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path: root/js/dungeon.js
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var timeout;

function buildDungeon(){
	sendRequest("craftmine.php", "op=buildDungeon", function(ret) {
		displayDungeon(0,1,true);//mob 0 in the floor 1 and I access the dungeon for the first dungeon
		debitAccount(ret.cost);
		showInfo("You can acces the dungeon now. Good Luck.");
	});
}

function displayDungeon(nb,f,firstTime){
	var tmphtml = "<br/>";
	tmphtml += "<button id=\"launch\" type=\"button\" class=\"btn btn-primary\" onclick=\"launchDungeon("+nb+","+f+","+firstTime+")\">Launch</button>";
	document.getElementById("tab4").innerHTML = tmphtml;
}

function launchDungeon(nb,f,firstTime){
	sendRequest("craftmine.php", "op=launchDungeon&floor="+f, function(ret) {
		if(nb==0 && firstTime){
			document.getElementById("launch").style.display = "none";
		}
		displayBattle(ret,nb,f);
	});
}

function displayBattle(ret,nb,f){
	var tmphtml = "<div class=\"row\">";
	tmphtml += "<h4>Battle floor "+ f +"</h4>";
	tmphtml += "<ul class=\"list-inline\">";
	tmphtml += "<li>";
	tmphtml += "<button type=\"button\" class=\"btn btn-primary\" id=\"perso\" style=\"margin-left:30px;\"><span class=\"item-icon\">" + data.icon + "</span><br />" + data.name + "<br/> lv: " + data.level + " hp:  <span id=\"lifePerso\">" + data.hp + "</span></button>";
	tmphtml += "<button type=\"button\" class=\"btn btn-primary\" id=\"mob\" style=\"margin-left:30px;\">"
				+"<span class=\"item-icon\">" + ret[nb].icon + "</span><br />" + ret[nb].name + "<br/>"
				+" lv: " + ret[nb].level + " hp: <span id=\"lifeMob\">" + ret[nb].hp + "</span></button>";
	tmphtml += "</li>";
	tmphtml += "</ul>";
	tmphtml += "</div>";
	document.getElementById("tab4").innerHTML = tmphtml;
	displayExit();
	battle(ret,nb,f);
}

function battle(ret,nb,f){
	timeout=window.setTimeout(strike, 1000, ret, nb, f);
}

function strike(ret,nb, f){
	var lvDiff = data.level-parseInt(ret[0].level);
	var hitRate = Math.floor((Math.random() * 100) + 1);
	var mobLife = document.getElementById("lifeMob").innerHTML;
	var persoLife = document.getElementById("lifePerso").innerHTML;
	if(mobLife == 0){
		data.hp = persoLife;
		endBattle("perso",nb,f,ret);
		return;
	}
	else if(persoLife == 0){
		endBattle("mob",nb,f,ret);
		return;
	}
	if(hitRate<50+10*lvDiff){
		mobLife--;
		document.getElementById("lifeMob").innerHTML = parseInt(mobLife);
	}
	else{
		persoLife--;
		document.getElementById("lifePerso").innerHTML = parseInt(persoLife);
	}
	battle(ret,nb,f);
}

function endBattle(v,nb, f, ret){
	window.clearTimeout(timeout);
	if(v=="mob")exitDungeon();//if you die in the dungeon, you are immediately sent out of the dungeon
	//To level up you have to obtain 2 xp to go to lv 3, 3 to go to lv 4, etc
	//A mob level 2 , if defeated gives you 2 xp, ...etc
	else{
		data.xp += ret[nb].xp;
		if(data.xp>=data.level){
			data.xp-=data.level;
			data.level++;
			//need to send the xp to the server
			sendRequest("craftmine.php", "op=updatePerso&hp="+data.hp+"&xp="+data.xp+"&lv="+data.level, function(){
				displayPerso(data.hp,data.xp,data.level);
			});
		}
		nb++;//go to the next mob in the same floor
		if(nb>=3){//floor changing
			nb=0;//reset the number of the mob
			f++;//increment the number of the floor
		}
		var tmphtml = "Le " + v + " a gagné.";
		tmphtml += "<button type=\"button\" class=\"btn btn-primary\" onclick=\"launchDungeon("+nb+","+ f +",false)\">Next Battle</button>"
		document.getElementById("tab4").innerHTML = tmphtml;
		displayExit();
		sendRequest("craftmine.php", "op=sendDungeonProgress&floor="+f+"&mob="+nb);
	}
}

function displayExit(){
	var tmphtml = "<br/><br/>";
	tmphtml += "<button type=\"button\" class=\"btn btn-primary\" onclick=\"exitDungeon()\">Exit</button>";
	document.getElementById("tab4").innerHTML += tmphtml;
}

function exitDungeon(){
	sendRequest("craftmine.php", "op=exitDungeon", function() {
		window.clearTimeout(timeout);
		document.getElementById("tab4").innerHTML = "<h4>Look at how poor you are! You can't access the dungeon, it is only for the elite.</h4>";
		showInfo("You have left the dungeon");
	});
}