--[[ Gamestates/Multiplayer/InGame.lua Multiplayer mode by piernov ]]-- local GUI = { InGame = require("GUI/InGame")} local Game = require("Gamestates/Game") local Protocol = require("Gamestates/Multiplayer/Protocol") local InGame = {} function InGame:enter(Local) -- Initialize or reset variables when entering game Previous = "Gamestates/Multiplayer/Local" InGame.Keypressed = {{}} -- 2D array for storage of button pressed InGame.Hints = {} -- Hints displayed for local player InGame.opponentHints = {} -- Hints displayed for remote player InGame.state = "playing" -- Default to "playing" but it doesn't mean anything InGame.localLife = {} InGame.remoteLife = {} InGame.host = Local.host InGame.client = Local.client InGame.opponentAnswer = Game.genAnswer() -- Generate answer for the opponent for o = 0, 9 do table.insert(InGame.remoteLife, { Type = "line", LineWidth = 0.015, Position = { x1 = 0.135, y1 = 0.61+0.02*o, x2 = 0.185, y2 = 0.61+0.02*o}, Colors = {171, 0, 0, 255} }) -- Display life bar content end for o = 0, 9 do table.insert(InGame.localLife, { Type = "line", LineWidth = 0.022, Position = { x1 = 0.535+0.0275*o, y1 = 0.66, x2 = 0.535+0.0275*o, y2 = 0.71}, Colors = {171, 0, 0, 255} }) -- Display life bar content end InGame:resize() -- Call the function filling the canvas InGame.Musiclowlife = love.audio.newSource("Resources/BlueMind midlife.ogg") InGame.Music = Menu.Music InGame.Music:setLooping(true) if Config.Mute == false then InGame.Music:rewind() end end function InGame:resize() -- Called in :enter() and when the window is resized InGame.Display = love.graphics.newCanvas(Screen.width, Screen.height) -- Create the canvas containing base interface to avoid drawing it entirely each frame love.graphics.setCanvas(InGame.Display) love.graphics.setFont(Fonts[3]) -- Use font with size 3% by default InGame.Display:clear() for id, polygon in ipairs(GUI.InGame.Polygons) do GUI.InGame.drawPolygon(polygon) end love.graphics.setCanvas() end function InGame:init(host, client) Game.init() GUI.InGame.loadInterface() GUI.InGame.loadMultiplayerInterface() end function InGame:draw() love.graphics.setColor(255, 255, 255, 255) love.graphics.setBlendMode('premultiplied') love.graphics.draw(InGame.Display) love.graphics.setBlendMode('alpha') for num, line in ipairs(InGame.Hints) do for k, poly in ipairs(line) do GUI.InGame.drawPolygon(poly) end end for line, keys in ipairs(InGame.Keypressed) do for id, num in ipairs(keys) do GUI.InGame.drawPolygon({ Type = "rectangle", DrawMode = "fill", Position = { x = 0.50+(id-1)*0.075, y = 0.15+(line-1)*0.075-0.025}, Dimension = {width = 0.04, height = 0.04}, Colors = GUI.InGame.Colors[num] }) end end for num, poly in ipairs(InGame.localLife) do GUI.InGame.drawPolygon(poly) end for num, poly in ipairs(InGame.remoteLife) do GUI.InGame.drawPolygon(poly) end for id, num in ipairs(InGame.opponentAnswer) do GUI.InGame.drawPolygon({ Type = "rectangle", DrawMode = "fill", Position = { x = 0.08+(id-1)*0.075+0.005, y = 0.12+0.005}, Dimension = {width = 0.035, height = 0.04}, Colors = GUI.InGame.Colors[num] }) -- Top left boxes content displaying opponent answer end -- Display popup for win/loose and found answer if InGame.state == "found" then GUI.InGame.displayPopup("Found !") elseif InGame.state == "not-found" then GUI.InGame.displayPopup("Not found...") elseif InGame.state == "win" then GUI.InGame.displayPopup("You win !") elseif InGame.state == "loose" then GUI.InGame.displayPopup("You loose...") end -- End GUI.InGame.drawPolygon({ Type = "print", Text = InGame.client.name, Position = { x = 0.15, y = 0.06}, Colors = {0, 0, 171, 255} }) -- Display remote player's name GUI.InGame.drawPolygon({ Type = "print", Text = Config.player_name.text, Position = { x = 0.60, y = 0.06}, Colors = {0, 0, 171, 255} }) -- Display local player's name end function InGame:update(dt) local event = InGame.host:service() while event ~= nil do -- Handle network events Protocol.parseGlobalEvents(event) if event.type == "receive" then command, args = event.data:match("(.*): (.*)") -- Split received message : ": " if command == "ANSWER" then local hints = table.concat(Game.checkKeys({args:match("(%d)(%d)(%d)(%d)")}, InGame.opponentAnswer)) -- Process received answers if hints == "1111" then -- Only well-placed hints = answer found event.peer:send("FOUND: TRUE", 0, "reliable") table.remove(InGame.localLife, 1) -- Loss of 1 life point if #InGame.localLife < 1 then -- Empty life InGame.state = "loose" else if #InGame.localLife == 2 then InGame.Music:stop() InGame.Musiclowlife:setLooping(true) InGame.Musiclowlife:play() end InGame.opponentAnswer = Game.genAnswer() -- Generate a new answer InGame.opponentHints = {} end else event.peer:send("HINTS: " .. hints, 0, "reliable") end elseif command == "FOUND" and args == "TRUE" then table.remove(InGame.remoteLife, 1) -- Opponent loose 1 life point if #InGame.remoteLife < 1 then -- Opponent's life is empty, we won InGame.state = "win" else InGame.Keypressed = {{}} InGame.Hints = {} InGame.state = "found" end elseif command == "FOUND" and args == "FALSE" then table.remove(InGame.remoteLife, 1) -- Opponent loose 1 life point InGame.opponentAnswer = Game.genAnswer() -- Generate a new answer InGame.opponentHints = {} elseif command == "HINTS" then table.insert(InGame.Hints, Game.addHints(args, #InGame.Keypressed)) InGame.Keypressed[#InGame.Keypressed+1] = {} InGame.state = "playing" if #InGame.Keypressed > 7 then table.remove(InGame.localLife, 1) -- Loss of 1 life point InGame.Keypressed = {{}} InGame.Hints = {} InGame.state = "not-found" event.peer:send("FOUND: FALSE", 0, "reliable") end end end event = InGame.host:service() -- Process next event end end function InGame:mousepressed(x, y, b) -- Handle mouse if InGame.state == "found" or InGame.state == "not-found" then -- Click anywhere to hide the "found" popup message InGame.state = "playing" end x = x/Screen.width -- relative coordinates y = y/Screen.height if 0.875 < y and y < 0.915 and InGame.state ~= "validating" then -- lower part of the screen, and don't do anything if we're waiting for hints from peer if x > 0.45 then for i = 0,5 do if 0.50+i*0.075 < x and x < 0.50+i*0.075+0.04 then if #InGame.Keypressed > 7 or #InGame.Keypressed[#InGame.Keypressed] >= 4 then -- Line already full return else for k,v in pairs(InGame.Keypressed[#InGame.Keypressed]) do if v == i+1 then return -- Disallow multiple identical colors in same line end end table.insert(InGame.Keypressed[#InGame.Keypressed], i+1) -- Click detected on a color-button end end end elseif 0.25 < x and x < 0.375 and #InGame.Keypressed <= 7 and #InGame.Keypressed[#InGame.Keypressed] == 4 then -- Clik on Ok button local peer = InGame.host:get_peer(InGame.client.index) InGame.state = "validating" peer:send("ANSWER: " .. table.concat(InGame.Keypressed[#InGame.Keypressed]), 0, "reliable") elseif #InGame.Keypressed <= 7 and 0.075 < x and x < 0.200 and #InGame.Keypressed[#InGame.Keypressed] > 0 then -- Click on reset button InGame.Keypressed[#InGame.Keypressed] = {} end end end function InGame:leave() InGame.Music:stop() InGame.Musiclowlife:stop() end return InGame