProperty(x)) { + _s.oMC.style[x] = s[x]; + } + } + } + + try { + if (!_isIE) { + _s.oMC.appendChild(oMovie); + } + oTarget.appendChild(_s.oMC); + if (_isIE) { + oEl = _s.oMC.appendChild(_doc.createElement('div')); + oEl.className = _swfCSS.swfBox; + oEl.innerHTML = movieHTML; + } + _appendSuccess = true; + } catch(e) { + throw new Error(_str('domError')+' \n'+e.toString()); + } + + } else { + + // SM2 container is already in the document (eg. flashblock use case) + sClass = _s.oMC.className; + _s.oMC.className = (sClass?sClass+' ':_swfCSS.swfDefault) + (extraClass?' '+extraClass:''); + _s.oMC.appendChild(oMovie); + if (_isIE) { + oEl = _s.oMC.appendChild(_doc.createElement('div')); + oEl.className = _swfCSS.swfBox; + oEl.innerHTML = movieHTML; + } + _appendSuccess = true; + + } + + } + + _didAppend = true; + _initMsg(); + _s._wD(_smc+'createMovie(): Trying to load ' + smURL + (!_overHTTP && _s.altURL?' (alternate URL)':''), 1); + + return true; + + }; + + _initMovie = function() { + + if (_s.html5Only) { + _createMovie(); + return false; + } + + // attempt to get, or create, movie + // may already exist + if (_flash) { + return false; + } + + // inline markup case + _flash = _s.getMovie(_s.id); + + if (!_flash) { + if (!_oRemoved) { + // try to create + _createMovie(_s.id, _s.url); + } else { + // try to re-append removed movie after reboot() + if (!_isIE) { + _s.oMC.appendChild(_oRemoved); + } else { + _s.oMC.innerHTML = _oRemovedHTML; + } + _oRemoved = null; + _didAppend = true; + } + _flash = _s.getMovie(_s.id); + } + + // + if (_flash) { + _wDS('waitEI'); + } + // + + if (_s.oninitmovie instanceof Function) { + setTimeout(_s.oninitmovie, 1); + } + + return true; + + }; + + _delayWaitForEI = function() { + + setTimeout(_waitForEI, 1000); + + }; + + _waitForEI = function() { + + if (_waitingForEI) { + return false; + } + + _waitingForEI = true; + _event.remove(_win, 'load', _delayWaitForEI); + + if (_tryInitOnFocus && !_isFocused) { + // giant Safari 3.1 hack - assume mousemove = focus given lack of focus event + _wDS('waitFocus'); + return false; + } + + var p; + if (!_didInit) { + p = _s.getMoviePercent(); + _s._wD(_str('waitImpatient', (p === 100?' (SWF loaded)':(p > 0?' (SWF ' + p + '% loaded)':'')))); + } + + setTimeout(function() { + + p = _s.getMoviePercent(); + + // + if (!_didInit) { + _s._wD(_sm + ': No Flash response within expected time.\nLikely causes: ' + (p === 0?'Loading ' + _s.movieURL + ' may have failed (and/or Flash ' + _fV + '+ not present?), ':'') + 'Flash blocked or JS-Flash security error.' + (_s.debugFlash?' ' + _str('checkSWF'):''), 2); + if (!_overHTTP && p) { + _wDS('localFail', 2); + if (!_s.debugFlash) { + _wDS('tryDebug', 2); + } + } + if (p === 0) { + // if 0 (not null), probably a 404. + _s._wD(_str('swf404', _s.url)); + } + _debugTS('flashtojs', false, ': Timed out' + _overHTTP?' (Check flash security or flash blockers)':' (No plugin/missing SWF?)'); + } + // + + // give up / time-out, depending + + if (!_didInit && _okToDisable) { + if (p === null) { + // SWF failed. Maybe blocked. + if (_s.useFlashBlock || _s.flashLoadTimeout === 0) { + if (_s.useFlashBlock) { + _flashBlockHandler(); + } + _wDS('waitForever'); + } else { + // old SM2 behaviour, simply fail + _failSafely(true); + } + } else { + // flash loaded? Shouldn't be a blocking issue, then. + if (_s.flashLoadTimeout === 0) { + _wDS('waitForever'); + } else { + _failSafely(true); + } + } + } + + }, _s.flashLoadTimeout); + + }; + + _handleFocus = function() { + + function cleanup() { + _event.remove(_win, 'focus', _handleFocus); + _event.remove(_win, 'load', _handleFocus); + } + + if (_isFocused || !_tryInitOnFocus) { + cleanup(); + return true; + } + + _okToDisable = true; + _isFocused = true; + _s._wD(_smc+'handleFocus()'); + + if (_isSafari && _tryInitOnFocus) { + _event.remove(_win, 'mousemove', _handleFocus); + } + + // allow init to restart + _waitingForEI = false; + + cleanup(); + return true; + + }; + + _showSupport = function() { + + var item, tests = []; + + if (_s.useHTML5Audio && _s.hasHTML5) { + for (item in _s.audioFormats) { + if (_s.audioFormats.hasOwnProperty(item)) { + tests.push(item + ': ' + _s.html5[item] + (!_s.html5[item] && _hasFlash && _s.flash[item] ? ' (using flash)' : (_s.preferFlash && _s.flash[item] && _hasFlash ? ' (preferring flash)': (!_s.html5[item] ? ' (' + (_s.audioFormats[item].required ? 'required, ':'') + 'and no flash support)' : '')))); + } + } + _s._wD('-- SoundManager 2: HTML5 support tests ('+_s.html5Test+'): '+tests.join(', ')+' --',1); + } + + }; + + _initComplete = function(bNoDisable) { + + if (_didInit) { + return false; + } + + if (_s.html5Only) { + // all good. + _s._wD('-- SoundManager 2: loaded --'); + _didInit = true; + _initUserOnload(); + _debugTS('onload', true); + return true; + } + + var wasTimeout = (_s.useFlashBlock && _s.flashLoadTimeout && !_s.getMoviePercent()), + error; + + if (!wasTimeout) { + _didInit = true; + if (_disabled) { + error = {type: (!_hasFlash && _needsFlash ? 'NO_FLASH' : 'INIT_TIMEOUT')}; + } + } + + _s._wD('-- SoundManager 2 ' + (_disabled?'failed to load':'loaded') + ' (' + (_disabled?'security/load error':'OK') + ') --', 1); + + if (_disabled || bNoDisable) { + if (_s.useFlashBlock && _s.oMC) { + _s.oMC.className = _getSWFCSS() + ' ' + (_s.getMoviePercent() === null?_swfCSS.swfTimedout:_swfCSS.swfError); + } + _processOnEvents({type:'ontimeout', error:error}); + _debugTS('onload', false); + _catchError(error); + return false; + } else { + _debugTS('onload', true); + } + + if (_s.waitForWindowLoad && !_windowLoaded) { + _wDS('waitOnload'); + _event.add(_win, 'load', _initUserOnload); + return false; + } else { + // + if (_s.waitForWindowLoad && _windowLoaded) { + _wDS('docLoaded'); + } + // + _initUserOnload(); + } + + return true; + + }; + + _init = function() { + + _wDS('init'); + + // called after onload() + + if (_didInit) { + _wDS('didInit'); + return false; + } + + function _cleanup() { + _event.remove(_win, 'load', _s.beginDelayedInit); + } + + if (_s.html5Only) { + if (!_didInit) { + // we don't need no steenking flash! + _cleanup(); + _s.enabled = true; + _initComplete(); + } + return true; + } + + // flash path + _initMovie(); + + try { + + _wDS('flashJS'); + + // attempt to talk to Flash + _flash._externalInterfaceTest(false); + + // apply user-specified polling interval, OR, if "high performance" set, faster vs. default polling + // (determines frequency of whileloading/whileplaying callbacks, effectively driving UI framerates) + _setPolling(true, (_s.flashPollingInterval || (_s.useHighPerformance ? 10 : 50))); + + if (!_s.debugMode) { + // stop the SWF from making debug output calls to JS + _flash._disableDebug(); + } + + _s.enabled = true; + _debugTS('jstoflash', true); + + if (!_s.html5Only) { + // prevent browser from showing cached page state (or rather, restoring "suspended" page state) via back button, because flash may be dead + // http://www.webkit.org/blog/516/webkit-page-cache-ii-the-unload-event/ + _event.add(_win, 'unload', _doNothing); + } + + } catch(e) { + + _s._wD('js/flash exception: ' + e.toString()); + _debugTS('jstoflash', false); + _catchError({type:'JS_TO_FLASH_EXCEPTION', fatal:true}); + // don't disable, for reboot() + _failSafely(true); + _initComplete(); + + return false; + + } + + _initComplete(); + + // disconnect events + _cleanup(); + + return true; + + }; + + _domContentLoaded = function() { + + if (_didDCLoaded) { + return false; + } + + _didDCLoaded = true; + _initDebug(); + + /** + * Temporary feature: allow force of HTML5 via URL params: sm2-usehtml5audio=0 or 1 + * Ditto for sm2-preferFlash, too. + */ + // + (function(){ + + var a = 'sm2-usehtml5audio=', l = _wl.toLowerCase(), b = null, + a2 = 'sm2-preferflash=', b2 = null, hasCon = (typeof console !== 'undefined' && typeof console.log !== 'undefined'); + + if (l.indexOf(a) !== -1) { + b = (l.charAt(l.indexOf(a)+a.length) === '1'); + if (hasCon) { + console.log((b?'Enabling ':'Disabling ')+'useHTML5Audio via URL parameter'); + } + _s.useHTML5Audio = b; + } + + if (l.indexOf(a2) !== -1) { + b2 = (l.charAt(l.indexOf(a2)+a2.length) === '1'); + if (hasCon) { + console.log((b2?'Enabling ':'Disabling ')+'preferFlash via URL parameter'); + } + _s.preferFlash = b2; + } + + }()); + // + + if (!_hasFlash && _s.hasHTML5) { + _s._wD('SoundManager: No Flash detected'+(!_s.useHTML5Audio?', enabling HTML5.':'. Trying HTML5-only mode.')); + _s.useHTML5Audio = true; + // make sure we aren't preferring flash, either + // TODO: preferFlash should not matter if flash is not installed. Currently, stuff breaks without the below tweak. + _s.preferFlash = false; + } + + _testHTML5(); + _s.html5.usingFlash = _featureCheck(); + _needsFlash = _s.html5.usingFlash; + _showSupport(); + + if (!_hasFlash && _needsFlash) { + _s._wD('SoundManager: Fatal error: Flash is needed to play some required formats, but is not available.'); + // TODO: Fatal here vs. timeout approach, etc. + // hack: fail sooner. + _s.flashLoadTimeout = 1; + } + + if (_doc.removeEventListener) { + _doc.removeEventListener('DOMContentLoaded', _domContentLoaded, false); + } + + _initMovie(); + return true; + + }; + + _domContentLoadedIE = function() { + + if (_doc.readyState === 'complete') { + _domContentLoaded(); + _doc.detachEvent('onreadystatechange', _domContentLoadedIE); + } + + return true; + + }; + + _winOnLoad = function() { + // catch edge case of _initComplete() firing after window.load() + _windowLoaded = true; + _event.remove(_win, 'load', _winOnLoad); + }; + + // sniff up-front + _detectFlash(); + + // focus and window load, init (primarily flash-driven) + _event.add(_win, 'focus', _handleFocus); + _event.add(_win, 'load', _handleFocus); + _event.add(_win, 'load', _delayWaitForEI); + _event.add(_win, 'load', _winOnLoad); + + + if (_isSafari && _tryInitOnFocus) { + // massive Safari 3.1 focus detection hack + _event.add(_win, 'mousemove', _handleFocus); + } + + if (_doc.addEventListener) { + + _doc.addEventListener('DOMContentLoaded', _domContentLoaded, false); + + } else if (_doc.attachEvent) { + + _doc.attachEvent('onreadystatechange', _domContentLoadedIE); + + } else { + + // no add/attachevent support - safe to assume no JS -> Flash either + _debugTS('onload', false); + _catchError({type:'NO_DOM2_EVENTS', fatal:true}); + + } + + if (_doc.readyState === 'complete') { + // DOMReady has already happened. + setTimeout(_domContentLoaded,100); + } + +} // SoundManager() + +// SM2_DEFER details: http://www.schillmania.com/projects/soundmanager2/doc/getstarted/#lazy-loading + +if (typeof SM2_DEFER === 'undefined' || !SM2_DEFER) { + soundManager = new SoundManager(); +} + +/** + * SoundManager public interfaces + * ------------------------------ + */ + +window.SoundManager = SoundManager; // constructor +window.soundManager = soundManager; // public API, flash callbacks etc. + +}(window)); \ No newline at end of file -- cgit v1.2.3-54-g00ecf