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-rw-r--r--inc/savegame.inc117
1 files changed, 117 insertions, 0 deletions
diff --git a/inc/savegame.inc b/inc/savegame.inc
new file mode 100644
index 0000000..6d92af2
--- /dev/null
+++ b/inc/savegame.inc
@@ -0,0 +1,117 @@
+<?php
+
+require_once("inc/messages.inc");
+require_once("inc/Inventory.inc");
+require_once("inc/Item.inc");
+
+define("SAVEDIR", "data/save");
+
+function genXML($table, $xml) {
+ foreach($table as $k => $v) {
+ if(is_object($v)) { // Object: either Item or Inventory
+ if(is_callable(array($v, "addToXML"))) // Check if the object has a addToXML method
+ $v->addToXML($xml->addChild($k));
+ } elseif(is_array($v)) // Nested array
+ genXML($v, $xml->addChild($k));
+ else // Single value (numeric or string)
+ $xml->addChild($k, $v);
+ }
+}
+
+function genSave() {
+ $save = new SimpleXMLElement("<save/>");
+ genXML($_SESSION, $save);
+ return $save;
+}
+
+function genFilename() {
+ return "craftmine-".date("d-m-Y_H-i-s").".save.xml";
+}
+
+function saveGame() {
+ $save = genSave();
+ if($save->asXML(SAVEDIR."/".genFilename())) sendInfo("gamesave_ok");
+ else sendError("gamesave_error");
+}
+
+function downSave() {
+ $save = "";
+ $filename = "";
+
+ if(empty($_GET["filename"])) {
+ $filename = genFilename();
+ $save = genSave()->asXML(); // Send current game save file if no file specified
+ } else {
+ $filename = $_GET["filename"];
+ $save = file_get_contents(SAVEDIR . "/" . $filename);
+ if(empty($save)) return; // Probably file not found
+ }
+
+ header("Content-Type: application/xml"); // Force browser to intepret the file as XML
+ header("Content-Disposition: attachment; filename=".$filename); // Force download with specific filename
+ header("Cache-Control: no-cache"); // Avoid storing save file in proxy/browser cache
+ echo $save;
+}
+
+function listSaves() {
+ chdir(SAVEDIR); // Go to SAVEDIR folder, avoiding leading folder name in file list
+ echo json_encode(glob("*.save.xml"));
+}
+
+function parseSave($xml, &$table) { // Passing $table by reference
+ foreach($xml as $k => $v) {
+ if($v->count() == 0) { // No child, treat as string
+ $v = (string)$v;
+ if(is_numeric($v)) $v = +$v; // If it is in fact a number, treat it that way using PHP unary '+' coercion
+ $table[$k] = $v;
+ } elseif($k == "inventory") { // Special case for inventory: objects need to be created
+ foreach($v as $item) {
+ for($i=0; $i<+$item->count; $i++) // Add the right count of items to Inventory
+ Inventory::addItem(Item::fromXML($item));
+ }
+ } else { // If nested array
+ $table[$k] = array();
+ parseSave($v, $table[$k]);
+ } // Other types unsupported (unused)
+ }
+}
+
+function deleteSave() {
+ if(empty($_POST["filename"])) return;
+ $path = SAVEDIR . "/" . basename($_POST["filename"]); // remove any leading directory
+ if(file_exists($path) && unlink($path))
+ sendInfo("gamesave_delete_success");
+ else sendError("gamesave_delete_fail");
+}
+
+function loadSave() {
+ if(empty($_POST["filename"])) return;
+ $xml = simplexml_load_file(SAVEDIR . "/" . $_POST["filename"]);
+ if(empty($xml)) {
+ sendError("gamesave_not_found");
+ return;
+ }
+ $_SESSION = array(); // drop current game
+ parseSave($xml, $_SESSION);
+}
+
+function uploadSave() {
+ $fname = basename($_FILES['savefile']['name']);
+ $src = $_FILES['savefile']['tmp_name'];
+
+ libxml_use_internal_errors(true); // Ignore errors when loading the received file
+ $xml = simplexml_load_file($src);
+ libxml_use_internal_errors(false);
+ if(!$xml) {
+ sendError("upload_fail");
+ return;
+ }
+ $table = array();
+ parseSave($xml, $table); // Parse received file
+
+ $save = new SimpleXMLElement("<save/>");
+ genXML($table, $save); // Regenerate it
+ if($save->asXML(SAVEDIR."/".$fname)) sendInfo("upload_success", array($fname));
+ else sendError("upload_error");
+}
+?>