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-rw-r--r--Gamestates/Multiplayer/Local.lua165
1 files changed, 121 insertions, 44 deletions
diff --git a/Gamestates/Multiplayer/Local.lua b/Gamestates/Multiplayer/Local.lua
index aaa13f6..7158866 100644
--- a/Gamestates/Multiplayer/Local.lua
+++ b/Gamestates/Multiplayer/Local.lua
@@ -1,3 +1,11 @@
+--[[
+ Gamestates/Multiplayer/Local.lua
+ Local connect menu
+ by piernov
+
+ Comment: we really miss a Bonjour/Avahi Lua binding, only Android NSD is (barely) supported…
+]]--
+
local Local = {}
require "enet"
@@ -5,16 +13,20 @@ require "enet"
local Gui = require "Quickie"
local Utils = require "Utils"
+local Protocol = require "Gamestates/Multiplayer/Protocol"
+
local connect, connected = false, false
Local.server_host = { text = "" }
-Local.myservice = { name = "Mastermind", ip = "*", port = "5678" }
+Local.myservice = { name = "BlueMind", ip = "*", port = 5678 }
+Local.client = {}
-if love.system.getOS() == "Android" then
+-- Android NSD events callback
+if love.system.getOS() == "Android" then -- Won't work on other OS…
Local.services = {}
-
function love.handlers.serviceregistered(a,b,c,d)
SDL.log("ServiceRegistered: " .. a)
+ Local.myservice.name = a
end
function love.handlers.discoverystarted(a,b,c,d)
@@ -37,67 +49,128 @@ if love.system.getOS() == "Android" then
Local.services[a] = nil
end
end
+-- End
+
+function Local:enter()
+ Previous = "Gamestates/Multiplayer"
+ connect, connected = false, false
+end
function Local:init()
- Local.host = enet.host_create(Local.myservice.ip .. ":" .. Local.myservice.port)
+ Local.host = enet.host_create(Local.myservice.ip .. ":" .. Local.myservice.port) -- Open network socket
+ local i = Local.myservice.port
+ while not Local.host do -- unable to create socket: most likely port is already used
+ if i > Local.myservice.port+20 then
+ print("Error while creating socket")
+ return 1
+ end
+ Local.myservice.port = Local.myservice.port+1 -- try next port
+ Local.host = enet.host_create(Local.myservice.ip .. ":" .. Local.myservice.port)
+ end
+
+ Local.myservice.name = Config.player_name.text -- Get player_name from user config
- if love.system.getOS() == "Android" then
- love.android.registerService(Local.myservice.name, "_http._tcp.", Local.myservice.port)
- love.android.discoverServices("_http._tcp.")
+ if love.system.getOS() == "Android" then -- Start Android NSD discovery and publish
+ love.android.registerService(Local.myservice.name, "_bluemind._tcp.", Local.myservice.port)
+ love.android.discoverServices("_bluemind._tcp.")
end
end
function Local:update(dt)
- if not connect then
- Gui.group.push{grow = "right"}
+ Gui.group.push{grow = "right"}
- Gui.group.push{grow = "down", pos = {Utils.percentCoordinates(10, 0)}}
- if love.system.getOS() == "Android" then
- for name, host in pairs(Local.services) do
- if Gui.Button{text = name .. " " .. host.ip .. ":" .. host.port, size = {Utils.percentCoordinates(60, 10)}} then
- Local.server_host.text = host.ip.. ":" .. host.port
- connect = true
- return
+ Gui.group.push{grow = "down", pos = {Utils.percentCoordinates(10, 0)}}
+ if love.system.getOS() == "Android" then -- List discovered services
+ for name, host in pairs(Local.services) do
+ if Gui.Button{text = name .. " " .. host.ip .. ":" .. host.port, size = {Utils.percentCoordinates(60, 10)}} then
+ Local.server_host.text = host.ip.. ":" .. host.port
+ if connected then
+ Local.host:disconnect()
+ connected = false
end
+ connect = true
+ return
end
end
+ end
+
+-- Manually entering peer's address
+ Gui.Label{text = "Host", size = {Utils.percentCoordinates(10, 10)}}
+ Gui.Input{info = Local.server_host, size = {Utils.percentCoordinates(50, 10)}}
+ if Gui.Button{text = "Connect", size = {Utils.percentCoordinates(60, 10)}} then
+ connect = true
+ end
+-- End
+
+-- Handle connection and display a proposition message
+ if Local.client.name and not connect then
+ Gui.Label{text = args .. " connected to you. Play a game ?"}
+
+ Gui.group.push{grow = "right"}
+ if Gui.Button{text = "Yes", size = {Utils.percentCoordinates(10, 10)}} then
+ Protocol.acceptGame(Local.host, Local.client.index, true)
+ Gamestate.switch(require("Gamestates/Multiplayer/InGame"))
+ end
+ if Gui.Button{text = "No", size = {Utils.percentCoordinates(10, 10)}} then
+ Protocol.acceptGame(Local.host, Local.client.index, false)
+ Local.client = {}
+ end
+ Gui.group.pop{}
+ end
+-- End
- Gui.Label{text = "Host", size = {Utils.percentCoordinates(10, 10)}}
- Gui.Input{info = Local.server_host, size = {Utils.percentCoordinates(50, 10)}}
- if Gui.Button{text = "Connect", size = {Utils.percentCoordinates(60, 10)}} then
- connect = true
- end
- Gui.group.pop{}
- Gui.group.push{grow = "down", pos = {Utils.percentCoordinates(10, 0)}}
- Gui.Label{text = "My infos"}
- Gui.Label{text = "Name: " .. Local.myservice.name}
- Gui.Label{text = "Host: " .. Local.myservice.ip .. ":" .. Local.myservice.port}
- Gui.group.pop{}
+ Gui.group.pop{}
- Gui.group.pop{}
- elseif not connected then
+-- Show local player name and host
+ love.graphics.setFont(Fonts[3])
+ Gui.group.push{grow = "down", pos = {Utils.percentCoordinates(10, 0)}}
+ Gui.Label{text = "My infos"}
+ Gui.Label{text = "Name: " .. Local.myservice.name}
+ Gui.Label{text = "Host: " .. Local.myservice.ip .. ":" .. Local.myservice.port}
+ Gui.group.pop{}
+ love.graphics.setFont(Fonts[4])
+-- End
+
+ Gui.group.pop{}
+
+ if connect and not connected then
Local.host:connect(Local.server_host.text)
connected = true
- else
- local event = Local.host:service()
-
- while event ~= nil do
- if event.type == "receive" then
- print("Receive ", event.data, event.peer)
- elseif event.type == "connect" then
- if event.peer:index() > 1 then
- print("Already connected")
- else
- print("Local " .. tostring(event.peer) .. " " .. event.peer:state() .. " " .. tostring(event.peer:connect_id()))
+ end
+
+ local event = Local.host:service()
+
+ while event ~= nil do -- Process network events
+ Protocol.parseGlobalEvents(event)
+
+ if event.type == "receive" then
+ command, args = event.data:match("(.*): (.*)")
+ if command == "CONNECT" then
+ Local.client.name = args
+ event.peer:send("CONNECTED: ".. Local.myservice.name, 0, "reliable")
+ elseif command == "CONNECTED" then
+ Local.client.name = args
+ elseif command == "ACCEPT" then
+ if args == "YES" then
+ Gamestate.switch(require("Gamestates/Multiplayer/InGame"))
+ elseif args == "NO" then
+ event.peer:disconnect()
+ connect, connected = false, false
+ Local.client = {}
end
- elseif event.type == "disconnect" then
- print("Disconnect " .. tostring(event.peer))
end
-
- event = Local.host:service()
+ elseif event.type == "connect" then
+ if event.peer:index() <= 1 then
+ Local.client.index = event.peer:index()
+ end
+ if connected then
+ event.peer:send("CONNECT: ".. Local.myservice.name, 0, "reliable")
+ end
end
+
+ event = Local.host:service()
end
end
@@ -114,4 +187,8 @@ function love.textinput(str)
Gui.keyboard.textinput(str)
end
+function Local:leave()
+ love.keyboard.setTextInput(false)
+end
+
return Local