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* Message when port not specified, but only lasts a few ms. 'll maybe fix that ↵HEADmasterFallstar2014-05-251-1/+5
| | | | someday, but it avoid crash when port is not specified.
* Added Fullscreen for non-Android platforms + TODO updated + icon ↵Fallstar2014-05-251-0/+11
| | | | transparancy, but that was in the previous commit.
* Added Fullscreen for non-Android platforms + TODO updated + icon ↵Fallstar2014-05-251-0/+0
| | | | transparancy, but that was in the previous commit.
* Mute is now Config.Mute and really dirty, but does the job. Updated TODO as ↵Fallstar2014-05-255-8/+18
| | | | well.
* Music on menu + Mute button in Options.Fallstar2014-05-236-4/+30
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* Add README (thanks Fallstar) + INSTALLATION + Update TODOpiernov2014-05-144-0/+37
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* Update fakecanvas 1d27bfbpiernov2014-05-122-0/+0
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* Multiplayer mode + various improvementpiernov2014-05-1221-201/+801
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* Add CeCILL licensepiernov2014-05-121-0/+70
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* Start working on Multiplayer mode + makes menu button bigger\piernov2014-05-034-1/+142
| | | | | Android NSD is used when OS is Android, must be used in conjunction with piernov/android-love-sdl2's android-nsd branch on Android 4.1+\ lua-enet is used for networking, peer:send()'s flag should be reliable
* Remove useless files + Quit when pressing escape/return(Android) keypiernov2014-05-033-7/+4
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* Update TODOpiernov2014-04-162-0/+0
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* Begin work on Multiplayer interfaceRoildan2014-04-161-11/+41
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* Add Quickie + hump submodulespiernov2014-04-163-0/+6
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* Split file + Working Solo mode :piernov2014-04-169-144/+292
| | | | Add hints + Disallow multiple identical colors in same line + Correctly randomize answer
* Basic gameplay implementationpiernov2014-04-081-9/+64
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* Start working on new interface (showed in "Projet ISN PE-ARTHUR.png" by Choucka)piernov2014-04-043-65/+99
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* Add love2d-fakecanvas submodulepiernov2014-04-032-0/+3
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* Importation initiale du projetpiernov2014-04-034-0/+93