diff options
author | Lukc <lukc@upyum.com> | 2010-12-18 23:16:03 +0100 |
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committer | Lukc <lukc@upyum.com> | 2010-12-18 23:16:03 +0100 |
commit | 1fa6afb7311322fa5c2b9c22a9a37c810a2b3418 (patch) | |
tree | 5b5f63901a4d7337f2abea8c90daae0330c93a0b /mesa3d | |
download | xorg-master.tar.gz xorg-master.tar.bz2 xorg-master.tar.xz xorg-master.zip |
Diffstat (limited to 'mesa3d')
-rw-r--r-- | mesa3d/.footprint | 70 | ||||
-rw-r--r-- | mesa3d/.md5sum | 4 | ||||
-rw-r--r-- | mesa3d/Makefile | 77 | ||||
-rw-r--r-- | mesa3d/Pkgfile | 21 | ||||
-rw-r--r-- | mesa3d/Pkgfile.old | 29 | ||||
-rw-r--r-- | mesa3d/glxgears.c | 787 | ||||
-rw-r--r-- | mesa3d/glxinfo.c | 1195 |
7 files changed, 2183 insertions, 0 deletions
diff --git a/mesa3d/.footprint b/mesa3d/.footprint new file mode 100644 index 0000000..c850168 --- /dev/null +++ b/mesa3d/.footprint @@ -0,0 +1,70 @@ +drwxr-xr-x root/root usr/ +drwxr-xr-x root/root usr/bin/ +-rwxr-xr-x root/root usr/bin/glxgears +-rwxr-xr-x root/root usr/bin/glxinfo +drwxr-xr-x root/root usr/include/ +drwxr-xr-x root/root usr/include/EGL/ +-rw-r--r-- root/root usr/include/EGL/egl.h +-rw-r--r-- root/root usr/include/EGL/eglext.h +-rw-r--r-- root/root usr/include/EGL/eglplatform.h +drwxr-xr-x root/root usr/include/GL/ +-rw-r--r-- root/root usr/include/GL/GLwDrawA.h +-rw-r--r-- root/root usr/include/GL/GLwDrawAP.h +-rw-r--r-- root/root usr/include/GL/GLwMDrawA.h +-rw-r--r-- root/root usr/include/GL/GLwMDrawAP.h +-rw-r--r-- root/root usr/include/GL/gl.h +-rw-r--r-- root/root usr/include/GL/gl_mangle.h +-rw-r--r-- root/root usr/include/GL/glext.h +-rw-r--r-- root/root usr/include/GL/glfbdev.h +-rw-r--r-- root/root usr/include/GL/glu.h +-rw-r--r-- root/root usr/include/GL/glu_mangle.h +-rw-r--r-- root/root usr/include/GL/glx.h +-rw-r--r-- root/root usr/include/GL/glx_mangle.h +-rw-r--r-- root/root usr/include/GL/glxext.h +drwxr-xr-x root/root usr/include/GL/internal/ +-rw-r--r-- root/root usr/include/GL/internal/dri_interface.h +-rw-r--r-- root/root usr/include/GL/mesa_wgl.h +-rw-r--r-- root/root usr/include/GL/mglmesa.h +-rw-r--r-- root/root usr/include/GL/osmesa.h +-rw-r--r-- root/root usr/include/GL/vms_x_fix.h +-rw-r--r-- root/root usr/include/GL/wglext.h +-rw-r--r-- root/root usr/include/GL/wmesa.h +drwxr-xr-x root/root usr/include/KHR/ +-rw-r--r-- root/root usr/include/KHR/khrplatform.h +drwxr-xr-x root/root usr/lib/ +drwxr-xr-x root/root usr/lib/dri/ +-rwxr-xr-x root/root usr/lib/dri/i810_dri.so +-rwxr-xr-x root/root usr/lib/dri/i915_dri.so +-rwxr-xr-x root/root usr/lib/dri/i965_dri.so +-rwxr-xr-x root/root usr/lib/dri/mach64_dri.so +-rwxr-xr-x root/root usr/lib/dri/mga_dri.so +-rwxr-xr-x root/root usr/lib/dri/r128_dri.so +-rwxr-xr-x root/root usr/lib/dri/r200_dri.so +-rwxr-xr-x root/root usr/lib/dri/r300_dri.so +-rwxr-xr-x root/root usr/lib/dri/r600_dri.so +-rwxr-xr-x root/root usr/lib/dri/radeon_dri.so +-rwxr-xr-x root/root usr/lib/dri/savage_dri.so +-rwxr-xr-x root/root usr/lib/dri/sis_dri.so +-rwxr-xr-x root/root usr/lib/dri/swrast_dri.so +-rwxr-xr-x root/root usr/lib/dri/tdfx_dri.so +-rwxr-xr-x root/root usr/lib/dri/unichrome_dri.so +drwxr-xr-x root/root usr/lib/egl/ +-rwxr-xr-x root/root usr/lib/egl/egl_dri2.so +-rwxr-xr-x root/root usr/lib/egl/egl_glx.so +lrwxrwxrwx root/root usr/lib/libEGL.so -> libEGL.so.1 +lrwxrwxrwx root/root usr/lib/libEGL.so.1 -> libEGL.so.1.0 +-rwxr-xr-x root/root usr/lib/libEGL.so.1.0 +lrwxrwxrwx root/root usr/lib/libGL.so -> libGL.so.1 +lrwxrwxrwx root/root usr/lib/libGL.so.1 -> libGL.so.1.2 +-rwxr-xr-x root/root usr/lib/libGL.so.1.2 +lrwxrwxrwx root/root usr/lib/libGLU.so -> libGLU.so.1 +lrwxrwxrwx root/root usr/lib/libGLU.so.1 -> libGLU.so.1.3.070802 +-rwxr-xr-x root/root usr/lib/libGLU.so.1.3.070802 +lrwxrwxrwx root/root usr/lib/libGLw.so -> libGLw.so.1 +lrwxrwxrwx root/root usr/lib/libGLw.so.1 -> libGLw.so.1.0.0 +-rwxr-xr-x root/root usr/lib/libGLw.so.1.0.0 +drwxr-xr-x root/root usr/lib/pkgconfig/ +-rw-r--r-- root/root usr/lib/pkgconfig/dri.pc +-rw-r--r-- root/root usr/lib/pkgconfig/gl.pc +-rw-r--r-- root/root usr/lib/pkgconfig/glu.pc +-rw-r--r-- root/root usr/lib/pkgconfig/glw.pc diff --git a/mesa3d/.md5sum b/mesa3d/.md5sum new file mode 100644 index 0000000..1418f27 --- /dev/null +++ b/mesa3d/.md5sum @@ -0,0 +1,4 @@ +1ef1b3af508887003a0e0076c5d2cc74 Makefile +6be2d343a0089bfd395ce02aaf8adb57 MesaLib-7.8.2.tar.bz2 +2ce4a8684cea9529a6e72c7220b1192f glxgears.c +9f306d954d8c135ee326887707bc0fb1 glxinfo.c diff --git a/mesa3d/Makefile b/mesa3d/Makefile new file mode 100644 index 0000000..443ecab --- /dev/null +++ b/mesa3d/Makefile @@ -0,0 +1,77 @@ +# progs/xdemos/Makefile + +TOP = ../.. +include $(TOP)/configs/current + + +INCDIR = $(TOP)/include + +LIB_DEP = $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) + +# Add X11 and pthread libs to satisfy GNU gold. +APP_LIB_DEPS += -lX11 -lpthread + +LIBS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L$(libdir) $(APP_LIB_DEPS) + +PROGS = \ + glxgears \ + glxinfo + +# Don't build these by default because of extra library dependencies +EXTRA_PROGS = \ + shape \ + yuvrect_client \ + xdemo + + + +##### RULES ##### + +.o: $(LIB_DEP) + $(APP_CC) $(CFLAGS) $(LDFLAGS) $< $(LIBS) -o $@ + +.c.o: + $(APP_CC) -I$(INCDIR) $(X11_INCLUDES) $(CFLAGS) $< -c -o $@ + + +##### TARGETS ##### + +default: $(PROGS) + +$(PROGS): $(PROGS:%=%.o) + +extra: $(EXTRA_PROGS) + + +clean: + -rm -f $(PROGS) $(EXTRA_PROGS) + -rm -f *.o *~ + + +# special cases +pbutil.o: pbutil.h +pbinfo.o: pbutil.h +pbinfo: pbinfo.o pbutil.o + $(APP_CC) $(CFLAGS) $(LDFLAGS) pbinfo.o pbutil.o $(LIBS) -o $@ + +pbdemo.o: pbutil.h +pbdemo: pbdemo.o pbutil.o + $(APP_CC) $(CFLAGS) $(LDFLAGS) pbdemo.o pbutil.o $(LIBS) -o $@ + +glxgears_fbconfig.o: pbutil.h +glxgears_fbconfig: glxgears_fbconfig.o pbutil.o + $(APP_CC) $(CFLAGS) $(LDFLAGS) glxgears_fbconfig.o pbutil.o $(LIBS) -o $@ + +xuserotfont.o: xuserotfont.h +xrotfontdemo.o: xuserotfont.h +xrotfontdemo: xrotfontdemo.o xuserotfont.o + $(APP_CC) $(CFLAGS) $(LDFLAGS) xrotfontdemo.o xuserotfont.o $(LIBS) -o $@ + +ipc.o: ipc.h +corender.o: ipc.h +corender: corender.o ipc.o + $(APP_CC) $(CFLAGS) $(LDFLAGS) corender.o ipc.o $(LIBS) -o $@ + +yuvrect_client: yuvrect_client.o + $(APP_CC) $(CFLAGS) $< $(LDFLAGS) $(LIBS) -l$(GLU_LIB) -o $@ + diff --git a/mesa3d/Pkgfile b/mesa3d/Pkgfile new file mode 100644 index 0000000..96f2082 --- /dev/null +++ b/mesa3d/Pkgfile @@ -0,0 +1,21 @@ +description="Mesa 3D Graphics Library" +packager="" +maintainer="Tilman Sauerbeck, tilman at crux dot nu" +url="http://www.mesa3d.org" +depends=(libdrm xorg-makedepend xorg-glproto xorg-xextproto xorg-dri2proto xorg-libx11 xorg-xf86vidmodeproto xorg-libxext xorg-libxxf86vm xorg-libxt xorg-libxdamage expat) + +name=mesa3d +version=7.8.2 +release=1 +source=(ftp://ftp.freedesktop.org/pub/mesa/7.8.2/MesaLib-7.8.2.tar.bz2 Makefile glxgears.c glxinfo.c) +build () +{ + cd Mesa-$version; + mkdir -p progs/xdemos; + mv $SRC/{Makefile,glx{gears,info}.c} progs/xdemos; + ./configure --prefix=/usr --with-demos=xdemos --with-driver=dri --with-dri-driverdir=/usr/lib/dri; + make; + make DESTDIR=$PKG install; + install -d $PKG/usr/bin; + install -m 755 progs/xdemos/glx{gears,info} $PKG/usr/bin +} diff --git a/mesa3d/Pkgfile.old b/mesa3d/Pkgfile.old new file mode 100644 index 0000000..e9482b0 --- /dev/null +++ b/mesa3d/Pkgfile.old @@ -0,0 +1,29 @@ +# Description: Mesa 3D Graphics Library +# URL: http://www.mesa3d.org +# Maintainer: Tilman Sauerbeck, tilman at crux dot nu +# Depends on: libdrm, xorg-makedepend, xorg-glproto, xorg-xextproto, xorg-dri2proto, xorg-libx11, xorg-xf86vidmodeproto, xorg-libxext, xorg-libxxf86vm, xorg-libxt, xorg-libxdamage, expat + +name=mesa3d +version=7.8.2 +release=1 +source=(ftp://ftp.freedesktop.org/pub/mesa/$version/MesaLib-$version.tar.bz2 \ + Makefile glxgears.c glxinfo.c) + +build() { + cd Mesa-$version + + mkdir -p progs/xdemos + mv $SRC/{Makefile,glx{gears,info}.c} progs/xdemos + + ./configure --prefix=/usr \ + --with-demos=xdemos \ + --with-driver=dri \ + --with-dri-driverdir=/usr/lib/dri + + make + + make DESTDIR=$PKG install + + install -d $PKG/usr/bin + install -m 755 progs/xdemos/glx{gears,info} $PKG/usr/bin +} diff --git a/mesa3d/glxgears.c b/mesa3d/glxgears.c new file mode 100644 index 0000000..92c75ca --- /dev/null +++ b/mesa3d/glxgears.c @@ -0,0 +1,787 @@ +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * This is a port of the infamous "gears" demo to straight GLX (i.e. no GLUT) + * Port by Brian Paul 23 March 2001 + * + * See usage() below for command line options. + */ + + +#include <math.h> +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <X11/Xlib.h> +#include <X11/keysym.h> +#include <GL/gl.h> +#include <GL/glx.h> +#include <GL/glxext.h> + +#ifndef GLX_MESA_swap_control +#define GLX_MESA_swap_control 1 +typedef int (*PFNGLXGETSWAPINTERVALMESAPROC)(void); +#endif + + +#define BENCHMARK + +#ifdef BENCHMARK + +/* XXX this probably isn't very portable */ + +#include <sys/time.h> +#include <unistd.h> + +/* return current time (in seconds) */ +static double +current_time(void) +{ + struct timeval tv; +#ifdef __VMS + (void) gettimeofday(&tv, NULL ); +#else + struct timezone tz; + (void) gettimeofday(&tv, &tz); +#endif + return (double) tv.tv_sec + tv.tv_usec / 1000000.0; +} + +#else /*BENCHMARK*/ + +/* dummy */ +static double +current_time(void) +{ + /* update this function for other platforms! */ + static double t = 0.0; + static int warn = 1; + if (warn) { + fprintf(stderr, "Warning: current_time() not implemented!!\n"); + warn = 0; + } + return t += 1.0; +} + +#endif /*BENCHMARK*/ + + + +#ifndef M_PI +#define M_PI 3.14159265 +#endif + + +/** Event handler results: */ +#define NOP 0 +#define EXIT 1 +#define DRAW 2 + +static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; +static GLint gear1, gear2, gear3; +static GLfloat angle = 0.0; + +static GLboolean fullscreen = GL_FALSE; /* Create a single fullscreen window */ +static GLboolean stereo = GL_FALSE; /* Enable stereo. */ +static GLboolean animate = GL_TRUE; /* Animation */ +static GLfloat eyesep = 5.0; /* Eye separation. */ +static GLfloat fix_point = 40.0; /* Fixation point distance. */ +static GLfloat left, right, asp; /* Stereo frustum params. */ + + +/* + * + * Draw a gear wheel. You'll probably want to call this function when + * building a display list since we do a lot of trig here. + * + * Input: inner_radius - radius of hole at center + * outer_radius - radius at center of teeth + * width - width of gear + * teeth - number of teeth + * tooth_depth - depth of tooth + */ +static void +gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, + GLint teeth, GLfloat tooth_depth) +{ + GLint i; + GLfloat r0, r1, r2; + GLfloat angle, da; + GLfloat u, v, len; + + r0 = inner_radius; + r1 = outer_radius - tooth_depth / 2.0; + r2 = outer_radius + tooth_depth / 2.0; + + da = 2.0 * M_PI / teeth / 4.0; + + glShadeModel(GL_FLAT); + + glNormal3f(0.0, 0.0, 1.0); + + /* draw front face */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); + glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); + if (i < teeth) { + glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + width * 0.5); + } + } + glEnd(); + + /* draw front sides of teeth */ + glBegin(GL_QUADS); + da = 2.0 * M_PI / teeth / 4.0; + for (i = 0; i < teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + + glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); + glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); + glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), + width * 0.5); + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + width * 0.5); + } + glEnd(); + + glNormal3f(0.0, 0.0, -1.0); + + /* draw back face */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); + glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); + if (i < teeth) { + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + -width * 0.5); + glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); + } + } + glEnd(); + + /* draw back sides of teeth */ + glBegin(GL_QUADS); + da = 2.0 * M_PI / teeth / 4.0; + for (i = 0; i < teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + -width * 0.5); + glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), + -width * 0.5); + glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); + glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); + } + glEnd(); + + /* draw outward faces of teeth */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i < teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + + glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); + glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); + u = r2 * cos(angle + da) - r1 * cos(angle); + v = r2 * sin(angle + da) - r1 * sin(angle); + len = sqrt(u * u + v * v); + u /= len; + v /= len; + glNormal3f(v, -u, 0.0); + glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); + glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); + glNormal3f(cos(angle), sin(angle), 0.0); + glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), + width * 0.5); + glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), + -width * 0.5); + u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); + v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); + glNormal3f(v, -u, 0.0); + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + width * 0.5); + glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), + -width * 0.5); + glNormal3f(cos(angle), sin(angle), 0.0); + } + + glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5); + glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5); + + glEnd(); + + glShadeModel(GL_SMOOTH); + + /* draw inside radius cylinder */ + glBegin(GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) { + angle = i * 2.0 * M_PI / teeth; + glNormal3f(-cos(angle), -sin(angle), 0.0); + glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); + glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); + } + glEnd(); +} + + +static void +draw(void) +{ + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glPushMatrix(); + glRotatef(view_rotx, 1.0, 0.0, 0.0); + glRotatef(view_roty, 0.0, 1.0, 0.0); + glRotatef(view_rotz, 0.0, 0.0, 1.0); + + glPushMatrix(); + glTranslatef(-3.0, -2.0, 0.0); + glRotatef(angle, 0.0, 0.0, 1.0); + glCallList(gear1); + glPopMatrix(); + + glPushMatrix(); + glTranslatef(3.1, -2.0, 0.0); + glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0); + glCallList(gear2); + glPopMatrix(); + + glPushMatrix(); + glTranslatef(-3.1, 4.2, 0.0); + glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0); + glCallList(gear3); + glPopMatrix(); + + glPopMatrix(); +} + + +static void +draw_gears(void) +{ + if (stereo) { + /* First left eye. */ + glDrawBuffer(GL_BACK_LEFT); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(left, right, -asp, asp, 5.0, 60.0); + + glMatrixMode(GL_MODELVIEW); + + glPushMatrix(); + glTranslated(+0.5 * eyesep, 0.0, 0.0); + draw(); + glPopMatrix(); + + /* Then right eye. */ + glDrawBuffer(GL_BACK_RIGHT); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(-right, -left, -asp, asp, 5.0, 60.0); + + glMatrixMode(GL_MODELVIEW); + + glPushMatrix(); + glTranslated(-0.5 * eyesep, 0.0, 0.0); + draw(); + glPopMatrix(); + } + else { + draw(); + } +} + + +/** Draw single frame, do SwapBuffers, compute FPS */ +static void +draw_frame(Display *dpy, Window win) +{ + static int frames = 0; + static double tRot0 = -1.0, tRate0 = -1.0; + double dt, t = current_time(); + + if (tRot0 < 0.0) + tRot0 = t; + dt = t - tRot0; + tRot0 = t; + + if (animate) { + /* advance rotation for next frame */ + angle += 70.0 * dt; /* 70 degrees per second */ + if (angle > 3600.0) + angle -= 3600.0; + } + + draw_gears(); + glXSwapBuffers(dpy, win); + + frames++; + + if (tRate0 < 0.0) + tRate0 = t; + if (t - tRate0 >= 5.0) { + GLfloat seconds = t - tRate0; + GLfloat fps = frames / seconds; + printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, + fps); + tRate0 = t; + frames = 0; + } +} + + +/* new window size or exposure */ +static void +reshape(int width, int height) +{ + glViewport(0, 0, (GLint) width, (GLint) height); + + if (stereo) { + GLfloat w; + + asp = (GLfloat) height / (GLfloat) width; + w = fix_point * (1.0 / 5.0); + + left = -5.0 * ((w - 0.5 * eyesep) / fix_point); + right = 5.0 * ((w + 0.5 * eyesep) / fix_point); + } + else { + GLfloat h = (GLfloat) height / (GLfloat) width; + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0); + } + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(0.0, 0.0, -40.0); +} + + + +static void +init(void) +{ + static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 }; + static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 }; + static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 }; + static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 }; + + glLightfv(GL_LIGHT0, GL_POSITION, pos); + glEnable(GL_CULL_FACE); + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + glEnable(GL_DEPTH_TEST); + + /* make the gears */ + gear1 = glGenLists(1); + glNewList(gear1, GL_COMPILE); + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); + gear(1.0, 4.0, 1.0, 20, 0.7); + glEndList(); + + gear2 = glGenLists(1); + glNewList(gear2, GL_COMPILE); + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); + gear(0.5, 2.0, 2.0, 10, 0.7); + glEndList(); + + gear3 = glGenLists(1); + glNewList(gear3, GL_COMPILE); + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); + gear(1.3, 2.0, 0.5, 10, 0.7); + glEndList(); + + glEnable(GL_NORMALIZE); +} + + +/** + * Remove window border/decorations. + */ +static void +no_border( Display *dpy, Window w) +{ + static const unsigned MWM_HINTS_DECORATIONS = (1 << 1); + static const int PROP_MOTIF_WM_HINTS_ELEMENTS = 5; + + typedef struct + { + unsigned long flags; + unsigned long functions; + unsigned long decorations; + long inputMode; + unsigned long status; + } PropMotifWmHints; + + PropMotifWmHints motif_hints; + Atom prop, proptype; + unsigned long flags = 0; + + /* setup the property */ + motif_hints.flags = MWM_HINTS_DECORATIONS; + motif_hints.decorations = flags; + + /* get the atom for the property */ + prop = XInternAtom( dpy, "_MOTIF_WM_HINTS", True ); + if (!prop) { + /* something went wrong! */ + return; + } + + /* not sure this is correct, seems to work, XA_WM_HINTS didn't work */ + proptype = prop; + + XChangeProperty( dpy, w, /* display, window */ + prop, proptype, /* property, type */ + 32, /* format: 32-bit datums */ + PropModeReplace, /* mode */ + (unsigned char *) &motif_hints, /* data */ + PROP_MOTIF_WM_HINTS_ELEMENTS /* nelements */ + ); +} + + +/* + * Create an RGB, double-buffered window. + * Return the window and context handles. + */ +static void +make_window( Display *dpy, const char *name, + int x, int y, int width, int height, + Window *winRet, GLXContext *ctxRet) +{ + int attribs[] = { GLX_RGBA, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + GLX_DOUBLEBUFFER, + GLX_DEPTH_SIZE, 1, + None }; + int stereoAttribs[] = { GLX_RGBA, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + GLX_DOUBLEBUFFER, + GLX_DEPTH_SIZE, 1, + GLX_STEREO, + None }; + int scrnum; + XSetWindowAttributes attr; + unsigned long mask; + Window root; + Window win; + GLXContext ctx; + XVisualInfo *visinfo; + + scrnum = DefaultScreen( dpy ); + root = RootWindow( dpy, scrnum ); + + if (fullscreen) { + x = 0; y = 0; + width = DisplayWidth( dpy, scrnum ); + height = DisplayHeight( dpy, scrnum ); + } + + if (stereo) + visinfo = glXChooseVisual( dpy, scrnum, stereoAttribs ); + else + visinfo = glXChooseVisual( dpy, scrnum, attribs ); + if (!visinfo) { + if (stereo) { + printf("Error: couldn't get an RGB, " + "Double-buffered, Stereo visual\n"); + } else + printf("Error: couldn't get an RGB, Double-buffered visual\n"); + exit(1); + } + + /* window attributes */ + attr.background_pixel = 0; + attr.border_pixel = 0; + attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone); + attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; + /* XXX this is a bad way to get a borderless window! */ + mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; + + win = XCreateWindow( dpy, root, x, y, width, height, + 0, visinfo->depth, InputOutput, + visinfo->visual, mask, &attr ); + + if (fullscreen) + no_border(dpy, win); + + /* set hints and properties */ + { + XSizeHints sizehints; + sizehints.x = x; + sizehints.y = y; + sizehints.width = width; + sizehints.height = height; + sizehints.flags = USSize | USPosition; + XSetNormalHints(dpy, win, &sizehints); + XSetStandardProperties(dpy, win, name, name, + None, (char **)NULL, 0, &sizehints); + } + + ctx = glXCreateContext( dpy, visinfo, NULL, True ); + if (!ctx) { + printf("Error: glXCreateContext failed\n"); + exit(1); + } + + XFree(visinfo); + + *winRet = win; + *ctxRet = ctx; +} + + +/** + * Determine whether or not a GLX extension is supported. + */ +static int +is_glx_extension_supported(Display *dpy, const char *query) +{ + const int scrnum = DefaultScreen(dpy); + const char *glx_extensions = NULL; + const size_t len = strlen(query); + const char *ptr; + + if (glx_extensions == NULL) { + glx_extensions = glXQueryExtensionsString(dpy, scrnum); + } + + ptr = strstr(glx_extensions, query); + return ((ptr != NULL) && ((ptr[len] == ' ') || (ptr[len] == '\0'))); +} + + +/** + * Attempt to determine whether or not the display is synched to vblank. + */ +static void +query_vsync(Display *dpy, GLXDrawable drawable) +{ + int interval = 0; + +#if defined(GLX_EXT_swap_control) + if (is_glx_extension_supported(dpy, "GLX_EXT_swap_control")) { + unsigned int tmp = -1; + glXQueryDrawable(dpy, drawable, GLX_SWAP_INTERVAL_EXT, &tmp); + interval = tmp; + } else +#endif + if (is_glx_extension_supported(dpy, "GLX_MESA_swap_control")) { + PFNGLXGETSWAPINTERVALMESAPROC pglXGetSwapIntervalMESA = + (PFNGLXGETSWAPINTERVALMESAPROC) + glXGetProcAddressARB((const GLubyte *) "glXGetSwapIntervalMESA"); + + interval = (*pglXGetSwapIntervalMESA)(); + } else if (is_glx_extension_supported(dpy, "GLX_SGI_swap_control")) { + /* The default swap interval with this extension is 1. Assume that it + * is set to the default. + * + * Many Mesa-based drivers default to 0, but all of these drivers also + * export GLX_MESA_swap_control. In that case, this branch will never + * be taken, and the correct result should be reported. + */ + interval = 1; + } + + + if (interval > 0) { + printf("Running synchronized to the vertical refresh. The framerate should be\n"); + if (interval == 1) { + printf("approximately the same as the monitor refresh rate.\n"); + } else if (interval > 1) { + printf("approximately 1/%d the monitor refresh rate.\n", + interval); + } + } +} + +/** + * Handle one X event. + * \return NOP, EXIT or DRAW + */ +static int +handle_event(Display *dpy, Window win, XEvent *event) +{ + (void) dpy; + (void) win; + + switch (event->type) { + case Expose: + return DRAW; + case ConfigureNotify: + reshape(event->xconfigure.width, event->xconfigure.height); + break; + case KeyPress: + { + char buffer[10]; + int r, code; + code = XLookupKeysym(&event->xkey, 0); + if (code == XK_Left) { + view_roty += 5.0; + } + else if (code == XK_Right) { + view_roty -= 5.0; + } + else if (code == XK_Up) { + view_rotx += 5.0; + } + else if (code == XK_Down) { + view_rotx -= 5.0; + } + else { + r = XLookupString(&event->xkey, buffer, sizeof(buffer), + NULL, NULL); + if (buffer[0] == 27) { + /* escape */ + return EXIT; + } + else if (buffer[0] == 'a' || buffer[0] == 'A') { + animate = !animate; + } + } + return DRAW; + } + } + return NOP; +} + + +static void +event_loop(Display *dpy, Window win) +{ + while (1) { + int op; + while (!animate || XPending(dpy) > 0) { + XEvent event; + XNextEvent(dpy, &event); + op = handle_event(dpy, win, &event); + if (op == EXIT) + return; + else if (op == DRAW) + break; + } + + draw_frame(dpy, win); + } +} + + +static void +usage(void) +{ + printf("Usage:\n"); + printf(" -display <displayname> set the display to run on\n"); + printf(" -stereo run in stereo mode\n"); + printf(" -fullscreen run in fullscreen mode\n"); + printf(" -info display OpenGL renderer info\n"); + printf(" -geometry WxH+X+Y window geometry\n"); +} + + +int +main(int argc, char *argv[]) +{ + unsigned int winWidth = 300, winHeight = 300; + int x = 0, y = 0; + Display *dpy; + Window win; + GLXContext ctx; + char *dpyName = NULL; + GLboolean printInfo = GL_FALSE; + int i; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-display") == 0) { + dpyName = argv[i+1]; + i++; + } + else if (strcmp(argv[i], "-info") == 0) { + printInfo = GL_TRUE; + } + else if (strcmp(argv[i], "-stereo") == 0) { + stereo = GL_TRUE; + } + else if (strcmp(argv[i], "-fullscreen") == 0) { + fullscreen = GL_TRUE; + } + else if (i < argc-1 && strcmp(argv[i], "-geometry") == 0) { + XParseGeometry(argv[i+1], &x, &y, &winWidth, &winHeight); + i++; + } + else { + usage(); + return -1; + } + } + + dpy = XOpenDisplay(dpyName); + if (!dpy) { + printf("Error: couldn't open display %s\n", + dpyName ? dpyName : getenv("DISPLAY")); + return -1; + } + + make_window(dpy, "glxgears", x, y, winWidth, winHeight, &win, &ctx); + XMapWindow(dpy, win); + glXMakeCurrent(dpy, win, ctx); + query_vsync(dpy, win); + + if (printInfo) { + printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); + printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); + printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); + } + + init(); + + /* Set initial projection/viewing transformation. + * We can't be sure we'll get a ConfigureNotify event when the window + * first appears. + */ + reshape(winWidth, winHeight); + + event_loop(dpy, win); + + glDeleteLists(gear1, 1); + glDeleteLists(gear2, 1); + glDeleteLists(gear3, 1); + glXMakeCurrent(dpy, None, NULL); + glXDestroyContext(dpy, ctx); + XDestroyWindow(dpy, win); + XCloseDisplay(dpy); + + return 0; +} diff --git a/mesa3d/glxinfo.c b/mesa3d/glxinfo.c new file mode 100644 index 0000000..332f5c2 --- /dev/null +++ b/mesa3d/glxinfo.c @@ -0,0 +1,1195 @@ +/* + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* + * This program is a work-alike of the IRIX glxinfo program. + * Command line options: + * -t print wide table + * -v print verbose information + * -display DisplayName specify the X display to interogate + * -b only print ID of "best" visual on screen 0 + * -i use indirect rendering connection only + * -l print interesting OpenGL limits (added 5 Sep 2002) + * + * Brian Paul 26 January 2000 + */ + +#define GLX_GLXEXT_PROTOTYPES + +#include <X11/Xlib.h> +#include <X11/Xutil.h> +#include <GL/gl.h> +#include <GL/glx.h> +#include <stdio.h> +#include <string.h> +#include <stdlib.h> + + +#ifndef GLX_NONE_EXT +#define GLX_NONE_EXT 0x8000 +#endif + +#ifndef GLX_TRANSPARENT_RGB +#define GLX_TRANSPARENT_RGB 0x8008 +#endif + +#ifndef GLX_RGBA_BIT +#define GLX_RGBA_BIT 0x00000001 +#endif + +#ifndef GLX_COLOR_INDEX_BIT +#define GLX_COLOR_INDEX_BIT 0x00000002 +#endif + +typedef enum +{ + Normal, + Wide, + Verbose +} InfoMode; + + +struct visual_attribs +{ + /* X visual attribs */ + int id; + int klass; + int depth; + int redMask, greenMask, blueMask; + int colormapSize; + int bitsPerRGB; + + /* GL visual attribs */ + int supportsGL; + int transparentType; + int transparentRedValue; + int transparentGreenValue; + int transparentBlueValue; + int transparentAlphaValue; + int transparentIndexValue; + int bufferSize; + int level; + int render_type; + int doubleBuffer; + int stereo; + int auxBuffers; + int redSize, greenSize, blueSize, alphaSize; + int depthSize; + int stencilSize; + int accumRedSize, accumGreenSize, accumBlueSize, accumAlphaSize; + int numSamples, numMultisample; + int visualCaveat; +}; + + +/* + * Print a list of extensions, with word-wrapping. + */ +static void +print_extension_list(const char *ext) +{ + const char *indentString = " "; + const int indent = 4; + const int max = 79; + int width, i, j; + + if (!ext || !ext[0]) + return; + + width = indent; + printf("%s", indentString); + i = j = 0; + while (1) { + if (ext[j] == ' ' || ext[j] == 0) { + /* found end of an extension name */ + const int len = j - i; + if (width + len > max) { + /* start a new line */ + printf("\n"); + width = indent; + printf("%s", indentString); + } + /* print the extension name between ext[i] and ext[j] */ + while (i < j) { + printf("%c", ext[i]); + i++; + } + /* either we're all done, or we'll continue with next extension */ + width += len + 1; + if (ext[j] == 0) { + break; + } + else { + i++; + j++; + if (ext[j] == 0) + break; + printf(", "); + width += 2; + } + } + j++; + } + printf("\n"); +} + + +static void +print_display_info(Display *dpy) +{ + printf("name of display: %s\n", DisplayString(dpy)); +} + + +/** + * Print interesting limits for vertex/fragment programs. + */ +static void +print_program_limits(GLenum target) +{ +#if defined(GL_ARB_vertex_program) || defined(GL_ARB_fragment_program) + struct token_name { + GLenum token; + const char *name; + }; + static const struct token_name common_limits[] = { + { GL_MAX_PROGRAM_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB" }, + { GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" }, + { GL_MAX_PROGRAM_TEMPORARIES_ARB, "GL_MAX_PROGRAM_TEMPORARIES_ARB" }, + { GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" }, + { GL_MAX_PROGRAM_PARAMETERS_ARB, "GL_MAX_PROGRAM_PARAMETERS_ARB" }, + { GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" }, + { GL_MAX_PROGRAM_ATTRIBS_ARB, "GL_MAX_PROGRAM_ATTRIBS_ARB" }, + { GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" }, + { GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" }, + { GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" }, + { GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" }, + { GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" }, + { (GLenum) 0, NULL } + }; + static const struct token_name fragment_limits[] = { + { GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" }, + { GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" }, + { GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" }, + { GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" }, + { GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" }, + { GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" }, + { (GLenum) 0, NULL } + }; + + PFNGLGETPROGRAMIVARBPROC GetProgramivARB_func = (PFNGLGETPROGRAMIVARBPROC) + glXGetProcAddressARB((GLubyte *) "glGetProgramivARB"); + + GLint max[1]; + int i; + + if (target == GL_VERTEX_PROGRAM_ARB) { + printf(" GL_VERTEX_PROGRAM_ARB:\n"); + } + else if (target == GL_FRAGMENT_PROGRAM_ARB) { + printf(" GL_FRAGMENT_PROGRAM_ARB:\n"); + } + else { + return; /* something's wrong */ + } + + for (i = 0; common_limits[i].token; i++) { + GetProgramivARB_func(target, common_limits[i].token, max); + if (glGetError() == GL_NO_ERROR) { + printf(" %s = %d\n", common_limits[i].name, max[0]); + } + } + if (target == GL_FRAGMENT_PROGRAM_ARB) { + for (i = 0; fragment_limits[i].token; i++) { + GetProgramivARB_func(target, fragment_limits[i].token, max); + if (glGetError() == GL_NO_ERROR) { + printf(" %s = %d\n", fragment_limits[i].name, max[0]); + } + } + } +#endif /* GL_ARB_vertex_program / GL_ARB_fragment_program */ +} + + +/** + * Print interesting limits for vertex/fragment shaders. + */ +static void +print_shader_limits(GLenum target) +{ + struct token_name { + GLenum token; + const char *name; + }; +#if defined(GL_ARB_vertex_shader) + static const struct token_name vertex_limits[] = { + { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" }, + { GL_MAX_VARYING_FLOATS_ARB, "GL_MAX_VARYING_FLOATS_ARB" }, + { GL_MAX_VERTEX_ATTRIBS_ARB, "GL_MAX_VERTEX_ATTRIBS_ARB" }, + { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" }, + { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" }, + { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" }, + { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" }, + { (GLenum) 0, NULL } + }; +#endif +#if defined(GL_ARB_fragment_shader) + static const struct token_name fragment_limits[] = { + { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" }, + { GL_MAX_TEXTURE_COORDS_ARB, "GL_MAX_TEXTURE_COORDS_ARB" }, + { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" }, + { (GLenum) 0, NULL } + }; +#endif + GLint max[1]; + int i; + +#if defined(GL_ARB_vertex_shader) + if (target == GL_VERTEX_SHADER_ARB) { + printf(" GL_VERTEX_SHADER_ARB:\n"); + for (i = 0; vertex_limits[i].token; i++) { + glGetIntegerv(vertex_limits[i].token, max); + if (glGetError() == GL_NO_ERROR) { + printf(" %s = %d\n", vertex_limits[i].name, max[0]); + } + } + } +#endif +#if defined(GL_ARB_fragment_shader) + if (target == GL_FRAGMENT_SHADER_ARB) { + printf(" GL_FRAGMENT_SHADER_ARB:\n"); + for (i = 0; fragment_limits[i].token; i++) { + glGetIntegerv(fragment_limits[i].token, max); + if (glGetError() == GL_NO_ERROR) { + printf(" %s = %d\n", fragment_limits[i].name, max[0]); + } + } + } +#endif +} + + +/** + * Print interesting OpenGL implementation limits. + */ +static void +print_limits(const char *extensions) +{ + struct token_name { + GLuint count; + GLenum token; + const char *name; + }; + static const struct token_name limits[] = { + { 1, GL_MAX_ATTRIB_STACK_DEPTH, "GL_MAX_ATTRIB_STACK_DEPTH" }, + { 1, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH" }, + { 1, GL_MAX_CLIP_PLANES, "GL_MAX_CLIP_PLANES" }, + { 1, GL_MAX_COLOR_MATRIX_STACK_DEPTH, "GL_MAX_COLOR_MATRIX_STACK_DEPTH" }, + { 1, GL_MAX_ELEMENTS_VERTICES, "GL_MAX_ELEMENTS_VERTICES" }, + { 1, GL_MAX_ELEMENTS_INDICES, "GL_MAX_ELEMENTS_INDICES" }, + { 1, GL_MAX_EVAL_ORDER, "GL_MAX_EVAL_ORDER" }, + { 1, GL_MAX_LIGHTS, "GL_MAX_LIGHTS" }, + { 1, GL_MAX_LIST_NESTING, "GL_MAX_LIST_NESTING" }, + { 1, GL_MAX_MODELVIEW_STACK_DEPTH, "GL_MAX_MODELVIEW_STACK_DEPTH" }, + { 1, GL_MAX_NAME_STACK_DEPTH, "GL_MAX_NAME_STACK_DEPTH" }, + { 1, GL_MAX_PIXEL_MAP_TABLE, "GL_MAX_PIXEL_MAP_TABLE" }, + { 1, GL_MAX_PROJECTION_STACK_DEPTH, "GL_MAX_PROJECTION_STACK_DEPTH" }, + { 1, GL_MAX_TEXTURE_STACK_DEPTH, "GL_MAX_TEXTURE_STACK_DEPTH" }, + { 1, GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE" }, + { 1, GL_MAX_3D_TEXTURE_SIZE, "GL_MAX_3D_TEXTURE_SIZE" }, + { 2, GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS" }, + { 2, GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE" }, + { 2, GL_SMOOTH_LINE_WIDTH_RANGE, "GL_SMOOTH_LINE_WIDTH_RANGE" }, + { 2, GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE" }, + { 2, GL_SMOOTH_POINT_SIZE_RANGE, "GL_SMOOTH_POINT_SIZE_RANGE" }, +#if defined(GL_ARB_texture_cube_map) + { 1, GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB" }, +#endif +#if defined(GLX_NV_texture_rectangle) + { 1, GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV" }, +#endif +#if defined(GL_ARB_texture_compression) + { 1, GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB" }, +#endif +#if defined(GL_ARB_multitexture) + { 1, GL_MAX_TEXTURE_UNITS_ARB, "GL_MAX_TEXTURE_UNITS_ARB" }, +#endif +#if defined(GL_EXT_texture_lod_bias) + { 1, GL_MAX_TEXTURE_LOD_BIAS_EXT, "GL_MAX_TEXTURE_LOD_BIAS_EXT" }, +#endif +#if defined(GL_EXT_texture_filter_anisotropic) + { 1, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" }, +#endif +#if defined(GL_ARB_draw_buffers) + { 1, GL_MAX_DRAW_BUFFERS_ARB, "GL_MAX_DRAW_BUFFERS_ARB" }, +#endif + { 0, (GLenum) 0, NULL } + }; + GLint i, max[2]; + + printf("OpenGL limits:\n"); + for (i = 0; limits[i].count; i++) { + glGetIntegerv(limits[i].token, max); + if (glGetError() == GL_NO_ERROR) { + if (limits[i].count == 1) + printf(" %s = %d\n", limits[i].name, max[0]); + else /* XXX fix if we ever query something with more than 2 values */ + printf(" %s = %d, %d\n", limits[i].name, max[0], max[1]); + } + } + + /* these don't fit into the above mechanism, unfortunately */ + glGetConvolutionParameteriv(GL_CONVOLUTION_2D, GL_MAX_CONVOLUTION_WIDTH, max); + glGetConvolutionParameteriv(GL_CONVOLUTION_2D, GL_MAX_CONVOLUTION_HEIGHT, max+1); + if (glGetError() == GL_NONE) { + printf(" GL_MAX_CONVOLUTION_WIDTH/HEIGHT = %d, %d\n", max[0], max[1]); + } + +#if defined(GL_ARB_vertex_program) + if (strstr(extensions, "GL_ARB_vertex_program")) { + print_program_limits(GL_VERTEX_PROGRAM_ARB); + } +#endif +#if defined(GL_ARB_fragment_program) + if (strstr(extensions, "GL_ARB_fragment_program")) { + print_program_limits(GL_FRAGMENT_PROGRAM_ARB); + } +#endif +#if defined(GL_ARB_vertex_shader) + if (strstr(extensions, "GL_ARB_vertex_shader")) { + print_shader_limits(GL_VERTEX_SHADER_ARB); + } +#endif +#if defined(GL_ARB_fragment_shader) + if (strstr(extensions, "GL_ARB_fragment_shader")) { + print_shader_limits(GL_FRAGMENT_SHADER_ARB); + } +#endif +} + + +static void +print_screen_info(Display *dpy, int scrnum, Bool allowDirect, GLboolean limits) +{ + Window win; + int attribSingle[] = { + GLX_RGBA, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + None }; + int attribDouble[] = { + GLX_RGBA, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + GLX_DOUBLEBUFFER, + None }; + + XSetWindowAttributes attr; + unsigned long mask; + Window root; + GLXContext ctx = NULL; + XVisualInfo *visinfo; + int width = 100, height = 100; + + root = RootWindow(dpy, scrnum); + + /* + * Find a basic GLX visual. We'll then create a rendering context and + * query various info strings. + */ + visinfo = glXChooseVisual(dpy, scrnum, attribSingle); + if (!visinfo) + visinfo = glXChooseVisual(dpy, scrnum, attribDouble); + + if (visinfo) + ctx = glXCreateContext( dpy, visinfo, NULL, allowDirect ); + +#ifdef GLX_VERSION_1_3 + /* Try glXChooseFBConfig() if glXChooseVisual didn't work. + * XXX when would that happen? + */ + if (!visinfo) { + int fbAttribSingle[] = { + GLX_RENDER_TYPE, GLX_RGBA_BIT, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + GLX_DOUBLEBUFFER, GL_FALSE, + None }; + int fbAttribDouble[] = { + GLX_RENDER_TYPE, GLX_RGBA_BIT, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + GLX_DOUBLEBUFFER, GL_TRUE, + None }; + GLXFBConfig *configs = NULL; + int nConfigs; + + configs = glXChooseFBConfig(dpy, scrnum, fbAttribSingle, &nConfigs); + if (!configs) + configs = glXChooseFBConfig(dpy, scrnum, fbAttribDouble, &nConfigs); + + if (configs) { + visinfo = glXGetVisualFromFBConfig(dpy, configs[0]); + ctx = glXCreateNewContext(dpy, configs[0], GLX_RGBA_TYPE, NULL, allowDirect); + XFree(configs); + } + } +#endif + + if (!visinfo) { + fprintf(stderr, "Error: couldn't find RGB GLX visual or fbconfig\n"); + return; + } + + if (!ctx) { + fprintf(stderr, "Error: glXCreateContext failed\n"); + XFree(visinfo); + return; + } + + attr.background_pixel = 0; + attr.border_pixel = 0; + attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone); + attr.event_mask = StructureNotifyMask | ExposureMask; + mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; + win = XCreateWindow(dpy, root, 0, 0, width, height, + 0, visinfo->depth, InputOutput, + visinfo->visual, mask, &attr); + + if (glXMakeCurrent(dpy, win, ctx)) { + const char *serverVendor = glXQueryServerString(dpy, scrnum, GLX_VENDOR); + const char *serverVersion = glXQueryServerString(dpy, scrnum, GLX_VERSION); + const char *serverExtensions = glXQueryServerString(dpy, scrnum, GLX_EXTENSIONS); + const char *clientVendor = glXGetClientString(dpy, GLX_VENDOR); + const char *clientVersion = glXGetClientString(dpy, GLX_VERSION); + const char *clientExtensions = glXGetClientString(dpy, GLX_EXTENSIONS); + const char *glxExtensions = glXQueryExtensionsString(dpy, scrnum); + const char *glVendor = (const char *) glGetString(GL_VENDOR); + const char *glRenderer = (const char *) glGetString(GL_RENDERER); + const char *glVersion = (const char *) glGetString(GL_VERSION); + const char *glExtensions = (const char *) glGetString(GL_EXTENSIONS); + int glxVersionMajor; + int glxVersionMinor; + char *displayName = NULL; + char *colon = NULL, *period = NULL; + + if (! glXQueryVersion( dpy, & glxVersionMajor, & glxVersionMinor )) { + fprintf(stderr, "Error: glXQueryVersion failed\n"); + exit(1); + } + + /* Strip the screen number from the display name, if present. */ + if (!(displayName = (char *) malloc(strlen(DisplayString(dpy)) + 1))) { + fprintf(stderr, "Error: malloc() failed\n"); + exit(1); + } + strcpy(displayName, DisplayString(dpy)); + colon = strrchr(displayName, ':'); + if (colon) { + period = strchr(colon, '.'); + if (period) + *period = '\0'; + } + printf("display: %s screen: %d\n", displayName, scrnum); + free(displayName); + printf("direct rendering: "); + if (glXIsDirect(dpy, ctx)) { + printf("Yes\n"); + } else { + if (!allowDirect) { + printf("No (-i specified)\n"); + } else if (getenv("LIBGL_ALWAYS_INDIRECT")) { + printf("No (LIBGL_ALWAYS_INDIRECT set)\n"); + } else { + printf("No (If you want to find out why, try setting " + "LIBGL_DEBUG=verbose)\n"); + } + } + printf("server glx vendor string: %s\n", serverVendor); + printf("server glx version string: %s\n", serverVersion); + printf("server glx extensions:\n"); + print_extension_list(serverExtensions); + printf("client glx vendor string: %s\n", clientVendor); + printf("client glx version string: %s\n", clientVersion); + printf("client glx extensions:\n"); + print_extension_list(clientExtensions); + printf("GLX version: %u.%u\n", glxVersionMajor, glxVersionMinor); + printf("GLX extensions:\n"); + print_extension_list(glxExtensions); + printf("OpenGL vendor string: %s\n", glVendor); + printf("OpenGL renderer string: %s\n", glRenderer); + printf("OpenGL version string: %s\n", glVersion); +#ifdef GL_VERSION_2_0 + if (glVersion[0] >= '2' && glVersion[1] == '.') { + char *v = (char *) glGetString(GL_SHADING_LANGUAGE_VERSION); + printf("OpenGL shading language version string: %s\n", v); + } +#endif + + printf("OpenGL extensions:\n"); + print_extension_list(glExtensions); + if (limits) + print_limits(glExtensions); + } + else { + fprintf(stderr, "Error: glXMakeCurrent failed\n"); + } + + glXDestroyContext(dpy, ctx); + XFree(visinfo); + XDestroyWindow(dpy, win); +} + + +static const char * +visual_class_name(int cls) +{ + switch (cls) { + case StaticColor: + return "StaticColor"; + case PseudoColor: + return "PseudoColor"; + case StaticGray: + return "StaticGray"; + case GrayScale: + return "GrayScale"; + case TrueColor: + return "TrueColor"; + case DirectColor: + return "DirectColor"; + default: + return ""; + } +} + + +static const char * +visual_class_abbrev(int cls) +{ + switch (cls) { + case StaticColor: + return "sc"; + case PseudoColor: + return "pc"; + case StaticGray: + return "sg"; + case GrayScale: + return "gs"; + case TrueColor: + return "tc"; + case DirectColor: + return "dc"; + default: + return ""; + } +} + +static const char * +visual_render_type_name(int type) +{ + switch (type) { + case GLX_RGBA_BIT: + return "rgba"; + case GLX_COLOR_INDEX_BIT: + return "ci"; + case GLX_RGBA_BIT | GLX_COLOR_INDEX_BIT: + return "rgba|ci"; + default: + return ""; + } +} + +static GLboolean +get_visual_attribs(Display *dpy, XVisualInfo *vInfo, + struct visual_attribs *attribs) +{ + const char *ext = glXQueryExtensionsString(dpy, vInfo->screen); + int rgba; + + memset(attribs, 0, sizeof(struct visual_attribs)); + + attribs->id = vInfo->visualid; +#if defined(__cplusplus) || defined(c_plusplus) + attribs->klass = vInfo->c_class; +#else + attribs->klass = vInfo->class; +#endif + attribs->depth = vInfo->depth; + attribs->redMask = vInfo->red_mask; + attribs->greenMask = vInfo->green_mask; + attribs->blueMask = vInfo->blue_mask; + attribs->colormapSize = vInfo->colormap_size; + attribs->bitsPerRGB = vInfo->bits_per_rgb; + + if (glXGetConfig(dpy, vInfo, GLX_USE_GL, &attribs->supportsGL) != 0 || + !attribs->supportsGL) + return GL_FALSE; + glXGetConfig(dpy, vInfo, GLX_BUFFER_SIZE, &attribs->bufferSize); + glXGetConfig(dpy, vInfo, GLX_LEVEL, &attribs->level); + glXGetConfig(dpy, vInfo, GLX_RGBA, &rgba); + if (rgba) + attribs->render_type = GLX_RGBA_BIT; + else + attribs->render_type = GLX_COLOR_INDEX_BIT; + + glXGetConfig(dpy, vInfo, GLX_DOUBLEBUFFER, &attribs->doubleBuffer); + glXGetConfig(dpy, vInfo, GLX_STEREO, &attribs->stereo); + glXGetConfig(dpy, vInfo, GLX_AUX_BUFFERS, &attribs->auxBuffers); + glXGetConfig(dpy, vInfo, GLX_RED_SIZE, &attribs->redSize); + glXGetConfig(dpy, vInfo, GLX_GREEN_SIZE, &attribs->greenSize); + glXGetConfig(dpy, vInfo, GLX_BLUE_SIZE, &attribs->blueSize); + glXGetConfig(dpy, vInfo, GLX_ALPHA_SIZE, &attribs->alphaSize); + glXGetConfig(dpy, vInfo, GLX_DEPTH_SIZE, &attribs->depthSize); + glXGetConfig(dpy, vInfo, GLX_STENCIL_SIZE, &attribs->stencilSize); + glXGetConfig(dpy, vInfo, GLX_ACCUM_RED_SIZE, &attribs->accumRedSize); + glXGetConfig(dpy, vInfo, GLX_ACCUM_GREEN_SIZE, &attribs->accumGreenSize); + glXGetConfig(dpy, vInfo, GLX_ACCUM_BLUE_SIZE, &attribs->accumBlueSize); + glXGetConfig(dpy, vInfo, GLX_ACCUM_ALPHA_SIZE, &attribs->accumAlphaSize); + + /* get transparent pixel stuff */ + glXGetConfig(dpy, vInfo,GLX_TRANSPARENT_TYPE, &attribs->transparentType); + if (attribs->transparentType == GLX_TRANSPARENT_RGB) { + glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_RED_VALUE, &attribs->transparentRedValue); + glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_GREEN_VALUE, &attribs->transparentGreenValue); + glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_BLUE_VALUE, &attribs->transparentBlueValue); + glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_ALPHA_VALUE, &attribs->transparentAlphaValue); + } + else if (attribs->transparentType == GLX_TRANSPARENT_INDEX) { + glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_INDEX_VALUE, &attribs->transparentIndexValue); + } + + /* multisample attribs */ +#ifdef GLX_ARB_multisample + if (ext && strstr(ext, "GLX_ARB_multisample")) { + glXGetConfig(dpy, vInfo, GLX_SAMPLE_BUFFERS_ARB, &attribs->numMultisample); + glXGetConfig(dpy, vInfo, GLX_SAMPLES_ARB, &attribs->numSamples); + } +#endif + else { + attribs->numSamples = 0; + attribs->numMultisample = 0; + } + +#if defined(GLX_EXT_visual_rating) + if (ext && strstr(ext, "GLX_EXT_visual_rating")) { + glXGetConfig(dpy, vInfo, GLX_VISUAL_CAVEAT_EXT, &attribs->visualCaveat); + } + else { + attribs->visualCaveat = GLX_NONE_EXT; + } +#else + attribs->visualCaveat = 0; +#endif + + return GL_TRUE; +} + +#ifdef GLX_VERSION_1_3 + +static int +glx_token_to_visual_class(int visual_type) +{ + switch (visual_type) { + case GLX_TRUE_COLOR: + return TrueColor; + case GLX_DIRECT_COLOR: + return DirectColor; + case GLX_PSEUDO_COLOR: + return PseudoColor; + case GLX_STATIC_COLOR: + return StaticColor; + case GLX_GRAY_SCALE: + return GrayScale; + case GLX_STATIC_GRAY: + return StaticGray; + case GLX_NONE: + default: + return None; + } +} + +static GLboolean +get_fbconfig_attribs(Display *dpy, GLXFBConfig fbconfig, + struct visual_attribs *attribs) +{ + int visual_type; + + memset(attribs, 0, sizeof(struct visual_attribs)); + + glXGetFBConfigAttrib(dpy, fbconfig, GLX_FBCONFIG_ID, &attribs->id); + +#if 0 + attribs->depth = vInfo->depth; + attribs->redMask = vInfo->red_mask; + attribs->greenMask = vInfo->green_mask; + attribs->blueMask = vInfo->blue_mask; + attribs->colormapSize = vInfo->colormap_size; + attribs->bitsPerRGB = vInfo->bits_per_rgb; +#endif + + glXGetFBConfigAttrib(dpy, fbconfig, GLX_X_VISUAL_TYPE, &visual_type); + attribs->klass = glx_token_to_visual_class(visual_type); + + glXGetFBConfigAttrib(dpy, fbconfig, GLX_BUFFER_SIZE, &attribs->bufferSize); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_LEVEL, &attribs->level); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_RENDER_TYPE, &attribs->render_type); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_DOUBLEBUFFER, &attribs->doubleBuffer); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_STEREO, &attribs->stereo); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_AUX_BUFFERS, &attribs->auxBuffers); + + glXGetFBConfigAttrib(dpy, fbconfig, GLX_RED_SIZE, &attribs->redSize); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_GREEN_SIZE, &attribs->greenSize); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_BLUE_SIZE, &attribs->blueSize); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_ALPHA_SIZE, &attribs->alphaSize); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_DEPTH_SIZE, &attribs->depthSize); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_STENCIL_SIZE, &attribs->stencilSize); + + glXGetFBConfigAttrib(dpy, fbconfig, GLX_ACCUM_RED_SIZE, &attribs->accumRedSize); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_ACCUM_GREEN_SIZE, &attribs->accumGreenSize); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_ACCUM_BLUE_SIZE, &attribs->accumBlueSize); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_ACCUM_ALPHA_SIZE, &attribs->accumAlphaSize); + + /* get transparent pixel stuff */ + glXGetFBConfigAttrib(dpy, fbconfig,GLX_TRANSPARENT_TYPE, &attribs->transparentType); + if (attribs->transparentType == GLX_TRANSPARENT_RGB) { + glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_RED_VALUE, &attribs->transparentRedValue); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_GREEN_VALUE, &attribs->transparentGreenValue); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_BLUE_VALUE, &attribs->transparentBlueValue); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_ALPHA_VALUE, &attribs->transparentAlphaValue); + } + else if (attribs->transparentType == GLX_TRANSPARENT_INDEX) { + glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_INDEX_VALUE, &attribs->transparentIndexValue); + } + + glXGetFBConfigAttrib(dpy, fbconfig, GLX_SAMPLE_BUFFERS, &attribs->numMultisample); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_SAMPLES, &attribs->numSamples); + glXGetFBConfigAttrib(dpy, fbconfig, GLX_CONFIG_CAVEAT, &attribs->visualCaveat); + + return GL_TRUE; +} + +#endif + + + +static void +print_visual_attribs_verbose(const struct visual_attribs *attribs) +{ + printf("Visual ID: %x depth=%d class=%s\n", + attribs->id, attribs->depth, visual_class_name(attribs->klass)); + printf(" bufferSize=%d level=%d renderType=%s doubleBuffer=%d stereo=%d\n", + attribs->bufferSize, attribs->level, + visual_render_type_name(attribs->render_type), + attribs->doubleBuffer, attribs->stereo); + printf(" rgba: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", + attribs->redSize, attribs->greenSize, + attribs->blueSize, attribs->alphaSize); + printf(" auxBuffers=%d depthSize=%d stencilSize=%d\n", + attribs->auxBuffers, attribs->depthSize, attribs->stencilSize); + printf(" accum: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", + attribs->accumRedSize, attribs->accumGreenSize, + attribs->accumBlueSize, attribs->accumAlphaSize); + printf(" multiSample=%d multiSampleBuffers=%d\n", + attribs->numSamples, attribs->numMultisample); +#ifdef GLX_EXT_visual_rating + if (attribs->visualCaveat == GLX_NONE_EXT || attribs->visualCaveat == 0) + printf(" visualCaveat=None\n"); + else if (attribs->visualCaveat == GLX_SLOW_VISUAL_EXT) + printf(" visualCaveat=Slow\n"); + else if (attribs->visualCaveat == GLX_NON_CONFORMANT_VISUAL_EXT) + printf(" visualCaveat=Nonconformant\n"); +#endif + if (attribs->transparentType == GLX_NONE) { + printf(" Opaque.\n"); + } + else if (attribs->transparentType == GLX_TRANSPARENT_RGB) { + printf(" Transparent RGB: Red=%d Green=%d Blue=%d Alpha=%d\n",attribs->transparentRedValue,attribs->transparentGreenValue,attribs->transparentBlueValue,attribs->transparentAlphaValue); + } + else if (attribs->transparentType == GLX_TRANSPARENT_INDEX) { + printf(" Transparent index=%d\n",attribs->transparentIndexValue); + } +} + + +static void +print_visual_attribs_short_header(void) +{ + printf(" visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav\n"); + printf(" id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat\n"); + printf("----------------------------------------------------------------------\n"); +} + + +static void +print_visual_attribs_short(const struct visual_attribs *attribs) +{ + char *caveat = NULL; +#ifdef GLX_EXT_visual_rating + if (attribs->visualCaveat == GLX_NONE_EXT || attribs->visualCaveat == 0) + caveat = "None"; + else if (attribs->visualCaveat == GLX_SLOW_VISUAL_EXT) + caveat = "Slow"; + else if (attribs->visualCaveat == GLX_NON_CONFORMANT_VISUAL_EXT) + caveat = "Ncon"; + else + caveat = "None"; +#else + caveat = "None"; +#endif + + printf("0x%02x %2d %2s %2d %2d %2d %c%c %c %c %2d %2d %2d %2d %2d %2d %2d", + attribs->id, + attribs->depth, + visual_class_abbrev(attribs->klass), + attribs->transparentType != GLX_NONE, + attribs->bufferSize, + attribs->level, + (attribs->render_type & GLX_RGBA_BIT) ? 'r' : ' ', + (attribs->render_type & GLX_COLOR_INDEX_BIT) ? 'c' : ' ', + attribs->doubleBuffer ? 'y' : '.', + attribs->stereo ? 'y' : '.', + attribs->redSize, attribs->greenSize, + attribs->blueSize, attribs->alphaSize, + attribs->auxBuffers, + attribs->depthSize, + attribs->stencilSize + ); + + printf(" %2d %2d %2d %2d %2d %1d %s\n", + attribs->accumRedSize, attribs->accumGreenSize, + attribs->accumBlueSize, attribs->accumAlphaSize, + attribs->numSamples, attribs->numMultisample, + caveat + ); +} + + +static void +print_visual_attribs_long_header(void) +{ + printf("Vis Vis Visual Trans buff lev render DB ste r g b a aux dep ste accum buffers MS MS\n"); + printf(" ID Depth Type parent size el type reo sz sz sz sz buf th ncl r g b a num bufs\n"); + printf("----------------------------------------------------------------------------------------------------\n"); +} + + +static void +print_visual_attribs_long(const struct visual_attribs *attribs) +{ + printf("0x%2x %2d %-11s %2d %2d %2d %4s %3d %3d %3d %3d %3d %3d", + attribs->id, + attribs->depth, + visual_class_name(attribs->klass), + attribs->transparentType != GLX_NONE, + attribs->bufferSize, + attribs->level, + visual_render_type_name(attribs->render_type), + attribs->doubleBuffer, + attribs->stereo, + attribs->redSize, attribs->greenSize, + attribs->blueSize, attribs->alphaSize + ); + + printf(" %3d %4d %2d %3d %3d %3d %3d %2d %2d\n", + attribs->auxBuffers, + attribs->depthSize, + attribs->stencilSize, + attribs->accumRedSize, attribs->accumGreenSize, + attribs->accumBlueSize, attribs->accumAlphaSize, + attribs->numSamples, attribs->numMultisample + ); +} + + +static void +print_visual_info(Display *dpy, int scrnum, InfoMode mode) +{ + XVisualInfo theTemplate; + XVisualInfo *visuals; + int numVisuals, numGlxVisuals; + long mask; + int i; + struct visual_attribs attribs; + + /* get list of all visuals on this screen */ + theTemplate.screen = scrnum; + mask = VisualScreenMask; + visuals = XGetVisualInfo(dpy, mask, &theTemplate, &numVisuals); + + numGlxVisuals = 0; + for (i = 0; i < numVisuals; i++) { + if (get_visual_attribs(dpy, &visuals[i], &attribs)) + numGlxVisuals++; + } + + if (numGlxVisuals == 0) + return; + + printf("%d GLX Visuals\n", numGlxVisuals); + + if (mode == Normal) + print_visual_attribs_short_header(); + else if (mode == Wide) + print_visual_attribs_long_header(); + + for (i = 0; i < numVisuals; i++) { + if (!get_visual_attribs(dpy, &visuals[i], &attribs)) + continue; + + if (mode == Verbose) + print_visual_attribs_verbose(&attribs); + else if (mode == Normal) + print_visual_attribs_short(&attribs); + else if (mode == Wide) + print_visual_attribs_long(&attribs); + } + printf("\n"); + + XFree(visuals); +} + +#ifdef GLX_VERSION_1_3 + +static void +print_fbconfig_info(Display *dpy, int scrnum, InfoMode mode) +{ + int numFBConfigs = 0; + struct visual_attribs attribs; + GLXFBConfig *fbconfigs; + int i; + + /* get list of all fbconfigs on this screen */ + fbconfigs = glXGetFBConfigs(dpy, scrnum, &numFBConfigs); + + if (numFBConfigs == 0) { + XFree(fbconfigs); + return; + } + + printf("%d GLXFBConfigs:\n", numFBConfigs); + if (mode == Normal) + print_visual_attribs_short_header(); + else if (mode == Wide) + print_visual_attribs_long_header(); + + for (i = 0; i < numFBConfigs; i++) { + get_fbconfig_attribs(dpy, fbconfigs[i], &attribs); + + if (mode == Verbose) + print_visual_attribs_verbose(&attribs); + else if (mode == Normal) + print_visual_attribs_short(&attribs); + else if (mode == Wide) + print_visual_attribs_long(&attribs); + } + printf("\n"); + + XFree(fbconfigs); +} + +#endif + +/* + * Stand-alone Mesa doesn't really implement the GLX protocol so it + * doesn't really know the GLX attributes associated with an X visual. + * The first time a visual is presented to Mesa's pseudo-GLX it + * attaches ancilliary buffers to it (like depth and stencil). + * But that usually only works if glXChooseVisual is used. + * This function calls glXChooseVisual() to sort of "prime the pump" + * for Mesa's GLX so that the visuals that get reported actually + * reflect what applications will see. + * This has no effect when using true GLX. + */ +static void +mesa_hack(Display *dpy, int scrnum) +{ + static int attribs[] = { + GLX_RGBA, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + GLX_DEPTH_SIZE, 1, + GLX_STENCIL_SIZE, 1, + GLX_ACCUM_RED_SIZE, 1, + GLX_ACCUM_GREEN_SIZE, 1, + GLX_ACCUM_BLUE_SIZE, 1, + GLX_ACCUM_ALPHA_SIZE, 1, + GLX_DOUBLEBUFFER, + None + }; + XVisualInfo *visinfo; + + visinfo = glXChooseVisual(dpy, scrnum, attribs); + if (visinfo) + XFree(visinfo); +} + + +/* + * Examine all visuals to find the so-called best one. + * We prefer deepest RGBA buffer with depth, stencil and accum + * that has no caveats. + */ +static int +find_best_visual(Display *dpy, int scrnum) +{ + XVisualInfo theTemplate; + XVisualInfo *visuals; + int numVisuals; + long mask; + int i; + struct visual_attribs bestVis; + + /* get list of all visuals on this screen */ + theTemplate.screen = scrnum; + mask = VisualScreenMask; + visuals = XGetVisualInfo(dpy, mask, &theTemplate, &numVisuals); + + /* init bestVis with first visual info */ + get_visual_attribs(dpy, &visuals[0], &bestVis); + + /* try to find a "better" visual */ + for (i = 1; i < numVisuals; i++) { + struct visual_attribs vis; + + get_visual_attribs(dpy, &visuals[i], &vis); + + /* always skip visuals with caveats */ + if (vis.visualCaveat != GLX_NONE_EXT) + continue; + + /* see if this vis is better than bestVis */ + if ((!bestVis.supportsGL && vis.supportsGL) || + (bestVis.visualCaveat != GLX_NONE_EXT) || + (!(bestVis.render_type & GLX_RGBA_BIT) && (vis.render_type & GLX_RGBA_BIT)) || + (!bestVis.doubleBuffer && vis.doubleBuffer) || + (bestVis.redSize < vis.redSize) || + (bestVis.greenSize < vis.greenSize) || + (bestVis.blueSize < vis.blueSize) || + (bestVis.alphaSize < vis.alphaSize) || + (bestVis.depthSize < vis.depthSize) || + (bestVis.stencilSize < vis.stencilSize) || + (bestVis.accumRedSize < vis.accumRedSize)) { + /* found a better visual */ + bestVis = vis; + } + } + + XFree(visuals); + + return bestVis.id; +} + + +static void +usage(void) +{ + printf("Usage: glxinfo [-v] [-t] [-h] [-i] [-b] [-display <dname>]\n"); + printf("\t-v: Print visuals info in verbose form.\n"); + printf("\t-t: Print verbose table.\n"); + printf("\t-display <dname>: Print GLX visuals on specified server.\n"); + printf("\t-h: This information.\n"); + printf("\t-i: Force an indirect rendering context.\n"); + printf("\t-b: Find the 'best' visual and print its number.\n"); + printf("\t-l: Print interesting OpenGL limits.\n"); +} + + +int +main(int argc, char *argv[]) +{ + char *displayName = NULL; + Display *dpy; + int numScreens, scrnum; + InfoMode mode = Normal; + GLboolean findBest = GL_FALSE; + GLboolean limits = GL_FALSE; + Bool allowDirect = True; + int i; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-display") == 0 && i + 1 < argc) { + displayName = argv[i + 1]; + i++; + } + else if (strcmp(argv[i], "-t") == 0) { + mode = Wide; + } + else if (strcmp(argv[i], "-v") == 0) { + mode = Verbose; + } + else if (strcmp(argv[i], "-b") == 0) { + findBest = GL_TRUE; + } + else if (strcmp(argv[i], "-i") == 0) { + allowDirect = False; + } + else if (strcmp(argv[i], "-l") == 0) { + limits = GL_TRUE; + } + else if (strcmp(argv[i], "-h") == 0) { + usage(); + return 0; + } + else { + printf("Unknown option `%s'\n", argv[i]); + usage(); + return 0; + } + } + + dpy = XOpenDisplay(displayName); + if (!dpy) { + fprintf(stderr, "Error: unable to open display %s\n", XDisplayName(displayName)); + return -1; + } + + if (findBest) { + int b; + mesa_hack(dpy, 0); + b = find_best_visual(dpy, 0); + printf("%d\n", b); + } + else { + numScreens = ScreenCount(dpy); + print_display_info(dpy); + for (scrnum = 0; scrnum < numScreens; scrnum++) { + mesa_hack(dpy, scrnum); + print_screen_info(dpy, scrnum, allowDirect, limits); + printf("\n"); + print_visual_info(dpy, scrnum, mode); +#ifdef GLX_VERSION_1_3 + print_fbconfig_info(dpy, scrnum, mode); +#endif + if (scrnum + 1 < numScreens) + printf("\n\n"); + } + } + + XCloseDisplay(dpy); + + return 0; +} |