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path: root/Gamestates/Multiplayer.lua
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local Multiplayer = {
	Local = require "Gamestates/Multiplayer/Local",
	Internet = require "Gamestates/Multiplayer/Internet"}

local Gui = require "Quickie"
local Utils = require "Utils"

function Multiplayer:update(dt)
	Gui.group{grow = "down", pos = {Utils.percentCoordinates(10, 10)}, function()
		if Gui.Button{text = "Local", size = {Utils.percentCoordinates(80, 20)}} then
			Gamestate.switch(Multiplayer.Local)
		end
		if Gui.Button{text = "Internet", size = {Utils.percentCoordinates(80, 20)}} then
			Gamestate.switch(Multiplayer.Internet)
		end
	end}
end

function Multiplayer:draw()
	Gui.core.draw()
end


return Multiplayer