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# QUICKIE

Quickie is an [immediate mode gui][IMGUI] library for [LÖVE][LOVE]. Initial inspiration came from the article [Sol on Immediate Mode GUIs (IMGUI)][Sol]. You should check it out to understand how Quickie works.


# Example

	local gui = require "Quickie"

	function love.load()
		-- preload fonts
		fonts = {
			[12] = love.graphics.newFont(12),
			[20] = love.graphics.newFont(20),
		}
		love.graphics.setBackgroundColor(17,17,17)
		love.graphics.setFont(fonts[12])

		-- group defaults
		gui.group.default.size[1] = 150
		gui.group.default.size[2] = 25
		gui.group.default.spacing = 5
	end

	local menu_open = {
		main  = false,
		right = false,
		foo   = false,
		demo  = false
	}
	local check1   = false
	local check2   = false
	local input    = {text = ""}
	local slider   = {value = .5}
	local slider2d = {value = {.5,.5}}

	function love.update(dt)
		gui.group.push{grow = "down", pos = {5,5}}

		-- all widgets return true if they are clicked on/activated
		if gui.Checkbox{checked = menu_open.main, text = "Show Menu"} then
			menu_open.main = not menu_open.main
		end

		if menu_open.main then
			gui.group.push{grow = "right"}

			-- widgets can have custom ID's for tooltips etc (see below)
			if gui.Button{id = "group stacking", text = "Group stacking"} then
				menu_open.right = not menu_open.right
			end

			if menu_open.right then
				gui.group.push{grow = "up"}
				if gui.Button{text = "Foo"} then
					menu_open.foo = not menu_open.foo
				end
				if menu_open.foo then
					gui.Button{text = "???"}
				end
				gui.group.pop{}

				gui.Button{text = "Bar"}
				gui.Button{text = "Baz"}
			end
			gui.group.pop{}

			if gui.Button{text = "Widget demo"} then
				menu_open.demo = not menu_open.open
			end

		end
		gui.group.pop{}

		if menu_open.demo then
			gui.group{grow = "down", pos = {200, 80}, function()
				love.graphics.setFont(fonts[20])
				gui.Label{text = "Widgets"}
				love.graphics.setFont(fonts[12])
				gui.group{grow = "right", function()
					gui.Button{text = "Button"}
					gui.Button{text = "Tight Button", size = {"tight"}}
					gui.Button{text = "Tight² Button", size = {"tight", "tight"}}
				end}

				gui.group{grow = "right", function()
					gui.Button{text = "", size = {2}} -- acts as separator
					gui.Label{text = "Tight Label", size = {"tight"}}
					gui.Button{text = "", size = {2}}
					gui.Label{text = "Center Label", align = "center"}
					gui.Button{text = "", size = {2}}
					gui.Label{text = "Another Label"}
					gui.Button{text = "", size = {2}}
				end}

				gui.group.push{grow = "right"}
				if gui.Checkbox{checked = check1, text = "Checkbox", size = {"tight"}} then
					check1 = not check1
					print(check1)
				end
				if gui.Checkbox{checked = check2, text = "Another Checkbox"} then
					check2 = not check2
				end
				if gui.Checkbox{checked = check2, text = "Linked Checkbox"} then
					check2 = not check2
				end
				gui.group.pop{}

				gui.group{grow = "right", function()
					gui.Label{text = "Input", size = {70}}
					gui.Input{info = input, size = {300}}
				end}

				gui.group{grow = "right", function()
					gui.Label{text = "Slider", size = {70}}
					gui.Slider{info = slider}
					gui.Label{text = ("Value: %.2f"):format(slider.value), size = {70}}
				end}

				gui.Label{text = "2D Slider", pos = {nil,10}}
				gui.Slider2D{info = slider2d, size = {250, 250}}
				gui.Label{text = ("Value: %.2f, %.2f"):format(slider2d.value[1], slider2d.value[2])}
			end}
		end

		-- tooltip (see above)
		if gui.mouse.isHot('group stacking') then
			local mx,my = love.mouse.getPosition()
			gui.Label{text = 'Demonstrates group stacking', pos = {mx+10,my-20}}
		end
	end

	function love.draw()
		gui.core.draw()
	end

	function love.keypressed(key, code)
		gui.keyboard.pressed(key, code)
	end

# Documentation

To be done...


# License

Copyright (c) 2012 Matthias Richter

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

Except as contained in this notice, the name(s) of the above copyright holders
shall not be used in advertising or otherwise to promote the sale, use or
other dealings in this Software without prior written authorization.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.


[LOVE]: http://love2d.org
[IMGUI]: http://www.mollyrocket.com/forums/viewforum.php?f=10
[Sol]: http://sol.gfxile.net/imgui/