#ifndef MATH_UTILS_H
#define MATH_UTILS_H

#include <math.h>
/* needed for sqrt() below */

#ifdef PREANSI
template <class _Tp>
inline const _Tp& min(const _Tp& __a, const _Tp& __b) {
  return __b < __a ? __b : __a;
}

template <class _Tp>
inline const _Tp& max(const _Tp& __a, const _Tp& __b) {
  return  __a < __b ? __b : __a;
}
#endif


namespace TNT
{
/**
	@returns the absolute value of a real (no-complex) scalar.
*/
template <class Real>
Real abs(const Real &a)
{
	return  (a > 0 ? a : -a);
}
/**

	@returns hypotenuse of real (non-complex) scalars a and b by 
	avoiding underflow/overflow
	using (a * sqrt( 1 + (b/a) * (b/a))), rather than
	sqrt(a*a + b*b).
*/
template <class Real>
Real hypot(const Real &a, const Real &b)
{
	
	if (a== 0)
		return abs(b);
	else
	{
		Real c = b/a;
		return a * sqrt(1 + c*c);
	}
}

/**
	@returns the minimum of scalars a and b.
template <class Scalar>
Scalar min(const Scalar &a, const Scalar &b)
{
	return  a < b ? a : b;
}
*/

/**
	@returns the maximum of scalars a and b.
template <class Scalar>
Scalar max(const Scalar &a, const Scalar &b)
{
	return  a > b ? a : b;
}
*/

}
#endif
/* MATH_UTILS_H */