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data = {
name: "You",
gold: 0,
mine: 0,
miners: 0,
level: 3,
hp: 5,
xp: 0,
icon : "H"
}
function sendRequest(url, params, callback, isFile) {
var xhr = new XMLHttpRequest();
xhr.open("POST", url);
if(!isFile) xhr.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
xhr.onreadystatechange = function() {
if(xhr.readyState == XMLHttpRequest.DONE && xhr.status == "200") {
var data = "";
if(xhr.responseText) data = JSON.parse(xhr.responseText);
if(data.info)
showInfo(data.info);
if(data.error) {
showError(data.error);
return;
}
if(callback) callback(data);
}
}
xhr.send(params);
}
function updateData() {
for (var i = 0; i < arguments.length; i++) {
document.getElementById(arguments[i]).innerHTML = data[arguments[i]];
}
}
function debitAccount(amount) {
data.gold -= amount;
updateData("gold");
}
function withdrawMine() {
sendRequest("craftmine.php", "op=withdrawMine&amount="+data.mine, function(xhr) {
var gold = parseInt(xhr); // Server's response is a string
if(isNaN(gold)) return;
data.gold = gold;
data.mine = 0;
updateData("gold", "mine");
})
}
function initCraftMine() {
sendRequest("craftmine.php", "op=getCraftMine", function(ret) {
console.log(ret.perso);
data.gold = parseInt(ret.gold); // Server's response is a string
data.mine = 0; // Reset mine
if(ret.perso){
data.hp = ret.perso.hp;
data.xp = ret.perso.xp;
data.level = ret.perso.lv;
displayPerso(ret.perso.hp,ret.perso.xp,ret.perso.lv);
}
if(ret.shop) displayShop(ret.shop);
if(ret.inventory) displayInventory(ret.inventory);
if(ret.dungeon == false){}//if we have left the donjon
else if(typeof ret.dungeon.mob == "undefined") displayDungeon(0,1,true); //if we have reload just after buying the ticket
else displayDungeon(ret.dungeon.mob,ret.dungeon.flat,true);//if we have reload in the middle of the dungeon
data.miners = parseInt(ret.miners);
updateData("gold", "mine", "miners");
})
}
function updateMine() {
data.mine += (data.miners+1);
updateData("mine");
}
function init() {
initCraftMine();
changeTab(); // Switch to tab specified in URL
listSaves(); // Update save list on page load
window.setInterval(updateMine, 1000); // Increase mine amount every 1 second
window.onhashchange = changeTab; // Hook changeTab from js/gui.js to hashchange event
}
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