--[[ Gamestates/Solo.lua Solo mode by piernov ]]-- local GUI = { InGame = require("GUI/InGame")} local Game = require("Gamestates/Game") local Solo = {} function Solo:enter() -- Initialize or reset variables when entering game Previous = "Gamestates/Menu" Solo.Keypressed = {{}} -- 2D array for storage of button pressed Solo.Hints = {} -- Hints displayed Solo.state = "playing" -- Default to "playing" but it doesn't mean anything Solo.Answer = Game.genAnswer() -- Generate answer -- Debug if Debug == true then for k,v in ipairs(Solo.Answer) do print(k,v) end end Solo:resize() -- Call the function filling the canvas Solo.Music = Menu.Music Solo.Music:setLooping(true) if Config.Mute == false then Solo.Music:rewind() end end function Solo:resize() -- Called in :enter() and when the window is resized Solo.Display = love.graphics.newCanvas(Screen.width, Screen.height) -- Create the canvas containing base interface to avoid drawing it entirely each frame love.graphics.setCanvas(Solo.Display) love.graphics.setFont(Fonts[3]) -- Use font with size 3% by default Solo.Display:clear() for id, polygon in ipairs(GUI.InGame.Polygons) do GUI.InGame.drawPolygon(polygon) end love.graphics.setCanvas() end function Solo:init() Game.init() GUI.InGame.loadInterface() end function Solo:draw() love.graphics.setColor(255, 255, 255, 255) love.graphics.setBlendMode('premultiplied') love.graphics.draw(Solo.Display) love.graphics.setBlendMode('alpha') for num, line in ipairs(Solo.Hints) do for k, poly in ipairs(line) do GUI.InGame.drawPolygon(poly) end end for line, keys in ipairs(Solo.Keypressed) do for id, num in ipairs(keys) do GUI.InGame.drawPolygon({ Type = "rectangle", DrawMode = "fill", Position = { x = 0.50+(id-1)*0.075, y = 0.15+(line-1)*0.075-0.025}, Dimension = {width = 0.04, height = 0.04}, Colors = GUI.InGame.Colors[num] }) end end -- Debug if Debug == true then for id, num in ipairs(Solo.Answer) do GUI.InGame.drawPolygon({ Type = "rectangle", DrawMode = "fill", Position = { x = 0.08+(id-1)*0.075+0.005, y = 0.12+0.005}, Dimension = {width = 0.035, height = 0.04}, Colors = GUI.InGame.Colors[num] }) -- Display answer end end if Solo.state == "found" then GUI.InGame.displayPopup("Found !") end GUI.InGame.drawPolygon({ Type = "print", Text = "Solo", Position = { x = 0.15, y = 0.06}, Colors = {0, 0, 171, 255} }) -- Display "Solo" text GUI.InGame.drawPolygon({ Type = "print", Text = Config.player_name.text, Position = { x = 0.60, y = 0.06}, Colors = {0, 0, 171, 255} }) -- Display local player's name end function Solo:mousepressed(x, y, b) -- Handle mouse if Solo.state == "found" then return end -- Don't do anything if answer is already found x = x/Screen.width -- relative coordinates y = y/Screen.height if 0.875 < y and y < 0.915 then -- lower part of the screen if x > 0.45 then for i = 0,5 do if 0.50+i*0.075 < x and x < 0.50+i*0.075+0.04 then if #Solo.Keypressed > 7 or #Solo.Keypressed[#Solo.Keypressed] >= 4 then -- Line already full return else for k,v in pairs(Solo.Keypressed[#Solo.Keypressed]) do if v == i+1 then return -- Disallow multiple identical colors in same line end end table.insert(Solo.Keypressed[#Solo.Keypressed], i+1) -- Click detected on a color-button end end end elseif 0.25 < x and x < 0.375 and #Solo.Keypressed <= 7 and #Solo.Keypressed[#Solo.Keypressed] == 4 then -- Clik on Ok button local hints = table.concat(Game.checkKeys(Solo.Keypressed[#Solo.Keypressed], Solo.Answer)) if hints == "1111" then Solo.state = "found" else table.insert(Solo.Hints, Game.addHints(hints, #Solo.Keypressed)) Solo.Keypressed[#Solo.Keypressed+1] = {} end elseif #Solo.Keypressed <= 7 and 0.075 < x and x < 0.200 and #Solo.Keypressed[#Solo.Keypressed] > 0 then -- Click on reset button Solo.Keypressed[#Solo.Keypressed] = {} end end end function Solo:leave() Solo.Music:stop() end return Solo