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-rw-r--r--craftmine.php9
-rw-r--r--css/craftmine.css6
-rw-r--r--data/items.xml41
-rw-r--r--data/monsters.xml72
-rw-r--r--inc/Inventory.inc30
-rw-r--r--inc/Monster.inc21
-rw-r--r--inc/craftmine.inc6
-rw-r--r--inc/dungeon.inc65
-rw-r--r--inc/messages.inc2
-rw-r--r--inc/mine.inc2
-rw-r--r--inc/perso.inc23
-rw-r--r--inc/shop.inc46
-rw-r--r--index.xhtml6
-rw-r--r--js/craftmine.js26
-rw-r--r--js/dungeon.js121
-rw-r--r--js/perso.js5
-rw-r--r--js/shop.js58
17 files changed, 500 insertions, 39 deletions
diff --git a/craftmine.php b/craftmine.php
index 9a5d3d7..9a8806b 100644
--- a/craftmine.php
+++ b/craftmine.php
@@ -4,7 +4,9 @@ require_once("inc/mine.inc");
require_once("inc/guild.inc");
require_once("inc/shop.inc");
require_once("inc/craftmine.inc");
+require_once("inc/dungeon.inc");
require_once("inc/savegame.inc");
+require_once("inc/perso.inc");
session_start(); // Must be placed *BEFORE* $_SESSION is actually used and *AFTER* all classes are imported
@@ -47,6 +49,13 @@ switch($op) {
case "getCraftMine": sendCraftMine(); break;
case "buildShop": buildShop(); break;
case "buyItem": buyItem(); break;
+ case "useItem": useItem(); break;
+ case "buildDungeon" : buildDungeon(); break;
+ case "launchDungeon" : launchDungeon(); break;
+ case "exitDungeon" : exitDungeon(); break;
+ case "sendDungeonProgress" : sendDungeonProgress(); break;
+ case "updatePerso" : updatePerso(); break;
+ case "sendPerso" : sendPerso(); break;
case "saveGame": saveGame(); break;
case "downSave": downSave(); break;
case "listSaves": listSaves(); break;
diff --git a/css/craftmine.css b/css/craftmine.css
index a3ab87d..c459baa 100644
--- a/css/craftmine.css
+++ b/css/craftmine.css
@@ -9,7 +9,13 @@
.tab-pane:target {
display: block;
}
+.list-inline > li {
+ padding-top: 5px;
+ padding-bottom: 5px;
+}
.item-icon {
+ display:inline-block;
+ width: 1em;
font-size: 3em;
font-family: "Symbola";
}
diff --git a/data/items.xml b/data/items.xml
new file mode 100644
index 0000000..6c19b84
--- /dev/null
+++ b/data/items.xml
@@ -0,0 +1,41 @@
+<?xml version="1.0" encoding="utf-8"?>
+<items cost="3">
+ <category name="Swords">
+ <item>
+ <name>Wooden Sword</name>
+ <cost>10</cost>
+ <features>
+ <power>10</power>
+ </features>
+ <icon>⚔</icon>
+ <description>A sword that beginners need to use to improve their skills</description>
+ </item>
+ <item>
+ <name>Metal Sword</name>
+ <cost>15</cost>
+ <features>
+ <power>30</power>
+ </features>
+ <icon>⚔</icon>
+ <description>A sword which are often use buy skilled knight. The material is very good and the sword is very powerful</description>
+ </item>
+ </category>
+ <category name="Potions">
+ <item>
+ <name>Life Bottle</name>
+ <cost>5</cost>
+ <features></features>
+ <icon>🍶</icon>
+ <description>A bottle which can heal you by regaining hp</description>
+ </item>
+ <item>
+ <name>Strength Bottle</name>
+ <cost>10</cost>
+ <features>
+ <power>20</power>
+ </features>
+ <icon>🍶</icon>
+ <description>If used, you have 20% more chance to hit your enemy during the battle</description>
+ </item>
+ </category>
+</items>
diff --git a/data/monsters.xml b/data/monsters.xml
new file mode 100644
index 0000000..ab29364
--- /dev/null
+++ b/data/monsters.xml
@@ -0,0 +1,72 @@
+<?xml version="1.0" encoding="utf-8"?>
+<dungeon cost="10">
+ <floor name="floor1">
+ <monster>
+ <name>monster1</name>
+ <level>1</level>
+ <hp>3</hp>
+ <xp>1</xp>
+ <icon>m</icon>
+ </monster>
+ <monster >
+ <name>monster2</name>
+ <level>2</level>
+ <hp>3</hp>
+ <xp>2</xp>
+ <icon>m</icon>
+ </monster>
+ <monster>
+ <name>monster3</name>
+ <level>3</level>
+ <hp>4</hp>
+ <xp>3</xp>
+ <icon>m</icon>
+ </monster>
+ </floor>
+ <floor name="floor2">
+ <monster>
+ <name>monster4</name>
+ <level>4</level>
+ <hp>5</hp>
+ <xp>4</xp>
+ <icon>m</icon>
+ </monster>
+ <monster>
+ <name>monster5</name>
+ <level>5</level>
+ <hp>6</hp>
+ <xp>5</xp>
+ <icon>m</icon>
+ </monster>
+ <monster>
+ <name>monster5</name>
+ <level>6</level>
+ <hp>7</hp>
+ <xp>6</xp>
+ <icon>m</icon>
+ </monster>
+ </floor>
+ <floor name="floor3">
+ <monster>
+ <name>monster6</name>
+ <level>8</level>
+ <hp>9</hp>
+ <xp>8</xp>
+ <icon>m</icon>
+ </monster>
+ <monster>
+ <name>monster7</name>
+ <level>9</level>
+ <hp>10</hp>
+ <xp>9</xp>
+ <icon>m</icon>
+ </monster>
+ <monster>
+ <name>Boss</name>
+ <level>10</level>
+ <hp>12</hp>
+ <xp>10</xp>
+ <icon>m</icon>
+ </monster>
+ </floor>
+</dungeon>
diff --git a/inc/Inventory.inc b/inc/Inventory.inc
index 0a93d7f..747c4db 100644
--- a/inc/Inventory.inc
+++ b/inc/Inventory.inc
@@ -20,12 +20,21 @@ class Inventory {
}
private function _addItem($item) {
- $this->items[] = $item;
+ foreach($this->items as $k => $object){
+ if($object[0] == $item){
+ $this->items[$k][1]++;
+ return $this->items[$k];
+ }
+ }
+ $tab = array($item,1);
+ $this->items[] = $tab;
+ return $tab;
}
public static function addItem($item) {
$inv = self::get();
- $inv->_addItem($item);
+ $tab = $inv->_addItem($item);
+ return $tab;
}
private function _removeItem($item) {
@@ -37,6 +46,23 @@ class Inventory {
$inv->_removeItem($item);
}
+ private function _useItem($item) {
+ foreach($this->items as $k => $object){
+ if($object[0] == $item){
+ if($this->items[$k][1]>0)$this->items[$k][1]--;
+ //if($this->items[$k][1] == 0) _removeItem($item);
+ return $this->items[$k];
+ }
+ }
+ return false;
+ }
+
+ public static function useItem($item) {
+ $inv = self::get();
+ $it = $inv->_useItem($item);
+ return $it;
+ }
+
public function addToXML($root) {
foreach($this->items as $item)
$item->addToXML($root);
diff --git a/inc/Monster.inc b/inc/Monster.inc
new file mode 100644
index 0000000..c7063ec
--- /dev/null
+++ b/inc/Monster.inc
@@ -0,0 +1,21 @@
+<?php
+
+class Monster {
+ public $name = "";
+ public $icon = "";
+ public $desc = "";
+ public $hp = 1;
+ public $xp = 0;
+ public $level = 1;
+
+ function __construct($name, $level, $hp, $xp, $icon) {
+ $this->name = $name;
+ $this->level = $level;
+ $this->hp = $hp;
+ $this->xp = $xp;
+ $this->icon = $icon;
+
+ }
+}
+
+?>
diff --git a/inc/craftmine.inc b/inc/craftmine.inc
index 33a28d7..f5dbbb1 100644
--- a/inc/craftmine.inc
+++ b/inc/craftmine.inc
@@ -2,12 +2,16 @@
require_once("mine.inc");
require_once("shop.inc");
+require_once("dungeon.inc");
+require_once("perso.inc");
function sendCraftMine() {
$data = array("gold" => sendMine(),
"shop" => sendShop(),
"inventory" => Inventory::sendContent(),
- "miners" => sendMiners()
+ "miners" => sendMiners(),
+ "dungeon" => sendDungeon(),
+ "perso" => sendPerso(),
);
echo json_encode($data);
}
diff --git a/inc/dungeon.inc b/inc/dungeon.inc
new file mode 100644
index 0000000..c023cf8
--- /dev/null
+++ b/inc/dungeon.inc
@@ -0,0 +1,65 @@
+<?php
+require_once("messages.inc");
+require_once("account.inc");
+require_once("Monster.inc");
+
+
+function generateMonster(){
+ $monsters = simplexml_load_file('data/monsters.xml');
+ $dungeon = array("cost"=>(string)$monsters["cost"],"monsters"=>array());
+ foreach($monsters as $f){
+ $floor = (string)$f["name"];
+ $dungeon["monsters"][$floor] = array();
+ foreach($f as $monster){
+ $dungeon["monsters"][$floor][] = new Monster((string)$monster->name,
+ intval($monster->level),
+ intval($monster->hp),
+ intval($monster->xp),
+ (string)$monster->icon);
+ }
+ }
+ return $dungeon;
+}
+
+function initDungeon() {
+ $_SESSION["dungeon"]["access"] = true;
+}
+
+function sendDungeon() {
+ if(!empty($_SESSION["dungeon"]))
+ return $_SESSION["dungeon"];
+ else return false;
+}
+
+function buildDungeon() {
+ $dungeon=generateMonster();
+ if(!empty($_SESSION["dungeon"])) {
+ sendError("dungeon_already_available");
+ }
+ elseif(debitAccount($dungeon["cost"])) {
+ initDungeon();
+ $_SESSION["mine"]["gold"] -= $dungeon["cost"];
+ echo json_encode($dungeon);
+ }
+}
+
+function launchDungeon(){
+ $f= $_POST["floor"];
+ $dungeon=generateMonster();
+ $opponent = $dungeon["monsters"]["floor".$f];
+ echo json_encode($opponent);
+}
+
+function sendDungeonProgress(){
+ $f= $_POST["floor"];
+ $nb=$_POST["mob"];
+ $_SESSION["dungeon"]["flat"] = $f;
+ $_SESSION["dungeon"]["mob"] = $nb;
+}
+
+
+function exitDungeon(){
+ $_SESSION["dungeon"] = false;
+}
+
+?>
diff --git a/inc/messages.inc b/inc/messages.inc
index d08331a..da36c4e 100644
--- a/inc/messages.inc
+++ b/inc/messages.inc
@@ -6,7 +6,7 @@ $messages = array(
"shop_missing_item" => "This item does not exist.",
"guild_not_yet_created" => "You need to create a guild first.",
"guild_already_built" => "You have aready built a guild.",
-
+ "dungeon_already_available" => "You can already access the dungeon",
"gamesave_ok" => "Game saved.",
"gamesave_error" => "An error occured when trying to save the game.",
"gamesave_not_found" => "Couldn't find the specified save file.",
diff --git a/inc/mine.inc b/inc/mine.inc
index 94a2c66..752fc69 100644
--- a/inc/mine.inc
+++ b/inc/mine.inc
@@ -1,7 +1,7 @@
<?php
function initCraftMine() {
- $_SESSION["mine"] = array("mine" => 0, "gold" => 0, "miners" => 0);
+ $_SESSION["mine"] = array("gold" => 0, "miners" => 0);
}
function withdrawMine() {
diff --git a/inc/perso.inc b/inc/perso.inc
new file mode 100644
index 0000000..0362d8c
--- /dev/null
+++ b/inc/perso.inc
@@ -0,0 +1,23 @@
+<?php
+function sendPerso() {
+ if(empty($_SESSION["perso"]))
+ initPerso();
+ return $_SESSION["perso"];
+}
+
+function updatePerso(){
+ $hp = $_POST["hp"];
+ $xp = $_POST["xp"];
+ $lv = $_POST["lv"];
+ $_SESSION["perso"]["hp"] = $hp;
+ $_SESSION["perso"]["xp"] = intval($xp);
+ $_SESSION["perso"]["lv"] = $lv;
+}
+
+function initPerso(){
+ $_SESSION["perso"]["hp"] = 5;
+ $_SESSION["perso"]["xp"] = 0;
+ $_SESSION["perso"]["lv"] = 3;
+}
+
+?>
diff --git a/inc/shop.inc b/inc/shop.inc
index a0f9a8a..32ecea2 100644
--- a/inc/shop.inc
+++ b/inc/shop.inc
@@ -5,19 +5,26 @@ require_once("account.inc");
require_once("Item.inc");
require_once("Inventory.inc");
-$shop = array(
- "cost" => 3,
- "items" => array(
- new Item("cat", 6, "🐈", "Nyan!"),
- new Item("torch", 3, "🔦", "Electric torch"),
- ),
-);
+function loadShop(){
+ $items = simplexml_load_file('data/items.xml');
+ $shop = array("cost"=>(string)$items["cost"],"items"=>array());
+ foreach($items as $cat){
+ $category = (string)$cat["name"];
+ $shop["items"][$category] = array();
+ foreach($cat as $item){
+ $shop["items"][$category][] = new Item((string)$item->name,intval($item->cost),(string)$item->icon,(string)$item->description);
+ }
+ }
+ return $shop;
+}
function getItem($name) {
- global $shop;
- foreach($shop["items"] as $item) {
- if($name == $item->name) {
- return $item;
+ $shop=loadShop();
+ foreach($shop["items"] as $cat) {
+ foreach($cat as $item){
+ if($name == $item->name) {
+ return $item;
+ }
}
}
sendError("shop_missing_item");
@@ -29,30 +36,35 @@ function initShop() {
}
function sendShop() {
- global $shop;
if(!empty($_SESSION["shop"]))
- return $shop;
+ return loadShop();
else return false;
}
function buildShop() {
- global $shop;
+ $shop=loadShop();
if(!empty($_SESSION["shop"])) {
sendError("shop_already_built");
}
elseif(debitAccount($shop["cost"])) {
initShop();
- echo json_encode(sendShop());
+ echo json_encode($shop);
}
}
function buyItem() {
$item = getItem($_POST["item"]);
if($item && debitAccount($item->cost)) {
- Inventory::addItem($item);
- echo json_encode($item);
+ $tab = Inventory::addItem($item);
+ echo json_encode($tab); //renvoyer un tableau avec comme première entrée $item et comme deuxième entrée le nombre
}
}
+function useItem(){
+ $item = getItem($_POST["item"]);
+ $it = Inventory::useItem($item);
+ echo json_encode($it);
+}
+
?>
diff --git a/index.xhtml b/index.xhtml
index 5e0752a..5e2f18d 100644
--- a/index.xhtml
+++ b/index.xhtml
@@ -15,7 +15,9 @@
<script type="text/javascript" charset="utf-8" src="js/guild.js"></script>
<script type="text/javascript" charset="utf-8" src="js/shop.js"></script>
<script type="text/javascript" charset="utf-8" src="js/gui.js"></script>
+ <script type="text/javascript" charset="utf-8" src="js/dungeon.js"></script>
<script type="text/javascript" charset="utf-8" src="js/savegame.js"></script>
+ <script type="text/javascript" charset="utf-8" src="js/perso.js"></script>
</head>
<body onload="init()" onhashchange="changeTab()">
<div class="container-fluid">
@@ -23,6 +25,9 @@
<h1>CraftMine</h1>
</div>
<div class="row">
+ <span id="perso">HP : <span id="hp">5</span>/ LV : <span id="lv">1</span>/ exp : <span id="xp">0</span></span>
+</div>
+<div class="row">
<div class="col-md-4">
<div class="row">
<div class="col-md-10">
@@ -71,6 +76,7 @@
<ul class="list-inline">
<li><button class="btn btn-default" type="button" onclick="createGuild()">Miner's guild</button></li>
<li><button class="btn btn-default" type="button" onclick="buildShop()">Shop</button></li>
+ <li><button class="btn btn-default" type="button" onclick="buildDungeon()">Dungeon</button></li>
</ul>
</div>
<div class="tab-pane" id="tab2">
diff --git a/js/craftmine.js b/js/craftmine.js
index 4e6490f..b87f946 100644
--- a/js/craftmine.js
+++ b/js/craftmine.js
@@ -1,8 +1,12 @@
data = {
+ name: "You",
gold: 0,
mine: 0,
miners: 0,
- level: 1
+ level: 3,
+ hp: 5,
+ xp: 0,
+ icon : "H"
}
function sendRequest(url, params, callback, isFile) {
@@ -11,7 +15,10 @@ function sendRequest(url, params, callback, isFile) {
if(!isFile) xhr.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
xhr.onreadystatechange = function() {
if(xhr.readyState == XMLHttpRequest.DONE && xhr.status == "200") {
- var data = JSON.parse(xhr.responseText);
+ var data = "";
+ if(xhr.responseText) data = JSON.parse(xhr.responseText);
+ if(data.info)
+ showInfo(data.info);
if(data.error) {
showError(data.error);
return;
@@ -46,11 +53,22 @@ function withdrawMine() {
function initCraftMine() {
sendRequest("craftmine.php", "op=getCraftMine", function(ret) {
+ console.log(ret.perso);
data.gold = parseInt(ret.gold); // Server's response is a string
+ data.mine = 0; // Reset mine
+ if(ret.perso){
+ data.hp = ret.perso.hp;
+ data.xp = ret.perso.xp;
+ data.level = ret.perso.lv;
+ displayPerso(ret.perso.hp,ret.perso.xp,ret.perso.lv);
+ }
if(ret.shop) displayShop(ret.shop);
- displayInventory(ret.inventory);
+ if(ret.inventory) displayInventory(ret.inventory);
+ if(ret.dungeon == false){}//if we have left the donjon
+ else if(typeof ret.dungeon.mob == "undefined") displayDungeon(0,1,true); //if we have reload just after buying the ticket
+ else displayDungeon(ret.dungeon.mob,ret.dungeon.flat,true);//if we have reload in the middle of the dungeon
data.miners = parseInt(ret.miners);
- updateData("gold","miners");
+ updateData("gold", "mine", "miners");
})
}
diff --git a/js/dungeon.js b/js/dungeon.js
new file mode 100644
index 0000000..982dcf6
--- /dev/null
+++ b/js/dungeon.js
@@ -0,0 +1,121 @@
+var timeout;
+
+function buildDungeon(){
+ sendRequest("craftmine.php", "op=buildDungeon", function(ret) {
+ displayDungeon(0,1,true);//mob 0 in the floor 1 and I access the dungeon for the first dungeon
+ debitAccount(ret.cost);
+ showInfo("You can acces the dungeon now. Good Luck.");
+ });
+}
+
+function displayDungeon(nb,f,firstTime){
+ var tmphtml = "<br/>";
+ tmphtml += "<button id=\"launch\" type=\"button\" class=\"btn btn-primary\" onclick=\"launchDungeon("+nb+","+f+","+firstTime+")\">Launch</button>";
+ document.getElementById("tab4").innerHTML = tmphtml;
+}
+
+function launchDungeon(nb,f,firstTime){
+ sendRequest("craftmine.php", "op=launchDungeon&floor="+f, function(ret) {
+ if(nb==0 && firstTime){
+ document.getElementById("launch").style.display = "none";
+ }
+ displayBattle(ret,nb,f);
+ });
+}
+
+function displayBattle(ret,nb,f){
+ var tmphtml = "<div class=\"row\">";
+ tmphtml += "<h4>Battle floor "+ f +"</h4>";
+ tmphtml += "<ul class=\"list-inline\">";
+ tmphtml += "<li>";
+ tmphtml += "<button type=\"button\" class=\"btn btn-primary\" id=\"perso\" style=\"margin-left:30px;\"><span class=\"item-icon\">" + data.icon + "</span><br />" + data.name + "<br/> lv: " + data.level + " hp: <span id=\"lifePerso\">" + data.hp + "</span></button>";
+ tmphtml += "<button type=\"button\" class=\"btn btn-primary\" id=\"mob\" style=\"margin-left:30px;\">"
+ +"<span class=\"item-icon\">" + ret[nb].icon + "</span><br />" + ret[nb].name + "<br/>"
+ +" lv: " + ret[nb].level + " hp: <span id=\"lifeMob\">" + ret[nb].hp + "</span></button>";
+ tmphtml += "</li>";
+ tmphtml += "</ul>";
+ tmphtml += "</div>";
+ document.getElementById("tab4").innerHTML = tmphtml;
+ displayExit();
+ battle(ret,nb,f);
+}
+
+function battle(ret,nb,f){
+ timeout=window.setTimeout(strike, 1000, ret, nb, f);
+}
+
+function strike(ret,nb, f){
+ var lvDiff = data.level-parseInt(ret[0].level);
+ var hitRate = Math.floor((Math.random() * 100) + 1);
+ var mobLife = document.getElementById("lifeMob").innerHTML;
+ var persoLife = document.getElementById("lifePerso").innerHTML;
+ if(mobLife == 0){
+ data.hp = persoLife;
+ endBattle("perso",nb,f,ret);
+ return;
+ }
+ else if(persoLife == 0){
+ data.hp = 1;
+ endBattle("mob",nb,f,ret);
+ return;
+ }
+ if(hitRate<50+10*lvDiff){
+ mobLife--;
+ document.getElementById("lifeMob").innerHTML = parseInt(mobLife);
+ }
+ else{
+ persoLife--;
+ document.getElementById("lifePerso").innerHTML = parseInt(persoLife);
+ }
+ battle(ret,nb,f);
+}
+
+function endBattle(v,nb, f, ret){
+ window.clearTimeout(timeout);
+ if(v=="mob")exitDungeon(false);//if you die in the dungeon, you are immediately sent out of the dungeon
+ //To level up you have to obtain 2 xp to go to lv 3, 3 to go to lv 4, etc
+ //A mob level 2 , if defeated gives you 2 xp, ...etc
+ else{
+ data.xp += parseInt(ret[nb].xp);
+ if(data.xp>=data.level){
+ data.xp-=data.level;
+ data.level++;
+ //need to send the xp to the server
+ sendRequest("craftmine.php", "op=updatePerso&hp="+data.hp+"&xp="+data.xp+"&lv="+data.level, function(){
+ displayPerso(data.hp,data.xp,data.level);
+ });
+ }
+ nb++;//go to the next mob in the same floor
+ if(nb>=3){//floor changing
+ nb=0;//reset the number of the mob
+ f++;//increment the number of the floor
+ if(f>=4){
+ exitDungeon(true);//true means that you have completed the dungeon and not just die or exit by yourself
+ return;
+ }
+ }
+ var tmphtml = "Le " + v + " a gagné.";
+ tmphtml += "<button type=\"button\" class=\"btn btn-primary\" onclick=\"launchDungeon("+nb+","+ f +",false)\">Next Battle</button>"
+ document.getElementById("tab4").innerHTML = tmphtml;
+ displayExit();
+ sendRequest("craftmine.php", "op=sendDungeonProgress&floor="+f+"&mob="+nb);
+ }
+ sendRequest("craftmine.php", "op=updatePerso&hp="+data.hp+"&xp="+data.xp+"&lv="+data.level, function(){
+ displayPerso(data.hp,parseInt(data.xp),data.level);
+ });
+}
+
+function displayExit(){
+ var tmphtml = "<br/><br/>";
+ tmphtml += "<button type=\"button\" class=\"btn btn-primary\" onclick=\"exitDungeon(false)\">Exit</button>";
+ document.getElementById("tab4").innerHTML += tmphtml;
+}
+
+function exitDungeon(boss){
+ sendRequest("craftmine.php", "op=exitDungeon", function() {
+ window.clearTimeout(timeout);
+ document.getElementById("tab4").innerHTML = "<h4>Not available, you have to buy a ticket in the build section.</h4>";
+ if(boss) showInfo("You have beaten the final boss! CONGRATULATIONS!");
+ showInfo("You have left the dungeon");
+ });
+}
diff --git a/js/perso.js b/js/perso.js
new file mode 100644
index 0000000..365cf54
--- /dev/null
+++ b/js/perso.js
@@ -0,0 +1,5 @@
+function displayPerso(hp,xp,lv){
+ document.getElementById("hp").innerHTML = hp;
+ document.getElementById("lv").innerHTML = lv;
+ document.getElementById("xp").innerHTML = xp;
+}
diff --git a/js/shop.js b/js/shop.js
index 22ca85f..efb347a 100644
--- a/js/shop.js
+++ b/js/shop.js
@@ -1,12 +1,20 @@
function displayShop(ret) {
- var tmphtml = "<h4> Select an item to buy it:</h4>";
- tmphtml += "<ul class=\"list-inline\">";
- for(var i=0; i < ret.items.length; i++) {
- tmphtml += "<li>";
- tmphtml += "<button type=\"submit\" class=\"btn btn-primary\" onclick=\"buyItem('" + ret.items[i].name + "')\"><span class=\"item-icon\">" + ret.items[i].icon + "</span><br />" + ret.items[i].name + "</button>";
- tmphtml += "</li>";
+ var tmphtml = "<h3> Select an item to buy it:</h3>";
+ for(var key in ret.items){
+ if(ret.items.hasOwnProperty(key)){
+ var category = ret.items[key];
+ tmphtml += "<div class=\"row\">";
+ tmphtml += "<h4>"+key+"</h4>";
+ tmphtml += "<ul class=\"list-inline\">";
+ for(var i=0; i < category.length; i++) {
+ tmphtml += "<li>";
+ tmphtml += "<button type=\"button\" class=\"btn btn-primary\" onclick=\"buyItem('" + category[i].name + "')\"><span class=\"item-icon\">" + category[i].icon + "</span><br />" + category[i].name + "</button>";
+ tmphtml += "</li>";
+ }
+ tmphtml += "</ul>";
+ tmphtml += "</div>";
+ }
}
- tmphtml += "</ul>"
document.getElementById("tab2").innerHTML = tmphtml;
}
@@ -20,14 +28,22 @@ function buildShop() {
sendRequest("craftmine.php", "op=buildShop", function(ret) {
displayShop(ret);
debitAccount(ret.cost);
+ showInfo("Your shop has been successfully created");
});
}
function addItem(ret) {
- var itemhtml = "<li>";
- itemhtml += "<button type=\"button\" class=\"btn btn-primary\" onclick=\"useItem('" + ret.name + "')\"><span class=\"item-icon\">" + ret.icon + "</span><br />" + ret.name + "</button>";
- itemhtml += "</li>";
-
+ var itemhtml = "";
+ var itemtag = document.querySelector("[data-name=\""+ret[0].name+"\"]");
+ if(!itemtag){ //si c'est la première itération de l'objet
+ itemhtml += "<li>";
+ itemhtml += "<button type=\"button\" class=\"btn btn-primary\" onclick=\"useItem('" + ret[0].name + "')\"><span class=\"item-icon\">" + ret[0].icon + "</span><br />" + ret[0].name + "(<span id=\"nbItem\" data-name=\""+ ret[0].name + "\">"+ret[1]+"</span>)</button>";
+ itemhtml += "</li>";
+ }
+ else{ // si c'est une n-ième itération
+ itemtag.innerHTML=ret[1];
+ }
+
var invcontent = document.getElementById("tab3");
if(invcontent.children.length <= 1)
@@ -40,18 +56,34 @@ function addItem(ret) {
} else
invcontent.getElementsByTagName('ul')[0].innerHTML += itemhtml;
- showInfo(ret.desc);
+ showInfo("The "+ ret[0].name + " has been successfully purchased");
}
function buyItem(name) {
sendRequest("craftmine.php", "op=buyItem&item="+name, function(ret) {
addItem(ret);
- debitAccount(ret.cost);
+ debitAccount(ret[0].cost);
});
}
function useItem(name) {
sendRequest("craftmine.php", "op=useItem&item="+name, function(ret) {
+ if(parseInt(ret[1])>=0){
+ var nb = parseInt(document.getElementById("nbItem").innerHTML);
+ if(nb>0){
+ nb--;
+ switch(ret[0].name){
+ case "Life Bottle": data.hp = parseInt(data.hp) + 3; break;
+ case "Strength Bottle" : break; // to do
+ case "Wooden Sword" : break; //to do
+ case "Metal Sword" : break; //to do
+ }
+ }
+ document.getElementById("nbItem").innerHTML = nb;
+ sendRequest("craftmine.php", "op=updatePerso&hp="+data.hp+"&xp="+data.xp+"&lv="+data.level, function(){
+ displayPerso(data.hp,data.xp,data.level);
+ });
+ }
});
}