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author | Fallstar <fallstar@live.fr> | 2014-05-25 00:05:22 +0000 |
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committer | Fallstar <fallstar@live.fr> | 2014-05-25 00:05:22 +0000 |
commit | 6ba298e0b0062665f4ca2295798d21eed678726a (patch) | |
tree | 2eae9dcd543f5dcb978af6b1b501244a837900da /Gamestates/Multiplayer | |
parent | 9182ae1642a750fd5a8a574a6bbd1a36c105d9d9 (diff) | |
download | Mastermind-6ba298e0b0062665f4ca2295798d21eed678726a.tar.gz Mastermind-6ba298e0b0062665f4ca2295798d21eed678726a.tar.bz2 Mastermind-6ba298e0b0062665f4ca2295798d21eed678726a.tar.xz Mastermind-6ba298e0b0062665f4ca2295798d21eed678726a.zip |
Mute is now Config.Mute and really dirty, but does the job. Updated TODO as well.
Diffstat (limited to 'Gamestates/Multiplayer')
-rw-r--r-- | Gamestates/Multiplayer/InGame.lua | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Gamestates/Multiplayer/InGame.lua b/Gamestates/Multiplayer/InGame.lua index 20bf6c4..ba47505 100644 --- a/Gamestates/Multiplayer/InGame.lua +++ b/Gamestates/Multiplayer/InGame.lua @@ -36,7 +36,7 @@ function InGame:enter(Local) -- Initialize or reset variables when entering game InGame.Musiclowlife = love.audio.newSource("Resources/BlueMind midlife.ogg") InGame.Music = Menu.Music InGame.Music:setLooping(true) - if Mute == false then + if Config.Mute == false then InGame.Music:rewind() end end |