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#include <SDL.h>
#include "logging.h"
#include "files.h"
#include "display.h"
#include "music.h"
#include "game.h"
#include "menu.h"
#ifdef __cplusplus
extern "C"
#endif
int main(int argc, char *argv[]) {
if (SDL_Init(SDL_INIT_EVERYTHING) != 0){
logSDLError("SDL_Init");
return 1;
}
if (TTF_Init()== -1){
logTTFError("TTF_Init");
return 1;
}
screen.font=TTF_OpenFont("/sdcard/LiberationMono-Regular.ttf", 14);
if(!screen.font) {
logTTFError("TTF_OpenFont: ");
}
screen.window = SDL_CreateWindow(screen.name, 100, 100, screen.width, screen.height, SDL_WINDOW_SHOWN);
if (screen.window == nullptr){
logSDLError("CreateWindow");
return 2;
}
screen.renderer = SDL_CreateRenderer(screen.window, -1,
SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if(screen.renderer == nullptr)
screen.renderer = SDL_CreateRenderer(screen.window, -1, 0);
if (screen.renderer == nullptr){
logSDLError("CreateRenderer");
return 3;
}
if(Mix_OpenAudio(MIX_SAMPLERATE, MIX_DEFAULT_FORMAT, MIX_DEFAULT_CHANNELS, 1024) == -1) //Initialisation de l'API Mixer
logMixError("OpenAudio");
SDL_Event e;
bool quit = false;
bool playing;
std::vector<SDL_TouchFingerEvent> touchEvents;
while (!quit)
{
while (SDL_PollEvent(&e)){
switch (e.type ) {
case SDL_QUIT:
SDL_Log("SDL_QUIT");
quit = true;
break;
case SDL_KEYDOWN:
SDL_Log("SDL_KEYDOWN");
quit = true;
break;
case SDL_FINGERDOWN:
SDL_Log("SDL_FINGERDOWN");
touchEvents.push_back(e.tfinger);
break;
case SDL_WINDOWEVENT:
if(e.window.event == SDL_WINDOWEVENT_RESIZED)
{
screen.width = e.window.data1;
screen.height = e.window.data2;
SDL_DestroyWindow(screen.window);
screen.window = SDL_CreateWindow(screen.name, 100, 100, screen.width, screen.height, SDL_WINDOW_SHOWN);
if (screen.window == nullptr){
logSDLError("CreateWindow");
return 2;
}
}
break;
}
}
if(screen.state == STATE_INIT)
{
menu::init_menu();
} else if(screen.state == STATE_MENU)
{
menu::update_menu();
} else if(screen.state == STATE_PLAYING)
{
// game::update();
}
// if(!playing)
// {
// if(!init_game())
// playing=true;
// }
// else if(quit)
// quit_game();
// else
// update_game();
}
SDL_Log("Exited main loop");
Mix_CloseAudio();
SDL_Log("SDL_Mixer closed");
SDL_DestroyRenderer(screen.renderer);
SDL_Log("Renderer destroyed");
SDL_DestroyWindow(screen.window);
SDL_Log("Window destroyed");
TTF_CloseFont(screen.font);
screen.font=NULL;
SDL_Log("Font closed");
TTF_Quit();
SDL_Log("SDL_TTF closed");
SDL_Quit();
SDL_Log("SDL closed");
return 0;
}
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