$v) { if(is_object($v)) { // Object: either Item or Inventory if(is_callable(array($v, "addToXML"))) // Check if the object has a addToXML method $v->addToXML($xml->addChild($k)); } elseif(is_array($v)) // Nested array genXML($v, $xml->addChild($k)); else // Single value (numeric or string) $xml->addChild($k, $v); } } function genSave() { $save = new SimpleXMLElement(""); genXML($_SESSION, $save); return $save; } function genFilename() { return "craftmine-".date("d-m-Y_H-i-s").".save.xml"; } function saveGame() { $save = genSave(); if($save->asXML(SAVEDIR."/".genFilename())) sendInfo("gamesave_ok"); else sendError("gamesave_error"); } function downSave() { $save = ""; $filename = ""; if(empty($_GET["filename"])) { $filename = genFilename(); $save = genSave()->asXML(); // Send current game save file if no file specified } else { $filename = $_GET["filename"]; $save = file_get_contents(SAVEDIR . "/" . $filename); if(empty($save)) return; // Probably file not found } header("Content-Type: application/xml"); // Force browser to intepret the file as XML header("Content-Disposition: attachment; filename=".$filename); // Force download with specific filename header("Cache-Control: no-cache"); // Avoid storing save file in proxy/browser cache echo $save; } function listSaves() { chdir(SAVEDIR); // Go to SAVEDIR folder, avoiding leading folder name in file list echo json_encode(glob("*.save.xml")); } function parseSave($xml, &$table) { // Passing $table by reference foreach($xml as $k => $v) { if($v->count() == 0) { // No child, treat as string $v = (string)$v; if(is_numeric($v)) $v = +$v; // If it is in fact a number, treat it that way using PHP unary '+' coercion $table[$k] = $v; } elseif($k == "inventory") { // Special case for inventory: objects need to be created foreach($v as $item) Inventory::addItem(Item::fromXML($item)); } else { // If nested array $table[$k] = array(); parseSave($v, $table[$k]); } // Other types unsupported (unused) } } function deleteSave() { if(empty($_POST["filename"])) return; $path = SAVEDIR . "/" . basename($_POST["filename"]); // remove any leading directory if(file_exists($path) && unlink($path)) sendInfo("gamesave_delete_success"); else sendError("gamesave_delete_fail"); } function loadSave() { if(empty($_POST["filename"])) return; $xml = simplexml_load_file(SAVEDIR . "/" . $_POST["filename"]); if(empty($xml)) { sendError("gamesave_not_found"); return; } $_SESSION = array(); // drop current game parseSave($xml, $_SESSION); } ?>