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author | alexichi <alexbankai96@gmail.com> | 2016-05-01 11:32:08 +0200 |
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committer | alexichi <alexbankai96@gmail.com> | 2016-05-01 11:32:08 +0200 |
commit | 31866085151518f468794dc71b541543e6b2f691 (patch) | |
tree | d73fe26a86db53707dd9c36f73b08ae3875c93e4 /js | |
parent | 48ca3e8ee63787d567fd0fe1bcfea7158a6f9596 (diff) | |
download | candybox-31866085151518f468794dc71b541543e6b2f691.tar.gz candybox-31866085151518f468794dc71b541543e6b2f691.tar.bz2 candybox-31866085151518f468794dc71b541543e6b2f691.tar.xz candybox-31866085151518f468794dc71b541543e6b2f691.zip |
add the beginning part of the dungeon
When you have enough money you can buy a ticket and access the dungeon
I made a file monsters.xml . It's a bit like the code with the shop but modified
When you press the button launch in the onglet dungeon , it display "Battle!" in the console
Diffstat (limited to 'js')
-rw-r--r-- | js/dungeon.js | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/js/dungeon.js b/js/dungeon.js new file mode 100644 index 0000000..1760afa --- /dev/null +++ b/js/dungeon.js @@ -0,0 +1,18 @@ +function buildDungeon(){ + sendRequest("craftmine.php", "op=buildDungeon", function(ret) { + displayDungeon(); + debitAccount(ret.cost); + showInfo("You can acces the dungeon now. Good Luck."); + }); +} + +function displayDungeon(){ + var tmphtml = "<br/>"; + tmphtml += "<button type=\"button\" class=\"btn btn-primary\" onclick=\"launchDungeon()\">Launch</button>"; + //tmphtml += "</li>"; + document.getElementById("tab4").innerHTML = tmphtml; +} + +function launchDungeon(){ + console.log("Battle!"); +} |