# QUICKIE Quickie is an [immediate mode gui][IMGUI] library for [LÖVE][LOVE]. Initial inspiration came from the article [Sol on Immediate Mode GUIs (IMGUI)][Sol]. You should check it out to understand how Quickie works. # Example local gui = require "Quickie" function love.load() -- preload fonts fonts = { [12] = love.graphics.newFont(12), [20] = love.graphics.newFont(20), } love.graphics.setBackgroundColor(17,17,17) love.graphics.setFont(fonts[12]) -- group defaults gui.group.default.size[1] = 150 gui.group.default.size[2] = 25 gui.group.default.spacing = 5 end local menu_open = { main = false, right = false, foo = false, demo = false } local check1 = false local check2 = false local input = {text = ""} local slider = {value = .5} local slider2d = {value = {.5,.5}} function love.update(dt) gui.group.push{grow = "down", pos = {5,5}} -- all widgets return true if they are clicked on/activated if gui.Checkbox{checked = menu_open.main, text = "Show Menu"} then menu_open.main = not menu_open.main end if menu_open.main then gui.group.push{grow = "right"} -- widgets can have custom ID's for tooltips etc (see below) if gui.Button{id = "group stacking", text = "Group stacking"} then menu_open.right = not menu_open.right end if menu_open.right then gui.group.push{grow = "up"} if gui.Button{text = "Foo"} then menu_open.foo = not menu_open.foo end if menu_open.foo then gui.Button{text = "???"} end gui.group.pop{} gui.Button{text = "Bar"} gui.Button{text = "Baz"} end gui.group.pop{} if gui.Button{text = "Widget demo"} then menu_open.demo = not menu_open.open end end gui.group.pop{} if menu_open.demo then gui.group{grow = "down", pos = {200, 80}, function() love.graphics.setFont(fonts[20]) gui.Label{text = "Widgets"} love.graphics.setFont(fonts[12]) gui.group{grow = "right", function() gui.Button{text = "Button"} gui.Button{text = "Tight Button", size = {"tight"}} gui.Button{text = "Tight² Button", size = {"tight", "tight"}} end} gui.group{grow = "right", function() gui.Button{text = "", size = {2}} -- acts as separator gui.Label{text = "Tight Label", size = {"tight"}} gui.Button{text = "", size = {2}} gui.Label{text = "Center Label", align = "center"} gui.Button{text = "", size = {2}} gui.Label{text = "Another Label"} gui.Button{text = "", size = {2}} end} gui.group.push{grow = "right"} if gui.Checkbox{checked = check1, text = "Checkbox", size = {"tight"}} then check1 = not check1 print(check1) end if gui.Checkbox{checked = check2, text = "Another Checkbox"} then check2 = not check2 end if gui.Checkbox{checked = check2, text = "Linked Checkbox"} then check2 = not check2 end gui.group.pop{} gui.group{grow = "right", function() gui.Label{text = "Input", size = {70}} gui.Input{info = input, size = {300}} end} gui.group{grow = "right", function() gui.Label{text = "Slider", size = {70}} gui.Slider{info = slider} gui.Label{text = ("Value: %.2f"):format(slider.value), size = {70}} end} gui.Label{text = "2D Slider", pos = {nil,10}} gui.Slider2D{info = slider2d, size = {250, 250}} gui.Label{text = ("Value: %.2f, %.2f"):format(slider2d.value[1], slider2d.value[2])} end} end -- tooltip (see above) if gui.mouse.isHot('group stacking') then local mx,my = love.mouse.getPosition() gui.Label{text = 'Demonstrates group stacking', pos = {mx+10,my-20}} end end function love.draw() gui.core.draw() end function love.keypressed(key, code) gui.keyboard.pressed(key) -- LÖVE 0.8: see if this code can be converted in a character if pcall(string.char, code) code > 0 then gui.keyboard.textinput(string.char(code)) end end -- LÖVE 0.9 function love.textinput(str) gui.keyboard.textinput(str) end # Documentation To be done... # License Copyright (c) 2012 Matthias Richter Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Except as contained in this notice, the name(s) of the above copyright holders shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. [LOVE]: http://love2d.org [IMGUI]: http://www.mollyrocket.com/forums/viewforum.php?f=10 [Sol]: http://sol.gfxile.net/imgui/