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author | piernov <piernov@piernov.org> | 2016-05-03 10:28:50 +0200 |
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committer | piernov <piernov@piernov.org> | 2016-05-03 10:28:50 +0200 |
commit | b8112f72b322fe5bf7048ac76251c8c637b9fee2 (patch) | |
tree | daf86f704f8e3246d54ae3eab2fa37aba9346dd5 /inc | |
parent | 6bff76321ab05d6193bc1d35327cb44128f9ed66 (diff) | |
parent | adb3df3d85ee081fd961602397d11186de08fef0 (diff) | |
download | candybox-b8112f72b322fe5bf7048ac76251c8c637b9fee2.tar.gz candybox-b8112f72b322fe5bf7048ac76251c8c637b9fee2.tar.bz2 candybox-b8112f72b322fe5bf7048ac76251c8c637b9fee2.tar.xz candybox-b8112f72b322fe5bf7048ac76251c8c637b9fee2.zip |
Merge branch 'feat/savegame' into piernov
Diffstat (limited to 'inc')
-rw-r--r-- | inc/Item.inc | 4 | ||||
-rw-r--r-- | inc/messages.inc | 3 | ||||
-rw-r--r-- | inc/savegame.inc | 80 |
3 files changed, 71 insertions, 16 deletions
diff --git a/inc/Item.inc b/inc/Item.inc index bef6d00..8e90998 100644 --- a/inc/Item.inc +++ b/inc/Item.inc @@ -20,6 +20,10 @@ class Item { $item->addChild("icon", $this->icon); $item->addChild("desc", $this->desc); } + + public static function fromXML($xml) { + return new static((string)$xml->name, +(string)$xml->cost /* convert to number */, (string)$xml->icon, (string)$xml->desc); + } } ?> diff --git a/inc/messages.inc b/inc/messages.inc index 9f3a09d..4938fa1 100644 --- a/inc/messages.inc +++ b/inc/messages.inc @@ -9,6 +9,9 @@ $messages = array( "gamesave_ok" => "Game saved.", "gamesave_error" => "An error occured when trying to save the game.", + "gamesave_not_found" => "Couldn't find the specified save file.", + "gamesave_delete_fail" => "Couldn't delete the specified save file.", + "gamesave_delete_success" => "Game save successfully removed from server", ); function sendMessage($type, $msg) { diff --git a/inc/savegame.inc b/inc/savegame.inc index f3b6da6..1fa95b0 100644 --- a/inc/savegame.inc +++ b/inc/savegame.inc @@ -4,23 +4,22 @@ require_once("inc/messages.inc"); define("SAVEDIR", "data/save"); -function genXML($v, $k, $xml) { - if(is_object($v)) - { - if(is_callable(array($v, "addToXML"))) - $v->addToXML($xml->addChild($k)); +function genXML($table, $xml) { + foreach($table as $k => $v) { + if(is_object($v)) { // Object: either Item or Inventory + if(is_callable(array($v, "addToXML"))) // Check if the object has a addToXML method + $v->addToXML($xml->addChild($k)); + } elseif(is_array($v)) // Nested array + genXML($v, $xml->addChild($k)); + else // Single value (numeric or string) + $xml->addChild($k, $v); } - else - $xml->addChild($k, $v); } function genSave() { - header("Content-Type: application/xml"); $save = new SimpleXMLElement("<save/>"); - - array_walk_recursive($_SESSION, "genXML", $save); + genXML($_SESSION, $save); return $save; - echo $save->asXML(); } function genFilename() { @@ -34,11 +33,60 @@ function saveGame() { } function downSave() { - $save = genSave(); - header("Content-Type: application/xml"); - header("Content-Disposition: attachment; filename=".genFilename()); - header("Pragma: no-cache"); - echo $save->asXML(); + $save = ""; + $filename = ""; + + if(empty($_GET["filename"])) { + $filename = genFilename(); + $save = genSave()->asXML(); // Send current game save file if no file specified + } else { + $filename = $_GET["filename"]; + $save = file_get_contents(SAVEDIR . "/" . $filename); + if(empty($save)) return; // Probably file not found + } + + header("Content-Type: application/xml"); // Force browser to intepret the file as XML + header("Content-Disposition: attachment; filename=".$filename); // Force download with specific filename + header("Cache-Control: no-cache"); // Avoid storing save file in proxy/browser cache + echo $save; +} + +function listSaves() { + chdir(SAVEDIR); // Go to SAVEDIR folder, avoiding leading folder name in file list + echo json_encode(glob("*.save.xml")); } +function parseSave($xml, &$table) { // Passing $table by reference + foreach($xml as $k => $v) { + if($v->count() == 0) { // No child, treat as string + $v = (string)$v; + if(is_numeric($v)) $v = +$v; // If it is in fact a number, treat it that way using PHP unary '+' coercion + $table[$k] = $v; + } elseif($k == "inventory") { // Special case for inventory: objects need to be created + foreach($v as $item) Inventory::addItem(Item::fromXML($item)); + } else { // If nested array + $table[$k] = array(); + parseSave($v, $table[$k]); + } // Other types unsupported (unused) + } +} + +function deleteSave() { + if(empty($_POST["filename"])) return; + $path = SAVEDIR . "/" . basename($_POST["filename"]); // remove any leading directory + if(file_exists($path) && unlink($path)) + sendInfo("gamesave_delete_success"); + else sendError("gamesave_delete_fail"); +} + +function loadSave() { + if(empty($_POST["filename"])) return; + $xml = simplexml_load_file(SAVEDIR . "/" . $_POST["filename"]); + if(empty($xml)) { + sendError("gamesave_not_found"); + return; + } + $_SESSION = array(); // drop current game + parseSave($xml, $_SESSION); +} ?> |