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-- default style
local color = {
normal = {bg = {128,128,128,200}, fg = {59,59,59,200}},
hot = {bg = {145,153,153,200}, fg = {60,61,54,200}},
active = {bg = {145,153,153,255}, fg = {60,61,54,255}}
}
-- load default font
if not love.graphics.getFont() then
love.graphics.setFont(love.graphics.newFont(12))
end
local function Button(state, title, x,y,w,h)
local c = color[state]
if state ~= 'normal' then
love.graphics.setColor(c.fg)
love.graphics.rectangle('fill', x+3,y+3,w,h)
end
love.graphics.setColor(c.bg)
love.graphics.rectangle('fill', x,y,w,h)
love.graphics.setColor(c.fg)
local f = love.graphics.getFont()
love.graphics.print(title, x + (w-f:getWidth(title))/2, y + (h-f:getHeight(title))/2)
end
local function Label(state, text, x,y,w,h,align)
local c = color[state]
love.graphics.setColor(c.fg)
local f = assert(love.graphics.getFont())
if align == 'center' then
x = x + (w - f:getWidth(text))/2
y = y + (h - f:getHeight(text))/2
elseif align == 'right' then
x = x + w - f:getWidth(text)
y = y + h - f:getHeight(text)
end
love.graphics.print(text, x,y)
end
local function Slider(state, fraction, x,y,w,h, vertical)
local c = color[state]
if state ~= 'normal' then
love.graphics.setColor(c.fg)
love.graphics.rectangle('fill', x+3,y+3,w,h)
end
love.graphics.setColor(c.bg)
love.graphics.rectangle('fill', x,y,w,h)
love.graphics.setColor(c.fg)
local hw,hh = w,h
if vertical then
hh = h * fraction
y = y + (h - hh)
else
hw = w * fraction
end
love.graphics.rectangle('fill', x,y,hw,hh)
end
local function Slider2D(state, fraction, x,y,w,h, vertical)
local c = color[state]
if state ~= 'normal' then
love.graphics.setColor(c.fg)
love.graphics.rectangle('fill', x+3,y+3,w,h)
end
love.graphics.setColor(c.bg)
love.graphics.rectangle('fill', x,y,w,h)
-- draw quadrants
local lw = love.graphics.getLineWidth()
love.graphics.setLineWidth(1)
love.graphics.setColor(c.fg[1], c.fg[2], c.fg[3], math.min(c.fg[4], 127))
love.graphics.line(x+w/2,y, x+w/2,y+h)
love.graphics.line(x,y+h/2, x+w,y+h/2)
love.graphics.setLineWidth(lw)
-- draw cursor
local xx = x + fraction.x * w
local yy = y + fraction.y * h
love.graphics.setColor(c.fg)
love.graphics.circle('fill', xx,yy,4,4)
end
local function Input(state, text, cursor, x,y,w,h)
local c = color[state]
if state ~= 'normal' then
love.graphics.setColor(c.fg)
love.graphics.rectangle('fill', x+3,y+3,w,h)
end
love.graphics.setColor(c.bg)
love.graphics.rectangle('fill', x,y,w,h)
love.graphics.setColor(c.fg)
local lw = love.graphics.getLineWidth()
love.graphics.setLineWidth(1)
love.graphics.rectangle('line', x,y,w,h)
local f = love.graphics.getFont()
local th = f:getHeight(text)
local cursorPos = x + 2 + f:getWidth(text:sub(1,cursor))
love.graphics.print(text, x+2,y+(h-th)/2)
love.graphics.line(cursorPos, y+4, cursorPos, y+h-4)
love.graphics.setLineWidth(lw)
end
local function Checkbox(state, checked, x,y,w,h)
local c = color[state]
if state ~= 'normal' then
love.graphics.setColor(c.fg)
love.graphics.rectangle('fill', x+3,y+3,w,h)
end
love.graphics.setColor(c.bg)
love.graphics.rectangle('fill', x,y,w,h)
love.graphics.setColor(c.fg)
love.graphics.rectangle('line', x,y,w,h)
if checked then
local r = math.max(math.min(w/2,h/2) - 3, 2)
love.graphics.circle('fill', x+w/2,y+h/2,r)
end
end
-- the style
return {
color = color,
Button = Button,
Label = Label,
Slider = Slider,
Slider2D = Slider2D,
Input = Input,
Checkbox = Checkbox,
}
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