aboutsummaryrefslogtreecommitdiffstats
path: root/Gamestates/Config.lua
diff options
context:
space:
mode:
Diffstat (limited to 'Gamestates/Config.lua')
-rw-r--r--Gamestates/Config.lua64
1 files changed, 64 insertions, 0 deletions
diff --git a/Gamestates/Config.lua b/Gamestates/Config.lua
new file mode 100644
index 0000000..394b115
--- /dev/null
+++ b/Gamestates/Config.lua
@@ -0,0 +1,64 @@
+--[[
+ Gamestates/Config.lua
+ User defined configuration
+ by piernov
+
+ Comment: currently only used for player_name, but maybe allowing other parameters like sound or display settings will be implemented.
+ A similar file could be used to implement an "High score" feature.
+]]--
+
+Config = {}
+Config.player_name = {}
+
+local Gui = require "Quickie"
+local Utils = require "Utils"
+
+function Config:loadUserConfig() -- Load user config file
+ if not love.filesystem.exists("userConfig") then
+ love.filesystem.write( "userConfig", "") -- Create the save file if it doesn't exists
+ else
+ for line in love.filesystem.lines("userConfig") do -- Read line by line
+ var, arg = line:match("(.*): (.*)") -- Split following the "<KEY>: <VALUE>" schema
+ if var == "PLAYERNAME" then
+ Config.player_name.text = arg -- Handle player_name
+ end
+ end
+ end
+ if not Config.player_name.text then
+ Config.player_name.text = "BlueMind" -- Set default player_name if nothing was found in the user config file
+ end
+end
+
+function Config:enter()
+ Previous = "Gamestates/Menu"
+end
+
+function Config:update(dt)
+ Gui.group.push{grow = "down", pos = {Utils.percentCoordinates(20, 20)}}
+ Gui.Label{text = "Player name", size = {Utils.percentCoordinates(10, 10)}}
+ Gui.Input{info = Config.player_name, size = {Utils.percentCoordinates(50, 10)}}
+ if Gui.Button{text = "Save", size = {Utils.percentCoordinates(60, 10)}} then
+ love.filesystem.write( "userConfig", "PLAYERNAME: " .. Config.player_name.text) -- Write the new name to the config file
+ end
+ Gui.group.pop{}
+end
+
+-- Quickie's functions
+function Config:draw()
+ Gui.core.draw()
+end
+
+function Config:keypressed(key, code)
+ Gui.keyboard.pressed(key)
+end
+
+function love.textinput(str)
+ Gui.keyboard.textinput(str)
+end
+-- End
+
+function Config:leave()
+ love.keyboard.setTextInput(false)
+end
+
+return Config