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local Local = {}
require "enet"
local Gui = require "Quickie"
local Utils = require "Utils"
local connect, connected = false, false
Local.server_host = { text = "" }
Local.myservice = { name = "Mastermind", ip = "*", port = "5678" }
if love.system.getOS() == "Android" then
Local.services = {}
function love.handlers.serviceregistered(a,b,c,d)
SDL.log("ServiceRegistered: " .. a)
end
function love.handlers.discoverystarted(a,b,c,d)
SDL.log("Discovery Started: " .. a)
end
function love.handlers.serviceresolved(a,b,c,d)
SDL.log("Service Discovered: " .. a .. b .. c .. d)
a = a:gsub("\\032", " ")
if a == Local.myservice.name then
Local.myservice.ip = c
Local.myservice.port = d
else
Local.services[a] = { ip = c, port = d}
end
end
function love.handlers.servicelost(a,b,c,d)
SDL.log("Service Lost: " .. a .. b)
Local.services[a] = nil
end
end
function Local:init()
Local.host = enet.host_create(Local.myservice.ip .. ":" .. Local.myservice.port)
if love.system.getOS() == "Android" then
love.android.registerService(Local.myservice.name, "_http._tcp.", Local.myservice.port)
love.android.discoverServices("_http._tcp.")
end
end
function Local:update(dt)
if not connect then
Gui.group.push{grow = "right"}
Gui.group.push{grow = "down", pos = {Utils.percentCoordinates(10, 0)}}
if love.system.getOS() == "Android" then
for name, host in pairs(Local.services) do
if Gui.Button{text = name .. " " .. host.ip .. ":" .. host.port, size = {Utils.percentCoordinates(60, 10)}} then
Local.server_host.text = host.ip.. ":" .. host.port
connect = true
return
end
end
end
Gui.Label{text = "Host", size = {Utils.percentCoordinates(10, 10)}}
Gui.Input{info = Local.server_host, size = {Utils.percentCoordinates(50, 10)}}
if Gui.Button{text = "Connect", size = {Utils.percentCoordinates(60, 10)}} then
connect = true
end
Gui.group.pop{}
Gui.group.push{grow = "down", pos = {Utils.percentCoordinates(10, 0)}}
Gui.Label{text = "My infos"}
Gui.Label{text = "Name: " .. Local.myservice.name}
Gui.Label{text = "Host: " .. Local.myservice.ip .. ":" .. Local.myservice.port}
Gui.group.pop{}
Gui.group.pop{}
elseif not connected then
Local.host:connect(Local.server_host.text)
connected = true
else
local event = Local.host:service()
while event ~= nil do
if event.type == "receive" then
print("Receive ", event.data, event.peer)
elseif event.type == "connect" then
if event.peer:index() > 1 then
print("Already connected")
else
print("Local " .. tostring(event.peer) .. " " .. event.peer:state() .. " " .. tostring(event.peer:connect_id()))
end
elseif event.type == "disconnect" then
print("Disconnect " .. tostring(event.peer))
end
event = Local.host:service()
end
end
end
function Local:draw()
Gui.core.draw()
end
function Local:keypressed(key, code)
Gui.keyboard.pressed(key)
end
-- LÖVE 0.9
function love.textinput(str)
Gui.keyboard.textinput(str)
end
return Local
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