From faefddcb8b3d3ac491331b702f8a8ac6fe58a894 Mon Sep 17 00:00:00 2001 From: piernov Date: Sun, 8 May 2016 20:14:40 +0200 Subject: First PHPDoc push, Inventory not complete --- inc/Inventory.inc | 39 ++++++++++++++++++++++++++-- inc/Item.inc | 58 +++++++++++++++++++++++++++++++++++++++-- inc/Monster.inc | 44 ++++++++++++++++++++++++++++--- inc/account.inc | 19 ++++++++++++++ inc/craftmine.inc | 12 +++++++++ inc/dungeon.inc | 50 +++++++++++++++++++++++++++++++++--- inc/guild.inc | 29 +++++++++++++++++++++ inc/messages.inc | 33 ++++++++++++++++++++++++ inc/mine.inc | 21 +++++++++++++++ inc/perso.inc | 27 +++++++++++++++++++ inc/savegame.inc | 77 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ inc/shop.inc | 59 ++++++++++++++++++++++++++++++++++++------ 12 files changed, 449 insertions(+), 19 deletions(-) (limited to 'inc') diff --git a/inc/Inventory.inc b/inc/Inventory.inc index 2be48f8..dd65ee5 100644 --- a/inc/Inventory.inc +++ b/inc/Inventory.inc @@ -1,17 +1,40 @@ items; } + /** + * Returns the Inventory from the session. + * Implements the singleton pattern. + * + * @return Inventory the Inventory object + */ public static function get() { if(!self::created()) { $_SESSION["inventory"] = new Inventory(); @@ -19,6 +42,12 @@ class Inventory { return $_SESSION["inventory"]; } + /** + * Adds an Item object to the Inventory, incrementing the Item's count if it was already present. + * + * @param Item $item Item to add to the Inventory + * @return array Item and Item's count + */ private function _addItem($item) { foreach($this->items as $k => $object){ if($object[0] == $item){ @@ -31,6 +60,12 @@ class Inventory { return $tab; } + /** + * Adds an Item object to the singleton's Inventory from session. + * + * @param Item $item Item to add to the Inventory + * @return array Item and Item's count + */ public static function addItem($item) { $inv = self::get(); $tab = $inv->_addItem($item); diff --git a/inc/Item.inc b/inc/Item.inc index 8eebbf8..4ec984f 100644 --- a/inc/Item.inc +++ b/inc/Item.inc @@ -2,13 +2,49 @@ require_once("perso.inc"); +/** + * Represent an Item in the shop or in the Inventory. + * + * @author Alexandre Renoux + * @author Pierre-Emmanuel Novac + */ class Item { + + /** + * Name of the item. + */ public $name = ""; + + /** + * Item's cost. + */ public $cost = 0; + + /** + * Item's icon. + */ public $icon = ""; + + /** + * Item's description. + */ public $desc = ""; + + /** + * Item's features as an associative array + */ public $feat = array(); + /** + * Item's constructor + * + * @param string $name Item's name + * @param int $cost Item's cost + * @param string $icon Item's icon + * @param string $desc Item's description + * @param array $feat associative array of strings describing the Item's features + * @return void + */ function __construct($name, $cost, $icon, $desc, $feat) { $this->name = $name; $this->cost = $cost; @@ -17,15 +53,27 @@ class Item { $this->feat = $feat; } + /** + * Applies Item's features on the player. + * + * @return void + */ function consume() { foreach($this->feat as $k => $v) { switch($k) { case "hp": increasePerso("hp", +$v); break; - case "power": break; + case "power": break; // TODO: do something with power } } } + /** + * Generates an XML tree describing the Item + * + * @param SimpleXMLElement $xml root XML element to add the Item's property to + * @param int $count numbers of Items + * @return void + */ function addToXML($root, $count) { $item = $root->addChild("item"); $item->addChild("name", $this->name); @@ -38,12 +86,18 @@ class Item { $item->addChild("count", $count); } + /** + * Generates an Item object from an XML tree + * + * @param SimpleXMLElement $xml root XML element representing the Item + * @return void + */ public static function fromXML($xml) { $feats = array(); foreach($xml->feat[0] as $k => $v) $feats[(string)$k] = (string)$v; - return new static((string)$xml->name, +(string)$xml->cost /* convert to number */, (string)$xml->icon, (string)$xml->desc, $feats); + return new static((string)$xml->name, +(string)$xml->cost /* convert to number */, (string)$xml->icon, (string)$xml->desc, $feats); // Call constructor } } diff --git a/inc/Monster.inc b/inc/Monster.inc index c7063ec..4450b59 100644 --- a/inc/Monster.inc +++ b/inc/Monster.inc @@ -1,20 +1,58 @@ name = $name; $this->level = $level; $this->hp = $hp; $this->xp = $xp; $this->icon = $icon; - } } diff --git a/inc/account.inc b/inc/account.inc index 6f398bb..bfbd47b 100644 --- a/inc/account.inc +++ b/inc/account.inc @@ -1,6 +1,19 @@ sendMine(), "shop" => sendShop(), diff --git a/inc/dungeon.inc b/inc/dungeon.inc index c023cf8..05dc57d 100644 --- a/inc/dungeon.inc +++ b/inc/dungeon.inc @@ -1,12 +1,23 @@ (string)$monsters["cost"],"monsters"=>array()); + $dungeon = array("cost"=>(string)$monsters["cost"],"monsters"=>array()); //TODO: again, cost is a string? foreach($monsters as $f){ $floor = (string)$f["name"]; $dungeon["monsters"][$floor] = array(); @@ -21,16 +32,32 @@ function generateMonster(){ return $dungeon; } +/** + * Marks the dungeon as accessible in the session. + * + * @return void + */ function initDungeon() { - $_SESSION["dungeon"]["access"] = true; + $_SESSION["dungeon"]["access"] = true; // TODO: is the $_SESSION["dungeon"] array useful (and created beforehand)? } +/** + * Returns the dungeon array if it was created. + * + * @return array dungeon array as created by generateMonster + */ function sendDungeon() { if(!empty($_SESSION["dungeon"])) return $_SESSION["dungeon"]; else return false; } +/** + * Allows acces to the dungeon in the session and sends it to the client. + * Debits the dungeon's ticket cost from the player's gold. + * + * @return void + */ function buildDungeon() { $dungeon=generateMonster(); if(!empty($_SESSION["dungeon"])) { @@ -38,11 +65,16 @@ function buildDungeon() { } elseif(debitAccount($dungeon["cost"])) { initDungeon(); - $_SESSION["mine"]["gold"] -= $dungeon["cost"]; + $_SESSION["mine"]["gold"] -= $dungeon["cost"]; // TODO: Account was already debited echo json_encode($dungeon); } } +/** + * Sends monsters for a specific floor as specified by the floor POST parameter to the client. + * + * @return void + */ function launchDungeon(){ $f= $_POST["floor"]; $dungeon=generateMonster(); @@ -50,6 +82,11 @@ function launchDungeon(){ echo json_encode($opponent); } +/** + * Updates floor and monster number from the POST parameters in the session. + * + * @return void + */ function sendDungeonProgress(){ $f= $_POST["floor"]; $nb=$_POST["mob"]; @@ -57,6 +94,11 @@ function sendDungeonProgress(){ $_SESSION["dungeon"]["mob"] = $nb; } +/** + * Marks the dungeon as not accessible in the session. + * + * @return void + */ function exitDungeon(){ $_SESSION["dungeon"] = false; diff --git a/inc/guild.inc b/inc/guild.inc index c0e8264..f348348 100644 --- a/inc/guild.inc +++ b/inc/guild.inc @@ -1,8 +1,26 @@ "You have already built a shop.", "gold_insufficient" => "You don't have enough gold.", @@ -18,6 +27,14 @@ $messages = array( "upload_success" => "Save file uploaded successfully: %s", ); +/** + * Sends a message to the client. + * + * @param string $type message type, for example "info" or "error" + * @param string $msg message content + * @param string $fmt optional parameters to apply when formating message string + * @return void + */ function sendMessage($type, $msg, $fmt = null) { global $messages; $text = $messages[$msg]; @@ -25,10 +42,26 @@ function sendMessage($type, $msg, $fmt = null) { echo json_encode(array($type => $text)); } +/** + * Sends an error message to the client. + * Simple wrapper calling sendMessage with "error" as $type. + * + * @param string $msg message content + * @param string $fmt optional parameters to apply when formating message string + * @return void + */ function sendError($msg, $fmt = null) { sendMessage("error", $msg, $fmt); } +/** + * Sends an info message to the client. + * Simple wrapper calling sendMessage with "info" as $type. + * + * @param string $msg message content + * @param string $fmt optional parameters to apply when formating message string + * @return void + */ function sendInfo($msg, $fmt = null) { sendMessage("info", $msg, $fmt); } diff --git a/inc/mine.inc b/inc/mine.inc index 752fc69..38dc717 100644 --- a/inc/mine.inc +++ b/inc/mine.inc @@ -1,9 +1,25 @@ 0, "miners" => 0); } +/** + * Transfers all gold from the mine to the player's account. + * + * @return void + */ function withdrawMine() { $amount = intval($_POST["amount"]); if($amount == 0) return; @@ -11,6 +27,11 @@ function withdrawMine() { echo json_encode($_SESSION["mine"]["gold"]); } +/** + * Returns the amount of gold currently owned by the player. + * + * @return int amount of gold available + */ function sendMine() { if(empty($_SESSION["mine"])) initCraftMine(); $mine = $_SESSION["mine"]; diff --git a/inc/perso.inc b/inc/perso.inc index f455173..c81b72b 100644 --- a/inc/perso.inc +++ b/inc/perso.inc @@ -1,17 +1,39 @@ + * sudo chown :http data/save + * sudo chmod g+w data/save + * + */ define("SAVEDIR", "data/save"); +/** + * Recursively generates an XML tree from an array. + * If objects are found, call addToXML() methods which should serialize the object as a child of the XML tree passed as parameter. + * + * @param array $table an array with mixed type elements to convert to XML + * @param SimpleXMLElement $xml root XML to add the elements to + * @return void + */ function genXML($table, $xml) { foreach($table as $k => $v) { if(is_object($v)) { // Object: either Item or Inventory @@ -18,22 +41,44 @@ function genXML($table, $xml) { } } +/** + * Generates the XML save tree from the session. + * + * @return void + */ function genSave() { $save = new SimpleXMLElement(""); genXML($_SESSION, $save); return $save; } +/** + * Generates the save file name using current date/time. + * The date function will use the server's timezone which could be inconsistent with the client timezone. + * + * @return string the generated file name + */ function genFilename() { return "craftmine-".date("d-m-Y_H-i-s").".save.xml"; } +/** + * Save the XML save tree as an XML file named after the results of genFilename in SAVEDIR. + * Fails and send an error the the client if permissions are incorrectly set. Watch for errors in PHP log. + * + * @return void + */ function saveGame() { $save = genSave(); if($save->asXML(SAVEDIR."/".genFilename())) sendInfo("gamesave_ok"); else sendError("gamesave_error"); } +/** + * Sends the current game or a specific save file given by the filename GET parameter to the client. + * + * @return void + */ function downSave() { $save = ""; $filename = ""; @@ -53,11 +98,24 @@ function downSave() { echo $save; } +/** + * Sends the list of available saves to the client. + * Warning: this function changes directory. + * + * @return void + */ function listSaves() { chdir(SAVEDIR); // Go to SAVEDIR folder, avoiding leading folder name in file list echo json_encode(glob("*.save.xml")); } +/** + * Reads an XML tree and deserializes it to an array. + * + * @param SimpleXMLElement $xml root XML to read the elements from + * @param array $table an empty array to stores the elements to, passed by reference + * @return void + */ function parseSave($xml, &$table) { // Passing $table by reference foreach($xml as $k => $v) { if($v->count() == 0) { // No child, treat as string @@ -76,6 +134,11 @@ function parseSave($xml, &$table) { // Passing $table by reference } } +/** + * Deletes a save file given as the filename POST parameter. + * + * @return void + */ function deleteSave() { if(empty($_POST["filename"])) return; $path = SAVEDIR . "/" . basename($_POST["filename"]); // remove any leading directory @@ -84,6 +147,12 @@ function deleteSave() { else sendError("gamesave_delete_fail"); } +/** + * Loads a save file given as the filename POST parameter to the session. + * Empties the session beforehand. + * + * @return void + */ function loadSave() { if(empty($_POST["filename"])) return; $xml = simplexml_load_file(SAVEDIR . "/" . $_POST["filename"]); @@ -95,6 +164,14 @@ function loadSave() { parseSave($xml, $_SESSION); } +/** + * Reads a save file sent by the client. + * Parse the received file then generate it again to clean it for any unwanted + * and make sure that it is a valid XML save file. + * XML errors are simply ignored and an error is sent to the client if something wrong happens. + * + * @return void + */ function uploadSave() { $fname = basename($_FILES['savefile']['name']); $src = $_FILES['savefile']['tmp_name']; diff --git a/inc/shop.inc b/inc/shop.inc index 69161e1..79c6776 100644 --- a/inc/shop.inc +++ b/inc/shop.inc @@ -1,4 +1,10 @@ (string)$items["cost"],"items"=>array()); - foreach($items as $cat){ + $items = simplexml_load_file('data/items.xml'); //TODO: handle errors + $shop = array("cost"=>(string)$items["cost"],"items"=>array()); //TODO: cost is a string? + foreach($items as $cat){ // Loop over all categories $category = (string)$cat["name"]; $shop["items"][$category] = array(); - foreach($cat as $item){ + foreach($cat as $item){ // Loop over all items inside a category $feats = array(); - foreach($item->features[0] as $k => $v) + foreach($item->features[0] as $k => $v) // Reads features $feats[(string)$k] = (string)$v; $shop["items"][$category][] = new Item( (string)$item->name, - intval($item->cost), + intval($item->cost), //Note: cost is an int here. (string)$item->icon, (string)$item->description, $feats); @@ -27,6 +38,12 @@ function loadShop(){ return $shop; } +/** + * Gets an Item object from the shop from its name. + * + * @params string $name the name of the object to search for + * @return Item|false the Item object or false if the item was not found + */ function getItem($name) { $shop=loadShop(); foreach($shop["items"] as $cat) { @@ -40,16 +57,32 @@ function getItem($name) { return false; } +/** + * Marks the shop as created in the session. + * + * @return void + */ function initShop() { $_SESSION["shop"] = true; } +/** + * Returns the shop array if it was created. + * + * @return array shop array as created by loadShop + */ function sendShop() { if(!empty($_SESSION["shop"])) return loadShop(); else return false; } +/** + * Creates the shop in the session and sends it to the client. + * Debits the shop's cost from the player's gold. + * + * @return void + */ function buildShop() { $shop=loadShop(); if(!empty($_SESSION["shop"])) { @@ -61,14 +94,24 @@ function buildShop() { } } +/** + * Debits the item's cost specified as the item POST parameter, adds it to the Inventory and sends it to the client. + * + * @return void + */ function buyItem() { $item = getItem($_POST["item"]); if($item && debitAccount($item->cost)) { - $tab = Inventory::addItem($item); - echo json_encode($tab); //renvoyer un tableau avec comme première entrée $item et comme deuxième entrée le nombre + $tab = Inventory::addItem($item); + echo json_encode($tab); // Sends an array with the Item as first member and count as second. } } +/** + * Invoke useItem on an item passed as the item POST parameter, sends to the client the updated player stats and the item. + * + * @return void + */ function useItem(){ $item = getItem($_POST["item"]); $it = Inventory::useItem($item); -- cgit v1.2.3-70-g09d2