1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
|
assert(debug, "fake canvases require access to the debug library")
local canvas_supported = love.graphics.isSupported "canvas"
local npot_supported = love.graphics.isSupported "npot"
local pixeleffect_supported = love.graphics.isSupported "pixeleffect"
local function nextpo2 (x) return 2^math.ceil(math.log(x) / math.log(2)) end
local function prevpo2 (x) return 2^math.floor(math.log(x) / math.log(2)) end
local _types = { "Canvas" == true, "Object" == true, "Drawable" == true }
local canvas = { }
local canvasmt = { __index = canvas }
local canvases = setmetatable({ }, { __mode = "k" })
function canvas:clear (...) -- other option is chucking out the imagedata and creating a new one, but i'd probably end up using mapPixel anyway
local nargs = select("#", ...)
if nargs == 0 then
canvases[self]._imagedata:mapPixel(function () return 0, 0, 0, 0 end)
elseif nargs == 1 and type(...) == "table" then
local t = ...
local r, g, b, a = tonumber(t[1]) or 0, tonumber(t[2]) or 0, tonumber(t[3]) or 0, tonumber(t[4]) or 255
canvases[self]._imagedata:mapPixel(function () return r, g, b, a end)
else
local r, g, b, a = ...
r, g, b, a = tonumber(r) or 0, tonumber(g) or 0, tonumber(b) or 0, tonumber(a) or 255
canvases[self]._imagedata:mapPixel(function () return r, g, b, a end)
end
end
function canvas:getFilter ()
return canvases[self]._image:getFilter()
end
function canvas:getImageData ()
return canvases[self]._imagedata
end
function canvas:getWrap ()
return canvases[self]._image:getWrap()
end
function canvas:renderTo (renderfunc)
love.graphics.setCanvas(self)
renderfunc()
love.graphics.setCanvas()
end
function canvas:setFilter (min, mag)
canvases[self]._image:setFilter(min, mag)
end
function canvas:setWrap (h, v)
canvases[self]._image:setWrap(h, v)
end
function canvas:type ()
return "Canvas"
end
function canvas:typeOf (type)
return _types[type]
end
-- internal
function canvas:_getImage ()
return canvases[self]._image
end
function canvas:_getQuad ()
return canvases[self]._quad
end
local function Canvas (width, height)
local c = { }
local sw, sh = love.graphics.getWidth(), love.graphics.getHeight()
local w, h
if npot_supported then -- awesome, just limit to screen size
w = math.min(sw, tonumber(width) or sw)
h = math.min(sh, tonumber(height) or sh)
else -- well that sucks
w = math.min(prevpo2(sw), nextpo2(tonumber(width) or 1))
h = math.min(prevpo2(sh), nextpo2(tonumber(height) or 1))
end
c._imagedata = love.image.newImageData(w, h)
c._image = love.graphics.newImage(c._imagedata)
c._quad = love.graphics.newQuad(0, 0, w, h, w, h)
c._quad:flip(false, true) -- flip vertically part 0
local p = newproxy(true)
canvases[p] = c
getmetatable(p).__index = canvasmt.__index
return p --setmetatable(p, canvasmt)
end
local current_canvas
local function getCanvas ()
return current_canvas
end
local _fb_state
local function savefbstate ()
_fb_state = {
color = { love.graphics.getBackgroundColor() },
data = love.graphics.newScreenshot(),
scissor = { love.graphics.getScissor() },
}
_fb_state.image = love.graphics.newImage(_fb_state.data)
--_fb_state.data:encode("__fb.png")
end
savefbstate()
local function setCanvas (...)
assert(select("#", ...) == 0 or (select("#", ...) == 1 and type(...) == "userdata"), "Incorrect parameter type: expected userdata")
local to = ...
if to then
current_canvas = canvases[to]
--print "saving background state"
savefbstate()
--print "rendering setup"
love.graphics.setScissor()
love.graphics.setBackgroundColor(0, 0, 0, 0)
love.graphics.clear()
else
--print "saving to canvas"
local tempdata = love.graphics.newScreenshot()
love.graphics.setBackgroundColor(0, 0, 0, 0)
love.graphics.clear()
-- flip vertically (unfortunately) so it can later be drawn unflipped in order to match texcoords of real canvases. part 1
local flipped = love.graphics.newImage(tempdata)
love.graphics.draw(flipped, 0, current_canvas._imagedata:getHeight(), 0, 1, -1)
local newdata = love.graphics.newScreenshot()
--newdata:encode("__canvas.png")
current_canvas._imagedata:paste(newdata, 0, 0, 0, 0, current_canvas._imagedata:getWidth(), current_canvas._imagedata:getHeight())
current_canvas._image = love.graphics.newImage(current_canvas._imagedata) -- apparently images don't update when their imagedata changes, so
--print "restoring background state"
love.graphics.setBackgroundColor(0, 0, 0, 0)
love.graphics.clear()
love.graphics.clear()
love.graphics.setScissor()
love.graphics.draw(_fb_state.image, 0, 0)
love.graphics.setBackgroundColor(unpack(_fb_state.color))
love.graphics.setScissor(unpack(_fb_state.scissor))
current_canvas = nil
end
end
local registry = debug.getregistry() -- naughty!
-- throwaway, forces LOVE to load the :send() method
love.graphics.newPixelEffect [[vec4 effect( vec4 x, Image y, vec2 z, vec2 w) { return vec4(0, 0, 0, 0); }]]
local _love_funcs = {
getCanvas = love.graphics.getCanvas,
setCanvas = love.graphics.setCanvas,
newCanvas = love.graphics.newCanvas,
draw = love.graphics.draw,
drawq = love.graphics.drawq,
pe_send = registry.PixelEffect.send,
--technically sendCanvas should also be wrapped but that's not officially exposed
}
local _wrap_funcs = {
getCanvas = getCanvas,
setCanvas = setCanvas,
newCanvas = Canvas,
draw = function (obj, x, y, r, sw, sh, ox, oy, kx, ky)
if canvases[obj] then
return _love_funcs.drawq(obj:_getImage(), obj:_getQuad(), x, y, r, sw, sh, ox, oy, kx, ky) -- flip texcoords part 2
end
return _love_funcs.draw(obj, x, y, r, sw, sh, ox, oy, kx, ky)
end,
drawq = function (obj, x, y, r, sw, sh, ox, oy, kx, ky)
if canvases[obj] then
return _love_funcs.drawq(obj:_getImage(), x, y, r, sw, sh, ox, oy, kx, ky)
end
return _love_funcs.drawq(obj, x, y, r, sw, sh, ox, oy, kx, ky)
end,
pe_send = function (pe, name, data)
if canvases[data] then
return _love_funcs.pe_send(pe, name, data:_getImage())
end
return _love_funcs.pe_send(pe, name, data)
end,
}
local M = { }
-- enable use of fake canvases
-- state:
-- true: use fake canvases even if real ones are supported
-- false: disable canvases entirely
-- nil: use real or fake canvases based on support
function M.enable (state)
if state == true or not canvas_supported then
love.graphics.getCanvas = _wrap_funcs.getCanvas
love.graphics.setCanvas = _wrap_funcs.setCanvas
love.graphics.newCanvas = _wrap_funcs.newCanvas
love.graphics.draw = _wrap_funcs.draw
love.graphics.drawq = _wrap_funcs.drawq
registry.PixelEffect.send = _wrap_funcs.pe_send
elseif state == false then
love.graphics.getCanvas = function () return nil end
love.graphics.setCanvas = function () end
love.graphics.newCanvas = function () error("canvases disabled", 2) end
love.graphics.draw = _love_funcs.draw
love.graphics.drawq = _love_funcs.drawq
registry.PixelEffect.send = _love_funcs.pe_send
elseif state == nil and canvas_supported then
love.graphics.getCanvas = _love_funcs.getCanvas
love.graphics.setCanvas = _love_funcs.setCanvas
love.graphics.newCanvas = _love_funcs.newCanvas
love.graphics.draw = _love_funcs.draw
love.graphics.drawq = _love_funcs.drawq
registry.PixelEffect.send = _love_funcs.pe_send
end
return M
end
function M.getMaxCanvasSize (hw, hh)
local w, h = love.graphics.getWidth(), love.graphics.getHeight()
if npot_supported then
return math.min(hw, w), math.min(hh, h)
else
return prevpo2(math.min(hw, w)), prevpo2(math.min(hh, h))
end
end
M.enable()
return M
|