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#include <SDL.h>

#include "logging.h"
#include "files.h"
#include "display.h"
#include "music.h"
#include "game.h"
#include "menu.h"

#ifdef __cplusplus
extern "C"
#endif

int main(int argc, char *argv[]) {

	if (SDL_Init(SDL_INIT_EVERYTHING) != 0){
		logSDLError("SDL_Init");
		return 1;
	}

	if (TTF_Init()== -1){
		logTTFError("TTF_Init");
		return 1;
	}

	screen.font=TTF_OpenFont("/sdcard/LiberationMono-Regular.ttf", 14);
	if(!screen.font) {
		logTTFError("TTF_OpenFont: ");
	}

	screen.window = SDL_CreateWindow(screen.name, 100, 100, screen.width, screen.height, SDL_WINDOW_SHOWN);
	if (screen.window == nullptr){
		logSDLError("CreateWindow");
		return 2;
	}

	screen.renderer = SDL_CreateRenderer(screen.window, -1,
		SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
	if(screen.renderer == nullptr)
		screen.renderer = SDL_CreateRenderer(screen.window, -1, 0);

	if (screen.renderer == nullptr){
		logSDLError("CreateRenderer");
		return 3;
	}

	if(Mix_OpenAudio(MIX_SAMPLERATE, MIX_DEFAULT_FORMAT, MIX_DEFAULT_CHANNELS, 1024) == -1) //Initialisation de l'API Mixer
		logMixError("OpenAudio");

	SDL_Event e;
	bool quit = false;
	bool playing;

	std::vector<SDL_TouchFingerEvent> touchEvents;

	while (!quit)
	{
		while (SDL_PollEvent(&e)){
			switch (e.type ) {
				case SDL_QUIT:
					SDL_Log("SDL_QUIT");
					quit = true;
					break;
				case SDL_KEYDOWN:
					SDL_Log("SDL_KEYDOWN");
					quit = true;
					break;
				case SDL_FINGERDOWN:
					SDL_Log("SDL_FINGERDOWN");
					touchEvents.push_back(e.tfinger);
					break;
				case SDL_WINDOWEVENT:
					if(e.window.event == SDL_WINDOWEVENT_RESIZED)
					{
						screen.width = e.window.data1;
						screen.height = e.window.data2;
						SDL_DestroyWindow(screen.window);
						screen.window = SDL_CreateWindow(screen.name, 100, 100, screen.width, screen.height, SDL_WINDOW_SHOWN);
						if (screen.window == nullptr){
							logSDLError("CreateWindow");
							return 2;
						}
					}
					break;
			}
		}

		if(screen.state == STATE_INIT)
		{
			menu::init_menu();
		} else if(screen.state == STATE_MENU)
		{
			menu::update_menu();
		} else if(screen.state == STATE_PLAYING)
		{
//			game::update();
		}
//		if(!playing)
//		{
//			if(!init_game())
//				playing=true;
//		}
//		else if(quit)
//			quit_game();
//		else
//			update_game();
	}

	SDL_Log("Exited main loop");

	Mix_CloseAudio();
	SDL_Log("SDL_Mixer closed");
	SDL_DestroyRenderer(screen.renderer);
	SDL_Log("Renderer destroyed");
	SDL_DestroyWindow(screen.window);
	SDL_Log("Window destroyed");
	TTF_CloseFont(screen.font);
	screen.font=NULL;
	SDL_Log("Font closed");
	TTF_Quit();
	SDL_Log("SDL_TTF closed");
	SDL_Quit();
	SDL_Log("SDL closed");

	return 0;
}