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<?php

require_once("inc/messages.inc");

define("SAVEDIR", "data/save");

function genXML($v, $k, $xml) {
	if(is_object($v))
	{
		if(is_callable(array($v, "addToXML")))
			$v->addToXML($xml->addChild($k));
	}
	else
		$xml->addChild($k, $v);
}

function genSave() {
	header("Content-Type: application/xml");
	$save = new SimpleXMLElement("<save/>");

	array_walk_recursive($_SESSION, "genXML", $save);
	return $save;
	echo $save->asXML();
}

function genFilename() {
	return "craftmine-".date("d-m-Y_H-i-s").".save.xml";
}

function saveGame() {
	$save = genSave();
	if($save->asXML(SAVEDIR."/".genFilename())) sendInfo("gamesave_ok");
	else sendError("gamesave_error");
}

function downSave() {
	$save = genSave();
	header("Content-Type: application/xml");
	header("Content-Disposition: attachment; filename=".genFilename());
	header("Pragma: no-cache");
	echo $save->asXML();
}

function listSaves() {
	chdir(SAVEDIR); // Go to SAVEDIR folder, avoiding leading folder name in file list
	echo json_encode(glob("*.save.xml"));
}

function parseSave($xml, &$table) { // Passing $table by reference
	foreach($xml as $k => $v) {
		if($v->count() == 0) { // No child, treat as string
			$v = (string)$v;
			if(is_numeric($v)) $v = +$v; // If it is in fact a number, treat it that way using PHP unary '+' coercion
			$table[$k] = $v;
		} elseif($k == "inventory") { // Special case for inventory: objects need to be created
			foreach($v as $item) Inventory::addItem(Item::fromXML($item));
		} else { // If nested array
			$table[$k] = array();
			parseXML($v, $table[$k]);
		} // Other types unsupported (unused)
	}
}

function loadSave() {
	if(empty($_POST["filename"])) return;
	$xml = simplexml_load_file(SAVEDIR . "/" . $_POST["filename"]);
	if(empty($xml)) {
		sendError("gamesave_not_found");
		return;
	}
	$_SESSION = array(); // drop current game
	parseSave($xml, $_SESSION);
}
?>