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-rw-r--r--js/craftmine.js13
-rw-r--r--js/dungeon.js38
-rw-r--r--js/perso.js5
3 files changed, 42 insertions, 14 deletions
diff --git a/js/craftmine.js b/js/craftmine.js
index 9af9b9f..c7a396f 100644
--- a/js/craftmine.js
+++ b/js/craftmine.js
@@ -5,6 +5,7 @@ data = {
miners: 0,
level: 4,
hp: 5,
+ xp: 0,
icon : "H"
}
@@ -52,12 +53,20 @@ function withdrawMine() {
function initCraftMine() {
sendRequest("craftmine.php", "op=getCraftMine", function(ret) {
+ console.log(ret.perso);
data.gold = parseInt(ret.gold); // Server's response is a string
data.mine = 0; // Reset mine
+ if(ret.perso){
+ data.hp = ret.perso.hp;
+ data.xp = ret.perso.xp;
+ data.level = ret.perso.lv;
+ displayPerso(ret.perso.hp,ret.perso.xp,ret.perso.lv);
+ }
if(ret.shop) displayShop(ret.shop);
displayInventory(ret.inventory);
- if(typeof ret.dungeon.mob == "undefined") displayDungeon(0,1,true);
- else displayDungeon(ret.dungeon.mob,ret.dungeon.flat,true);
+ if(ret.dungeon == false){}//if we have left the donjon
+ else if(typeof ret.dungeon.mob == "undefined") displayDungeon(0,1,true); //if we have reload just after buying the ticket
+ else displayDungeon(ret.dungeon.mob,ret.dungeon.flat,true);//if we have reload in the middle of the dungeon
data.miners = parseInt(ret.miners);
updateData("gold", "mine", "miners");
})
diff --git a/js/dungeon.js b/js/dungeon.js
index c6ce014..65d1081 100644
--- a/js/dungeon.js
+++ b/js/dungeon.js
@@ -50,11 +50,12 @@ function strike(ret,nb, f){
var mobLife = document.getElementById("lifeMob").innerHTML;
var persoLife = document.getElementById("lifePerso").innerHTML;
if(mobLife == 0){
- endBattle("perso",nb,f);
+ data.hp = persoLife;
+ endBattle("perso",nb,f,ret);
return;
}
else if(persoLife == 0){
- endBattle("mob",nb);
+ endBattle("mob",nb,f,ret);
return;
}
if(hitRate<50+10*lvDiff){
@@ -68,19 +69,32 @@ function strike(ret,nb, f){
battle(ret,nb,f);
}
-function endBattle(v,nb, f){
+function endBattle(v,nb, f, ret){
window.clearTimeout(timeout);
if(v=="mob")exitDungeon();//if you die in the dungeon, you are immediately sent out of the dungeon
- nb++;//go to the next mob in the same floor
- if(nb>=3){//floor changing
- nb=0;//reset the number of the mob
- f++;//increment the number of the floor
+ //To level up you have to obtain 2 xp to go to lv 3, 3 to go to lv 4, etc
+ //A mob level 2 , if defeated gives you 2 xp, ...etc
+ else{
+ data.xp += ret[nb].xp;
+ if(data.xp>=data.level){
+ data.xp-=data.level;
+ data.level++;
+ //need to send the xp to the server
+ sendRequest("craftmine.php", "op=updatePerso&hp="+data.hp+"&xp="+data.xp+"&lv="+data.level, function(){
+ displayPerso(data.hp,data.xp,data.level);
+ });
+ }
+ nb++;//go to the next mob in the same floor
+ if(nb>=3){//floor changing
+ nb=0;//reset the number of the mob
+ f++;//increment the number of the floor
+ }
+ var tmphtml = "Le " + v + " a gagné.";
+ tmphtml += "<button type=\"button\" class=\"btn btn-primary\" onclick=\"launchDungeon("+nb+","+ f +",false)\">Next Battle</button>"
+ document.getElementById("tab4").innerHTML = tmphtml;
+ displayExit();
+ sendRequest("craftmine.php", "op=sendDungeonProgress&floor="+f+"&mob="+nb);
}
- var tmphtml = "Le " + v + " a gagné.";
- tmphtml += "<button type=\"button\" class=\"btn btn-primary\" onclick=\"launchDungeon("+nb+","+ f +",false)\">Next Battle</button>"
- document.getElementById("tab4").innerHTML = tmphtml;
- displayExit();
- sendRequest("craftmine.php", "op=sendDungeonProgress&floor="+f+"&mob="+nb);
}
function displayExit(){
diff --git a/js/perso.js b/js/perso.js
new file mode 100644
index 0000000..365cf54
--- /dev/null
+++ b/js/perso.js
@@ -0,0 +1,5 @@
+function displayPerso(hp,xp,lv){
+ document.getElementById("hp").innerHTML = hp;
+ document.getElementById("lv").innerHTML = lv;
+ document.getElementById("xp").innerHTML = xp;
+}