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--[[
Gamestates/Config.lua
User defined configuration
by piernov
Comment: currently only used for player_name, but maybe allowing other parameters like sound or display settings will be implemented.
A similar file could be used to implement an "High score" feature.
]]--
Config = {}
Config.player_name = {}
local Gui = require "Quickie"
local Utils = require "Utils"
function Config:loadUserConfig() -- Load user config file
if not love.filesystem.exists("userConfig") then
love.filesystem.write( "userConfig", "") -- Create the save file if it doesn't exists
else
for line in love.filesystem.lines("userConfig") do -- Read line by line
var, arg = line:match("(.*): (.*)") -- Split following the "<KEY>: <VALUE>" schema
if var == "PLAYERNAME" then
Config.player_name.text = arg -- Handle player_name
end
end
end
if not Config.player_name.text then
Config.player_name.text = "BlueMind" -- Set default player_name if nothing was found in the user config file
end
if not Config.Mute then
Config.Mute = false
end
end
function Config:enter()
Previous = "Gamestates/Menu"
end
function Config:update(dt)
Gui.group.push{grow = "down", pos = {Utils.percentCoordinates(20, 20)}}
Gui.Label{text = "Player name", size = {Utils.percentCoordinates(10, 10)}}
Gui.Input{info = Config.player_name, size = {Utils.percentCoordinates(50, 10)}}
if Gui.Button{text = "Save", size = {Utils.percentCoordinates(60, 10)}} then
love.filesystem.write( "userConfig", "PLAYERNAME: " .. Config.player_name.text) -- Write the new name to the config file
end
if Config.Mute == false then
if Gui.Button{text = "Mute", size = {Utils.percentCoordinates(40, 10)}} then
Config.Mute = true
Menu.Music:stop()
end
else
if Gui.Button{text = "Unmute", size = {Utils.percentCoordinates(40, 10)}} then
Config.Mute = false
Menu.Music:play()
end
end
if love.system.getOS() ~= "Android" then
if Gui.Button{text = "Fullscreen", size = {Utils.percentCoordinates(40, 10)}} then
if Config.Fullscreen == true then
love.window.setFullscreen(false, "desktop")
Config.Fullscreen = false
else
Config.Fullscreen = true
love.window.setFullscreen(true, "desktop")
end
end
end
Gui.group.pop{}
end
-- Quickie's functions
function Config:draw()
Gui.core.draw()
end
function Config:keypressed(key, code)
Gui.keyboard.pressed(key)
end
function love.textinput(str)
Gui.keyboard.textinput(str)
end
-- End
function Config:leave()
love.keyboard.setTextInput(false)
Menu.Music:stop()
end
return Config
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