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author | Matthias Richter <vrld@vrld.org> | 2013-02-06 13:27:55 +0100 |
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committer | Matthias Richter <vrld@vrld.org> | 2013-02-06 13:27:55 +0100 |
commit | 7f0689d012c62cd4068cabe1ec3f0e0920901b03 (patch) | |
tree | 8ed1a560eb8f9942789e44d00c0ba57801bc98fc | |
parent | 3cc1581bf4cb27f4c0a7baf9511c49ad10cb45d8 (diff) | |
download | Quickie-7f0689d012c62cd4068cabe1ec3f0e0920901b03.tar.gz Quickie-7f0689d012c62cd4068cabe1ec3f0e0920901b03.tar.bz2 Quickie-7f0689d012c62cd4068cabe1ec3f0e0920901b03.tar.xz Quickie-7f0689d012c62cd4068cabe1ec3f0e0920901b03.zip |
Fix example in readme
-rw-r--r-- | README.md | 255 |
1 files changed, 132 insertions, 123 deletions
@@ -5,129 +5,138 @@ Quickie is an [immediate mode gui][IMGUI] library for [LÖVE][LOVE]. Initial # Example - local gui = require "Quickie" - - -- lazy font loading - local fonts = setmetatable({}, {__index = function(t,k) - local f = love.graphics.newFont(k) - rawset(t, k, f) - return f - end }) - - function love.load() - love.graphics.setBackgroundColor(17,17,17) - love.graphics.setFont(fonts[12]) - - -- group defaults - gui.group.default.size[1] = 150 - gui.group.default.size[2] = 25 - gui.group.default.spacing = 5 - end - - local menu_open = { - main = false, - right = false, - foo = false, - demo = false - } - local check1 = false - local check2 = false - local input = {text = ""} - local slider = {value = .5} - local slider2d = {value = {.5,.5}} - function love.update(dt) - gui.group.push{grow = "down", pos = {5,5}} - if gui.Checkbox{checked = menu_open.main, text = "Show Menu"} then - menu_open.main = not menu_open.main - end - - if menu_open.main then - gui.group.push{grow = "right"} - if gui.Button{text = "Group stacking"} then - menu_open.right = not menu_open.right - end - - if menu_open.right then - gui.group.push{grow = "up"} - if gui.Button{text = "Foo"} then - menu_open.foo = not menu_open.foo - end - if menu_open.foo then - gui.Button{text = "???"} - end - gui.group.pop{} - - gui.Button{text = "Bar"} - gui.Button{text = "Baz"} - end - gui.group.pop{} - - if gui.Button{text = "Widget demo"} then - menu_open.demo = not menu_open.open - end - - end - gui.group.pop{} - - if menu_open.demo then - gui.group{grow = "down", pos = {200, 80}, function() - - love.graphics.setFont(fonts[20]) - gui.Label{text = "Widgets"} - love.graphics.setFont(fonts[12]) - gui.group.push{grow = "right", function() - gui.Button{text = "Button"} - gui.Button{text = "Tight Button", size = {"tight"}} - gui.Button{text = "Tight² Button", size = {"tight", "tight"}} - end} - - gui.group.push{grow = "right", function() - gui.Button{text = "", size = {2}} -- acts as separator - gui.Label{text = "Tight Label", size = {"tight"}} - gui.Button{text = "", size = {2}} - gui.Label{text = "Center Label", align = "center"} - gui.Button{text = "", size = {2}} - gui.Label{text = "Another Label"} - gui.Button{text = "", size = {2}} - end} - - gui.group.push{grow = "right"} - if gui.Checkbox{checkbox = check1, text = "Checkbox", size = {"tight"}} then - check1 = not check1 - if gui.Checkbox{checkbox = check2, text = "Another Checkbox"} then - check2 = not check2 - end - if gui.Checkbox{checkbox = check2, text = "Linked Checkbox"} then - check2 = not check2 - end - gui.group.pop{} - - gui.group.push{grow = "right", function() - gui.Label{text = "Input", size = {70}} - gui.Input{info = input, size = {300}} - end} - - gui.group.push{grow = "right", function() - gui.Label{text = "Slider", size = {70}} - gui.Slider{info = slider} - gui.Label{text = ("Value: %.2f"):format(slider.value), size = {70}} - end} - - gui.Label{text = "2D Slider", pos = {nil,10}} - gui.Slider2D{info = slider2d, size = {250, 250}} - gui.Label{text = ("Value: %.2f, %.2f"):format(slider2d.value[1], slider2d.value[2])} - end} - end - end - - function love.draw() - gui.core.draw() - end - - function love.keypressed(key, code) - gui.keyboard.pressed(key, code) - end - + local gui = require "Quickie" + + function love.load() + -- preload fonts + fonts = { + [12] = love.graphics.newFont(12), + [20] = love.graphics.newFont(20), + } + love.graphics.setBackgroundColor(17,17,17) + love.graphics.setFont(fonts[12]) + + -- group defaults + gui.group.default.size[1] = 150 + gui.group.default.size[2] = 25 + gui.group.default.spacing = 5 + end + + local menu_open = { + main = false, + right = false, + foo = false, + demo = false + } + local check1 = false + local check2 = false + local input = {text = ""} + local slider = {value = .5} + local slider2d = {value = {.5,.5}} + + function love.update(dt) + gui.group.push{grow = "down", pos = {5,5}} + + -- all widgets return true if they are clicked on/activated + if gui.Checkbox{checked = menu_open.main, text = "Show Menu"} then + menu_open.main = not menu_open.main + end + + if menu_open.main then + gui.group.push{grow = "right"} + + -- widgets can have custom ID's for tooltips etc (see below) + if gui.Button{id = "group stacking", text = "Group stacking"} then + menu_open.right = not menu_open.right + end + + if menu_open.right then + gui.group.push{grow = "up"} + if gui.Button{text = "Foo"} then + menu_open.foo = not menu_open.foo + end + if menu_open.foo then + gui.Button{text = "???"} + end + gui.group.pop{} + + gui.Button{text = "Bar"} + gui.Button{text = "Baz"} + end + gui.group.pop{} + + if gui.Button{text = "Widget demo"} then + menu_open.demo = not menu_open.open + end + + end + gui.group.pop{} + + if menu_open.demo then + gui.group{grow = "down", pos = {200, 80}, function() + love.graphics.setFont(fonts[20]) + gui.Label{text = "Widgets"} + love.graphics.setFont(fonts[12]) + gui.group{grow = "right", function() + gui.Button{text = "Button"} + gui.Button{text = "Tight Button", size = {"tight"}} + gui.Button{text = "Tight² Button", size = {"tight", "tight"}} + end} + + gui.group{grow = "right", function() + gui.Button{text = "", size = {2}} -- acts as separator + gui.Label{text = "Tight Label", size = {"tight"}} + gui.Button{text = "", size = {2}} + gui.Label{text = "Center Label", align = "center"} + gui.Button{text = "", size = {2}} + gui.Label{text = "Another Label"} + gui.Button{text = "", size = {2}} + end} + + gui.group.push{grow = "right"} + if gui.Checkbox{checked = check1, text = "Checkbox", size = {"tight"}} then + check1 = not check1 + print(check1) + end + if gui.Checkbox{checked = check2, text = "Another Checkbox"} then + check2 = not check2 + end + if gui.Checkbox{checked = check2, text = "Linked Checkbox"} then + check2 = not check2 + end + gui.group.pop{} + + gui.group{grow = "right", function() + gui.Label{text = "Input", size = {70}} + gui.Input{info = input, size = {300}} + end} + + gui.group{grow = "right", function() + gui.Label{text = "Slider", size = {70}} + gui.Slider{info = slider} + gui.Label{text = ("Value: %.2f"):format(slider.value), size = {70}} + end} + + gui.Label{text = "2D Slider", pos = {nil,10}} + gui.Slider2D{info = slider2d, size = {250, 250}} + gui.Label{text = ("Value: %.2f, %.2f"):format(slider2d.value[1], slider2d.value[2])} + end} + end + + -- tooltip (see above) + if gui.mouse.isHot('group stacking') then + local mx,my = love.mouse.getPosition() + gui.Label{text = 'Demonstrates group stacking', pos = {mx+10,my-20}} + end + end + + function love.draw() + gui.core.draw() + end + + function love.keypressed(key, code) + gui.keyboard.pressed(key, code) + end # Documentation |