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-rw-r--r--GUI/InGame.lua134
1 files changed, 82 insertions, 52 deletions
diff --git a/GUI/InGame.lua b/GUI/InGame.lua
index 17b1ffd..0f63cb3 100644
--- a/GUI/InGame.lua
+++ b/GUI/InGame.lua
@@ -1,10 +1,16 @@
+--[[
+ GUI/InGame.lua
+ Game interface
+ by Roildan & piernov
+]]--
+
local InGame = {}
-InGame.Polygons = {}
+InGame.Polygons = {} -- Tableau utilisé pour la fonction InGame.drawPolygon(polygon)
-InGame.Colors = { {255, 0, 0, 255}, {255, 128, 0, 255}, {255, 255, 0, 255}, {0, 255, 0, 255}, {128, 128, 128, 255}, {255, 255, 255, 255} }
+InGame.Colors = { {255, 0, 0, 255}, {255, 128, 0, 255}, {255, 255, 0, 255}, {0, 255, 0, 255}, {128, 128, 128, 255}, {255, 255, 255, 255} } -- Tableau de 6 couleurs.
-function InGame.drawPolygon(polygon)
+function InGame.drawPolygon(polygon) -- Fonction pour dessiner.
if polygon.Colors then
love.graphics.setColor(unpack(polygon.Colors))
end
@@ -31,7 +37,15 @@ function InGame.drawPolygon(polygon)
end
end
-function InGame.loadInterface()
+function InGame.displayPopup(text) -- Display a popup on the center of the screen
+ love.graphics.setFont(Fonts[4])
+ InGame.drawPolygon({ Type = "rectangle", LineWidth = 0.01, DrawMode = "line", Position = { x = 0.30, y = 0.40}, Dimension = {width = 0.40, height = 0.20}, Colors = {0, 0, 255, 255}})
+ InGame.drawPolygon({ Type = "rectangle", DrawMode = "fill", Position = { x = 0.30, y = 0.40}, Dimension = {width = 0.40, height = 0.20}, Colors = {0, 0, 0, 255}})
+ InGame.drawPolygon({ Type = "print", Text = text, Position = {x = 0.45, y = 0.48}, Colors = {255, 255, 255, 255}})
+ love.graphics.setFont(Fonts[3])
+end
+
+function InGame.loadInterface() -- Interface used in both Solo and Multiplayer mode
love.graphics.setBackgroundColor(0, 0, 0)
-- Inner window border
@@ -47,16 +61,76 @@ function InGame.loadInterface()
table.insert(InGame.Polygons, { Type = "rectangle", DrawMode = "fill", Position = { x = 0.05, y = 0.05}, Dimension = {width = 0.35, height = 0.90}, Colors = {0, 0, 0, 255} }) -- Rectangle plein (noir) permettant de cacher les barres diagonales.
table.insert(InGame.Polygons, { Type = "rectangle", DrawMode = "line", Position = { x = 0.05, y = 0.05}, Dimension = {width = 0.35, height = 0.90}, Colors = {0, 0, 171, 255} }) -- Rectangle de la partie gauche.
table.insert(InGame.Polygons, { Type = "line", Position = { x1 = 0.05, y1 = 0.1, x2 = 0.4, y2 = 0.1}, Colors = {0, 0, 171, 255} }) -- Ligne séparant le rectangle précédent en 2 partie.
-
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.005, Position = { x1 = 0.05, y1 = 0.85, x2 = 0.4, y2 = 0.85}, Colors = {0, 0, 171, 255} })-- Ligne séparant le rectangle précédent en 2 partie.
+
-- Left box buttons
table.insert(InGame.Polygons, { Type = "rectangle", DrawMode = "line", Position = { x = 0.075, y = 0.875}, Dimension = {width = 0.125, height = 0.05}, Colors = {0, 0, 171, 255} }) -- Rectangle du boutton "Reset".
- table.insert(InGame.Polygons, { Type = "print", Text = "Reset", Position = { x = 0.075+0.035, y = 0.875+0.01 }, Colors = { 255, 255, 255, 255}})
+ table.insert(InGame.Polygons, { Type = "print", Text = "Reset", Position = { x = 0.075+0.025, y = 0.875+0.01 }, Colors = { 255, 255, 255, 255}})
table.insert(InGame.Polygons, { Type = "rectangle", DrawMode = "line", Position = { x = 0.25, y = 0.875}, Dimension = {width = 0.125, height = 0.05}, Colors = {0, 0, 171, 255} }) -- Rectangle du boutton "Valider"
- table.insert(InGame.Polygons, { Type = "print", Text = "Valider", Position = { x = 0.25+0.035, y = 0.875+0.01 }, Colors = { 255, 255, 255, 255}})
+ table.insert(InGame.Polygons, { Type = "print", Text = "Ok", Position = { x = 0.25+0.04, y = 0.875+0.01 }, Colors = { 255, 255, 255, 255}})
+
+ -- Right top box
+ table.insert(InGame.Polygons, { Type = "rectangle", LineWidth = 0.005, DrawMode = "line", Position = { x = 0.45, y = 0.05}, Dimension = {width = 0.50, height = 0.75}, Colors = {0, 0, 171, 255} }) -- Rectangle supérieur de la partie droite.
+ table.insert(InGame.Polygons, { Type = "line", Position = { x1 = 0.45, y1 = 0.1, x2 = 0.95, y2 = 0.1}, Colors = {0, 0, 171, 255} }) -- Ligne séparant le rectangle précédent en 2 partie.
+
+ -- Right top box content
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.01, Position = { x1 = 0.475-0.0025, y1 = 0.75, x2 = 0.52+5*0.075+0.0025, y2 = 0.75}, Colors = {0, 0, 171, 255} }) -- Barre horizontale en bas.
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.01, Position = { x1 = 0.475, y1 = 0.75, x2 = 0.475, y2 = 0.15-0.0025}, Colors = {0, 0, 171, 255} }) -- Grande barre verticale à gauche.
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.01, Position = { x1 = 0.9, y1 = 0.15-0.0025, x2 = 0.9, y2 = 0.7}, Colors = {0, 0, 171, 255} }) -- Grande barre verticale à droite.
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.03, Position = { x1 = 0.795, y1 = 0.7-0.01, x2 = 0.9+0.005, y2 = 0.7-0.01}, Colors = {0, 0, 171, 255} }) -- Barre reliant la barre précédente et le rectangle "sécurité".
+ table.insert(InGame.Polygons, { Type = "rectangle", LineWidth = 0.01, DrawMode = "line", Position = { x = 0.52, y = 0.66}, Dimension = {width = 0.275, height = 0.05}, Colors = {0, 0, 171, 255} }) -- Rectangle de la "vie" du joueur.
+
+ for o = 0, 8 do
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.005, Position = { x1 = 0.5475+0.0275*o, y1 = 0.66, x2 = 0.5475+0.0275*o, y2 = 0.71}, Colors = {0, 0, 171, 255} }) -- Petites séparant le rectangle de la "vie" du joueur.
+ end
+
+ for j = 0, 6 do
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.005, Position = { x1 = 0.77, y1 = 0.15+j*0.075, x2 = 0.785, y2 = 0.15+j*0.075}, Colors = {0, 0, 171, 255} }) -- 7 petites barres reliant les derniers grands carrés et les petits groupes de 4 petits carrés.
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.005, Position = { x1 = 0.86, y1 = 0.15+j*0.075, x2 = 0.9, y2 = 0.15+j*0.075}, Colors = {0, 0, 171, 255} }) -- 7 barres reiant les groupes de 4 petits carrés avec la grande barrre verticale.
+
+ for i = 0, 3 do
+ table.insert(InGame.Polygons, { Type = "rectangle", LineWidth = 0.01, DrawMode = "line", Position = { x = 0.497+i*0.075, y = 0.12+j*0.075}, Dimension = {width = 0.045, height = 0.05}, Colors = {0, 0, 171, 255} }) -- 4 grands rectangles.
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.01, Position = { x1 = 0.471+i*0.075, y1 = 0.15+j*0.075, x2 = 0.497+i*0.075, y2 = 0.15+j*0.075}, Colors = {0, 0, 171, 255} }) -- 4 petites barres reliant entre eux les 4 rectangles précédents.
+ end
+
+ for k = 0, 1 do
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.005, Position = { x1 = 0.785+k*0.075, y1 = 0.1275+j*0.075-0.0005, x2 = 0.785+k*0.075, y2 = 0.1725+j*0.075+0.0005}, Colors = {0, 0, 171, 255} }) -- 14 barres verticales encadrant les 7 groupes de 4 petits carrés.
+ for l = 0, 1 do
+ table.insert(InGame.Polygons, { Type = "rectangle", LineWidth = 0.0025, DrawMode = "line", Position = { x = 0.795+k*0.0325, y = 0.12+l*0.0325+j*0.075}, Dimension = {width = 0.0225, height = 0.025}, Colors = {0, 0, 171, 255} }) -- 7 groupes de 4 petits rectangles.
+ end
+
+ for m = 0, 2 do
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.0025, Position = { x1 = 0.785+m*0.0325, y1 = 0.1275+k*0.045+j*0.075, x2 = 0.795+m*0.0325, y2 = 0.1275+k*0.045+j*0.075}, Colors = {0, 0, 171, 255} }) -- 42 petites barres horizontales reliant entre eux les groupes de 4 petits carrés.
+ end
+ end
+ end
+ -- Right bottom box
+ table.insert(InGame.Polygons, { Type = "rectangle", LineWidth = 0.005, DrawMode = "fill", Position = { x = 0.45, y = 0.85}, Dimension = {width = 0.50, height = 0.10}, Colors = {0, 0, 0, 255} }) -- Rectangle plein (noir) permettant de cacher les barres diagonales.
+ table.insert(InGame.Polygons, { Type = "rectangle", DrawMode = "line", Position = { x = 0.45, y = 0.85}, Dimension = {width = 0.50, height = 0.10}, Colors = {0, 0, 171, 255} }) -- Rectangle de la parie droite en bas.
+
+ -- Right bottom box buttons
+ for i = 0, 5 do
+ table.insert(InGame.Polygons, { Type = "rectangle", DrawMode = "fill", Position = { x = 0.50+i*0.075, y = 0.875}, Dimension = {width = 0.04, height = 0.04}, Colors = InGame.Colors[i+1] }) -- Remplissage des 6 carrés par les couleurs du tableau "InGame.Colors".
+ table.insert(InGame.Polygons, { Type = "rectangle", DrawMode = "line", LineWidth = 0.01, Position = { x = 0.50+i*0.075, y = 0.875}, Dimension = {width = 0.04, height = 0.04}, Colors = {0, 0, 171, 255} }) -- 6 carrés.
+ table.insert(InGame.Polygons, { Type = "line", Position = { x1 = 0.52+i*0.075, y1 = 0.75, x2 = 0.52+i*0.075, y2 = 0.875}, Colors = {0, 0, 171, 255} }) -- 6 barres verticales reliant les 6 carrés avec la barre horizontale plus haut.
+ if i < 5 then
+ table.insert(InGame.Polygons, { Type = "line", Position = { x1 = 0.5+i*0.075+0.04, y1 = 0.895, x2 = 0.52+(i+1)*0.075, y2 = 0.895}, Colors = {0, 0, 171, 255} }) -- 5 barres horizontales reliant les 6 carrées précédents entre eux.
+ end
+ end
+end
+
+function InGame.loadMultiplayerInterface() -- Addition elements for Multiplayer
-- Left box content
table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.01, Position = { x1 = 0.375, y1 = 0.15-0.005, x2 = 0.375, y2 = 0.75+0.005}, Colors = {0, 0, 171, 255} }) -- Grande barre verticale à droite.
table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.01, Position = { x1 = 0.06+0.0025, y1 = 0.15, x2 = 0.08, y2 = 0.15}, Colors = {0, 0, 171, 255} }) -- Petite barre horizontale à gauche du dernier grand carré du haut (plus petite que les autres sinon elle dépassait de la case).
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.005, Position = { x1 = 0.15+0.0025, y1 = 0.55, x2 = 0.19, y2 = 0.55}, Colors = {0, 0, 171, 255} }) -- Petite barre horizontale
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.02, Position = { x1 = 0.16, y1 = 0.55, x2 = 0.16, y2 = 0.6}, Colors = {0, 0, 171, 255} }) -- Barre verticale reliant au rectangle suivant.
+ table.insert(InGame.Polygons, { Type = "rectangle",LineWidth = 0.01, DrawMode = "line", Position = { x = 0.135, y = 0.6}, Dimension = {width = 0.05, height = 0.2}, Colors = {0, 0, 171, 255} }) -- Rectangle de la "vie" du joueur.
+
+ for o = 0, 8 do
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.005, Position = { x1 = 0.135, y1 = 0.62+0.02*o, x2 = 0.185, y2 = 0.62+0.02*o}, Colors = {0, 0, 171, 255} }) -- Petites séparant le rectangle de la "vie" du joueur.
+ end
for i = 0, 3 do
table.insert(InGame.Polygons, { Type = "rectangle", LineWidth = 0.01, DrawMode = "line", Position = { x = 0.08+i*0.075, y = 0.12}, Dimension = {width = 0.045, height = 0.05}, Colors = {0, 0, 171, 255} }) -- 4 grands carrés du haut.
@@ -84,53 +158,9 @@ function InGame.loadInterface()
end
end
end
-
- -- Right top box
- table.insert(InGame.Polygons, { Type = "rectangle", LineWidth = 0.005, DrawMode = "line", Position = { x = 0.45, y = 0.05}, Dimension = {width = 0.50, height = 0.75}, Colors = {0, 0, 171, 255} }) -- Rectangle supérieur de la partie droite.
- table.insert(InGame.Polygons, { Type = "line", Position = { x1 = 0.45, y1 = 0.1, x2 = 0.95, y2 = 0.1}, Colors = {0, 0, 171, 255} }) -- Ligne séparant le rectangle précédent en 2 partie.
-- Right top box content
- table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.01, Position = { x1 = 0.375-0.0025, y1 = 0.75, x2 = 0.52+5*0.075+0.0025, y2 = 0.75}, Colors = {0, 0, 171, 255} })
- table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.01, Position = { x1 = 0.475, y1 = 0.75, x2 = 0.475, y2 = 0.15-0.0025}, Colors = {0, 0, 171, 255} })
- table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.01, Position = { x1 = 0.9, y1 = 0.15-0.0025, x2 = 0.9, y2 = 0.7}, Colors = {0, 0, 171, 255} })
- table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.03, Position = { x1 = 0.795, y1 = 0.7-0.01, x2 = 0.9+0.005, y2 = 0.7-0.01}, Colors = {0, 0, 171, 255} })
- table.insert(InGame.Polygons, { Type = "rectangle", LineWidth = 0.01, DrawMode = "line", Position = { x = 0.52, y = 0.66}, Dimension = {width = 0.275, height = 0.05}, Colors = {0, 0, 171, 255} })
-
- for j = 0, 6 do
- table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.005, Position = { x1 = 0.77, y1 = 0.15+j*0.075, x2 = 0.785, y2 = 0.15+j*0.075}, Colors = {0, 0, 171, 255} })
- table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.005, Position = { x1 = 0.785, y1 = 0.1275+j*0.075-0.0005, x2 = 0.785, y2 = 0.1725+j*0.075+0.0005}, Colors = {0, 0, 171, 255} })
- table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.005, Position = { x1 = 0.86, y1 = 0.1275+j*0.075, x2 = 0.86, y2 = 0.1725+j*0.075}, Colors = {0, 0, 171, 255} })
- table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.005, Position = { x1 = 0.86, y1 = 0.15+j*0.075, x2 = 0.9, y2 = 0.15+j*0.075}, Colors = {0, 0, 171, 255} })
-
- for i = 0, 3 do
- table.insert(InGame.Polygons, { Type = "rectangle", LineWidth = 0.01, DrawMode = "line", Position = { x = 0.497+i*0.075, y = 0.12+j*0.075}, Dimension = {width = 0.045, height = 0.05}, Colors = {0, 0, 171, 255} })
- table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.01, Position = { x1 = 0.471+i*0.075, y1 = 0.15+j*0.075, x2 = 0.497+i*0.075, y2 = 0.15+j*0.075}, Colors = {0, 0, 171, 255} })
- end
-
- for k = 0, 1 do
- for l = 0, 1 do
- table.insert(InGame.Polygons, { Type = "rectangle", LineWidth = 0.0025, DrawMode = "line", Position = { x = 0.795+k*0.0325, y = 0.12+l*0.0325+j*0.075}, Dimension = {width = 0.0225, height = 0.025}, Colors = {0, 0, 171, 255} })
- end
-
- for m = 0, 2 do
- table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.0025, Position = { x1 = 0.785+m*0.0325, y1 = 0.1275+k*0.045+j*0.075, x2 = 0.795+m*0.0325, y2 = 0.1275+k*0.045+j*0.075}, Colors = {0, 0, 171, 255} })
- end
- end
- end
-
- -- Right bottom box
- table.insert(InGame.Polygons, { Type = "rectangle", LineWidth = 0.005, DrawMode = "fill", Position = { x = 0.45, y = 0.85}, Dimension = {width = 0.50, height = 0.10}, Colors = {0, 0, 0, 255} })
- table.insert(InGame.Polygons, { Type = "rectangle", DrawMode = "line", Position = { x = 0.45, y = 0.85}, Dimension = {width = 0.50, height = 0.10}, Colors = {0, 0, 171, 255} })
-
- -- Right bottom box buttons
- for i = 0, 5 do
- table.insert(InGame.Polygons, { Type = "rectangle", DrawMode = "fill", Position = { x = 0.50+i*0.075, y = 0.875}, Dimension = {width = 0.04, height = 0.04}, Colors = InGame.Colors[i+1] })
- table.insert(InGame.Polygons, { Type = "rectangle", DrawMode = "line", LineWidth = 0.01, Position = { x = 0.50+i*0.075, y = 0.875}, Dimension = {width = 0.04, height = 0.04}, Colors = {0, 0, 171, 255} })
- table.insert(InGame.Polygons, { Type = "line", Position = { x1 = 0.52+i*0.075, y1 = 0.75, x2 = 0.52+i*0.075, y2 = 0.875}, Colors = {0, 0, 171, 255} })
- if i < 5 then
- table.insert(InGame.Polygons, { Type = "line", Position = { x1 = 0.5+i*0.075+0.04, y1 = 0.895, x2 = 0.52+(i+1)*0.075, y2 = 0.895}, Colors = {0, 0, 171, 255} })
- end
- end
+ table.insert(InGame.Polygons, { Type = "line", LineWidth = 0.01, Position = { x1 = 0.375-0.0025, y1 = 0.75, x2 = 0.52+5*0.075+0.0025, y2 = 0.75}, Colors = {0, 0, 171, 255} }) -- Barre horizontale en bas.
end
return InGame