local Local = {} require "enet" local Gui = require "Quickie" local Utils = require "Utils" local connect, connected = false, false Local.server_host = { text = "" } Local.myservice = { name = "Mastermind", ip = "*", port = "5678" } if love.system.getOS() == "Android" then Local.services = {} function love.handlers.serviceregistered(a,b,c,d) SDL.log("ServiceRegistered: " .. a) end function love.handlers.discoverystarted(a,b,c,d) SDL.log("Discovery Started: " .. a) end function love.handlers.serviceresolved(a,b,c,d) SDL.log("Service Discovered: " .. a .. b .. c .. d) a = a:gsub("\\032", " ") if a == Local.myservice.name then Local.myservice.ip = c Local.myservice.port = d else Local.services[a] = { ip = c, port = d} end end function love.handlers.servicelost(a,b,c,d) SDL.log("Service Lost: " .. a .. b) Local.services[a] = nil end end function Local:init() Local.host = enet.host_create(Local.myservice.ip .. ":" .. Local.myservice.port) if love.system.getOS() == "Android" then love.android.registerService(Local.myservice.name, "_http._tcp.", Local.myservice.port) love.android.discoverServices("_http._tcp.") end end function Local:update(dt) if not connect then Gui.group.push{grow = "right"} Gui.group.push{grow = "down", pos = {Utils.percentCoordinates(10, 0)}} if love.system.getOS() == "Android" then for name, host in pairs(Local.services) do if Gui.Button{text = name .. " " .. host.ip .. ":" .. host.port, size = {Utils.percentCoordinates(60, 10)}} then Local.server_host.text = host.ip.. ":" .. host.port connect = true return end end end Gui.Label{text = "Host", size = {Utils.percentCoordinates(10, 10)}} Gui.Input{info = Local.server_host, size = {Utils.percentCoordinates(50, 10)}} if Gui.Button{text = "Connect", size = {Utils.percentCoordinates(60, 10)}} then connect = true end Gui.group.pop{} Gui.group.push{grow = "down", pos = {Utils.percentCoordinates(10, 0)}} Gui.Label{text = "My infos"} Gui.Label{text = "Name: " .. Local.myservice.name} Gui.Label{text = "Host: " .. Local.myservice.ip .. ":" .. Local.myservice.port} Gui.group.pop{} Gui.group.pop{} elseif not connected then Local.host:connect(Local.server_host.text) connected = true else local event = Local.host:service() while event ~= nil do if event.type == "receive" then print("Receive ", event.data, event.peer) elseif event.type == "connect" then if event.peer:index() > 1 then print("Already connected") else print("Local " .. tostring(event.peer) .. " " .. event.peer:state() .. " " .. tostring(event.peer:connect_id())) end elseif event.type == "disconnect" then print("Disconnect " .. tostring(event.peer)) end event = Local.host:service() end end end function Local:draw() Gui.core.draw() end function Local:keypressed(key, code) Gui.keyboard.pressed(key) end -- LÖVE 0.9 function love.textinput(str) Gui.keyboard.textinput(str) end return Local