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-rw-r--r--inc/perso.inc7
-rw-r--r--js/dungeon.js6
2 files changed, 7 insertions, 6 deletions
diff --git a/inc/perso.inc b/inc/perso.inc
index 2a514bb..9293d3c 100644
--- a/inc/perso.inc
+++ b/inc/perso.inc
@@ -25,7 +25,7 @@ function increasePerso($prop, $num) {
function limitUse($item){
$n = $item->name;
if(empty($item->feat["limit"])) return true;
- if(empty($_SESSION["usedItem"])){
+ else if(empty($_SESSION["usedItem"])){
initUsedItem();
$_SESSION["usedItem"][$n]["nbUse"]=1;
return true;
@@ -56,17 +56,18 @@ function reusable(){
if($_SESSION["usedItem"]["Wooden Sword"]["nbUse"]>=1){
$_SESSION["usedItem"]["Wooden Sword"]["longevity"]++;
if($_SESSION["usedItem"]["Wooden Sword"]["longevity"]>=2){
- $_SESSION["perso"]["powerBonus"] -= 1;
+ $_SESSION["perso"]["bonusPower"] -= 1;
$_SESSION["usedItem"]["Wooden Sword"]["nbUse"]=0;
}
}
else if($_SESSION["usedItem"]["Metal Sword"]["nbUse"]>=1){
$_SESSION["usedItem"]["Metal Sword"]["longevity"]++;
if($_SESSION["usedItem"]["Metal Sword"]["longevity"]>=2){
- $_SESSION["perso"]["powerBonus"] -= 3;
+ $_SESSION["perso"]["bonusPower"] -= 3;
$_SESSION["usedItem"]["Metal Sword"]["nbUse"]=0;
}
}
+ //echo json_encode($_SESSION["usedItem"]);
}
function updatePerso(){
diff --git a/js/dungeon.js b/js/dungeon.js
index 7d97b49..a84466e 100644
--- a/js/dungeon.js
+++ b/js/dungeon.js
@@ -118,10 +118,10 @@ function exitDungeon(boss){
levelUp(20);//you earn 20 xp
creditAccount(1000);//you earn 1000 gold coins
var tmphtml = "<h3>You have completed the dungeon! CONGRATULATIONS!</h3>";
- tmphmtl += "<ul>";
+ tmphtml += "<ul>";
tmphtml += "<li><h4>You have earned 1000 gold coins</h4></li>"
- tmphmtl += "<li><h4>You have earned 20 xp</h4></li>";
- tmphmtl += "</ul>";
+ tmphtml += "<li><h4>You have earned 20 xp</h4></li>";
+ tmphtml += "</ul>";
document.getElementById("tab4").innerHTML = tmphtml;
}
else document.getElementById("tab4").innerHTML = "<h4>Not available, you have to buy a ticket in the build section.</h4>";