diff options
Diffstat (limited to 'Gamestates/Multiplayer/InGame.lua')
-rw-r--r-- | Gamestates/Multiplayer/InGame.lua | 201 |
1 files changed, 201 insertions, 0 deletions
diff --git a/Gamestates/Multiplayer/InGame.lua b/Gamestates/Multiplayer/InGame.lua new file mode 100644 index 0000000..f94be12 --- /dev/null +++ b/Gamestates/Multiplayer/InGame.lua @@ -0,0 +1,201 @@ +--[[ + Gamestates/Multiplayer/InGame.lua + Multiplayer mode + by piernov +]]-- +local GUI = { InGame = require("GUI/InGame")} +local Game = require("Gamestates/Game") +local Protocol = require("Gamestates/Multiplayer/Protocol") + +local InGame = {} + +function InGame:enter(Local) -- Initialize or reset variables when entering game + Previous = "Gamestates/Multiplayer/Local" + InGame.Keypressed = {{}} -- 2D array for storage of button pressed + InGame.Hints = {} -- Hints displayed for local player + InGame.opponentHints = {} -- Hints displayed for remote player + InGame.state = "playing" -- Default to "playing" but it doesn't mean anything + InGame.localLife = {} + InGame.remoteLife = {} + + InGame.host = Local.host + InGame.client = Local.client + + InGame.opponentAnswer = Game.genAnswer() -- Generate answer for the opponent + + for o = 0, 9 do + table.insert(InGame.remoteLife, { Type = "line", LineWidth = 0.015, Position = { x1 = 0.135, y1 = 0.61+0.02*o, x2 = 0.185, y2 = 0.61+0.02*o}, Colors = {171, 0, 0, 255} }) -- Display life bar content + end + + for o = 0, 9 do + table.insert(InGame.localLife, { Type = "line", LineWidth = 0.022, Position = { x1 = 0.535+0.0275*o, y1 = 0.66, x2 = 0.535+0.0275*o, y2 = 0.71}, Colors = {171, 0, 0, 255} }) -- Display life bar content + end + + InGame:resize() -- Call the function filling the canvas + + InGame.Musiclowlife = love.audio.newSource("Resources/BlueMind midlife.ogg") + InGame.Music = love.audio.newSource("Resources/BlueMind.ogg") + InGame.Music:setLooping(true) + InGame.Music:play() +end + +function InGame:resize() -- Called in :enter() and when the window is resized + InGame.Display = love.graphics.newCanvas(Screen.width, Screen.height) -- Create the canvas containing base interface to avoid drawing it entirely each frame + love.graphics.setCanvas(InGame.Display) + love.graphics.setFont(Fonts[3]) -- Use font with size 3% by default + InGame.Display:clear() + for id, polygon in ipairs(GUI.InGame.Polygons) do + GUI.InGame.drawPolygon(polygon) + end + love.graphics.setCanvas() +end + +function InGame:init(host, client) + Game.init() + GUI.InGame.loadInterface() + GUI.InGame.loadMultiplayerInterface() +end + +function InGame:draw() + love.graphics.setColor(255, 255, 255, 255) + love.graphics.setBlendMode('premultiplied') + love.graphics.draw(InGame.Display) + love.graphics.setBlendMode('alpha') + + for num, line in ipairs(InGame.Hints) do + for k, poly in ipairs(line) do + GUI.InGame.drawPolygon(poly) + end + end + + for line, keys in ipairs(InGame.Keypressed) do + for id, num in ipairs(keys) do + GUI.InGame.drawPolygon({ Type = "rectangle", DrawMode = "fill", Position = { x = 0.50+(id-1)*0.075, y = 0.15+(line-1)*0.075-0.025}, Dimension = {width = 0.04, height = 0.04}, Colors = GUI.InGame.Colors[num] }) + end + end + + for num, poly in ipairs(InGame.localLife) do + GUI.InGame.drawPolygon(poly) + end + + for num, poly in ipairs(InGame.remoteLife) do + GUI.InGame.drawPolygon(poly) + end + + for id, num in ipairs(InGame.opponentAnswer) do + GUI.InGame.drawPolygon({ Type = "rectangle", DrawMode = "fill", Position = { x = 0.08+(id-1)*0.075+0.005, y = 0.12+0.005}, Dimension = {width = 0.035, height = 0.04}, Colors = GUI.InGame.Colors[num] }) -- Top left boxes content displaying opponent answer + end + +-- Display popup for win/loose and found answer + if InGame.state == "found" then + GUI.InGame.displayPopup("Found !") + elseif InGame.state == "not-found" then + GUI.InGame.displayPopup("Not found...") + elseif InGame.state == "win" then + GUI.InGame.displayPopup("You win !") + elseif InGame.state == "loose" then + GUI.InGame.displayPopup("You loose...") + end +-- End + + GUI.InGame.drawPolygon({ Type = "print", Text = InGame.client.name, Position = { x = 0.15, y = 0.06}, Colors = {0, 0, 171, 255} }) -- Display remote player's name + GUI.InGame.drawPolygon({ Type = "print", Text = Config.player_name.text, Position = { x = 0.60, y = 0.06}, Colors = {0, 0, 171, 255} }) -- Display local player's name +end + +function InGame:update(dt) + local event = InGame.host:service() + + while event ~= nil do -- Handle network events + Protocol.parseGlobalEvents(event) + + if event.type == "receive" then + command, args = event.data:match("(.*): (.*)") -- Split received message : "<COMMAND>: <ARGS>" + if command == "ANSWER" then + local hints = table.concat(Game.checkKeys({args:match("(%d)(%d)(%d)(%d)")}, InGame.opponentAnswer)) -- Process received answers + if hints == "1111" then -- Only well-placed hints = answer found + event.peer:send("FOUND: TRUE", 0, "reliable") + table.remove(InGame.localLife, 1) -- Loss of 1 life point + if #InGame.localLife < 1 then -- Empty life + InGame.state = "loose" + else + if #InGame.localLife == 2 then + InGame.Music:stop() + InGame.Musiclowlife:setLooping(true) + InGame.Musiclowlife:play() + end + InGame.opponentAnswer = Game.genAnswer() -- Generate a new answer + InGame.opponentHints = {} + end + else + event.peer:send("HINTS: " .. hints, 0, "reliable") + end + elseif command == "FOUND" and args == "TRUE" then + table.remove(InGame.remoteLife, 1) -- Opponent loose 1 life point + if #InGame.remoteLife < 1 then -- Opponent's life is empty, we won + InGame.state = "win" + else + InGame.Keypressed = {{}} + InGame.Hints = {} + InGame.state = "found" + end + elseif command == "FOUND" and args == "FALSE" then + table.remove(InGame.remoteLife, 1) -- Opponent loose 1 life point + InGame.opponentAnswer = Game.genAnswer() -- Generate a new answer + InGame.opponentHints = {} + elseif command == "HINTS" then + table.insert(InGame.Hints, Game.addHints(args, #InGame.Keypressed)) + InGame.Keypressed[#InGame.Keypressed+1] = {} + InGame.state = "playing" + if #InGame.Keypressed > 7 then + table.remove(InGame.localLife, 1) -- Loss of 1 life point + InGame.Keypressed = {{}} + InGame.Hints = {} + InGame.state = "not-found" + event.peer:send("FOUND: FALSE", 0, "reliable") + end + end + end + event = InGame.host:service() -- Process next event + end +end + +function InGame:mousepressed(x, y, b) -- Handle mouse + if InGame.state == "found" or InGame.state == "not-found" then -- Click anywhere to hide the "found" popup message + InGame.state = "playing" + end + + x = x/Screen.width -- relative coordinates + y = y/Screen.height + if 0.875 < y and y < 0.915 and InGame.state ~= "validating" then -- lower part of the screen, and don't do anything if we're waiting for hints from peer + if x > 0.45 then + for i = 0,5 do + if 0.50+i*0.075 < x and x < 0.50+i*0.075+0.04 then + if #InGame.Keypressed > 7 or #InGame.Keypressed[#InGame.Keypressed] >= 4 then -- Line already full + return + else + for k,v in pairs(InGame.Keypressed[#InGame.Keypressed]) do + if v == i+1 then + return -- Disallow multiple identical colors in same line + end + end + + table.insert(InGame.Keypressed[#InGame.Keypressed], i+1) -- Click detected on a color-button + end + end + end + elseif 0.25 < x and x < 0.375 and #InGame.Keypressed <= 7 and #InGame.Keypressed[#InGame.Keypressed] == 4 then -- Clik on Ok button + local peer = InGame.host:get_peer(InGame.client.index) + InGame.state = "validating" + peer:send("ANSWER: " .. table.concat(InGame.Keypressed[#InGame.Keypressed]), 0, "reliable") + elseif #InGame.Keypressed <= 7 and 0.075 < x and x < 0.200 and #InGame.Keypressed[#InGame.Keypressed] > 0 then -- Click on reset button + InGame.Keypressed[#InGame.Keypressed] = {} + end + end +end + +function InGame:leave() + InGame.Music:stop() + InGame.Musiclowlife:stop() +end + +return InGame |