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<?php
/**
* Manages the dungeon.
*
* @package inc\dungeon.inc
* @author Alexandre Renoux
* @author Pierre-Emmanuel Novac
*/
require_once("messages.inc");
require_once("account.inc");
require_once("Monster.inc");
require_once("perso.inc");
/**
* Loads all the dungeon's monsters from the XML file data/monsters.xml.
*
* @return array contains all the Monster objects
*/
function generateMonster(){
$monsters = simplexml_load_file('data/monsters.xml');
$dungeon = array("cost"=>(string)$monsters["cost"],"monsters"=>array()); //TODO: again, cost is a string?
foreach($monsters as $f){
$floor = (string)$f["name"];
$dungeon["monsters"][$floor] = array();
foreach($f as $monster){
$dungeon["monsters"][$floor][] = new Monster((string)$monster->name,
intval($monster->level),
intval($monster->hp),
intval($monster->xp),
intval($monster->power),
(string)$monster->icon);
}
}
return $dungeon;
}
/**
* Marks the dungeon as accessible in the session.
*
* @return void
*/
function initDungeon() {
$_SESSION["dungeon"]["access"] = true; // TODO: is the $_SESSION["dungeon"] array useful (and created beforehand)?
}
/**
* Returns the dungeon array if it was created.
*
* @return array dungeon array as created by generateMonster
*/
function sendDungeon() {
if(!empty($_SESSION["dungeon"]))
return $_SESSION["dungeon"];
else return false;
}
/**
* Allows acces to the dungeon in the session and sends it to the client.
* Debits the dungeon's ticket cost from the player's gold.
*
* @return void
*/
function buildDungeon() {
$dungeon=generateMonster();
if(!empty($_SESSION["dungeon"])) {
sendError("dungeon_already_available");
}
elseif(debitAccount($dungeon["cost"])) {
initDungeon();
$_SESSION["mine"]["gold"] -= $dungeon["cost"]; // TODO: Account was already debited
echo json_encode($dungeon);
}
}
/**
* Sends monsters for a specific floor as specified by the floor POST parameter to the client.
*
* @return void
*/
function launchDungeon(){
$f= $_POST["floor"];
$dungeon=generateMonster();
$opponent = $dungeon["monsters"]["floor".$f];
echo json_encode($opponent);
}
/**
* Updates floor and monster number from the POST parameters in the session.
*
* @return void
*/
function sendDungeonProgress(){
$f= $_POST["floor"];
$nb=$_POST["mob"];
$_SESSION["dungeon"]["flat"] = $f;
$_SESSION["dungeon"]["mob"] = $nb;
reusable();
}
/**
* Marks the dungeon as not accessible in the session.
*
* @return void
*/
function exitDungeon(){
$_SESSION["dungeon"] = false;
}
?>
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