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author | piernov <piernov@piernov.org> | 2016-05-02 15:51:08 +0200 |
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committer | piernov <piernov@piernov.org> | 2016-05-02 15:51:08 +0200 |
commit | 8c0851a7d4db8be1bac99e034c745a45c64cc3ba (patch) | |
tree | 89479205742cd1135613aa22b6d8570164e8983c | |
parent | f53549e4c2668ca268c8e31ef4c7cf3718fe08b5 (diff) | |
download | candybox-8c0851a7d4db8be1bac99e034c745a45c64cc3ba.tar.gz candybox-8c0851a7d4db8be1bac99e034c745a45c64cc3ba.tar.bz2 candybox-8c0851a7d4db8be1bac99e034c745a45c64cc3ba.tar.xz candybox-8c0851a7d4db8be1bac99e034c745a45c64cc3ba.zip |
Add various JS functions to work with game save
-rw-r--r-- | js/savegame.js | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/js/savegame.js b/js/savegame.js index 2a83f77..438be0a 100644 --- a/js/savegame.js +++ b/js/savegame.js @@ -1,3 +1,35 @@ +function listSaves() { + sendRequest("craftmine.php", "op=listSaves", function(ret) { + var tmphtml="" + for(var i=0; i<ret.length; i++) { + tmphtml += "<label class=\"radio\"><input name=\"saveRadio\" value=\"" + i + "\" type=\"radio\" />" + ret[i] + "</label>\n"; + } + console.log(tmphtml); + document.getElementById("listsaves").innerHTML = tmphtml; + }); +} + +function getCheckedSave() { + var radios = document.getElementsByName('saveRadio'); + for (var i = 0, length = radios.length; i < length; i++) { + if (radios[i].checked) return radios[i].parentNode.textContent; + } + return -1; +} + +function loadSave() { + sendRequest("craftmine.php", "op=loadSave&filename="+getCheckedSave(), function(ret) { + initCraftMine(); + }); +} + +function downloadSave() { + window.open("craftmine.php?op=downSave&filename="+getCheckedSave(), "_blank"); +} + +function deleteSave() { +} + function saveGame() { sendRequest("craftmine.php", "op=saveGame"); } |