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authorRoildan <roildan@piernov.org>2014-04-16 23:12:51 +0200
committerRoildan <roildan@piernov.org>2014-04-16 23:12:51 +0200
commit7a634b06d69f8e296e07a2b9cb3b36c9efac5b02 (patch)
tree3ea7ba57989db885b62b2375b2bef84bf003ece5
parent361cd39aa8b6ab45d32c1a1d21e0e274a5c209bc (diff)
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Begin work on Multiplayer interface
-rw-r--r--GUI/InGame.lua52
1 files changed, 41 insertions, 11 deletions
diff --git a/GUI/InGame.lua b/GUI/InGame.lua
index 1908894..17b1ffd 100644
--- a/GUI/InGame.lua
+++ b/GUI/InGame.lua
@@ -34,30 +34,60 @@ end
function InGame.loadInterface()
love.graphics.setBackgroundColor(0, 0, 0)
- -- Inner Window border
+ -- Inner window border
table.insert(InGame.Polygons, { Type = "rectangle", DrawMode = "line", LineWidth = 0.005, Position = { x = 0.005, y = 0.005}, Dimension = {width = 0.99, height = 0.99}, Colors = {0, 0, 171, 255} })
-- Background
for i = 0, 5 do
- table.insert(InGame.Polygons, { Type = "polygon", DrawMode = "fill", Position = { x1 = 0.01, y1 = 0.02+0.02*i, x2 = 0.02+0.02*i, y2 = 0.01, x3 = 0.03+0.02*i, y3 = 0.01, x4 = 0.01, y4 = 0.03+0.02*i}, Colors = {0, 0, 171, 255} })
- table.insert(InGame.Polygons, { Type = "polygon", DrawMode = "fill", Position = { x1 = 0.99, y1 = 0.98-0.02*i, x2 = 0.98-0.02*i, y2 = 0.99, x3 = 0.97-0.02*i, y3 = 0.99, x4 = 0.99, y4 = 0.97-0.02*i}, Colors = {0, 0, 171, 255} })
+ table.insert(InGame.Polygons, { Type = "polygon", DrawMode = "fill", Position = { x1 = 0.01, y1 = 0.02+0.02*i, x2 = 0.02+0.02*i, y2 = 0.01, x3 = 0.03+0.02*i, y3 = 0.01, x4 = 0.01, y4 = 0.03+0.02*i}, Colors = {0, 0, 171, 255} }) -- 6 barres en diagonales en haut.
+ table.insert(InGame.Polygons, { Type = "polygon", DrawMode = "fill", Position = { x1 = 0.99, y1 = 0.98-0.02*i, x2 = 0.98-0.02*i, y2 = 0.99, x3 = 0.97-0.02*i, y3 = 0.99, x4 = 0.99, y4 = 0.97-0.02*i}, Colors = {0, 0, 171, 255} }) -- 6 barres en diagonales en bas.
end
-- Left box
- table.insert(InGame.Polygons, { Type = "rectangle", DrawMode = "fill", Position = { x = 0.05, y = 0.05}, Dimension = {width = 0.35, height = 0.90}, Colors = {0, 0, 0, 255} })
- table.insert(InGame.Polygons, { Type = "rectangle", DrawMode = "line", Position = { x = 0.05, y = 0.05}, Dimension = {width = 0.35, height = 0.90}, Colors = {0, 0, 171, 255} })
- table.insert(InGame.Polygons, { Type = "line", Position = { x1 = 0.05, y1 = 0.1, x2 = 0.4, y2 = 0.1}, Colors = {0, 0, 171, 255} })
+ table.insert(InGame.Polygons, { Type = "rectangle", DrawMode = "fill", Position = { x = 0.05, y = 0.05}, Dimension = {width = 0.35, height = 0.90}, Colors = {0, 0, 0, 255} }) -- Rectangle plein (noir) permettant de cacher les barres diagonales.
+ table.insert(InGame.Polygons, { Type = "rectangle", DrawMode = "line", Position = { x = 0.05, y = 0.05}, Dimension = {width = 0.35, height = 0.90}, Colors = {0, 0, 171, 255} }) -- Rectangle de la partie gauche.
+ table.insert(InGame.Polygons, { Type = "line", Position = { x1 = 0.05, y1 = 0.1, x2 = 0.4, y2 = 0.1}, Colors = {0, 0, 171, 255} }) -- Ligne séparant le rectangle précédent en 2 partie.
-- Left box buttons
- table.insert(InGame.Polygons, { Type = "rectangle", DrawMode = "line", Position = { x = 0.075, y = 0.875}, Dimension = {width = 0.125, height = 0.05}, Colors = {0, 0, 171, 255} })
- table.insert(InGame.Polygons, { Type = "rectangle", DrawMode = "line", Position = { x = 0.25, y = 0.875}, Dimension = {width = 0.125, height = 0.05}, Colors = {0, 0, 171, 255} })
+ table.insert(InGame.Polygons, { Type = "rectangle", DrawMode = "line", Position = { x = 0.075, y = 0.875}, Dimension = {width = 0.125, height = 0.05}, Colors = {0, 0, 171, 255} }) -- Rectangle du boutton "Reset".
+ table.insert(InGame.Polygons, { Type = "print", Text = "Reset", Position = { x = 0.075+0.035, y = 0.875+0.01 }, Colors = { 255, 255, 255, 255}})
+ table.insert(InGame.Polygons, { Type = "rectangle", DrawMode = "line", Position = { x = 0.25, y = 0.875}, Dimension = {width = 0.125, height = 0.05}, Colors = {0, 0, 171, 255} }) -- Rectangle du boutton "Valider"
+ table.insert(InGame.Polygons, { Type = "print", Text = "Valider", Position = { x = 0.25+0.035, y = 0.875+0.01 }, Colors = { 255, 255, 255, 255}})
-- Left box content
- table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.01, Position = { x1 = 0.375, y1 = 0.15-0.005, x2 = 0.375, y2 = 0.75}, Colors = {0, 0, 171, 255} })
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.01, Position = { x1 = 0.375, y1 = 0.15-0.005, x2 = 0.375, y2 = 0.75+0.005}, Colors = {0, 0, 171, 255} }) -- Grande barre verticale à droite.
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.01, Position = { x1 = 0.06+0.0025, y1 = 0.15, x2 = 0.08, y2 = 0.15}, Colors = {0, 0, 171, 255} }) -- Petite barre horizontale à gauche du dernier grand carré du haut (plus petite que les autres sinon elle dépassait de la case).
+ for i = 0, 3 do
+ table.insert(InGame.Polygons, { Type = "rectangle", LineWidth = 0.01, DrawMode = "line", Position = { x = 0.08+i*0.075, y = 0.12}, Dimension = {width = 0.045, height = 0.05}, Colors = {0, 0, 171, 255} }) -- 4 grands carrés du haut.
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.01, Position = { x1 = 0.35-i*0.075, y1 = 0.15, x2 = 0.38-i*0.075-0.0025, y2 = 0.15}, Colors = {0, 0, 171, 255} }) -- 4 barres reliant les 4 grands carrés du haut.
+ end
+
+ for m = 0, 1 do
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.005, Position = { x1 = 0.065, y1 = 0.15+m*0.2-0.0025, x2 = 0.065, y2 = 0.25+0.0025+m*0.2}, Colors = {0, 0, 171, 255} }) -- 2 barres verticales reliant, le grand carré du haut avec le premier groupe, et le troisième groupe avec le cinquième.
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.005, Position = { x1 = 0.305, y1 = 0.25+m*0.2-0.0025, x2 = 0.305, y2 = 0.35+0.0025+m*0.2}, Colors = {0, 0, 171, 255} }) -- 2 barres verticales reliant, le deuxième groupe avec le troisième groupe, et le sixième groupe avec le dernier groupe.
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.005, Position = { x1 = 0.21+m*0.075, y1 = 0.525-0.001, x2 = 0.21+m*0.075, y2 = 0.575-0.001}, Colors = {0, 0, 171, 255} }) -- 2 barres verticales encadrant le dernier groupe.
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.005, Position = { x1 = 0.19+m*0.095, y1 = 0.55, x2 = 0.21+m*0.095, y2 = 0.55}, Colors = {0, 0, 171, 255} }) -- 2 barres horizontales encadrant le dernier groupe.
+ for j = 0, 2 do
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.01, Position = { x1 = 0.18, y1 = 0.25+j*0.1, x2 = 0.19, y2 = 0.25+j*0.1}, Colors = {0, 0, 171, 255} }) -- 3 petites barres épaisses entre les 6 premiers groupes.
+ for k = 0, 1 do
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.005, Position = { x1 = 0.085+k*0.075+m*0.125, y1 = 0.225+j*0.1-0.001, x2 = 0.085+k*0.075+m*0.125, y2 = 0.275+j*0.1-0.001}, Colors = {0, 0, 171, 255} }) -- 12 barres verticales encadrant les 6 premiers groupes.
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.005, Position = { x1 = 0.065+k*0.095+m*0.125, y1 = 0.25+j*0.1, x2 = 0.085+k*0.095+m*0.125, y2 = 0.25+j*0.1}, Colors = {0, 0, 171, 255} }) -- 12 barres horizontales encadrant les 6 premiers groupes.
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.0025, Position = { x1 = 0.21+j*0.0325, y1 = 0.525+k*0.0475, x2 = 0.22+j*0.0325, y2 = 0.525+k*0.0475}, Colors = {0, 0, 171, 255} }) -- 6 barres reliant les 4 petits carrés du dernier groupe entre eux.
+ for l = 0, 1 do
+ table.insert(InGame.Polygons, { Type = "rectangle", LineWidth = 0.0025, DrawMode = "line", Position = { x = 0.095+k*0.0325+m*0.125, y = 0.22+l*0.0325+j*0.1}, Dimension = {width = 0.0225, height = 0.025}, Colors = {0, 0, 171, 255} }) -- 6 premiers groupes de 4 petits carrés.
+ table.insert(InGame.Polygons, { Type = "rectangle", LineWidth = 0.0025, DrawMode = "line", Position = { x = 0.22+k*0.0325, y = 0.52+l*0.0325}, Dimension = {width = 0.0225, height = 0.025}, Colors = {0, 0, 171, 255} }) -- dernier groupe de 4 petits carré.
+ end
+ for n = 0, 2 do
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.0025, Position = { x1 = 0.085+m*0.125+n*0.0325, y1 = 0.225+j*0.1+k*0.0475, x2 = 0.095+m*0.125+n*0.0325, y2 = 0.225+j*0.1+k*0.0475}, Colors = {0, 0, 171, 255} }) -- 6 barres reliant les 4 petits carrés des 6 premiers groupes entre eux.
+ end
+ end
+ end
+ end
+
-- Right top box
- table.insert(InGame.Polygons, { Type = "rectangle", LineWidth = 0.005, DrawMode = "line", Position = { x = 0.45, y = 0.05}, Dimension = {width = 0.50, height = 0.75}, Colors = {0, 0, 171, 255} })
- table.insert(InGame.Polygons, { Type = "line", Position = { x1 = 0.45, y1 = 0.1, x2 = 0.95, y2 = 0.1}, Colors = {0, 0, 171, 255} })
+ table.insert(InGame.Polygons, { Type = "rectangle", LineWidth = 0.005, DrawMode = "line", Position = { x = 0.45, y = 0.05}, Dimension = {width = 0.50, height = 0.75}, Colors = {0, 0, 171, 255} }) -- Rectangle supérieur de la partie droite.
+ table.insert(InGame.Polygons, { Type = "line", Position = { x1 = 0.45, y1 = 0.1, x2 = 0.95, y2 = 0.1}, Colors = {0, 0, 171, 255} }) -- Ligne séparant le rectangle précédent en 2 partie.
-- Right top box content
table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.01, Position = { x1 = 0.375-0.0025, y1 = 0.75, x2 = 0.52+5*0.075+0.0025, y2 = 0.75}, Colors = {0, 0, 171, 255} })