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var timeout;
function buildDungeon(){
sendRequest("craftmine.php", "op=buildDungeon", function(ret) {
displayDungeon(0,1,true);//mob 0 in the floor 1 and I access the dungeon for the first time
debitAccount(ret.cost);
showInfo("You can acces the dungeon now. Good Luck.");
});
}
function displayDungeon(nb,f,firstTime){
var tmphtml = "<br/>";
tmphtml += "<button id=\"launch\" type=\"button\" class=\"btn btn-success\" onclick=\"launchDungeon("+nb+","+f+","+firstTime+")\">Launch</button>";
document.getElementById("tab4").innerHTML = tmphtml;
}
function launchDungeon(nb,f,firstTime){
sendRequest("craftmine.php", "op=launchDungeon&floor="+f, function(ret) {
if(nb==0 && firstTime){
document.getElementById("launch").style.display = "none";
}
displayBattle(ret,nb,f);
});
}
function displayBattle(ret,nb,f){
var tmphtml = "<div class=\"row\">";
tmphtml += "<h4>Battle floor "+ f +"</h4>";
tmphtml += "<ul class=\"list-inline\">";
tmphtml += "<li>";
tmphtml += "<button type=\"button\" class=\"btn btn-success\" id=\"perso\" style=\"margin-left:30px;\"><span class=\"item-icon\">" + data.icon + "</span><br />" + data.name + "<br/> lv: " + data.level + " hp: <span id=\"lifePerso\">" + data.hp + "</span></button>";
tmphtml += "<button type=\"button\" class=\"btn btn-success\" id=\"mob\" style=\"margin-left:30px;\">"
+"<span class=\"item-icon\">" + ret[nb].icon + "</span><br />" + ret[nb].name + "<br/>"
+" lv: " + ret[nb].level + " hp: <span id=\"lifeMob\">" + ret[nb].hp + "</span></button>";
tmphtml += "</li>";
tmphtml += "</ul>";
tmphtml += "</div>";
document.getElementById("tab4").innerHTML = tmphtml;
displayExit();
battle(ret,nb,f);
}
function battle(ret,nb,f){
timeout=window.setTimeout(strike, 1000, ret, nb, f);
}
function strike(ret,nb, f){
var powerDiff = (data.power+data.bonusPower)-parseInt(ret[nb].power);
var hitRate = Math.floor((Math.random() * 100) + 1);
var mobLife = document.getElementById("lifeMob").innerHTML;
var persoLife = document.getElementById("lifePerso").innerHTML;
if(mobLife == 0){
data.hp = persoLife;
data.bonusPower = 0; //à revoir car l'épée doit continuer à apporter un bonus
endBattle("perso",nb,f,ret);
return;
}
else if(persoLife == 0){
data.hp = 1;
data.bonusPower = 0;//when you die you lose your sword and all your power bonus
endBattle("mob",nb,f,ret);
return;
}
if(hitRate<50+10*powerDiff){
mobLife--;
document.getElementById("lifeMob").innerHTML = parseInt(mobLife);
}
else{
persoLife--;
document.getElementById("lifePerso").innerHTML = parseInt(persoLife);
}
battle(ret,nb,f);
}
function endBattle(v,nb, f, ret){
window.clearTimeout(timeout);
if(v=="mob")exitDungeon(false);//if you die in the dungeon, you are immediately sent out of the dungeon
//To level up you have to obtain 2 xp to go to lv 3, 3 to go to lv 4, etc
//A mob level 2 , if defeated gives you 2 xp, ...etc
else{
levelUp(ret[nb].xp);
nb++;//go to the next mob in the same floor
if(nb>=3){//floor changing
nb=0;//reset the number of the mob
f++;//increment the number of the floor
if(f>=4){
exitDungeon(true);//true means that you have completed the dungeon and not just die or exit by yourself
return;
}
}
var tmphtml = "Le " + v + " a gagné.";
tmphtml += "<button type=\"button\" class=\"btn btn-success\" onclick=\"launchDungeon("+nb+","+ f +",false)\">Next Battle</button>"
document.getElementById("tab4").innerHTML = tmphtml;
displayExit();
sendRequest("craftmine.php", "op=sendDungeonProgress&floor="+f+"&mob="+nb);
}
sendRequest("craftmine.php", "op=updatePerso&hp="+data.hp+"&maxHP="+data.maxHP+"&xp="+data.xp+"&lv="+data.level+"&power="+data.power+"&bonusPower="+data.bonusPower, function(){
displayPerso(data.hp,data.maxHP,data.xp,data.level,data.power,data.bonusPower);
});
}
function displayExit(){
var tmphtml = "<br/><br/>";
tmphtml += "<button type=\"button\" class=\"btn btn-success\" onclick=\"exitDungeon(false)\">Exit</button>";
document.getElementById("tab4").innerHTML += tmphtml;
}
function exitDungeon(boss){
sendRequest("craftmine.php", "op=exitDungeon", function() {
window.clearTimeout(timeout);
if(boss){//if the boss is beaten
levelUp(20);//you earn 20 xp
creditAccount(1000);//you earn 1000 gold coins
var tmphtml = "<h3>You have completed the dungeon! CONGRATULATIONS!</h3>";
tmphmtl += "<ul>";
tmphtml += "<li><h4>You have earned 1000 gold coins</h4></li>"
tmphmtl += "<li><h4>You have earned 20 xp</h4></li>";
tmphmtl += "</ul>";
document.getElementById("tab4").innerHTML = tmphtml;
}
else document.getElementById("tab4").innerHTML = "<h4>Not available, you have to buy a ticket in the build section.</h4>";
showInfo("You have left the dungeon");
});
}
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