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<?php
/**
* Server to client error/info messages list and helpers.
*
* @package inc\messages.inc
* @author Alexandre Renoux
* @author Pierre-Emmanuel Novac
*/
/**
* Messages list.
*/
$messages = array(
"shop_already_built" => "You have already built a shop.",
"gold_insufficient" => "You don't have enough gold.",
"shop_missing_item" => "This item does not exist.",
"guild_not_yet_created" => "You need to create a guild first.",
"guild_already_built" => "You have aready built a guild.",
"dungeon_already_available" => "You can already access the dungeon",
"gamesave_ok" => "Game saved.",
"gamesave_error" => "An error occured when trying to save the game.",
"gamesave_not_found" => "Couldn't find the specified save file.",
"gamesave_delete_fail" => "Couldn't delete the specified save file.",
"gamesave_delete_success" => "Game save successfully removed from server",
"upload_fail" => "Could not upload save file.",
"upload_success" => "Save file uploaded successfully: %s",
);
/**
* Sends a message to the client.
*
* @param string $type message type, for example "info" or "error"
* @param string $msg message content
* @param string $fmt optional parameters to apply when formating message string
* @return void
*/
function sendMessage($type, $msg, $fmt = null) {
global $messages;
$text = $messages[$msg];
if($fmt) $text = vsprintf($text, $fmt);
echo json_encode(array($type => $text));
}
/**
* Sends an error message to the client.
* Simple wrapper calling sendMessage with "error" as $type.
*
* @param string $msg message content
* @param string $fmt optional parameters to apply when formating message string
* @return void
*/
function sendError($msg, $fmt = null) {
sendMessage("error", $msg, $fmt);
}
/**
* Sends an info message to the client.
* Simple wrapper calling sendMessage with "info" as $type.
*
* @param string $msg message content
* @param string $fmt optional parameters to apply when formating message string
* @return void
*/
function sendInfo($msg, $fmt = null) {
sendMessage("info", $msg, $fmt);
}
?>
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