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-rw-r--r--GUI/Common.lua30
-rw-r--r--GUI/InGame.lua106
-rw-r--r--GUI/Menu.lua8
3 files changed, 144 insertions, 0 deletions
diff --git a/GUI/Common.lua b/GUI/Common.lua
new file mode 100644
index 0000000..5b62ed1
--- /dev/null
+++ b/GUI/Common.lua
@@ -0,0 +1,30 @@
+local GUI = {}
+
+function GUI.drawPolygon(polygon)
+ if polygon.Colors then
+ love.graphics.setColor(unpack(polygon.Colors))
+ end
+
+ if polygon.LineWidth then
+ love.graphics.setLineWidth(polygon.LineWidth*(Window.width+Window.height)/2)
+ end
+
+ if polygon.Type == "rectangle" then
+ love.graphics.rectangle(polygon.DrawMode, polygon.Position.x*Window.width, polygon.Position.y*Window.height,
+ polygon.Dimension.width*Window.width, polygon.Dimension.height*Window.height)
+
+ elseif polygon.Type == "polygon" then
+ love.graphics.polygon(polygon.DrawMode, polygon.Position.x1*Window.width, polygon.Position.y1*Window.height,
+ polygon.Position.x2*Window.width, polygon.Position.y2*Window.height,
+ polygon.Position.x3*Window.width, polygon.Position.y3*Window.height,
+ polygon.Position.x4*Window.width, polygon.Position.y4*Window.height)
+
+ elseif polygon.Type == "line" then
+ love.graphics.line(polygon.Position.x1*Window.width, polygon.Position.y1*Window.height,
+ polygon.Position.x2*Window.width, polygon.Position.y2*Window.height)
+ elseif polygon.Type == "print" then
+ love.graphics.print(polygon.Text, polygon.Position.x*Window.width, polygon.Position.y*Window.height)
+ end
+end
+
+return GUI
diff --git a/GUI/InGame.lua b/GUI/InGame.lua
new file mode 100644
index 0000000..1908894
--- /dev/null
+++ b/GUI/InGame.lua
@@ -0,0 +1,106 @@
+local InGame = {}
+
+InGame.Polygons = {}
+
+InGame.Colors = { {255, 0, 0, 255}, {255, 128, 0, 255}, {255, 255, 0, 255}, {0, 255, 0, 255}, {128, 128, 128, 255}, {255, 255, 255, 255} }
+
+function InGame.drawPolygon(polygon)
+ if polygon.Colors then
+ love.graphics.setColor(unpack(polygon.Colors))
+ end
+
+ if polygon.LineWidth then
+ love.graphics.setLineWidth(polygon.LineWidth*(Screen.width+Screen.height)/2)
+ end
+
+ if polygon.Type == "rectangle" then
+ love.graphics.rectangle(polygon.DrawMode, polygon.Position.x*Screen.width, polygon.Position.y*Screen.height,
+ polygon.Dimension.width*Screen.width, polygon.Dimension.height*Screen.height)
+
+ elseif polygon.Type == "polygon" then
+ love.graphics.polygon(polygon.DrawMode, polygon.Position.x1*Screen.width, polygon.Position.y1*Screen.height,
+ polygon.Position.x2*Screen.width, polygon.Position.y2*Screen.height,
+ polygon.Position.x3*Screen.width, polygon.Position.y3*Screen.height,
+ polygon.Position.x4*Screen.width, polygon.Position.y4*Screen.height)
+
+ elseif polygon.Type == "line" then
+ love.graphics.line(polygon.Position.x1*Screen.width, polygon.Position.y1*Screen.height,
+ polygon.Position.x2*Screen.width, polygon.Position.y2*Screen.height)
+ elseif polygon.Type == "print" then
+ love.graphics.print(polygon.Text, polygon.Position.x*Screen.width, polygon.Position.y*Screen.height)
+ end
+end
+
+function InGame.loadInterface()
+ love.graphics.setBackgroundColor(0, 0, 0)
+
+ -- Inner Window border
+ table.insert(InGame.Polygons, { Type = "rectangle", DrawMode = "line", LineWidth = 0.005, Position = { x = 0.005, y = 0.005}, Dimension = {width = 0.99, height = 0.99}, Colors = {0, 0, 171, 255} })
+
+ -- Background
+ for i = 0, 5 do
+ table.insert(InGame.Polygons, { Type = "polygon", DrawMode = "fill", Position = { x1 = 0.01, y1 = 0.02+0.02*i, x2 = 0.02+0.02*i, y2 = 0.01, x3 = 0.03+0.02*i, y3 = 0.01, x4 = 0.01, y4 = 0.03+0.02*i}, Colors = {0, 0, 171, 255} })
+ table.insert(InGame.Polygons, { Type = "polygon", DrawMode = "fill", Position = { x1 = 0.99, y1 = 0.98-0.02*i, x2 = 0.98-0.02*i, y2 = 0.99, x3 = 0.97-0.02*i, y3 = 0.99, x4 = 0.99, y4 = 0.97-0.02*i}, Colors = {0, 0, 171, 255} })
+ end
+
+ -- Left box
+ table.insert(InGame.Polygons, { Type = "rectangle", DrawMode = "fill", Position = { x = 0.05, y = 0.05}, Dimension = {width = 0.35, height = 0.90}, Colors = {0, 0, 0, 255} })
+ table.insert(InGame.Polygons, { Type = "rectangle", DrawMode = "line", Position = { x = 0.05, y = 0.05}, Dimension = {width = 0.35, height = 0.90}, Colors = {0, 0, 171, 255} })
+ table.insert(InGame.Polygons, { Type = "line", Position = { x1 = 0.05, y1 = 0.1, x2 = 0.4, y2 = 0.1}, Colors = {0, 0, 171, 255} })
+
+ -- Left box buttons
+ table.insert(InGame.Polygons, { Type = "rectangle", DrawMode = "line", Position = { x = 0.075, y = 0.875}, Dimension = {width = 0.125, height = 0.05}, Colors = {0, 0, 171, 255} })
+ table.insert(InGame.Polygons, { Type = "rectangle", DrawMode = "line", Position = { x = 0.25, y = 0.875}, Dimension = {width = 0.125, height = 0.05}, Colors = {0, 0, 171, 255} })
+
+ -- Left box content
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.01, Position = { x1 = 0.375, y1 = 0.15-0.005, x2 = 0.375, y2 = 0.75}, Colors = {0, 0, 171, 255} })
+
+ -- Right top box
+ table.insert(InGame.Polygons, { Type = "rectangle", LineWidth = 0.005, DrawMode = "line", Position = { x = 0.45, y = 0.05}, Dimension = {width = 0.50, height = 0.75}, Colors = {0, 0, 171, 255} })
+ table.insert(InGame.Polygons, { Type = "line", Position = { x1 = 0.45, y1 = 0.1, x2 = 0.95, y2 = 0.1}, Colors = {0, 0, 171, 255} })
+
+ -- Right top box content
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.01, Position = { x1 = 0.375-0.0025, y1 = 0.75, x2 = 0.52+5*0.075+0.0025, y2 = 0.75}, Colors = {0, 0, 171, 255} })
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.01, Position = { x1 = 0.475, y1 = 0.75, x2 = 0.475, y2 = 0.15-0.0025}, Colors = {0, 0, 171, 255} })
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.01, Position = { x1 = 0.9, y1 = 0.15-0.0025, x2 = 0.9, y2 = 0.7}, Colors = {0, 0, 171, 255} })
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.03, Position = { x1 = 0.795, y1 = 0.7-0.01, x2 = 0.9+0.005, y2 = 0.7-0.01}, Colors = {0, 0, 171, 255} })
+ table.insert(InGame.Polygons, { Type = "rectangle", LineWidth = 0.01, DrawMode = "line", Position = { x = 0.52, y = 0.66}, Dimension = {width = 0.275, height = 0.05}, Colors = {0, 0, 171, 255} })
+
+ for j = 0, 6 do
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.005, Position = { x1 = 0.77, y1 = 0.15+j*0.075, x2 = 0.785, y2 = 0.15+j*0.075}, Colors = {0, 0, 171, 255} })
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.005, Position = { x1 = 0.785, y1 = 0.1275+j*0.075-0.0005, x2 = 0.785, y2 = 0.1725+j*0.075+0.0005}, Colors = {0, 0, 171, 255} })
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.005, Position = { x1 = 0.86, y1 = 0.1275+j*0.075, x2 = 0.86, y2 = 0.1725+j*0.075}, Colors = {0, 0, 171, 255} })
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.005, Position = { x1 = 0.86, y1 = 0.15+j*0.075, x2 = 0.9, y2 = 0.15+j*0.075}, Colors = {0, 0, 171, 255} })
+
+ for i = 0, 3 do
+ table.insert(InGame.Polygons, { Type = "rectangle", LineWidth = 0.01, DrawMode = "line", Position = { x = 0.497+i*0.075, y = 0.12+j*0.075}, Dimension = {width = 0.045, height = 0.05}, Colors = {0, 0, 171, 255} })
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.01, Position = { x1 = 0.471+i*0.075, y1 = 0.15+j*0.075, x2 = 0.497+i*0.075, y2 = 0.15+j*0.075}, Colors = {0, 0, 171, 255} })
+ end
+
+ for k = 0, 1 do
+ for l = 0, 1 do
+ table.insert(InGame.Polygons, { Type = "rectangle", LineWidth = 0.0025, DrawMode = "line", Position = { x = 0.795+k*0.0325, y = 0.12+l*0.0325+j*0.075}, Dimension = {width = 0.0225, height = 0.025}, Colors = {0, 0, 171, 255} })
+ end
+
+ for m = 0, 2 do
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.0025, Position = { x1 = 0.785+m*0.0325, y1 = 0.1275+k*0.045+j*0.075, x2 = 0.795+m*0.0325, y2 = 0.1275+k*0.045+j*0.075}, Colors = {0, 0, 171, 255} })
+ end
+ end
+ end
+
+ -- Right bottom box
+ table.insert(InGame.Polygons, { Type = "rectangle", LineWidth = 0.005, DrawMode = "fill", Position = { x = 0.45, y = 0.85}, Dimension = {width = 0.50, height = 0.10}, Colors = {0, 0, 0, 255} })
+ table.insert(InGame.Polygons, { Type = "rectangle", DrawMode = "line", Position = { x = 0.45, y = 0.85}, Dimension = {width = 0.50, height = 0.10}, Colors = {0, 0, 171, 255} })
+
+ -- Right bottom box buttons
+ for i = 0, 5 do
+ table.insert(InGame.Polygons, { Type = "rectangle", DrawMode = "fill", Position = { x = 0.50+i*0.075, y = 0.875}, Dimension = {width = 0.04, height = 0.04}, Colors = InGame.Colors[i+1] })
+ table.insert(InGame.Polygons, { Type = "rectangle", DrawMode = "line", LineWidth = 0.01, Position = { x = 0.50+i*0.075, y = 0.875}, Dimension = {width = 0.04, height = 0.04}, Colors = {0, 0, 171, 255} })
+ table.insert(InGame.Polygons, { Type = "line", Position = { x1 = 0.52+i*0.075, y1 = 0.75, x2 = 0.52+i*0.075, y2 = 0.875}, Colors = {0, 0, 171, 255} })
+ if i < 5 then
+ table.insert(InGame.Polygons, { Type = "line", Position = { x1 = 0.5+i*0.075+0.04, y1 = 0.895, x2 = 0.52+(i+1)*0.075, y2 = 0.895}, Colors = {0, 0, 171, 255} })
+ end
+ end
+end
+
+return InGame
diff --git a/GUI/Menu.lua b/GUI/Menu.lua
new file mode 100644
index 0000000..29f3386
--- /dev/null
+++ b/GUI/Menu.lua
@@ -0,0 +1,8 @@
+return {
+ Buttons = {
+ "Solo",
+ "Multiplayer",
+ "Options",
+ "About"
+ }
+}