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authorFallstar <fallstar@live.fr>2014-05-25 00:05:22 +0000
committerFallstar <fallstar@live.fr>2014-05-25 00:05:22 +0000
commit6ba298e0b0062665f4ca2295798d21eed678726a (patch)
tree2eae9dcd543f5dcb978af6b1b501244a837900da /Gamestates/Multiplayer
parent9182ae1642a750fd5a8a574a6bbd1a36c105d9d9 (diff)
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Mute is now Config.Mute and really dirty, but does the job. Updated TODO as well.
Diffstat (limited to 'Gamestates/Multiplayer')
-rw-r--r--Gamestates/Multiplayer/InGame.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/Gamestates/Multiplayer/InGame.lua b/Gamestates/Multiplayer/InGame.lua
index 20bf6c4..ba47505 100644
--- a/Gamestates/Multiplayer/InGame.lua
+++ b/Gamestates/Multiplayer/InGame.lua
@@ -36,7 +36,7 @@ function InGame:enter(Local) -- Initialize or reset variables when entering game
InGame.Musiclowlife = love.audio.newSource("Resources/BlueMind midlife.ogg")
InGame.Music = Menu.Music
InGame.Music:setLooping(true)
- if Mute == false then
+ if Config.Mute == false then
InGame.Music:rewind()
end
end