0); else if(!array_key_exists("miners", $_SESSION["mine"])) $_SESSION["mine"]["miners"] = 0; } /** * Create the miners guild in the session. * Debits GUILD_COST from the player's gold. * * @return void */ function createGuild(){ if(!empty($_SESSION["guild"])) { sendError("guild_already_built"); } elseif(debitAccount(GUILD_COST)) { $_SESSION["guild"] = true; echo json_encode(array("cost" => GUILD_COST)); } } /** * Hire one miner. * Debits MINER_COST from the player's gold. * * @return void */ function hireMiner(){ if(!isset($_SESSION["guild"])){ sendError("guild_not_yet_created"); } elseif(debitAccount(MINER_COST)){ initMinersIfNeeded(); $_SESSION["mine"]["miners"]++; echo json_encode(array("cost" => MINER_COST , "miners" => $_SESSION["mine"]["miners"])); } } /** * Returns the number of miners currently in the guild. * * @return int number of miners in the guild */ function sendMiners(){ initMinersIfNeeded(); return $_SESSION["mine"]["miners"]; } ?>