diff options
Diffstat (limited to 'js')
-rw-r--r-- | js/craftmine.js | 18 | ||||
-rw-r--r-- | js/dungeon.js | 109 | ||||
-rw-r--r-- | js/perso.js | 5 | ||||
-rw-r--r-- | js/shop.js | 16 |
4 files changed, 129 insertions, 19 deletions
diff --git a/js/craftmine.js b/js/craftmine.js index 0e95aa3..347ce65 100644 --- a/js/craftmine.js +++ b/js/craftmine.js @@ -3,8 +3,9 @@ data = { gold: 0, mine: 0, miners: 0, - level: 1, - hp: 1, + level: 3, + hp: 5, + xp: 0, icon : "H" } @@ -52,11 +53,20 @@ function withdrawMine() { function initCraftMine() { sendRequest("craftmine.php", "op=getCraftMine", function(ret) { + console.log(ret.perso); data.gold = parseInt(ret.gold); // Server's response is a string data.mine = 0; // Reset mine + if(ret.perso){ + data.hp = ret.perso.hp; + data.xp = ret.perso.xp; + data.level = ret.perso.lv; + displayPerso(ret.perso.hp,ret.perso.xp,ret.perso.lv); + } if(ret.shop) displayShop(ret.shop); - displayInventory(ret.inventory); - if(ret.dungeon) displayDungeon(); + if(ret.inventory) displayInventory(ret.inventory); + if(ret.dungeon == false){}//if we have left the donjon + else if(typeof ret.dungeon.mob == "undefined") displayDungeon(0,1,true); //if we have reload just after buying the ticket + else displayDungeon(ret.dungeon.mob,ret.dungeon.flat,true);//if we have reload in the middle of the dungeon data.miners = parseInt(ret.miners); updateData("gold", "mine", "miners"); }) diff --git a/js/dungeon.js b/js/dungeon.js index 4fb226d..c23b549 100644 --- a/js/dungeon.js +++ b/js/dungeon.js @@ -1,42 +1,121 @@ +var timeout; + function buildDungeon(){ sendRequest("craftmine.php", "op=buildDungeon", function(ret) { - displayDungeon(); + displayDungeon(0,1,true);//mob 0 in the floor 1 and I access the dungeon for the first dungeon debitAccount(ret.cost); showInfo("You can acces the dungeon now. Good Luck."); }); } -function displayDungeon(){ +function displayDungeon(nb,f,firstTime){ var tmphtml = "<br/>"; - tmphtml += "<button id=\"launch\" type=\"button\" class=\"btn btn-success\" onclick=\"launchDungeon()\">Launch</button>"; + tmphtml += "<button id=\"launch\" type=\"button\" class=\"btn btn-success\" onclick=\"launchDungeon("+nb+","+f+","+firstTime+")\">Launch</button>"; document.getElementById("tab4").innerHTML = tmphtml; } -function launchDungeon(){ - sendRequest("craftmine.php", "op=launchDungeon", function(ret) { - document.getElementById("launch").style.display = "none"; - displayBattle(ret); +function launchDungeon(nb,f,firstTime){ + sendRequest("craftmine.php", "op=launchDungeon&floor="+f, function(ret) { + if(nb==0 && firstTime){ + document.getElementById("launch").style.display = "none"; + } + displayBattle(ret,nb,f); }); } -function displayBattle(ret){ +function displayBattle(ret,nb,f){ var tmphtml = "<div class=\"row\">"; - tmphtml += "<h4>Battle</h4>"; + tmphtml += "<h4>Battle floor "+ f +"</h4>"; tmphtml += "<ul class=\"list-inline\">"; tmphtml += "<li>"; - tmphtml += "<button type=\"button\" class=\"btn btn-success\" style=\"margin-left:30px;\"><span class=\"item-icon\">" + data.icon + "</span><br />" + data.name + "<br/> lv: " + data.level + " <span id=\"lifeMob\">hp: " + data.hp + "</span></button>"; - tmphtml += "<button type=\"button\" class=\"btn btn-success\" style=\"margin-left:30px;\"><span class=\"item-icon\">" + ret[0].icon + "</span><br />" + ret[0].name + "<br/> lv: " + ret[0].level + " <span id=\"lifeMob\">hp: " + ret[0].hp + "</span></button>"; + tmphtml += "<button type=\"button\" class=\"btn btn-success\" id=\"perso\" style=\"margin-left:30px;\"><span class=\"item-icon\">" + data.icon + "</span><br />" + data.name + "<br/> lv: " + data.level + " hp: <span id=\"lifePerso\">" + data.hp + "</span></button>"; + tmphtml += "<button type=\"button\" class=\"btn btn-success\" id=\"mob\" style=\"margin-left:30px;\">" + +"<span class=\"item-icon\">" + ret[nb].icon + "</span><br />" + ret[nb].name + "<br/>" + +" lv: " + ret[nb].level + " hp: <span id=\"lifeMob\">" + ret[nb].hp + "</span></button>"; tmphtml += "</li>"; tmphtml += "</ul>"; tmphtml += "</div>"; - tmphtml += "<br/><br/>"; - tmphtml += "<button type=\"button\" class=\"btn btn-success\" onclick=\"exitDungeon()\">Exit</button>"; document.getElementById("tab4").innerHTML = tmphtml; + displayExit(); + battle(ret,nb,f); +} + +function battle(ret,nb,f){ + timeout=window.setTimeout(strike, 1000, ret, nb, f); +} + +function strike(ret,nb, f){ + var lvDiff = data.level-parseInt(ret[0].level); + var hitRate = Math.floor((Math.random() * 100) + 1); + var mobLife = document.getElementById("lifeMob").innerHTML; + var persoLife = document.getElementById("lifePerso").innerHTML; + if(mobLife == 0){ + data.hp = persoLife; + endBattle("perso",nb,f,ret); + return; + } + else if(persoLife == 0){ + data.hp = 1; + endBattle("mob",nb,f,ret); + return; + } + if(hitRate<50+10*lvDiff){ + mobLife--; + document.getElementById("lifeMob").innerHTML = parseInt(mobLife); + } + else{ + persoLife--; + document.getElementById("lifePerso").innerHTML = parseInt(persoLife); + } + battle(ret,nb,f); +} + +function endBattle(v,nb, f, ret){ + window.clearTimeout(timeout); + if(v=="mob")exitDungeon(false);//if you die in the dungeon, you are immediately sent out of the dungeon + //To level up you have to obtain 2 xp to go to lv 3, 3 to go to lv 4, etc + //A mob level 2 , if defeated gives you 2 xp, ...etc + else{ + data.xp += parseInt(ret[nb].xp); + if(data.xp>=data.level){ + data.xp-=data.level; + data.level++; + //need to send the xp to the server + sendRequest("craftmine.php", "op=updatePerso&hp="+data.hp+"&xp="+data.xp+"&lv="+data.level, function(){ + displayPerso(data.hp,data.xp,data.level); + }); + } + nb++;//go to the next mob in the same floor + if(nb>=3){//floor changing + nb=0;//reset the number of the mob + f++;//increment the number of the floor + if(f>=4){ + exitDungeon(true);//true means that you have completed the dungeon and not just die or exit by yourself + return; + } + } + var tmphtml = "Le " + v + " a gagné."; + tmphtml += "<button type=\"button\" class=\"btn btn-primary\" onclick=\"launchDungeon("+nb+","+ f +",false)\">Next Battle</button>" + document.getElementById("tab4").innerHTML = tmphtml; + displayExit(); + sendRequest("craftmine.php", "op=sendDungeonProgress&floor="+f+"&mob="+nb); + } + sendRequest("craftmine.php", "op=updatePerso&hp="+data.hp+"&xp="+data.xp+"&lv="+data.level, function(){ + displayPerso(data.hp,parseInt(data.xp),data.level); + }); +} + +function displayExit(){ + var tmphtml = "<br/><br/>"; + tmphtml += "<button type=\"button\" class=\"btn btn-primary\" onclick=\"exitDungeon(false)\">Exit</button>"; + document.getElementById("tab4").innerHTML += tmphtml; } -function exitDungeon(){ +function exitDungeon(boss){ sendRequest("craftmine.php", "op=exitDungeon", function() { - document.getElementById("tab4").innerHTML = "<h4>Look at how poor you are! You can't access the dungeon, it is only for the elite.</h4>"; + window.clearTimeout(timeout); + document.getElementById("tab4").innerHTML = "<h4>Not available, you have to buy a ticket in the build section.</h4>"; + if(boss) showInfo("You have beaten the final boss! CONGRATULATIONS!"); showInfo("You have left the dungeon"); }); } diff --git a/js/perso.js b/js/perso.js new file mode 100644 index 0000000..365cf54 --- /dev/null +++ b/js/perso.js @@ -0,0 +1,5 @@ +function displayPerso(hp,xp,lv){ + document.getElementById("hp").innerHTML = hp; + document.getElementById("lv").innerHTML = lv; + document.getElementById("xp").innerHTML = xp; +} @@ -66,6 +66,22 @@ function buyItem(name) { function useItem(name) { sendRequest("craftmine.php", "op=useItem&item="+name, function(ret) { + if(parseInt(ret[1])>=0){ + var nb = parseInt(document.getElementById("nbItem").innerHTML); + if(nb>0){ + nb--; + switch(ret[0].name){ + case "Life Bottle": data.hp = parseInt(data.hp) + 3; break; + case "Strength Bottle" : break; // to do + case "Wooden Sword" : break; //to do + case "Metal Sword" : break; //to do + } + } + document.getElementById("nbItem").innerHTML = nb; + sendRequest("craftmine.php", "op=updatePerso&hp="+data.hp+"&xp="+data.xp+"&lv="+data.level, function(){ + displayPerso(data.hp,data.xp,data.level); + }); + } }); } |