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author | piernov <piernov@piernov.org> | 2014-05-14 20:25:49 +0200 |
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committer | piernov <piernov@piernov.org> | 2014-05-14 20:25:49 +0200 |
commit | 12ba7de4216a435acd7958820588c27e76b150e4 (patch) | |
tree | 9173da9e44a5d2913618d564a63e9aae03d10c52 /INSTALLATION | |
parent | 609b2ffa3db4266dea53745da69d5943edb3c7c2 (diff) | |
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Add README (thanks Fallstar) + INSTALLATION + Update TODO
Diffstat (limited to 'INSTALLATION')
-rw-r--r-- | INSTALLATION | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/INSTALLATION b/INSTALLATION new file mode 100644 index 0000000..8687808 --- /dev/null +++ b/INSTALLATION @@ -0,0 +1,28 @@ +To play BlueMind on GNU/Linux, Mac OS X or Microsoft Windows, +you need at least LÖVE 0.9, which can be downloaded here: + https://love2d.org/ + +If you're using the git repository you need first to do: + git submodule update --init +to fetch dependencies. + + +Android 4.1 or newer is required to run BlueMind since it uses Android NSD. + +To build an APK for Android, you'll need the Android's SDK and NDK. +Then, clone the love-android-sdl2 repository with changes for BlueMind: + git clone -b bluemind https://bitbucket.org/piernov/love-android-sdl2/ +Create the assets directory: + mkdir love-android-sdl2/assets + +Then, got to BlueMind's directory and zip all the files to game.love: + zip -r game.love * +And move it: + mv game.love ../love-android-sdl2/assets/ + +Build natives libraries: + ndk-build +And the APK itself: + ant debug +To install it on your device (with ADB enabled) do: + ant debug install |