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+/*
+ * iviewer Widget for jQuery UI
+ * https://github.com/can3p/iviewer
+ *
+ * Copyright (c) 2009 - 2012 Dmitry Petrov
+ * Dual licensed under the MIT and GPL licenses.
+ * - http://www.opensource.org/licenses/mit-license.php
+ * - http://www.gnu.org/copyleft/gpl.html
+ *
+ * Author: Dmitry Petrov
+ * Version: 0.7
+ */
+
+( function( $, undefined ) {
+
+//this code was taken from the https://github.com/furf/jquery-ui-touch-punch
+var mouseEvents = {
+ touchstart: 'mousedown',
+ touchmove: 'mousemove',
+ touchend: 'mouseup'
+};
+
+/**
+ * Convert a touch event to a mouse-like
+ */
+function makeMouseEvent (event) {
+ var touch = event.originalEvent.changedTouches[0];
+
+ return $.extend(event, {
+ type: mouseEvents[event.type],
+ which: 1,
+ pageX: touch.pageX,
+ pageY: touch.pageY,
+ screenX: touch.screenX,
+ screenY: touch.screenY,
+ clientX: touch.clientX,
+ clientY: touch.clientY,
+ isTouchEvent: true
+ });
+}
+
+var mouseProto = $.ui.mouse.prototype,
+ _mouseInit = $.ui.mouse.prototype._mouseInit;
+
+mouseProto._mouseInit = function() {
+ var self = this;
+ self._touchActive = false;
+
+ this.element.bind( 'touchstart.' + this.widgetName, function(event) {
+ self._touchActive = true;
+ return self._mouseDown(makeMouseEvent(event));
+ })
+
+ var self = this;
+ // these delegates are required to keep context
+ this._mouseMoveDelegate = function(event) {
+ if (self._touchActive) {
+ return self._mouseMove(makeMouseEvent(event));
+ }
+ };
+ this._mouseUpDelegate = function(event) {
+ if (self._touchActive) {
+ self._touchActive = false;
+ return self._mouseUp(makeMouseEvent(event));
+ }
+ };
+
+ $(document)
+ .bind('touchmove.'+ this.widgetName, this._mouseMoveDelegate)
+ .bind('touchend.' + this.widgetName, this._mouseUpDelegate);
+
+ _mouseInit.apply(this);
+}
+
+/**
+ * Simple implementation of jQuery like getters/setters
+ * var val = something();
+ * something(val);
+ */
+var setter = function(setter, getter) {
+ return function(val) {
+ if (arguments.length === 0) {
+ return getter.apply(this);
+ } else {
+ setter.apply(this, arguments);
+ }
+ }
+};
+
+/**
+ * Internet explorer rotates image relative left top corner, so we should
+ * shift image when it's rotated.
+ */
+var ieTransforms = {
+ '0': {
+ marginLeft: 0,
+ marginTop: 0,
+ filter: 'progid:DXImageTransform.Microsoft.Matrix(M11=1, M12=0, M21=0, M22=1, SizingMethod="auto expand")'
+ },
+
+ '90': {
+ marginLeft: -1,
+ marginTop: 1,
+ filter: 'progid:DXImageTransform.Microsoft.Matrix(M11=0, M12=-1, M21=1, M22=0, SizingMethod="auto expand")'
+ },
+
+ '180': {
+ marginLeft: 0,
+ marginTop: 0,
+ filter: 'progid:DXImageTransform.Microsoft.Matrix(M11=-1, M12=0, M21=0, M22=-1, SizingMethod="auto expand")'
+ },
+
+ '270': {
+ marginLeft: -1,
+ marginTop: 1,
+ filter: 'progid:DXImageTransform.Microsoft.Matrix(M11=0, M12=1, M21=-1, M22=0, SizingMethod="auto expand")'
+ }
+ },
+ useIeTransforms = (jQuery.browser.msie && parseInt(jQuery.browser.version, 10) <= 8);
+
+$.widget( "ui.iviewer", $.ui.mouse, {
+ widgetEventPrefix: "iviewer",
+ options : {
+ /**
+ * start zoom value for image, not used now
+ * may be equal to "fit" to fit image into container or scale in %
+ **/
+ zoom: "fit",
+ /**
+ * base value to scale image
+ **/
+ zoom_base: 100,
+ /**
+ * maximum zoom
+ **/
+ zoom_max: 800,
+ /**
+ * minimum zoom
+ **/
+ zoom_min: 25,
+ /**
+ * base of rate multiplier.
+ * zoom is calculated by formula: zoom_base * zoom_delta^rate
+ **/
+ zoom_delta: 1.4,
+ /**
+ * whether the zoom should be animated.
+ */
+ zoom_animation: true,
+ /**
+ * if true plugin doesn't add its own controls
+ **/
+ ui_disabled: false,
+ /**
+ * if false, plugin doesn't bind resize event on window and this must
+ * be handled manually
+ **/
+ update_on_resize: true,
+ /**
+ * event is triggered when zoom value is changed
+ * @param int new zoom value
+ * @return boolean if false zoom action is aborted
+ **/
+ onZoom: jQuery.noop,
+ /**
+ * event is triggered when zoom value is changed after image is set to the new dimensions
+ * @param int new zoom value
+ * @return boolean if false zoom action is aborted
+ **/
+ onAfterZoom: jQuery.noop,
+ /**
+ * event is fired on drag begin
+ * @param object coords mouse coordinates on the image
+ * @return boolean if false is returned, drag action is aborted
+ **/
+ onStartDrag: jQuery.noop,
+ /**
+ * event is fired on drag action
+ * @param object coords mouse coordinates on the image
+ **/
+ onDrag: jQuery.noop,
+ /**
+ * event is fired on drag stop
+ * @param object coords mouse coordinates on the image
+ **/
+ onStopDrag: jQuery.noop,
+ /**
+ * event is fired when mouse moves over image
+ * @param object coords mouse coordinates on the image
+ **/
+ onMouseMove: jQuery.noop,
+ /**
+ * mouse click event
+ * @param object coords mouse coordinates on the image
+ **/
+ onClick: jQuery.noop,
+ /**
+ * event is fired when image starts to load
+ */
+ onStartLoad: null,
+ /**
+ * event is fired, when image is loaded and initially positioned
+ */
+ onFinishLoad: null
+ },
+
+ _create: function() {
+ var me = this;
+
+ //drag variables
+ this.dx = 0;
+ this.dy = 0;
+
+ /* object containing actual information about image
+ * @img_object.object - jquery img object
+ * @img_object.orig_{width|height} - original dimensions
+ * @img_object.display_{width|height} - actual dimensions
+ */
+ this.img_object = {};
+
+ this.zoom_object = {}; //object to show zoom status
+
+ this._angle = 0;
+
+ this.current_zoom = this.options.zoom;
+
+ if(this.options.src === null){
+ return;
+ }
+
+ this.container = this.element;
+
+ this._updateContainerInfo();
+
+ //init container
+ this.container.css("overflow","hidden");
+
+ if(this.options.update_on_resize == true)
+ {
+ $(window).resize(function()
+ {
+ me._updateContainerInfo();
+ });
+ }
+
+ this.img_object = new $.ui.iviewer.ImageObject(this.options.zoom_animation);
+
+ //init object
+ this.img_object.object()
+ //bind mouse events
+ .click(function(e){return me._click(e)})
+ .mousewheel(function(ev, delta)
+ {
+ //this event is there instead of containing div, because
+ //at opera it triggers many times on div
+ var zoom = (delta > 0)?1:-1;
+ me.zoom_by(zoom);
+ return false;
+ })
+ .prependTo(this.container);
+
+ this.container.bind('mousemove', function(ev) { me._handleMouseMove(ev); });
+
+ this.loadImage(this.options.src);
+
+ if(!this.options.ui_disabled)
+ {
+ this.createui();
+ }
+
+ this._mouseInit();
+ },
+
+ destroy: function() {
+ this._mouseDestroy();
+ },
+
+ _updateContainerInfo: function()
+ {
+ this.options.height = this.container.height();
+ this.options.width = this.container.width();
+ },
+
+ loadImage: function( src )
+ {
+ this.current_zoom = this.options.zoom;
+ var me = this;
+
+ this._trigger('onStartLoad', 0, src);
+
+ this.img_object.load(src, function() {
+ me.container.addClass("iviewer_cursor");
+
+ if(me.options.zoom == "fit"){
+ me.fit(true);
+ }
+ else {
+ me.set_zoom(me.options.zoom, true);
+ }
+
+ if(me.options.onFinishLoad)
+ {
+ me._trigger('onFinishLoad', 0, src);
+ }
+ });
+ },
+
+ /**
+ * fits image in the container
+ *
+ * @param {boolean} skip_animation
+ **/
+ fit: function(skip_animation)
+ {
+ var aspect_ratio = this.img_object.orig_width() / this.img_object.orig_height();
+ var window_ratio = this.options.width / this.options.height;
+ var choose_left = (aspect_ratio > window_ratio);
+ var new_zoom = 0;
+
+ if(choose_left){
+ new_zoom = this.options.width / this.img_object.orig_width() * 100;
+ }
+ else {
+ new_zoom = this.options.height / this.img_object.orig_height() * 100;
+ }
+
+ this.set_zoom(new_zoom, skip_animation);
+ },
+
+ /**
+ * center image in container
+ **/
+ center: function()
+ {
+ this.setCoords(-Math.round((this.img_object.display_width() - this.options.width)/2),
+ -Math.round((this.img_object.display_height() - this.options.height)/2));
+ },
+
+ /**
+ * move a point in container to the center of display area
+ * @param x a point in container
+ * @param y a point in container
+ **/
+ moveTo: function(x, y)
+ {
+ var dx = x-Math.round(this.options.width/2);
+ var dy = y-Math.round(this.options.height/2);
+
+ var new_x = this.img_object.x() - dx;
+ var new_y = this.img_object.y() - dy;
+
+ this.setCoords(new_x, new_y);
+ },
+
+ /**
+ * Get container offset object.
+ */
+ getContainerOffset: function() {
+ return jQuery.extend({}, this.container.offset());
+ },
+
+ /**
+ * set coordinates of upper left corner of image object
+ **/
+ setCoords: function(x,y)
+ {
+ //do nothing while image is being loaded
+ if(!this.img_object.loaded()) { return; }
+
+ var coords = this._correctCoords(x,y);
+ this.img_object.x(coords.x);
+ this.img_object.y(coords.y);
+ },
+
+ _correctCoords: function( x, y )
+ {
+ x = parseInt(x, 10);
+ y = parseInt(y, 10);
+
+ //check new coordinates to be correct (to be in rect)
+ if(y > 0){
+ y = 0;
+ }
+ if(x > 0){
+ x = 0;
+ }
+ if(y + this.img_object.display_height() < this.options.height){
+ y = this.options.height - this.img_object.display_height();
+ }
+ if(x + this.img_object.display_width() < this.options.width){
+ x = this.options.width - this.img_object.display_width();
+ }
+ if(this.img_object.display_width() <= this.options.width){
+ x = -(this.img_object.display_width() - this.options.width)/2;
+ }
+ if(this.img_object.display_height() <= this.options.height){
+ y = -(this.img_object.display_height() - this.options.height)/2;
+ }
+
+ return { x: x, y:y };
+ },
+
+
+ /**
+ * convert coordinates on the container to the coordinates on the image (in original size)
+ *
+ * @return object with fields x,y according to coordinates or false
+ * if initial coords are not inside image
+ **/
+ containerToImage : function (x,y)
+ {
+ var coords = { x : x - this.img_object.x(),
+ y : y - this.img_object.y()
+ };
+
+ coords = this.img_object.toOriginalCoords(coords);
+
+ return { x : util.descaleValue(coords.x, this.current_zoom),
+ y : util.descaleValue(coords.y, this.current_zoom)
+ };
+ },
+
+ /**
+ * convert coordinates on the image (in original size, and zero angle) to the coordinates on the container
+ *
+ * @return object with fields x,y according to coordinates
+ **/
+ imageToContainer : function (x,y)
+ {
+ var coords = {
+ x : util.scaleValue(x, this.current_zoom),
+ y : util.scaleValue(y, this.current_zoom)
+ };
+
+ return this.img_object.toRealCoords(coords);
+ },
+
+ /**
+ * get mouse coordinates on the image
+ * @param e - object containing pageX and pageY fields, e.g. mouse event object
+ *
+ * @return object with fields x,y according to coordinates or false
+ * if initial coords are not inside image
+ **/
+ _getMouseCoords : function(e)
+ {
+ var containerOffset = this.container.offset();
+ coords = this.containerToImage(e.pageX - containerOffset.left, e.pageY - containerOffset.top);
+
+ return coords;
+ },
+
+ /**
+ * set image scale to the new_zoom
+ *
+ * @param {number} new_zoom image scale in %
+ * @param {boolean} skip_animation
+ **/
+ set_zoom: function(new_zoom, skip_animation)
+ {
+ if (this._trigger('onZoom', 0, new_zoom) == false) {
+ return;
+ }
+
+ //do nothing while image is being loaded
+ if(!this.img_object.loaded()) { return; }
+
+ if(new_zoom < this.options.zoom_min)
+ {
+ new_zoom = this.options.zoom_min;
+ }
+ else if(new_zoom > this.options.zoom_max)
+ {
+ new_zoom = this.options.zoom_max;
+ }
+
+ /* we fake these values to make fit zoom properly work */
+ if(this.current_zoom == "fit")
+ {
+ var old_x = Math.round(this.options.width/2 + this.img_object.orig_width()/2);
+ var old_y = Math.round(this.options.height/2 + this.img_object.orig_height()/2);
+ this.current_zoom = 100;
+ }
+ else {
+ var old_x = -this.img_object.x() + Math.round(this.options.width/2);
+ var old_y = -this.img_object.y() + Math.round(this.options.height/2);
+ }
+
+ var new_width = util.scaleValue(this.img_object.orig_width(), new_zoom);
+ var new_height = util.scaleValue(this.img_object.orig_height(), new_zoom);
+ var new_x = util.scaleValue( util.descaleValue(old_x, this.current_zoom), new_zoom);
+ var new_y = util.scaleValue( util.descaleValue(old_y, this.current_zoom), new_zoom);
+
+ new_x = this.options.width/2 - new_x;
+ new_y = this.options.height/2 - new_y;
+
+ this.img_object.display_width(new_width);
+ this.img_object.display_height(new_height);
+
+ var coords = this._correctCoords( new_x, new_y ),
+ self = this;
+
+ this.img_object.setImageProps(new_width, new_height, coords.x, coords.y,
+ skip_animation, function() {
+ self._trigger('onAfterZoom', 0, new_zoom );
+ });
+ this.current_zoom = new_zoom;
+
+ this.update_status();
+ },
+
+ /**
+ * changes zoom scale by delta
+ * zoom is calculated by formula: zoom_base * zoom_delta^rate
+ * @param Integer delta number to add to the current multiplier rate number
+ **/
+ zoom_by: function(delta)
+ {
+ var closest_rate = this.find_closest_zoom_rate(this.current_zoom);
+
+ var next_rate = closest_rate + delta;
+ var next_zoom = this.options.zoom_base * Math.pow(this.options.zoom_delta, next_rate)
+ if(delta > 0 && next_zoom < this.current_zoom)
+ {
+ next_zoom *= this.options.zoom_delta;
+ }
+
+ if(delta < 0 && next_zoom > this.current_zoom)
+ {
+ next_zoom /= this.options.zoom_delta;
+ }
+
+ this.set_zoom(next_zoom);
+ },
+
+ /**
+ * Rotate image
+ * @param {num} deg Degrees amount to rotate. Positive values rotate image clockwise.
+ * Currently 0, 90, 180, 270 and -90, -180, -270 values are supported
+ *
+ * @param {boolean} abs If the flag is true if, the deg parameter will be considered as
+ * a absolute value and relative otherwise.
+ * @return {num|null} Method will return current image angle if called without any arguments.
+ **/
+ angle: function(deg, abs) {
+ if (arguments.length === 0) { return this.img_object.angle(); }
+
+ if (deg < -270 || deg > 270 || deg % 90 !== 0) { return; }
+ if (!abs) { deg += this.img_object.angle(); }
+ if (deg < 0) { deg += 360; }
+ if (deg >= 360) { deg -= 360; }
+
+ if (deg === this.img_object.angle()) { return; }
+
+ this.img_object.angle(deg);
+ //the rotate behavior is different in all editors. For now we just center the
+ //image. However, it will be better to try to keep the position.
+ this.center();
+ this._trigger('angle', 0, { angle: this.img_object.angle() });
+ },
+
+ /**
+ * finds closest multiplier rate for value
+ * basing on zoom_base and zoom_delta values from settings
+ * @param Number value zoom value to examine
+ **/
+ find_closest_zoom_rate: function(value)
+ {
+ if(value == this.options.zoom_base)
+ {
+ return 0;
+ }
+
+ function div(val1,val2) { return val1 / val2 };
+ function mul(val1,val2) { return val1 * val2 };
+
+ var func = (value > this.options.zoom_base)?mul:div;
+ var sgn = (value > this.options.zoom_base)?1:-1;
+
+ var mltplr = this.options.zoom_delta;
+ var rate = 1;
+
+ while(Math.abs(func(this.options.zoom_base, Math.pow(mltplr,rate)) - value) >
+ Math.abs(func(this.options.zoom_base, Math.pow(mltplr,rate+1)) - value))
+ {
+ rate++;
+ }
+
+ return sgn * rate;
+ },
+
+ /* update scale info in the container */
+ update_status: function()
+ {
+ if(!this.options.ui_disabled)
+ {
+ var percent = Math.round(100*this.img_object.display_height()/this.img_object.orig_height());
+ if(percent)
+ {
+ this.zoom_object.html(percent + "%");
+ }
+ }
+ },
+
+ /**
+ * Get some information about the image.
+ * Currently orig_(width|height), display_(width|height), angle, zoom and src params are supported.
+ *
+ * @param {string} parameter to check
+ * @param {boolean} withoutRotation if param is orig_width or orig_height and this flag is set to true,
+ * method will return original image width without considering rotation.
+ *
+ */
+ info: function(param, withoutRotation) {
+ if (!param) { return; }
+
+ switch (param) {
+ case 'orig_width':
+ case 'orig_height':
+ if (withoutRotation) {
+ return (this.img_object.angle() % 180 === 0 ? this.img_object[param]() :
+ param === 'orig_width' ? this.img_object.orig_height() :
+ this.img_object.orig_width());
+ } else {
+ return this.img_object[param]();
+ }
+ case 'display_width':
+ case 'display_height':
+ case 'angle':
+ return this.img_object[param]();
+ case 'zoom':
+ return this.current_zoom;
+ case 'src':
+ return this.img_object.object().attr('src');
+ }
+ },
+
+ /**
+ * callback for handling mousdown event to start dragging image
+ **/
+ _mouseStart: function( e )
+ {
+ $.ui.mouse.prototype._mouseStart.call(this, e);
+ if (this._trigger('onStartDrag', 0, this._getMouseCoords(e)) === false) {
+ return false;
+ }
+
+ /* start drag event*/
+ this.container.addClass("iviewer_drag_cursor");
+
+ this.dx = e.pageX - this.img_object.x();
+ this.dy = e.pageY - this.img_object.y();
+ return true;
+ },
+
+ _mouseCapture: function( e ) {
+ return true;
+ },
+
+ /**
+ * Handle mouse move if needed. User can avoid using this callback, because
+ * he can get the same information through public methods.
+ * @param {jQuery.Event} e
+ */
+ _handleMouseMove: function(e) {
+ this._trigger('onMouseMove', e, this._getMouseCoords(e));
+ },
+
+ /**
+ * callback for handling mousemove event to drag image
+ **/
+ _mouseDrag: function(e)
+ {
+ $.ui.mouse.prototype._mouseDrag.call(this, e);
+ var ltop = e.pageY - this.dy;
+ var lleft = e.pageX - this.dx;
+
+ this.setCoords(lleft, ltop);
+ this._trigger('onDrag', e, this._getMouseCoords(e));
+ return false;
+ },
+
+ /**
+ * callback for handling stop drag
+ **/
+ _mouseStop: function(e)
+ {
+ $.ui.mouse.prototype._mouseStop.call(this, e);
+ this.container.removeClass("iviewer_drag_cursor");
+ this._trigger('onStopDrag', 0, this._getMouseCoords(e));
+ },
+
+ _click: function(e)
+ {
+ this._trigger('onClick', 0, this._getMouseCoords(e));
+ },
+
+ /**
+ * create zoom buttons info box
+ **/
+ createui: function()
+ {
+ var me=this;
+
+ $("<div>", { 'class': "iviewer_zoom_in iviewer_common iviewer_button"})
+ .bind('mousedown touchstart',function(){me.zoom_by(1); return false;})
+ .appendTo(this.container);
+
+ $("<div>", { 'class': "iviewer_zoom_out iviewer_common iviewer_button"})
+ .bind('mousedown touchstart',function(){me.zoom_by(- 1); return false;})
+ .appendTo(this.container);
+
+ $("<div>", { 'class': "iviewer_zoom_zero iviewer_common iviewer_button"})
+ .bind('mousedown touchstart',function(){me.set_zoom(100); return false;})
+ .appendTo(this.container);
+
+ $("<div>", { 'class': "iviewer_zoom_fit iviewer_common iviewer_button"})
+ .bind('mousedown touchstart',function(){me.fit(this); return false;})
+ .appendTo(this.container);
+
+ this.zoom_object = $("<div>").addClass("iviewer_zoom_status iviewer_common")
+ .appendTo(this.container);
+
+ $("<div>", { 'class': "iviewer_rotate_left iviewer_common iviewer_button"})
+ .bind('mousedown touchstart',function(){me.angle(-90); return false;})
+ .appendTo(this.container);
+
+ $("<div>", { 'class': "iviewer_rotate_right iviewer_common iviewer_button" })
+ .bind('mousedown touchstart',function(){me.angle(90); return false;})
+ .appendTo(this.container);
+
+ this.update_status(); //initial status update
+ }
+
+} );
+
+/**
+ * @class $.ui.iviewer.ImageObject Class represents image and provides public api without
+ * extending image prototype.
+ * @constructor
+ * @param {boolean} do_anim Do we want to animate image on dimension changes?
+ */
+$.ui.iviewer.ImageObject = function(do_anim) {
+ this._img = $("<img>")
+ //this is needed, because chromium sets them auto otherwise
+ .css({ position: "absolute", top :"0px", left: "0px"});
+
+ this._loaded = false;
+ this._swapDimensions = false;
+ this._do_anim = do_anim || false;
+ this.x(0, true);
+ this.y(0, true);
+ this.angle(0);
+};
+
+
+/** @lends $.ui.iviewer.ImageObject.prototype */
+(function() {
+ /**
+ * Restore initial object state.
+ *
+ * @param {number} w Image width.
+ * @param {number} h Image height.
+ */
+ this._reset = function(w, h) {
+ this._angle = 0;
+ this._swapDimensions = false;
+ this.x(0);
+ this.y(0);
+
+ this.orig_width(w);
+ this.orig_height(h);
+ this.display_width(w);
+ this.display_height(h);
+ };
+
+ /**
+ * Check if image is loaded.
+ *
+ * @return {boolean}
+ */
+ this.loaded = function() { return this._loaded; };
+
+ /**
+ * Load image.
+ *
+ * @param {string} src Image url.
+ * @param {Function=} loaded Function will be called on image load.
+ */
+ this.load = function(src, loaded) {
+ var self = this;
+
+ loaded = loaded || jQuery.noop;
+ this._loaded = false;
+
+ //If we assign new image url to the this._img IE9 fires onload event and image width and
+ //height are set to zero. So, we create another image object and load image through it.
+ var img = new Image();
+ img.onload = function() {
+ self._loaded = true;
+ self._reset(this.width, this.height);
+
+ self._img[0].src = src;
+ loaded();
+ };
+ img.src = src;
+
+ this._img
+ .removeAttr("src")
+ .removeAttr("width")
+ .removeAttr("height")
+ .removeAttr("style")
+ .css({ position: "absolute", top :"0px", left: "0px"})
+
+ this.angle(0);
+ };
+
+ this._dimension = function(prefix, name) {
+ var horiz = '_' + prefix + '_' + name,
+ vert = '_' + prefix + '_' + (name === 'height' ? 'width' : 'height');
+ return setter(function(val) {
+ this[this._swapDimensions ? horiz: vert] = val;
+ },
+ function() {
+ return this[this._swapDimensions ? horiz: vert];
+ });
+ };
+
+ /**
+ * Getters and setter for common image dimensions.
+ * display_ means real image tag dimensions
+ * orig_ means physical image dimensions.
+ * Note, that dimensions are swapped if image is rotated. It necessary,
+ * because as little as possible code should know about rotation.
+ */
+ this.display_width = this._dimension('display', 'width'),
+ this.display_height = this._dimension('display', 'height'),
+ this.display_diff = function() { return Math.floor( this.display_width() - this.display_height() ) };
+ this.orig_width = this._dimension('orig', 'width'),
+ this.orig_height = this._dimension('orig', 'height'),
+
+ /**
+ * Setter for X coordinate. If image is rotated we need to additionaly shift an
+ * image to map image coordinate to the visual position.
+ *
+ * @param {number} val Coordinate value.
+ * @param {boolean} skipCss If true, we only set the value and do not touch the dom.
+ */
+ this.x = setter(function(val, skipCss) {
+ this._x = val;
+ if (!skipCss) {
+ this._img.css("left",this._x + (this._swapDimensions ? this.display_diff() / 2 : 0) + "px");
+ }
+ },
+ function() {
+ return this._x;
+ });
+
+ /**
+ * Setter for Y coordinate. If image is rotated we need to additionaly shift an
+ * image to map image coordinate to the visual position.
+ *
+ * @param {number} val Coordinate value.
+ * @param {boolean} skipCss If true, we only set the value and do not touch the dom.
+ */
+ this.y = setter(function(val, skipCss) {
+ this._y = val;
+ if (!skipCss) {
+ this._img.css("top",this._y - (this._swapDimensions ? this.display_diff() / 2 : 0) + "px");
+ }
+ },
+ function() {
+ return this._y;
+ });
+
+ /**
+ * Perform image rotation.
+ *
+ * @param {number} deg Absolute image angle. The method will work with values 0, 90, 180, 270 degrees.
+ */
+ this.angle = setter(function(deg) {
+ var prevSwap = this._swapDimensions;
+
+ this._angle = deg;
+ this._swapDimensions = deg % 180 !== 0;
+
+ if (prevSwap !== this._swapDimensions) {
+ var verticalMod = this._swapDimensions ? -1 : 1;
+ this.x(this.x() - verticalMod * this.display_diff() / 2, true);
+ this.y(this.y() + verticalMod * this.display_diff() / 2, true);
+ };
+
+ var cssVal = 'rotate(' + deg + 'deg)',
+ img = this._img;
+
+ jQuery.each(['', '-webkit-', '-moz-', '-o-', '-ms-'], function(i, prefix) {
+ img.css(prefix + 'transform', cssVal);
+ });
+
+ if (useIeTransforms) {
+ jQuery.each(['-ms-', ''], function(i, prefix) {
+ img.css(prefix + 'filter', ieTransforms[deg].filter);
+ });
+
+ img.css({
+ marginLeft: ieTransforms[deg].marginLeft * this.display_diff() / 2,
+ marginTop: ieTransforms[deg].marginTop * this.display_diff() / 2
+ });
+ }
+ },
+ function() { return this._angle; });
+
+ /**
+ * Map point in the container coordinates to the point in image coordinates.
+ * You will get coordinates of point on image with respect to rotation,
+ * but will be set as if image was not rotated.
+ * So, if image was rotated 90 degrees, it's (0,0) point will be on the
+ * top right corner.
+ *
+ * @param {{x: number, y: number}} point Point in container coordinates.
+ * @return {{x: number, y: number}}
+ */
+ this.toOriginalCoords = function(point) {
+ switch (this.angle()) {
+ case 0: return { x: point.x, y: point.y }
+ case 90: return { x: point.y, y: this.display_width() - point.x }
+ case 180: return { x: this.display_width() - point.x, y: this.display_height() - point.y }
+ case 270: return { x: this.display_height() - point.y, y: point.x }
+ }
+ };
+
+ /**
+ * Map point in the image coordinates to the point in container coordinates.
+ * You will get coordinates of point on container with respect to rotation.
+ * Note, if image was rotated 90 degrees, it's (0,0) point will be on the
+ * top right corner.
+ *
+ * @param {{x: number, y: number}} point Point in container coordinates.
+ * @return {{x: number, y: number}}
+ */
+ this.toRealCoords = function(point) {
+ switch (this.angle()) {
+ case 0: return { x: this.x() + point.x, y: this.y() + point.y }
+ case 90: return { x: this.x() + this.display_width() - point.y, y: this.y() + point.x}
+ case 180: return { x: this.x() + this.display_width() - point.x, y: this.y() + this.display_height() - point.y}
+ case 270: return { x: this.x() + point.y, y: this.y() + this.display_height() - point.x}
+ }
+ };
+
+ /**
+ * @return {jQuery} Return image node. this is needed to add event handlers.
+ */
+ this.object = setter(jQuery.noop,
+ function() { return this._img; });
+
+ /**
+ * Change image properties.
+ *
+ * @param {number} disp_w Display width;
+ * @param {number} disp_h Display height;
+ * @param {number} x
+ * @param {number} y
+ * @param {boolean} skip_animation If true, the animation will be skiped despite the
+ * value set in constructor.
+ * @param {Function=} complete Call back will be fired when zoom will be complete.
+ */
+ this.setImageProps = function(disp_w, disp_h, x, y, skip_animation, complete) {
+ complete = complete || jQuery.noop;
+
+ this.display_width(disp_w);
+ this.display_height(disp_h);
+ this.x(x, true);
+ this.y(y, true);
+
+ var w = this._swapDimensions ? disp_h : disp_w;
+ var h = this._swapDimensions ? disp_w : disp_h;
+
+ var params = {
+ width: w,
+ height: h,
+ top: y - (this._swapDimensions ? this.display_diff() / 2 : 0) + "px",
+ left: x + (this._swapDimensions ? this.display_diff() / 2 : 0) + "px"
+ };
+
+ if (useIeTransforms) {
+ jQuery.extend(params, {
+ marginLeft: ieTransforms[this.angle()].marginLeft * this.display_diff() / 2,
+ marginTop: ieTransforms[this.angle()].marginTop * this.display_diff() / 2
+ });
+ }
+
+ var swapDims = this._swapDimensions,
+ img = this._img;
+
+ //here we come: another IE oddness. If image is rotated 90 degrees with a filter, than
+ //width and height getters return real width and height of rotated image. The bad news
+ //is that to set height you need to set a width and vice versa. Fuck IE.
+ //So, in this case we have to animate width and height manually.
+ if(useIeTransforms && swapDims) {
+ var ieh = this._img.width(),
+ iew = this._img.height(),
+ iedh = params.height - ieh;
+ iedw = params.width - iew;
+
+ delete params.width;
+ delete params.height;
+ }
+
+ if (this._do_anim && !skip_animation) {
+ this._img.animate(params, {
+ duration: 200,
+ complete: complete,
+ step: function(now, fx) {
+ if(useIeTransforms && swapDims && (fx.prop === 'top')) {
+ var percent = (now - fx.start) / (fx.end - fx.start);
+
+ img.height(ieh + iedh * percent);
+ img.width(iew + iedw * percent);
+ img.css('top', now);
+ }
+ }
+ });
+ } else {
+ this._img.css(params);
+ setTimeout(complete, 0); //both if branches should behave equally.
+ }
+ };
+
+}).apply($.ui.iviewer.ImageObject.prototype);
+
+
+
+var util = {
+ scaleValue: function(value, toZoom)
+ {
+ return value * toZoom / 100;
+ },
+
+ descaleValue: function(value, fromZoom)
+ {
+ return value * 100 / fromZoom;
+ }
+};
+
+ } )( jQuery, undefined );