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authorxgoff <antipotroast@gmail.com>2012-08-04 02:09:50 -0500
committerxgoff <antipotroast@gmail.com>2012-08-04 02:09:50 -0500
commit6de633350db152d47b53ae8ede75d0199bc22b7b (patch)
tree1cbf98bbe69bda178d82a41ff18aab06d2b02a18
parent85a581fb73625c04a995a5be6d2995f015b1866a (diff)
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updated
-rw-r--r--README.md12
1 files changed, 1 insertions, 11 deletions
diff --git a/README.md b/README.md
index 027fff7..e58a47e 100644
--- a/README.md
+++ b/README.md
@@ -22,17 +22,7 @@ not to mention:
TODOs and/or untested:
-* consecutive `setCanvas()` calls with a canvas argument, eg:
-
-```lua
-love.graphics.setCanvas(canvas1)
--- drawing here
-love.graphics.setCanvas(canvas2)
--- drawing here
-love.graphics.setCanvas(canvas3)
--- drawing here
-```
-the background gets saved when `setCanvas()` is called with an argument, but it doesn't get restored until it's called without an argument. currently only one state is saved so it's possible the above code would trash the background. this isn't a problem if you only ever use `renderTo()` because that automatically handles the `setCanvas()` calls
+* canvases clear themselves automatically, which is unwanted
* will changing modes during canvas drawing destroy the contents?
beware: i have done only minimal testing of this library so it's possible there are cases where it doesn't work correctly or at all, or that the entire idea is ultimately unworkable!