--[[ Copyright (c) 2012 Matthias Richter Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Except as contained in this notice, the name(s) of the above copyright holders shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- local _M -- holds the module. needed to make widgetHit overridable local x,y = 0,0 local down, downLast = false, false local hot, active = nil, nil local NO_WIDGET = {} local function _NOP_() end local function widgetHit(mouse, pos, size) return mouse[1] >= pos[1] and mouse[1] <= pos[1] + size[1] and mouse[2] >= pos[2] and mouse[2] <= pos[2] + size[2] end local function setHot(id) hot = id end local function setActive(id) active = id end local function isHot(id) return id == hot end local function isActive(id) return id == active end local function getHot() return hot end local function updateWidget(id, pos, size, hit) hit = hit or _M.widgetHit if hit({x,y}, pos, size) then setHot(id) if not active and down then setActive(id) end end end local function releasedOn(id) return not down and isHot(id) and isActive(id) and downLast end local function beginFrame() hot = nil x,y = love.mouse.getPosition() downLast = down down = false for _,btn in ipairs{'l', 'm', 'r'} do down = down or (love.mouse.isDown(btn) and btn) end end local function endFrame() if not down then -- released setActive(nil) elseif not active then -- clicked outside setActive(NO_WIDGET) end end local function disable() _M.beginFrame = _NOP_ _M.endFrame = _NOP_ _M.updateWidget = _NOP_ end local function enable() _M.beginFrame = beginFrame _M.endFrame = endFrame _M.updateWidget = updateWidget end _M = { widgetHit = widgetHit, setHot = setHot, getHot = getHot, setActive = setActive, isHot = isHot, isActive = isActive, updateWidget = updateWidget, releasedOn = releasedOn, beginFrame = beginFrame, endFrame = endFrame, disable = disable, enable = enable, } -- metatable provides getters to x, y and down return setmetatable(_M, {__index = function(_,k) return ({x = x, y = y, down = down})[k] end})