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authorpiernov <piernov@piernov.org>2014-05-03 21:54:48 +0200
committerpiernov <piernov@piernov.org>2014-05-03 21:54:48 +0200
commita9d658bf88c9ea04c1eb8e39914a444b2e75f2e0 (patch)
treeb5e1eac4069c07674a7fae33fa77761305bfd89e /Gamestates/Menu.lua
parent4d1ec298b7286f213702769063f20254ceff3913 (diff)
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Start working on Multiplayer mode + makes menu button bigger\
Android NSD is used when OS is Android, must be used in conjunction with piernov/android-love-sdl2's android-nsd branch on Android 4.1+\ lua-enet is used for networking, peer:send()'s flag should be reliable
Diffstat (limited to 'Gamestates/Menu.lua')
-rw-r--r--Gamestates/Menu.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/Gamestates/Menu.lua b/Gamestates/Menu.lua
index 7e82857..cf612bd 100644
--- a/Gamestates/Menu.lua
+++ b/Gamestates/Menu.lua
@@ -7,7 +7,7 @@ local Gamestates = require "Gamestates/Init"
function Menu:update(dt)
Gui.group{grow = "down", pos = {Utils.percentCoordinates(10, 10)}, function()
for _, name in ipairs(GUI.Menu.Buttons) do
- if Gui.Button{text = name, size = {Utils.percentCoordinates(80, 10)}} then
+ if Gui.Button{text = name, size = {Utils.percentCoordinates(80, 20)}} then
Gamestate.switch(Gamestates[name])
end
end