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-rw-r--r--js/craftmine.js18
-rw-r--r--js/dungeon.js109
-rw-r--r--js/perso.js5
-rw-r--r--js/shop.js16
4 files changed, 129 insertions, 19 deletions
diff --git a/js/craftmine.js b/js/craftmine.js
index 0e95aa3..347ce65 100644
--- a/js/craftmine.js
+++ b/js/craftmine.js
@@ -3,8 +3,9 @@ data = {
gold: 0,
mine: 0,
miners: 0,
- level: 1,
- hp: 1,
+ level: 3,
+ hp: 5,
+ xp: 0,
icon : "H"
}
@@ -52,11 +53,20 @@ function withdrawMine() {
function initCraftMine() {
sendRequest("craftmine.php", "op=getCraftMine", function(ret) {
+ console.log(ret.perso);
data.gold = parseInt(ret.gold); // Server's response is a string
data.mine = 0; // Reset mine
+ if(ret.perso){
+ data.hp = ret.perso.hp;
+ data.xp = ret.perso.xp;
+ data.level = ret.perso.lv;
+ displayPerso(ret.perso.hp,ret.perso.xp,ret.perso.lv);
+ }
if(ret.shop) displayShop(ret.shop);
- displayInventory(ret.inventory);
- if(ret.dungeon) displayDungeon();
+ if(ret.inventory) displayInventory(ret.inventory);
+ if(ret.dungeon == false){}//if we have left the donjon
+ else if(typeof ret.dungeon.mob == "undefined") displayDungeon(0,1,true); //if we have reload just after buying the ticket
+ else displayDungeon(ret.dungeon.mob,ret.dungeon.flat,true);//if we have reload in the middle of the dungeon
data.miners = parseInt(ret.miners);
updateData("gold", "mine", "miners");
})
diff --git a/js/dungeon.js b/js/dungeon.js
index 4fb226d..c23b549 100644
--- a/js/dungeon.js
+++ b/js/dungeon.js
@@ -1,42 +1,121 @@
+var timeout;
+
function buildDungeon(){
sendRequest("craftmine.php", "op=buildDungeon", function(ret) {
- displayDungeon();
+ displayDungeon(0,1,true);//mob 0 in the floor 1 and I access the dungeon for the first dungeon
debitAccount(ret.cost);
showInfo("You can acces the dungeon now. Good Luck.");
});
}
-function displayDungeon(){
+function displayDungeon(nb,f,firstTime){
var tmphtml = "<br/>";
- tmphtml += "<button id=\"launch\" type=\"button\" class=\"btn btn-success\" onclick=\"launchDungeon()\">Launch</button>";
+ tmphtml += "<button id=\"launch\" type=\"button\" class=\"btn btn-success\" onclick=\"launchDungeon("+nb+","+f+","+firstTime+")\">Launch</button>";
document.getElementById("tab4").innerHTML = tmphtml;
}
-function launchDungeon(){
- sendRequest("craftmine.php", "op=launchDungeon", function(ret) {
- document.getElementById("launch").style.display = "none";
- displayBattle(ret);
+function launchDungeon(nb,f,firstTime){
+ sendRequest("craftmine.php", "op=launchDungeon&floor="+f, function(ret) {
+ if(nb==0 && firstTime){
+ document.getElementById("launch").style.display = "none";
+ }
+ displayBattle(ret,nb,f);
});
}
-function displayBattle(ret){
+function displayBattle(ret,nb,f){
var tmphtml = "<div class=\"row\">";
- tmphtml += "<h4>Battle</h4>";
+ tmphtml += "<h4>Battle floor "+ f +"</h4>";
tmphtml += "<ul class=\"list-inline\">";
tmphtml += "<li>";
- tmphtml += "<button type=\"button\" class=\"btn btn-success\" style=\"margin-left:30px;\"><span class=\"item-icon\">" + data.icon + "</span><br />" + data.name + "<br/> lv: " + data.level + " <span id=\"lifeMob\">hp: " + data.hp + "</span></button>";
- tmphtml += "<button type=\"button\" class=\"btn btn-success\" style=\"margin-left:30px;\"><span class=\"item-icon\">" + ret[0].icon + "</span><br />" + ret[0].name + "<br/> lv: " + ret[0].level + " <span id=\"lifeMob\">hp: " + ret[0].hp + "</span></button>";
+ tmphtml += "<button type=\"button\" class=\"btn btn-success\" id=\"perso\" style=\"margin-left:30px;\"><span class=\"item-icon\">" + data.icon + "</span><br />" + data.name + "<br/> lv: " + data.level + " hp: <span id=\"lifePerso\">" + data.hp + "</span></button>";
+ tmphtml += "<button type=\"button\" class=\"btn btn-success\" id=\"mob\" style=\"margin-left:30px;\">"
+ +"<span class=\"item-icon\">" + ret[nb].icon + "</span><br />" + ret[nb].name + "<br/>"
+ +" lv: " + ret[nb].level + " hp: <span id=\"lifeMob\">" + ret[nb].hp + "</span></button>";
tmphtml += "</li>";
tmphtml += "</ul>";
tmphtml += "</div>";
- tmphtml += "<br/><br/>";
- tmphtml += "<button type=\"button\" class=\"btn btn-success\" onclick=\"exitDungeon()\">Exit</button>";
document.getElementById("tab4").innerHTML = tmphtml;
+ displayExit();
+ battle(ret,nb,f);
+}
+
+function battle(ret,nb,f){
+ timeout=window.setTimeout(strike, 1000, ret, nb, f);
+}
+
+function strike(ret,nb, f){
+ var lvDiff = data.level-parseInt(ret[0].level);
+ var hitRate = Math.floor((Math.random() * 100) + 1);
+ var mobLife = document.getElementById("lifeMob").innerHTML;
+ var persoLife = document.getElementById("lifePerso").innerHTML;
+ if(mobLife == 0){
+ data.hp = persoLife;
+ endBattle("perso",nb,f,ret);
+ return;
+ }
+ else if(persoLife == 0){
+ data.hp = 1;
+ endBattle("mob",nb,f,ret);
+ return;
+ }
+ if(hitRate<50+10*lvDiff){
+ mobLife--;
+ document.getElementById("lifeMob").innerHTML = parseInt(mobLife);
+ }
+ else{
+ persoLife--;
+ document.getElementById("lifePerso").innerHTML = parseInt(persoLife);
+ }
+ battle(ret,nb,f);
+}
+
+function endBattle(v,nb, f, ret){
+ window.clearTimeout(timeout);
+ if(v=="mob")exitDungeon(false);//if you die in the dungeon, you are immediately sent out of the dungeon
+ //To level up you have to obtain 2 xp to go to lv 3, 3 to go to lv 4, etc
+ //A mob level 2 , if defeated gives you 2 xp, ...etc
+ else{
+ data.xp += parseInt(ret[nb].xp);
+ if(data.xp>=data.level){
+ data.xp-=data.level;
+ data.level++;
+ //need to send the xp to the server
+ sendRequest("craftmine.php", "op=updatePerso&hp="+data.hp+"&xp="+data.xp+"&lv="+data.level, function(){
+ displayPerso(data.hp,data.xp,data.level);
+ });
+ }
+ nb++;//go to the next mob in the same floor
+ if(nb>=3){//floor changing
+ nb=0;//reset the number of the mob
+ f++;//increment the number of the floor
+ if(f>=4){
+ exitDungeon(true);//true means that you have completed the dungeon and not just die or exit by yourself
+ return;
+ }
+ }
+ var tmphtml = "Le " + v + " a gagné.";
+ tmphtml += "<button type=\"button\" class=\"btn btn-primary\" onclick=\"launchDungeon("+nb+","+ f +",false)\">Next Battle</button>"
+ document.getElementById("tab4").innerHTML = tmphtml;
+ displayExit();
+ sendRequest("craftmine.php", "op=sendDungeonProgress&floor="+f+"&mob="+nb);
+ }
+ sendRequest("craftmine.php", "op=updatePerso&hp="+data.hp+"&xp="+data.xp+"&lv="+data.level, function(){
+ displayPerso(data.hp,parseInt(data.xp),data.level);
+ });
+}
+
+function displayExit(){
+ var tmphtml = "<br/><br/>";
+ tmphtml += "<button type=\"button\" class=\"btn btn-primary\" onclick=\"exitDungeon(false)\">Exit</button>";
+ document.getElementById("tab4").innerHTML += tmphtml;
}
-function exitDungeon(){
+function exitDungeon(boss){
sendRequest("craftmine.php", "op=exitDungeon", function() {
- document.getElementById("tab4").innerHTML = "<h4>Look at how poor you are! You can't access the dungeon, it is only for the elite.</h4>";
+ window.clearTimeout(timeout);
+ document.getElementById("tab4").innerHTML = "<h4>Not available, you have to buy a ticket in the build section.</h4>";
+ if(boss) showInfo("You have beaten the final boss! CONGRATULATIONS!");
showInfo("You have left the dungeon");
});
}
diff --git a/js/perso.js b/js/perso.js
new file mode 100644
index 0000000..365cf54
--- /dev/null
+++ b/js/perso.js
@@ -0,0 +1,5 @@
+function displayPerso(hp,xp,lv){
+ document.getElementById("hp").innerHTML = hp;
+ document.getElementById("lv").innerHTML = lv;
+ document.getElementById("xp").innerHTML = xp;
+}
diff --git a/js/shop.js b/js/shop.js
index a2f14ad..ce0ecd8 100644
--- a/js/shop.js
+++ b/js/shop.js
@@ -66,6 +66,22 @@ function buyItem(name) {
function useItem(name) {
sendRequest("craftmine.php", "op=useItem&item="+name, function(ret) {
+ if(parseInt(ret[1])>=0){
+ var nb = parseInt(document.getElementById("nbItem").innerHTML);
+ if(nb>0){
+ nb--;
+ switch(ret[0].name){
+ case "Life Bottle": data.hp = parseInt(data.hp) + 3; break;
+ case "Strength Bottle" : break; // to do
+ case "Wooden Sword" : break; //to do
+ case "Metal Sword" : break; //to do
+ }
+ }
+ document.getElementById("nbItem").innerHTML = nb;
+ sendRequest("craftmine.php", "op=updatePerso&hp="+data.hp+"&xp="+data.xp+"&lv="+data.level, function(){
+ displayPerso(data.hp,data.xp,data.level);
+ });
+ }
});
}